![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft |
| Blast resistance | 4.8 |
| Hardness | 3 |
| Luminous | No |
| Transparent | JE: Yes BE: Partial (diffuses sky light, -2 to light) |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 11 STONE |
| Note block instrument | Default (Harp) |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Hopper",
"images": [
"Hopper (D).png",
"Hopper (D) BE.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>",
"label": "Tool"
},
{
"field": "4.8",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "'''JE''': Yes<br>'''BE''': Partial <small>(diffuses sky light, -2 to light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(112, 112, 112); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 11 STONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Hopper"
]
}
A hopper is a low-capacity storage block that can be used to collect item entities directly above it, as well as to transfer items into and out of other containers. A hopper can be locked with redstone power to stop it from moving items into or out of itself.
A hopper drops itself and its contents if mined with a pickaxe. Using any other item to mine a hopper drops only its contents.
A hopper can be crafted from a chest and 5 iron ingots.
Hoppers generate above barrels in the trial chambers.
A hopper can be used as a container, as a crafting ingredient, and as a redstone component.
A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the Place Block control while aiming at the surface to which its output should face (Hoppers do not orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can sneak while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the furnace and brewing stand, the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.
In Java Edition, hoppers cannot be moved by pistons. Despite not having a full top surface, a few redstone components that require a support can be placed on top of hoppers (but not on their sides).
A hopper can be used as a container and has 5 slots of inventory space.
To open the hopper GUI, use it. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the key, B button or circle button, depending on the device.
By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an anvil before placing it, or, in Java Edition, by using the data command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use /data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}).
In Java Edition, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's lock tag with the data command. If a hopper's lock tag is not blank, the hopper cannot be accessed except by players holding an item that matches the item predicate in the lock tag. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use /data merge block 0 64 0 {lock:{components:{"custom_name":"Steve's Key"}}}.
While a hopper is neither powered by a redstone signal nor in cooldown, it operates with three functions:
A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming hopper pipes or hopper chains, which allow transporting items across several blocks and are further discussed below.
When a hopper receives a redstone signal, all three of its functions stop: in this situation the hopper is locked/disabled. Once the hopper loses power, its activity resumes as it goes back to being unlocked/enabled.[1] Depowering a locked hopper does not affect its cooldown time. Therefore, unlocking a hopper that was not already in cooldown results in it starting to pull, push, or collect items as soon as it gets ticked.
In Bedrock Edition, the hoppers can only be locked on the input/consume redstone tick (C-tick).
While a locked hopper does not push or pull/collect items, it may still receive items from droppers, crafters and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.
A hopper does not output any redstone signals by itself, but its fullness can be read using a redstone comparator, which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3. A table with all signal strengths can be found in the comparator article.
In Java Edition, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 2 game ticks (0.1 seconds, barring lag) to produce a reading.
A hopper collects items dropped inside itself or on top of it if the space above the hopper is occupied by a non-storage block. Items dropped inside the hopper are picked up regardless of the block above.
In Java Edition, items are only collected if the block above is not a full block or is in the block tag #does_not_block_hoppers (bee nests and beehives by default).
In Bedrock Edition, items are also collected from full blocks, a situation that might come from items rising up through solid blocks or being summoned.
Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as soul sand directly above a hopper can be collected.[2]
Collected items are placed in the leftmost empty slot of a hopper's inventory. If there are multiple dropped items above the hopper, the hopper collects them in the order they entered the chunk containing the hopper. This can be observed by pushing items onto a locked hopper from an adjacent chunk: regardless of which item lands first, the hopper will always collect the one that entered the chunk the earliest.
Hoppers usually check for dropped items every game tick and they can collect items even before they are picked up by a player or destroyed by lava. After collecting an item (or stack of items), a hopper enters a cooldown period that lasts 8 game ticks (0.4 seconds, barring lag).
Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving minecart with chest or minecart with hopper is even slower, since the minecart is not always above the hopper.
A hopper with a storage container above it (such as a furnace, chest, dropper, composter, or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect dropped items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken in its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.
In Java Edition, the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with composters, storage containers, or full blocks (keep in mind that full blocks do not prevent hoppers from checking if there are minecarts with chests or minecarts with hoppers above them) rather than air/non-full blocks has better performance and lower potential for processing lag. [3] The performance improvement achieved is correlated with the number of storage slots the container has - for example a dropper will have better performance than a barrel. The single best block for performance is the composter.[3] In Bedrock Edition, a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.[4] This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.[5]
A
|
B
|
π Image
Push then pull
Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.
After pulling and/or pushing items, a hopper enters an 8 game tick (0.4 seconds, barring lag) cooldown period (a transfer rate of 2.5 items per second, barring lag).
In Bedrock Edition, when an item is pushed into an empty hopper (a player manually placing the item in the hopper does not count), it starts an 8-game-tick cooldown period. In Java Edition, when an item is pushed into an empty hopper, the cooldown of that hopper lasts 7 game ticks (0.35 seconds, barring lag) instead. Pushing an item into a hopper that isn't empty does not trigger its cooldown.
