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Java Edition Infdev 20100227-1414

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πŸ‘ Image
For another version released on the same day, see Java Edition Infdev 20100227-1433.
πŸ‘ Image
For developmental versions of Infdev 20100227-1414, see Java Edition Infdev 20100227-1414/Development.
This version does not have an official title.
 
This version is referred to only as "Minecraft Infdev" in-game. The current title has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
 
While this version is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page.
Minecraft Infdev
Edition Java Edition
Release date February 27, 2010
Downloads Client not archived
Minimum Java version Java SE 5
Applet page minecraft.net/infdev/
Cache ID Unknown
Infdev 20100227-1414

β—„  Indev 20100223

Infdev 20100227-1433 β–Ί

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The first version of Minecraft Infdev was released on February 27, 2010, at 14:14 UTC.[1] It was announced on The Word of Notch at 14:19 UTC.[2]

In order to test infinite world generation, many features of the game were temporarily disabled or removed, such as caves, ores, music, and mobs.

Additions

[edit | edit source]

Items

[edit | edit source]

πŸ‘ Image
Golden apple

  • Restores 20HPπŸ‘ ❀️
    Γ— 10
    health, making it the best food in the game at the time.
  • Crafted with 8 blocks of gold surrounding an apple.
  • It is currently unobtainable in normal gameplay.
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
πŸ‘ Invicon Apple.png: Inventory sprite for Apple in Minecraft as shown in-game linking to Apple with description: Apple
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
πŸ‘ Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold

πŸ‘ Invicon Golden Apple.png: Inventory sprite for Golden Apple in Minecraft as shown in-game linking to Golden Apple with description: Golden Apple

World generation

[edit | edit source]

General

  • Worlds can now generate infinitely.
    • At X/Z +1,024/-512, the skybox around the world stops rendering, giving way to a blank light blue sky.
    • At around X/Z Β±65,536 blocks away, the hitbox begins to lose its shape.
    • At X/Z Β±131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here.
    • At X/Z Β±2,097,152, the effects become so severe that the world seems to not render completely at certain angles.
    • At X/Z Β±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava, however the player can still swim through water.
    • At X/Z Β±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.
  • The terrain generates much like it did during early versions of Classic.
  • The world now only generates grass, dirt, stone, water and dandelions for the terrain, and bricks and obsidian for generated structures.

πŸ‘ Image
Brick pyramid

  • Generates at the exact same positions regardless of world seed.
  • Top of it is cut off due to height limit being changed from 256 (from earlier in development) to 128, and the maximum height of pyramid generation not being changed to account for this.[3][4]

πŸ‘ Image
Far Lands

  • As the world now generates infinitely (or at least to 32-bit integer limit), the world generation breaks at X/Z Β±33,554,432, making all terrain go to maximum possible height.
  • Are a giant wall of stone blocks that go from sea level to the height limit.

πŸ‘ Image
Obsidian wall

  • Generate at 0 on X and Z axes.
  • Used to mark the center of a world.

General

[edit | edit source]

Sky

  • A 1536Γ—1536 test skybox, which is completely blue (hex:
     #0000FF
    ).

Changes

[edit | edit source]

Blocks

[edit | edit source]

General

  • Blocks no longer update on their own.
    • This means that sand and gravel do not fall, crops and saplings do not grow, sponges do not work, and liquids do not spread.

Gravel

  • No longer generates in the map and is now unobtainable by normal means.

Sand

  • No longer generates in the map and is now unobtainable by normal means.

Items

[edit | edit source]

πŸ‘ Image
Apples

  • Texture changed from πŸ‘ Image
    .
  • Are now dropped by players named Notch.

Paintings

πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Light Gray Cloth.png: Inventory sprite for Light Gray Cloth in Minecraft as shown in-game linking to Light Gray Cloth with description: Light Gray Cloth
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick

πŸ‘ Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting

πŸ‘ Image
Giants

Gameplay

[edit | edit source]

Hotbar

  • The player now spawns with 999 glass and 990 planks in new worlds.

Map configuration

Level saving

  • No longer functional, as saving a level produces an empty .mclevel file.

Creative mode

  • If enabled by modifying the client, the player can take damage.

General

[edit | edit source]

Height limit

  • Changed world height from 64 (256 in 'Deep' levels) to 128.

Technical

[edit | edit source]

Debug screen

  • "T" value no longer displays values.
    • "O", "E", "B". and "I" values no longer function.
  • Removed "L" lighting update value.

Removals

[edit | edit source]

Creepers

  • Can no longer spawn.

Pigs

  • Can no longer spawn.

Sheep

  • Can no longer spawn.

Skeletons

  • Can no longer spawn.

Spiders

  • Can no longer spawn.

Zombies

  • Can no longer spawn.

Non-mob entities

[edit | edit source]

Drops

  • No longer appear when breaking blocks.

Player

  • The player no longer renders. Third person view does not render the player (although the camera is still pulled out).

World generation

[edit | edit source]

Caves

  • Removed.

Ore generation

  • Disabled.

Starting house

  • Removed.

Trees

  • No longer generate.

World boundary

  • Removed.

Gameplay

[edit | edit source]

Daylight cycle

  • Disabled.

General

[edit | edit source]

Dynamic lighting

  • Disabled.

Music

  • No longer plays.

Distance effects

[edit | edit source]
  • Entities (including the player) no longer use single-precision floating point arithmetic for positions.

7 bugs reported

  • The player can place a block inside themselves.
  • The skybox cuts off after a while.
  • Chests and furnaces crash the game when opened.
  • Some blocks do not display their textures when placed (fire, gears, torches, crops). (They can still be selected however.)
  • Furnaces do not have a face.
  • Fire cannot be extinguished normally. Punching the fire instead punches the block behind it. Mining the block below it turns the fire invisible, though it is still there. Placing a block on the fire (replacing the fire with the block) removes the fire.
  • Torches cannot be placed on the sides of a block.

Trivia

[edit | edit source]
  • An early developer screenshot showed this version marked as "Minecraft Indev".[5]
  • This is the first time the default world height was changed.

References

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  1. ↑ IRC logs: "(09:14:17) <Notch> http://www.minecraft.net/infdev/index.jsp"
  2. ↑ "Here, try some infinite maps" (archived) – The Word of Notch, Tumblr, February 27, 2010.
  3. ↑ "Minecraft InfDev. Huge Temple Of Brick!" – DRMB on YouTube, February 27, 2010
  4. ↑ IRC logs: "(09:49:01) <Wirtualnosc> umm, I thought its pyramid, but it has actually flat roof"
  5. ↑ "Progress update on infinite maps" (archived) – The Word of Notch, Tumblr, February 27, 2010.

Navigation

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