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A block entity (also known as a tile entity) is an additional object associated with certain blocks.
Block entities can store additional information about their block, beyond the finite set of block states that a block may have. For example, all blocks that can store items use a block entity for this purpose. Block entities can also tick, running code regularly while loaded, even when not interacted with directly. Complex rendering not available to normal block models is also achieved with block entities. Blocks with block entities can be moved by pistons in Bedrock Edition, but not in Java Edition.
These are the current blocks that hold block entities.
| Block entity | Usage |
|---|---|
Stores bees and their entity data.
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Stores and renders written text.
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Stores the redstone signal strength.
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Stores xp levels.
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Stores the number of activations.
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Stores the base colorβ[BE only], the patterns, and a custom name.
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Stores its contents and a custom name for the interface.
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Stores its contents, the cooking and fuel times, and a custom name for the interface.
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Stores its contents, the transfer cooldown, and a custom name for the interface.
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Stores the page the book is currently on.
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Stores its contents, which slots are disabled and the crafting cooldown.
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Stores the pyramid level, active effects, and contents.
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| Stores the UUID of the transient creaking associated with this creaking heart. | |
Stores:
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Stores its loot configuration and tracked players.
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Stores the note to be played. |
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Stores the contained item.
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Stores the offset of block, and blocks that it should move or break. Also stores the moving process. |
Stores the offset of blockβ[JE only], direction of movementβ[JE only], and ID of the moving block.
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Stores the contained music discs.
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Stores a custom name for the interface.
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For end gateways, stores the destination location.
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For player heads, stores the player's skin information.
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| Stores the command text, its output strength, and the output text. | |
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Stores information about the structure. |
| Stores the structure pool and the block this jigsaw block becomes. | |
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Stores the reaction phase and the time remaining in the reaction.
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| Ticks regularly to update its output signal strength. | |
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Stores the ID and the data value of the block displayed inside of it. |
| Stores its output strength. | |
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Stores its color.
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Stores details about liquid content. Cauldrons containing dyed water store water color. Cauldrons containing potions store the potion's ID and a tag of whether it is a splash potion or not. |
Ticks regularly to check its activation area for valid activation blocks and apply effects to nearby players.
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Ticks regularly to apply the glowing effect to nearby raiders when used.β[JE only]
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To link with a compass. |
Stores the loot table and contents.
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Stores the items in the lab table and the process of lab experiment. |
| Renders the block. | |
| π Image Shelf |
Stores and renders items.
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| π Image Copper Golem Statue |
Renders the block.
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| π Image Potent Sulfur |
Stores the base amount of time remaining in the dormant phase when able to create geysers[verify] |
The rendering of block entities that use the block entity renderer stops beyond a hard-coded block limit which is modeled after the radius of a sphere. This limit is not affected by the Render Distance nor the Entity Distance scale in the Video Settings.
Some effects related to block entities stop rendering beyond a different number of blocks:
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100124-2119 | Added chests along with a chest block entity. | |||||
| 20100219 | Added furnaces, along with a furnace block entity. | ||||||
| Java Edition Infdev | |||||||
| 20100607 | Re-added signs as blocks along with a sign block entity. | ||||||
| 20100625-1917 | Added monster spawners, which also use the sign block entity. | ||||||
