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VOOZH | about |
| Structures | 👁 Image Ocean Monument 👁 Image Ocean Ruins 👁 Image Shipwreck[JE only] |
|---|---|
| Features | 👁 Image Coral Reef[BE only] |
| Blocks | 👁 Image Sand 👁 Image Seagrass 👁 Image Sea Pickle 👁 Image Grass Block |
|
Climate | |
| Temperature | 0.5 |
| Downfall | 0.5 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #8EB971 |
| Foliage color | #71A74D |
| Dry foliage color | #A17448 |
| Water color | #43D5EE[JE only] #02B0E5[BE only] |
| Water fog color | #041F33[JE only] #0A74C4[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Semi-humid |
| Color grading | Default |
{
"title": "Deep Warm Ocean",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite coral-reef.png article, displayed as 16x16px|link=Coral Reef|alt=|class=pixel-image|)</span>(link to Coral Reef article, displayed as <span class=\"sprite-text\">Coral Reef</span>)</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.5",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8EB971</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A17448; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A17448</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #43D5EE; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #43D5EE</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #02B0E5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #02B0E5</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #041F33; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #041F33</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0A74C4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #0A74C4</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water fog color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Deep Warm Ocean.png"
]
}
The deep warm ocean is a deep variant of warm oceans that does not generate naturally and was removed in Java Edition.
The deep warm ocean is similar to the regular warm ocean, with one layer sand over stone on the ocean floor, covered with seagrass, coral reefs,[BE only] and sea pickles.[BE only]
Warm ocean ruins generate here but shipwrecks do not.[BE only] Since they are a deep variant, ocean monuments can generate as well.
Land patches in deep warm oceans are covered by grass blocks with the default vegetation.
With Vibrant Visuals, deep warm oceans use a coolish volumetric fog setting, which fades the distance in an orange tint.
This biome did not naturally generate in any non-snapshot or beta version. When it did generate, it generated like any other deep ocean biome, twice as deep as regular oceans, and often bordering mushroom fields.
Deep warm oceans use the same mob spawning chances as warm oceans,[BE only] or lack pufferfish.[JE only]
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 👁 Image Spider | 100⁄520 | 4 |
| 👁 Image Zombie | 95⁄520 | 4 |
| 👁 Image Drowned | 5⁄520 | 1 |
| 👁 Image Zombie Villager | 5⁄520 | 1 |
| 👁 Image Skeleton | 100⁄520 | 4 |
| 👁 Image Creeper | 100⁄520 | 4 |
| 👁 Image Slime[note 1] | 100⁄520 | 4 |
| 👁 Image Enderman | 10⁄520 | 1–4 |
| 👁 Image Witch | 5⁄520 | 1 |
| Water creature category | ||
| 👁 Image Dolphin | 2⁄7 | 1–2 |
| 👁 Image Squid | 5⁄7 | 1–4 |
| Water ambient category | ||
| 👁 Image Tropical Fish | 1 | 8 |
| Ambient category | ||
| 👁 Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "2": { "totalWeight": 7, "mobs": [ { "size": "1-2", "mob": "Dolphin", "weight": 2 }, { "size": "1-4", "mob": "Squid", "weight": 5 } ], "category": "watercreature" }, "3": { "totalWeight": 25, "mobs": [ { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "category": "waterambient" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 👁 Image Creeper | 100 | 1 |
| 👁 Image Drowned[note 1] | 100 | 2–4 |
| 👁 Image Slime[note 2] | 100 | 1 |
| 👁 Image Spider | 100 | 1 |
| 👁 Image Zombie | 95 | 2–4 |
| 👁 Image Skeleton | 80 | 1–2 |
| 👁 Image Enderman | 10 | 1–2 |
| 👁 Image Witch | 5 | 1 |
| 👁 Image Zombie Villager | 5 | 2–4 |
| Creature category | ||
| 👁 Image Glow Squid | 10 | 2–4 |
| 👁 Image Nautilus | 8 | 1–3 |
| 👁 Image Squid | 8 | 2–4 |
| 👁 Image Dolphin | 7 | 3–5 |
| Water creature category | ||
| 👁 Image Tropical Fish[note 3] | 75 | 3–5 |
| 👁 Image Pufferfish | 25 | 3–5 |
| 👁 Image Tropical Fish[note 3] | 25 | 1–3 |
{ "hasNotes": true, "notes": { "Drowned": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[coral zombie nautilus]].", "Slime": "Spawn attempt succeeds only in slime chunks.", "Tropical Fish": "Tropical fish are spawned twice." }, "1": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Adult drowned wielding a trident have a 50% chance of spawning mounted on a [[coral zombie nautilus]].", "mob": "Drowned", "weight": 100, "notename": "Drowned", "size": "2-4" }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 33, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Nautilus", "weight": 8 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "3-5", "mob": "Dolphin", "weight": 7 } ], "category": "creature" }, "3": { "totalWeight": 125, "mobs": [ { "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75, "notename": "Tropical Fish", "size": "3-5" }, { "size": "3-5", "mob": "Pufferfish", "weight": 25 }, { "size": "1-3", "notename": "Tropical Fish", "mob": "Tropical Fish", "weight": 25 } ], "category": "watercreature" } }
Normal Overworld tracks play in deep warm oceans, in addition to the following tracks when the player is underwater.
| Filename in Minecraft |
Gameplay | Soundtrack title | Soundtrack | Artist | Length | Track preview |
|---|---|---|---|---|---|---|
| axolotl.ogg | Underwater in oceans or rivers | "Axolotl" | — | C418 | 5:03 | |
| dragon_fish.ogg | Underwater in oceans or rivers | "Dragon Fish" | — | C418 | 6:13 | |
| shuniji.ogg | Underwater in oceans or rivers | "Shuniji" | — | C418 | 4:04 |
| Name | Identifier | Numeric ID |
|---|---|---|
| 👁 BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name] | deep_warm_ocean | 47 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w08a | Added ocean variants, including warm deep ocean. | |||||
| 18w08b | Warm deep ocean no longer generates naturally. | ||||||
| 18w09a | Added underwater ruin structures, which generate in all oceans. | ||||||
| 18w11a | Added shipwrecks, which generate in all oceans. | ||||||
| 18w15a | Ocean variants now have their own water colors. | ||||||
| 18w19a | Renamed "Warm Deep Ocean" to "Deep Warm Ocean". | ||||||
| 1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
| 1.17 | 21w06a | Deep warm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1] | |||||
| 21w15a | Deep warm oceans generate with a sand floor once again. | ||||||
| 1.18 | Experimental Snapshot 1 | Deep warm ocean biomes now naturally generate. | |||||
| 21w37a | Drowned are now able to spawn in warm oceans.[2] | ||||||
| 21w43a | Deep warm ocean has been removed. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.14.2 | Added deep warm oceans. | |||||
| Added shipwrecks. | |||||||
| beta 1.2.20.1 | Added underwater ruins. | ||||||
| 1.17.0 Experiment | beta 1.16.230.56 | Deep warm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Deep warm oceans generate with a sand floor once again. | |||||
| Deep warm ocean biome now naturally generate. | |||||||
| 1.18.0 | beta 1.18.0.20 | Deep warm ocean biome now naturally generate by default without enabling experimental gameplay. | |||||
| beta 1.18.0.25 | The deep warm ocean biome no longer generate naturally. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog to deep warm oceans with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added ocean variants, including warm deep oceans. | ||
| Added shipwrecks, and underwater ruins. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID warm_deep_ocean to deep_warm_ocean. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 47. | |||||
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