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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | No |
{
"title": "Spyglass",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Spyglass"
],
"images": [
"Spyglass.png"
]
}
A spyglass is a utility item used to zoom in on distant objects.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition 26.3 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 19%{ "item": "Spyglass", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Bedrock Edition 26.40 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 19%{ "item": "Spyglass", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
|
To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction.
Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to 1β10 of the FOV set in options. By default, the FOV is set to 70Β° in Java Edition and 60Β° in Bedrock Edition, resulting in an FOV of 7Β° in Java Edition and 6Β° in Bedrock Edition through the spyglass. The player's FOV can be set from 30Β° to 110Β°, so the spyglass FOV can range from 3Β° to 11Β°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 1β10 of the FOV set in options.
A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing removes the vignette,β[Java Edition only][1][2] similar to a carved pumpkin.
Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
The player is slowed down while watching through the spyglass. Camera movement damping can be adjusted in the controls settings in Bedrock Edition. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed.
If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSpyglass expands | Players | When a player uses a spyglass | item.spyglass.use | subtitles.item.spyglass.useβ | 0.5 | varies [sound 1] | 16 | |
| βSpyglass retracts | Players | When a player stops using a spyglass | item.spyglass.stop_using | subtitles.item.spyglass.stop_usingβ | 0.5 | varies [sound 2] | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a player uses a spyglass | item.spyglass.use | β ? | 0.5 | 1.15β1.55 | |
| β ? | Players | When a player stops using a spyglass | item.spyglass.stop_using | β ? | 0.5 | 0.8β1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite spyglass.png: Sprite image for spyglass in Minecraft Spyglass | spyglass | Item | item.minecraft.spyglass |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite spyglass.png: Sprite image for spyglass in Minecraft Spyglass | spyglass | 660 | Item | item.spyglass.name |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Is It a Bird? | Look at a Parrot through a | β |
| π Image π Image | Is It a Balloon? | Look at a Ghast through a | β |
| π Image π Image | Is It a Plane? | Look at the Ender Dragon through a | β |
| October 3, 2020 | π Image Spyglasses are revealed at Minecraft Live 2020. They were originally named "telescopes" and had an oval vignette. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 20w45a | π Image Added spyglasses. | |||||
| π Image The scope texture is currently a circle with glare spots. | |||||||
| 20w46a | π Image The scope texture is now a glass square with a copper border. | ||||||
| 20w48a | π Image The spyglass is now a 3D model instead of a flat sprite. | ||||||
| π Image The texture of the spyglass has changed. | |||||||
| A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person. | |||||||
| 21w05a | Copper ingots are now renewable via drowned, making spyglasses renewable. | ||||||
| 21w10a | π Image Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to tridents. | ||||||
| 1.17.1 | pre1 | π Image The texture of the spyglass model has changed. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Spyglasses can now generate as part of abandoned camps in chests. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.0 Experiment | beta 1.17.0.50 | π Image π Image Added spyglasses. | |||||
| 1.17.0 | beta 1.17.0.52 | Spyglasses are now available without enabling Experimental Gameplay. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Spyglasses can now generate as part of abandoned camps in chests. | |||||
Issues relating to "Spyglass" are maintained on the bug tracker. Issues should be reported and viewed there.
/item replace is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.