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Spyglass

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Spyglass
Rarity tier
 
Common
Renewable Yes
Stackable No
{
 "title": "Spyglass",
 "rows": [
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
 "label": "(link to Rarity article, displayed as Rarity tier)"
 },
 {
 "field": "Yes",
 "label": "(link to Renewable resource article, displayed as Renewable)"
 },
 {
 "field": "No",
 "label": "Stackable"
 }
 ],
 "invimages": [
 "Spyglass"
 ],
 "images": [
 "Spyglass.png"
 ]
}

A spyglass is a utility item used to zoom in on distant objects.

Obtaining

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Crafting

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Ingredients Crafting recipe
Amethyst Shard +
Copper Ingot

Generated loot

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This section describes content that is currently in development.
 
This content has appeared in development versions for Third Drop 2026, but the full update adding it has not been released yet.
Item Structure Container Quantity Chance
Java Edition 26.3
πŸ‘ Image
πŸ‘ Image
Abandoned Camp
Common chest 1 19%
{ "item": "Spyglass", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
Bedrock Edition 26.40
πŸ‘ Image
πŸ‘ Image
Abandoned Camp
Common chest 1 19%
{ "item": "Spyglass", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }

Usage

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πŸ‘ Image

To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to 1⁄10 of the FOV set in options. By default, the FOV is set to 70Β° in Java Edition and 60Β° in Bedrock Edition, resulting in an FOV of 7Β° in Java Edition and 6Β° in Bedrock Edition through the spyglass. The player's FOV can be set from 30Β° to 110Β°, so the spyglass FOV can range from 3Β° to 11Β°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 1⁄10 of the FOV set in options.

A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing removes the vignette,β€Œ[Java Edition only][1][2] similar to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. Camera movement damping can be adjusted in the controls settings in Bedrock Edition. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed.

If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.

πŸ‘ Image
A spyglass being used to zoom in on a block of gold starting from normal FOV (70Β°).

Sounds

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Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Spyglass expandsPlayersWhen a player uses a spyglassitem.spyglass.usesubtitles.item.spyglass.use​0.5varies [sound 1]16
​Spyglass retractsPlayersWhen a player stops using a spyglassitem.spyglass.stop_usingsubtitles.item.spyglass.stop_using​0.5varies [sound 2]16
  1. ↑ Can be 1.15, 1.33, 1.4, or 1.55
  2. ↑ Can be 1.0, 0.8, or 0.9

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a player uses a spyglassitem.spyglass.use​ ?0.51.15–1.55
​ ?PlayersWhen a player stops using a spyglassitem.spyglass.stop_using​ ?0.50.8–1.0

Data values

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Java Edition:

NameIdentifierForm Translation key
πŸ‘ ItemSprite spyglass.png: Sprite image for spyglass in Minecraft
Spyglass
spyglassItem item.minecraft.spyglass

Bedrock Edition:

NameIdentifierNumeric ID Form Translation key
πŸ‘ ItemSprite spyglass.png: Sprite image for spyglass in Minecraft
Spyglass
spyglass660Item item.spyglass.name

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Is It a Bird?Look at a Parrot through a β€”
πŸ‘ Image
πŸ‘ Image
Is It a Balloon?Look at a Ghast through a β€”
πŸ‘ Image
πŸ‘ Image
Is It a Plane?Look at the Ender Dragon through a β€”

History

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Reveal

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October 3, 2020πŸ‘ Image
Spyglasses are revealed at Minecraft Live 2020. They were originally named "telescopes" and had an oval vignette.

Java Edition

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Java Edition
1.1720w45aπŸ‘ Image
Added spyglasses.
πŸ‘ Image
The scope texture is currently a circle with glare spots.
20w46aπŸ‘ Image
The scope texture is now a glass square with a copper border.
20w48aπŸ‘ Image
The spyglass is now a 3D model instead of a flat sprite.
πŸ‘ Image
The texture of the spyglass has changed.
A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.
21w05aCopper ingots are now renewable via drowned, making spyglasses renewable.
21w10aπŸ‘ Image
Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to tridents.
1.17.1pre1πŸ‘ Image
The texture of the spyglass model has changed.
Upcoming Java Edition
26.3snap1Spyglasses can now generate as part of abandoned camps in chests.

Bedrock Edition

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Bedrock Edition
1.17.0
Experiment
Caves and Cliffs
beta 1.17.0.50πŸ‘ Image
πŸ‘ Image
Added spyglasses.
1.17.0beta 1.17.0.52Spyglasses are now available without enabling Experimental Gameplay.
Upcoming Bedrock Edition
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27Spyglasses can now generate as part of abandoned camps in chests.

Issues

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Issues relating to "Spyglass" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • If /item replace is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
  • If loaded in an outdated world in Bedrock Edition, it has no texture, but can still be used.

Gallery

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Renders

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This article would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are: Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri

Screenshots

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In other media

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References

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  1. ↑ MC-203575 β€“ The spyglass overlay goes away when pressing F1 β€“ resolved as "Works As Intended".
  2. ↑ MCPE-125869 β€“ Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1 β€“ resolved as "Won't Fix".

External links

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Navigation

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