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Beach

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πŸ‘ Image
Not to be confused with Breach or Bleach.
Beach
Structures πŸ‘ Image
Buried Treasure

πŸ‘ Image
Shipwreck
Blocks πŸ‘ Image
Sand

πŸ‘ Image
Sandstone

Climate

Temperature 0.8
Downfall 0.4
Precipitation Yes

Colors

Grass color
 #91BD59
Foliage color
 #77AB2F
Dry foliage color
 #A37546
Water color
 #3F76E4
β€Œ[JE only]

 #157CAB
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Semi-humid
Color grading Default
{
 "title": "Beach",
 "rows": [
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite buried-treasure.png article, displayed as 16x16px|link=Buried Treasure|alt=|class=pixel-image|)</span>(link to Buried Treasure article, displayed as <span class=\"sprite-text\">Buried Treasure</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite shipwreck.png article, displayed as 16x16px|link=Shipwreck|alt=|class=pixel-image|)</span>(link to Shipwreck article, displayed as <span class=\"sprite-text\">Shipwreck</span>)</span>",
 "label": "(link to Structure article, displayed as Structures)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite sand.png article, displayed as 16x16px|link=Sand|alt=|class=pixel-image|)</span>(link to Sand article, displayed as <span class=\"sprite-text\">Sand</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite sandstone.png article, displayed as 16x16px|link=Sandstone|alt=|class=pixel-image|)</span>(link to Sandstone article, displayed as <span class=\"sprite-text\">Sandstone</span>)</span>",
 "label": "Blocks"
 },
 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "0.8",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.4",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "",
 "label": "Colors"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #91BD59; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #91BD59</span>",
 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #77AB2F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #77AB2F</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A37546; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A37546</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #157CAB; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #157CAB</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Beach.png",
 "Beach Vibrant Visuals.png"
 ]
}

Beaches are common coastal biomes that serve as transition biomes from the mainland to an ocean. Beaches are covered entirely with sand and are the main source of turtles and buried treasures.

Generation

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Beaches generate on the coast bordering non-deep oceans and most flatland biomes. Rarely, a beach generates completely land-locked.

Depending on the surrounding terrain, beaches can be wide and hilly, short and flat, or jagged with tall cliffs. Beaches are replaced by stony shores near mountains, or snowy beaches in frozen biomes. The coast may not always have a beach biome; land biomes can also directly border oceans, sometimes with tall cliffs.

Description

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The beach biome consists entirely of sand with sandstone underneath, like deserts, but without any vegetation. Beach biomes, along with their sand, commonly continue underwater for a few blocks.

Buried treasures often generate buried under the sand, and shipwrecks occasionally generate stranded on beaches. Turtles may spawn here, but other animals cannot.

With Vibrant Visuals, beaches use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Beaches have default atmospherics, lighting, and color grading like temperate biomes.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Creature category
πŸ‘ Image
Turtle
12–5
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 5, "mobs": [ { "size": "2-5", "mob": "Turtle", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Turtle
82–6
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 18, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-6", "mob": "Turtle", "weight": 8 } ], "category": "creature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is on a beach:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
A Familiar Room12.70%β€”β€”
Below and Above12.70%12.78%
Broken Clocks12.70%12.78%
Clark12.70%12.78%
Comforting Memories12.70%12.78%
Danny12.70%12.78%
Dry Hands12.70%12.78%
Ebb25.41%25.56%
Featherfall12.70%12.78%
Fireflies12.70%12.78%
Floating Dream12.70%12.78%
Haggstrom12.70%12.78%
Home25.41%25.56%
Key12.70%12.78%
komorebi12.70%12.78%
Left to Bloom12.70%12.78%
Lilypad12.70%12.78%
Living Mice12.70%12.78%
Memories25.41%25.56%
Mice on Venus12.70%12.78%
Minecraft12.70%12.78%
Nightly25.41%25.56%
One More Day12.70%12.78%
O's Piano12.70%12.78%
Oxygène12.70%12.78%
Puzzlebox12.70%12.78%
Shores25.41%25.56%
Subwoofer Lullaby12.70%12.78%
Sweden12.70%12.78%
Watcher12.70%12.78%
Wet Hands12.70%12.78%
yakusoku12.70%12.78%