Normally, hoppers do not attempt to collect items when a solid block is placed on top of them. However, hoppers attempt to collect items when bee nests and beehives are placed on top of them. This allows hoppers to collect honeycomb when bee nests and beehives are sheared by the player or a dispenser. If a dropper or dispenser ejects an item into a bee nest or beehive above a hopper, the hopper usually collects the item. If a dispenser or dropper ejects an item into a different solid block above a hopper, the item phases through the solid block and is not collected by the hopper.
Some containers interact with hoppers in specific ways:
Despite being composed almost entirely of iron, hoppers do not use iron sounds.[6]
π BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraftmetal sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.metal.break | subtitles.block.generic.breakβ | 1.0 | 1.2 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.metal.place | subtitles.block.generic.placeβ | 1.0 | 1.2 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.metal.hit | subtitles.block.generic.hitβ | 0.25 | 0.75 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.metal.fall | subtitles.block.generic.fallβ | 0.5 | 1.25 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.metal.step | subtitles.block.generic.footstepsβ | 0.15 | 1.5 | 16 | |
π BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraftmetal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 1.1β1.2 | |
| βBlock placed | Blocks | When the block is placed | use.stone | subtitles.block.generic.placeβ | 1.0 | 1.2β1.25 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.3 | 0.75 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.35 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βChest locked[sound 1] | Blocks | When a player attempts to open a hopper locked using the [NBT Compound / JSON Object] lock tag | block.chest.lockedβ[sound 1]β | subtitles.block.chest.lockedββ[sound 1]β | 1.0 | 1.0 | 16 | |
Bedrock Edition: None
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite hopper.png: Sprite image for hopper in Minecraft Hopper | hopper | Block & Item | block.minecraft.hopper |
| Name | Identifier |
|---|---|
| π BlockSprite hopper.png: Sprite image for hopper in Minecraft Block entity | hopper |
| Hopper | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite hopper.png: Sprite image for hopper in Minecraft Block | hopper | 154 | Block & Ungiveable Item[i 2] | item.hopper |
tile.hopper.name |
| π ItemSprite hopper.png: Sprite image for hopper in Minecraft Item | hopper | 527 | Item | β | tile.hopper.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite hopper.png: Sprite image for hopper in Minecraft Block entity | Hopper |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| enabled | true | falsetrue | True if hopper can move items to and from its inventory. When the hopper is being powered by redstone current, this is set to false. |
| facing | down | downeastnorthsouthwest | The direction the hopper's output points. The hopper pushes items into containers in this direction only. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0 | 01234 | 01234 | The direction the hopper's output points. The hopper pushes items into containers in this direction only.
|
| toggle_bit | 0x8 | false | falsetrue | 01 | 1 if hopper cannot move items to and from its inventory. When the hopper is being powered by redstone current, this is set to true. |
A hopper has a block entity associated with it that holds additional data about the block.
minecraft:container component. The component is still present on the block entity, even if the tag does not exist (due to a loot table existing instead).
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Freight Station | Use a to move an item from a Chest Minecart to a Chest. | Use a Hopper to move an item from a Minecart with Chest or a Boat with Chest to a Chest. | 15 | Bronze | |
| π Image | π Image | Smelt Everything! | Connect 3 Chests to a single Furnace using 3 Hoppers. | Be within the range of three chests connected to a Furnace with 3 Hoppers. Note: The demonstration shown in the image would not give the achievement. | 15 | Bronze | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w01a | π Image π Image π Image π Image π Image Added hoppers. | |||||
| π Image There is a temporary "work in progress" sprite for hoppers in the inventory. | |||||||
| Hoppers use sounds associated with wooden blocks. | |||||||
| Hoppers can be crafted from a chest and stone blocks with the following recipe: | |||||||
| 13w01b | Rails can now be placed on top of hoppers. | ||||||
| Hoppers no longer load items into minecarts without chests. | |||||||
| 13w02a | π Image The inventory sprite of hoppers has been changed. | ||||||
| π Image The item of hoppers appears bugged when placed in an item frame or as a dropped item on Fancy graphics settings.[7] | |||||||
| Applying a redstone signal to a hopper now deactivates the hopper until the signal is removed. | |||||||
| Hoppers can no longer be used as fuel in a furnace. | |||||||
| Hoppers are now crafted using 5 iron ingots and a chest rather than 5 stone and a chest. | |||||||
| Hoppers now pull only from the output slot of furnaces. | |||||||
| π Image π Image π Image π Image π Image The texture of hoppers has been given a unique texture. Hoppers no longer use the cauldron texture. Note that the top texture does not rotate with facing direction. | |||||||
| The preferred tool is now a pickaxe, rather than the axe. | |||||||
| 13w02b | Hoppers now treat large chests properly, no longer needing two hoppers connected to them to fill up the entire inventory. | ||||||
| Hoppers no longer take items from containers when powered via a redstone current. | |||||||
