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VOOZH | about |
| Features | π Image Spruce π Image Pine π Image Mega Pine π Image Forest rock |
|---|---|
| Blocks | π Image Grass Block π Image Podzol π Image Coarse Dirt π Image Fern π Image Large Fern π Image Dead Bush |
|
Climate | |
| Temperature | 0.3 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #86B87F |
| Foliage color | #68A55F |
| Dry foliage color | #9C754D |
| Water color | #3F76E4β[JE only] #286378β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Semi-humid |
| Color grading | Coolish |
{
"title": "Giant Tree Taiga Hills",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
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{
"field": "",
"label": "Climate"
},
{
"field": "0.3",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
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{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
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"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
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"field": "",
"label": "Colors"
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"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #86B87F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #86B87F</span>",
"label": "Grass color"
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{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #68A55F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #68A55F</span>",
"label": "Foliage color"
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{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9C754D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9C754D</span>",
"label": "Dry foliage color"
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{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #286378; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #286378</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
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{
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"label": "Vibrant Visuals"
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{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
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{
"field": "(link to Vibrant Visuals/Configurations#Cold lighting article, displayed as Cold)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
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{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Coolish color grading article, displayed as Coolish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Giant Tree Taiga Hills.png",
"Giant Tree Taiga Hills Vibrant Visuals.png"
]
}
The giant tree taiga hills or mega taiga hills biome is a hills variant of the giant tree taiga that no longer generates since Caves & Cliffs: Part II, and has been removed in Java Edition.
Like all other hills biomes, giant tree taiga hills featured elevated, hillier terrain compared to the tegular giant tree taiga, making the landscape less suitable for shelter. In any other aspect, the giant tree taiga hills generated the same way as the regular giant tree taiga. Podzol, coarse dirt, and rocks all generated on the hills. Wolves, foxes and rabbitsβ[Java Edition only] spawned here.
In Bedrock Edition, giant tree taiga hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
The appear similar to the regular old growth pine taiga. Cold animal variants spawn as well as black wolf variants. The snowfall height is increased to Y=200Β±8, covering only the highest mountain peaks in snow. Unlike in regular old growth pine taigas, trail ruins do not generate. No old growth taiga music tracks play, which is different from the giant spruce taiga hills.
With Vibrant Visuals, giant tree taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Giant tree taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Giant tree taiga hills use the same mob spawning chances as old growth pine taigas.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| π Image Sheep | 12β60 | 4 |
| π Image Pig | 10β60 | 4 |
| π Image Chicken | 10β60 | 4 |
| π Image Cow | 8β60 | 4 |
| π Image Wolf | 8β60 | 4 |
| π Image Rabbit[note 1] | 4β60 | 2β3 |
| π Image Fox[note 2] | 8β60 | 2β4 |
| Monster category | ||
| π Image Spider | 100β540 | 4 |
| π Image Zombie | 100β540 | 4 |
| π Image Skeleton | 100β540 | 4 |
| π Image Zombie Villager | 25β540 | 1 |
| π Image Creeper | 100β540 | 4 |
| π Image Slime[note 3] | 100β540 | 4 |
| π Image Enderman | 10β540 | 1β4 |
| π Image Witch | 5β540 | 1 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 540, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "1", "mob": "Zombie Villager", "weight": 25 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Black Wolf | 13 | 2β4 |
| π Image Sheep | 12 | 2β3 |
| π Image Cold Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Cold Pig | 10 | 1β3 |
| π Image Cold Cow | 8 | 2β3 |
| π Image Fox | 8 | 2β4 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 71, "mobs": [ { "size": "2-4", "mob": "Black Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite giant-tree-taiga-hills.png: Sprite image for giant-tree-taiga-hills in Minecraft [No displayed name] | mega_taiga_hills | 33 |
| August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Mega Taiga Hills biome added, along with many other biomes. | |||||
| 1.13 | 18w19a | Renamed "Mega Taiga Hills" to "Giant Tree Taiga Hills". | |||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in giant tree taiga hills. | |||||
| 1.18 | Experimental Snapshot 1 | Giant tree taiga hills no longer generates naturally. | |||||
| 21w40a | The giant tree taiga hills biome has been removed. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added mega taiga hills, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in mega taiga hills. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in giant tree taiga hills. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in giant tree taiga hills. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in giant tree taiga hills. | |||||
| 1.18.0 | beta 1.18.0.22 | Giant tree taiga hills no longer generates naturally. | |||||
| ? | Snowfall now occurs above Y=200Β±8 instead of 160Β±8. | ||||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in giant tree taiga hills are now the black variant. | |||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger and more cohesive patches. | |||||
| Ferns now generate more frequently. | |||||||
| Sweet berry bushes patches now generate. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in giant tree taiga hills are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in giant tree taiga hills are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in giant tree taiga hills are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to giant tree taiga hills in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Increased the size of the podzol patches generated beneath mega pines. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga hills, along with many other biomes. |
| 1.91 | Added illager patrols, which can spawn in giant tree taiga hills. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mega taiga hills, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in mega taiga hills. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID redwood_taiga_hills to giant_tree_taiga_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 33. | |||||
Issues relating to "Mega Taiga Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
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