In Creative mode, the following tracks can play:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Aria Math13.03%13.13%
Biome Fest13.03%13.13%
Blind Spots13.03%13.13%
Dreiton13.03%13.13%
Haunt Muskie13.03%13.13%
Taswell13.03%13.13%
Key13.03%13.13%
Subwoofer Lullaby13.03%13.13%
Living Mice13.03%13.13%
Haggstrom13.03%13.13%
Minecraft13.03%13.13%
Oxygène13.03%13.13%
Mice on Venus13.03%13.13%
Dry Hands13.03%13.13%
Wet Hands13.03%13.13%
Clark13.03%13.13%
Sweden13.03%13.13%
Danny13.03%13.13%
Left to Bloom13.03%13.13%
One More Day13.03%13.13%
Floating Dream13.03%13.13%
Comforting Memories13.03%13.13%
A Familiar Room13.03%β€”β€”
Featherfall13.03%13.13%
Watcher13.03%13.13%
Puzzlebox13.03%13.13%
komorebi13.03%13.13%
yakusoku13.03%13.13%
Lilypad13.03%13.13%
Below and Above13.03%13.13%
O's Piano13.03%13.13%
Broken Clocks13.03%13.13%
Fireflies13.03%13.13%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite beach.png: Sprite image for beach in Minecraft
Beach
beach biome.minecraft.beach

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite beach.png: Sprite image for beach in Minecraft
[No displayed name]
beach16

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

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Java Edition

[edit | edit source]
Java Edition Classic
0.0.14aAdded beaches. They generate in sand and gravel variants. They were merely a terrain feature, as biomes did not yet exist.
They generate as variably sized plains near sea level, often bordering water. Beaches were also significantly more spacious compared to their modern counterparts.
Java Edition Beta
1.8Pre-releaseRemoved sand and gravel beaches due to changes to the world generation algorithm.
Java Edition
1.112w01aRe-added beach as a proper biome.
1.2.112w07aThe generation of beaches has been greatly improved.
1.7.213w36aBeach is now required for the new "Adventuring Time" achievement.
1.1318w07aTurtles added, which spawn in beaches.
1.18experimental snapshot 2Beaches are now generally wider.
Beaches no longer generate in some areas to provide more variation.
experimental snapshot 3Beaches are more likely to appear on flat coastlines rather than hilly areas.
21w42aBeaches are no longer created when a desert borders an ocean.[1]

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.1.0Sand and gravel beaches generate as terrain features.
v0.9.0build 1Beaches now generate as biomes. They are generally smaller than the previous iteration.
Gravel beaches have been removed.
Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks, which generate in beaches.
Added buried treasure, which generates in beaches.
1.5.0beta 1.5.0.4Added turtles, which spawn in beaches.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Beaches are now generally wider, behind experimental gameplay toggle.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog to beaches with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Sand and gravel beaches generate as terrain features.
TU5Removed beaches as part of a biome overhaul.
TU9Re-added beaches.

Data history

[edit | edit source]
Java Edition
1.13pre5Changed the ID beaches to beach.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 16.

Issues

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Issues relating to "Beach" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]


Mojang images

[edit | edit source]

See also

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References

[edit | edit source]
  1. ↑ MC-238582 β€“ Beaches generate between desert and ocean β€“ resolved as "Fixed".
  2. ↑ "It's the first day of summer! Stay cool & don't forget your water bucket πŸ˜Žβ˜€οΈ" – @Minecraft (Minecraft) on X (formerly Twitter), June 20, 2024

External links

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Navigation

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Retrieved from "https://minecraft.wiki/w/Beach?oldid=3638112#History"

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