| 20100627 | Monster spawners now use their own block entity.[1] | ||||||
| Java Edition Alpha | |||||||
| v1.0.1 | Added wall signs, which also use the sign block entity. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Added dispensers, along with a dispenser block entity. | ||||||
| Added note blocks, along with a note block block entity. | |||||||
| 1.7 | Added moving pistons, along with a moving piston block entity. | ||||||
| 1.8 | Pre-release | The chest block entity is now used to render its newly changed model. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 3 | Added brewing stands, along with a brewing stand block entity. | |||||
| Added enchanting tables, along with a enchanting table block entity. | |||||||
| Added the End portal block, along with a End portal block entity. | |||||||
| 1.3.1 | 12w21a | Added ender chests along with a ender chest block entity. | |||||
| 1.4.2 | 12w32a | Added command blocks along with a command block block entity. | |||||
| 12w36a | Added heads, along with a skull block entity. | ||||||
| ? | Added the beacon block entity. | ||||||
| 1.5 | 13w01a | Added daylight detectors, along with a daylight detector block entity. | |||||
| Added hoppers, along with a hopper block entity. | |||||||
| Added redstone comparators, along with a redstone comparator block entity. | |||||||
| 13w03a | Added droppers, along with a dropper block entity. | ||||||
| 1.7.2 | 13w36a | Flower pots now use a block entity. | |||||
| 1.8 | 14w30a | Added banners along with a banner block entity. | |||||
| 1.9 | 15w31a | Added the End gateway block, along with a end gateway block entity. | |||||
| Added structure blocks, along with a structure block block entity. | |||||||
| 15w34a | Added chain and repeating command blocks, which both use the command block block entity. | ||||||
| 1.11 | 16w32a | The namespaced ID of block entities have been lowercased and renamed. | |||||
| 16w39a | Added shulker boxes, along with a shulker box block entity. | ||||||
| 1.12 | 17w15a | Beds now use a block entity. | |||||
| 1.13 | 17w47a | Note blocks no longer have an associated block entity and instead use the block state system. | |||||
| Flower pots no longer have an associated block entity and instead use individual blocks instead. | |||||||
| Bed colors are no longer determined using its block entity. | |||||||
| Banner base colors are no longer determined using the banner block entity. | |||||||
| Head variants (creeper, skeleton, etc.) are no longer determined using the skull block entity. | |||||||
| Trapped chests now use a unique block entity. | |||||||
| 18w15a | Added conduits, along with a conduit block entity. | ||||||
| 1.14 | 18w44a | Added barrels, along with a barrel block entity. | |||||
| Added bells, along with a bell block entity. | |||||||
| Added lecterns, along with a lectern block entity. | |||||||
| Added smokers and blast furnaces, which both use the furnace block entity. | |||||||
| 18w46a | Added jigsaw blocks, along with a jigsaw block block entity. | ||||||
| 19w02a | Added campfires, along with a campfire block entity. | ||||||
| 18w50a | Smokers and blast furnaces now use their own unique block entities. | ||||||
| 1.15 | 19w34a | Added beehives and bee nests, along with a beehive block entity. | |||||
| 1.16 | 20w15a | Added soul campfires, which use the campfire block entity. | |||||
| 1.17 | 20w49a | Added sculk sensors along with a sculk sensor block entity. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added sculk catalysts, along with a sculk catalyst block entity. | |||||
| Added sculk shriekers, along with a sculk shrieker block entities. | |||||||
| 22w11a | Implemented the previously mentioned features into normal snapshot. | ||||||
| 1.19.3 Experiment | 22w42a | Added chiseled bookshelves along with a chiseled bookshelf block entity. | |||||
| Added hanging signs, along with a hanging sign block entity. | |||||||
| 1.19.4 Experiment | 23w07a | Added decorated pots along with a decorated pot block entity. | |||||
| Added suspicious sand, along with a suspicious sand block entity. | |||||||
| 1.20 | 23w12a | Added calibrated sculk sensors, along with a calibrated sculk sensor block entity. | |||||
| Added suspicious gravel, which also uses suspicious sand block entity, which has been renamed to "brushable block entity" to better fit both block usages. | |||||||
| 1.20.3 Experiment | 23w45a | Added trial spawners, along with a trial spawner block entity. | |||||
| 23w42a | Added crafters, along with a crafter block entity. | ||||||
| 1.20.5 Experiment | 24w05a | Added vaults, along with a vault block entity. | |||||
| 1.21.2 Experiment | 24w40a | Added creaking hearts, along with a creaking heart block entity. | |||||
| 1.21.5 | 25w03a | Added test blocks, along with a test block block entity. | |||||
| Added test instance blocks, along with a test instance block block entity. | |||||||
| 1.21.9 | 25w31a | Added copper golem statues along with a copper golem statue block entity. | |||||
| Added shelves, along with a shelf block entity. | |||||||
| 25w34a | The shelf block entity now determines if items align with the bottom or the middle of a shelf. | ||||||
| 26.2 | snap3 | The bed block entity has been removed. | |||||
| snap5 | Potent sulfur now uses a block entity. | ||||||
| snap7 | Signs and hanging signs are now rendered with block models (previously the block entity renderer was used instead). | ||||||
| Minecraft: Bedrock Edition | |||||||||
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