VOOZH about

URL: https://minecraft.wiki/w/Deep_warm_ocean

⇱ Deep Warm Ocean – Minecraft Wiki


Deep Warm Ocean

From Minecraft Wiki
(Redirected from Deep warm ocean)
Jump to navigation Jump to search
This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Deep Warm Ocean
Structures 👁 Image
Ocean Monument

👁 Image
Ocean Ruins

👁 Image
Shipwreck
[JE only]
Features 👁 Image
Coral Reef
[BE only]
Blocks 👁 Image
Sand

👁 Image
Seagrass

👁 Image
Sea Pickle

👁 Image
Grass Block

Climate

Temperature 0.5
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #8EB971
Foliage color
 #71A74D
Dry foliage color
 #A17448
Water color
 #43D5EE
[JE only]

 #02B0E5
[BE only]
Water fog color
 #041F33
[JE only]

 #0A74C4
[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Semi-humid
Color grading Default
{
 "title": "Deep Warm Ocean",
 "rows": [
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Structure article, displayed as Structures)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite coral-reef.png article, displayed as 16x16px|link=Coral Reef|alt=|class=pixel-image|)</span>(link to Coral Reef article, displayed as <span class=\"sprite-text\">Coral Reef</span>)</span>‌<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "(link to Feature article, displayed as Features)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Blocks"
 },
 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "0.5",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.5",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "",
 "label": "Colors"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8EB971</span>",
 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A17448; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A17448</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #43D5EE; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #43D5EE</span>‌<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #02B0E5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #02B0E5</span>‌<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #041F33; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #041F33</span>‌<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0A74C4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #0A74C4</span>‌<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water fog color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Deep Warm Ocean.png"
 ]
}

The deep warm ocean is a deep variant of warm oceans that does not generate naturally and was removed in Java Edition.

Description

[edit | edit source]

The deep warm ocean is similar to the regular warm ocean, with one layer sand over stone on the ocean floor, covered with seagrass, coral reefs,‌[BE only] and sea pickles.‌[BE only]

Warm ocean ruins generate here but shipwrecks do not.‌[BE only] Since they are a deep variant, ocean monuments can generate as well.

Land patches in deep warm oceans are covered by grass blocks with the default vegetation.

With Vibrant Visuals, deep warm oceans use a coolish volumetric fog setting, which fades the distance in an orange tint.

This biome did not naturally generate in any non-snapshot or beta version. When it did generate, it generated like any other deep ocean biome, twice as deep as regular oceans, and often bordering mushroom fields.

Deep warm oceans use the same mob spawning chances as warm oceans,‌[BE only] or lack pufferfish.‌[JE only]

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
👁 Image
Spider
1005204
👁 Image
Zombie
955204
👁 Image
Drowned
55201
👁 Image
Zombie Villager
55201
👁 Image
Skeleton
1005204
👁 Image
Creeper
1005204
👁 Image
Slime
[note 1]
1005204
👁 Image
Enderman
105201–4
👁 Image
Witch
55201
Water creature category
👁 Image
Dolphin
271–2
👁 Image
Squid
571–4
Water ambient category
👁 Image
Tropical Fish
18
Ambient category
👁 Image
Bat
18
  1. Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "2": { "totalWeight": 7, "mobs": [ { "size": "1-2", "mob": "Dolphin", "weight": 2 }, { "size": "1-4", "mob": "Squid", "weight": 5 } ], "category": "watercreature" }, "3": { "totalWeight": 25, "mobs": [ { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "category": "waterambient" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
👁 Image
Creeper
1001
👁 Image
Drowned
[note 1]
1002–4
👁 Image
Slime
[note 2]
1001
👁 Image
Spider
1001
👁 Image
Zombie
952–4
👁 Image
Skeleton
801–2
👁 Image
Enderman
101–2
👁 Image
Witch
51
👁 Image
Zombie Villager
52–4
Creature category
👁 Image
Glow Squid
102–4
👁 Image
Nautilus
81–3
👁 Image
Squid
82–4
👁 Image
Dolphin
73–5
Water creature category
👁 Image
Tropical Fish
[note 3]
753–5
👁 Image
Pufferfish
253–5
👁 Image
Tropical Fish
[note 3]
251–3
  1. Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.
  2. Spawn attempt succeeds only in slime chunks.
  3. a b Tropical fish are spawned twice.
{ "hasNotes": true, "notes": { "Drowned": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[coral zombie nautilus]].", "Slime": "Spawn attempt succeeds only in slime chunks.", "Tropical Fish": "Tropical fish are spawned twice." }, "1": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[coral zombie nautilus]].", "mob": "Drowned", "weight": 100, "notename": "Drowned", "size": "2-4" }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 33, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Nautilus", "weight": 8 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "3-5", "mob": "Dolphin", "weight": 7 } ], "category": "creature" }, "3": { "totalWeight": 125, "mobs": [ { "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75, "notename": "Tropical Fish", "size": "3-5" }, { "size": "3-5", "mob": "Pufferfish", "weight": 25 }, { "size": "1-3", "notename": "Tropical Fish", "mob": "Tropical Fish", "weight": 25 } ], "category": "watercreature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

Normal Overworld tracks play in deep warm oceans, in addition to the following tracks when the player is underwater.

Filename
in Minecraft
Gameplay Soundtrack title Soundtrack Artist Length Track preview
axolotl.ogg Underwater in oceans or rivers "Axolotl" C418 5:03
dragon_fish.ogg Underwater in oceans or rivers "Dragon Fish" C418 6:13
shuniji.ogg Underwater in oceans or rivers "Shuniji" C418 4:04

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
👁 BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft
[No displayed name]
deep_warm_ocean47

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.1318w08aAdded ocean variants, including warm deep ocean.
18w08bWarm deep ocean no longer generates naturally.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
18w19aRenamed "Warm Deep Ocean" to "Deep Warm Ocean".
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aDeep warm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1]
21w15aDeep warm oceans generate with a sand floor once again.
1.18Experimental Snapshot 1Deep warm ocean biomes now naturally generate.
21w37aDrowned are now able to spawn in warm oceans.[2]
21w43aDeep warm ocean has been removed.

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.4.0beta 1.2.14.2Added deep warm oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Deep warm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Deep warm oceans generate with a sand floor once again.
Deep warm ocean biome now naturally generate.
1.18.0beta 1.18.0.20Deep warm ocean biome now naturally generate by default without enabling experimental gameplay.
beta 1.18.0.25The deep warm ocean biome no longer generate naturally.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog to deep warm oceans with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including warm deep oceans.
Added shipwrecks, and underwater ruins.

Data history

[edit | edit source]
Java Edition
1.13pre5Changed the ID warm_deep_ocean to deep_warm_ocean.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 47.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. MC-159025 – Drowned do not spawn in warm ocean biomes – resolved as "Fixed".
  3. MCPE-125235 – Ocean floors are generated with stone floors

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Deep_Warm_Ocean?oldid=3611424"

Navigation menu