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VOOZH | about |
| Structures | 👁 Image Ancient City |
|---|---|
| Blocks | 👁 Image Sculk 👁 Image Sculk Vein 👁 Image Sculk Sensor 👁 Image Sculk Catalyst 👁 Image Sculk Shrieker 👁 Image Grass Block |
|
Climate | |
| Temperature | 0.8 |
| Downfall | 0.4 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #91BD59 |
| Foliage color | #77AB2F |
| Dry foliage color | #A37546 |
| Water color | #3F76E4[JE only] #44AFF5[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Default |
| Color grading | Default |
{
"title": "Deep Dark",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ancient-city.png article, displayed as 16x16px|link=Ancient City|alt=|class=pixel-image|)</span>(link to Ancient City article, displayed as <span class=\"sprite-text\">Ancient City</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.8",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.4",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #91BD59; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #91BD59</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #77AB2F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #77AB2F</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A37546; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A37546</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44AFF5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #44AFF5</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Deep Dark Light.png",
"Deep Dark 1.19.png",
"Deep Dark Vibrant Visuals.png"
]
}
The deep dark is a cave biome that generates deep underground in the Overworld under mountainous areas. Covered in sculk, no hostile mobs spawn here except for the warden which appears after activating sculk shriekers.
The deep dark is a cave biome that generates deep underground beneath areas with a low erosion value. The deep dark usually stays within the deepslate layer, although it can occasionally reach into the stone layer when mountains above reach higher altitudes.
The following biomes are usually an indicator of deep dark. Note that it can also generate under most medium biomes when near mountains.
The deep dark is covered in large patches of sculk blocks surrounded by sculk veins, which include sculk-related blocks such as sculk shriekers, sculk sensors and sculk catalysts.
The biome is dimly lit; there is almost no glow lichen, with the only natural light sources being sculk catalysts and lava. No regular mob spawning occurs in this biome, but other mechanics are unaffected: monster rooms can still spawn mobs,[1] and in very specific cases phantoms[2][JE only] and skeleton horse traps also still spawn.[3] Furthermore, the warden may appear if four shriekers are triggered, giving the player the Darkness effect.
The deep dark is the only biome where ancient cities can generate. Other structures and features that can be found in the deep dark include monster rooms, strongholds, and amethyst geodes. Mineshafts and trial chambers never generate in a deep dark biome, although they may extend into one.
While certain ores that are exposed to air blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it.
The deep dark is the only Overworld biome that lava lakes can't appear in, even if deep dark generates above Y=0.
If a deep dark were to generate at the surface, it would appear like plains with grassy terrain and sculk patches. In Java Edition, the flower gradients also match plains, which allows players to grow flowers like tulips using bone meal underground.
These music tracks play when the player is in the deep dark.
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Ancestry | 1 | 50% | 1 | 50% | |
| Deeper | 1 | 50% | 1 | 50% | |
| Name | Identifier | Translation key |
|---|---|---|
| 👁 BiomeSprite deep-dark.png: Sprite image for deep-dark in Minecraft Deep Dark | deep_dark |
biome.minecraft.deep_dark |
| Name | Identifier | Numeric ID |
|---|---|---|
| 👁 BiomeSprite deep-dark.png: Sprite image for deep-dark in Minecraft [No displayed name] | deep_dark | 190 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| October 3, 2020 | The Deep Dark biome is announced at Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | Added the deep dark biome. | |||||
| 22w11a | Officially added the deep dark. | ||||||
| Sculk patches in the deep dark now also replace part of the terrain's walls or ceilings, and are larger in general. | |||||||
| Ancient cities in the deep dark from the Experimental Snapshot 1 have not been implemented. | |||||||
| 22w13a | Ancient cities now generate inside the deep dark. | ||||||
| 22w19a | Mineshafts can no longer intersect the deep dark biome. | ||||||
| 1.19.3 | Pre-release 1 | Large copper ores no longer generates in the deep dark.[4] | |||||
| 1.21 | 24w21a | Trial chambers are less likely to generate in the deep dark. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.30 Experiment | Preview 1.18.30.29 | Added the deep dark biome behind the "Wild Update" experimental toggle. | |||||
| Preview 1.18.30.33 | Ancient cities now generate inside the deep dark. | ||||||
| 1.19.0 | Preview 1.19.0.21 | The deep dark biome is now available without enabling the "Wild Update" experimental toggle. | |||||
Issues relating to "Deep Dark" are maintained on the bug tracker. Issues should be reported and viewed there.
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