| Hoppers now display correctly as a dropped or framed item. | |||||||
| 13w03a | Hoppers are now used to craft a minecart with hopper. | ||||||
| Hoppers can now empty a minecart with hopper. | |||||||
| 1.5.1 | pre | Hoppers now take empty buckets out of furnace fuel slots. | |||||
| 1.7.2 | release | π Image π Image π Image π Image π Image The UV of all blocks is broken on certain sides as a result of MC-37106 (few cases are listed on the wiki so far - this is a future project). This includes hoppers. | |||||
| 1.7.4 | 13w47a | π Image π Image π Image π Image π Image MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearances. | |||||
| 13w48a | This version fixed MC-190, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter. | ||||||
| 1.8 | ? | Hoppers no longer generate multiplayer lag when idle. | |||||
| 14w10a | π Image π Image π Image π Image π Image Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. | ||||||
| 14w31a | Hoppers now use metallic sounds.[8] | ||||||
| 1.9 | 15w33c | A hopper now generates as a part of the end ship in the end cities. | |||||
| 15w41a | End ships no longer contain a hopper. | ||||||
| 15w43a | Loot tables have been added; hoppers can now use loot tables. | ||||||
| 15w43c | π Image π Image π Image π Image π Image The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for MC-73401. | ||||||
| 15w44a | π Image π Image π Image π Image π Image A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for MC-50344. | ||||||
| 1.9.1 | pre1 | A hopper can now push into and pull items from a blocked chest. | |||||
| 1.11 | 16w32a | The hopper's cooldown has been aligned to the global game time, as an attempt to fix MC-105560. Since the majority of redstone components are not aligned to the global game time, this causes hopper timings to be seemingly random in most situations. | |||||
| 16w35a | The change to the hopper's cooldown that was made in 16w32a has been reverted, but the fix to MC-105560 was mantained.[9] | ||||||
| Non-empty hoppers do not enter cooldown when an item is pushed into them anymore. | |||||||
| Blocks that push an item into an empty hopper now apply a cooldown to it even if that hopper was already in cooldown, effectively overriding the previous cooldown. | |||||||
| 16w43a | The hopper's cooldown is broken yet again, as items do not get moved by hoppers at a regular speed.[10] | ||||||
| pre1 | Custom hopper cooldowns (which can be set with commands) that last more than 8 game ticks cannot be overridden by blocks that push items into the hopper anymore.[11] | ||||||
| MC-109303 has been fixed, which means hopper clocks now work fine once again. | |||||||
| Now, if an empty hopper has an item pushed into it by another hopper, the cooldown of the former hopper will always last 7 game ticks. This change solves some of the hoppers' locationality issues. | |||||||
| 1.14 | 18w43a | π Image π Image π Image π Image π Image π Image The textures of hoppers have been changed. | |||||
| 19w03c | Hoppers now use correct cullface arguments, and some redundant faces have also been deleted. | ||||||
| 1.19 | 22w13a | Hoppers no longer drop when breaking a minecart with hopper. | |||||
| 1.19.3 Experiment | 22w44a | Hoppers can now interact with chiseled bookshelves. | |||||
| 1.19.4 | 23w07a | Hoppers can now interact with jukeboxes. | |||||
| 1.20.5 | 24w07a | Hoppers no longer try to pick up item entities if there is a full block placed above it, except for beehives and bee nests. | |||||
| 1.21.2 | 24w33a | Hoppers now generate above barrels at chamber entrances in trial chambers. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.14.0 | build 1 | π Image [verify] π Image Added hoppers. Upward hoppers also exist. | |||||
| v0.15.0 | build 1 | Hoppers can now be moved by pistons. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image π Image π Image π Image The textures of hoppers have been changed. | |||||
| 1.19.70 | Preview 1.19.70.20 | Hoppers can now collect items through all blocks that have a lower height than a full block. | |||||
| 1.21.30 | Preview 1.21.30.21 | Hoppers now generate above barrels at chamber entrances in trial chambers. | |||||
| 1.21.50 | Preview 1.21.50.24 | Hoppers drop themselves only if mined using a pickaxe, matching Java Edition. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image π Image Added hoppers. |
| 1.90 | π Image [verify] π Image The textures of hoppers have been changed. | ||||||
| 1.91 | Hoppers can now fill composters. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image [verify] π Image Added hoppers. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w01a | β[more information needed] | |||||
| π Image Hoppers with a metadata value of 1 visually point in no direction. They functionally push items upward, however the behavior is inconsistent. It is currently only possible to obtain these through world editing. | |||||||
| 13w02a | π Image "Upwards" hoppers also now use the new texture. | ||||||
| 1.7.2 | ? | Added /setblock, which can be used to place the invalid data value versions of hoppers. | |||||
| release | π Image The UV of upward-facing hoppers is also now incorrect. | ||||||
| 1.7.4 | 13w47a | π Image The UV on upwards hoppers is also now fixed. | |||||
| 1.8 | 14w10a | π Image The upwards hopper no longer has a model. | |||||
| 14w26a | The upwards hopper has been removed. | ||||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 154. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 | beta 1.10.0.3 | π Image Upwards-facing hoppers now look like this. | |||||
Issues relating to "Hopper" are maintained on the bug tracker. Issues should be reported and viewed there.
| π Image Blocks | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||