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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Armor | 2 (π π‘ ) |
| Armor toughness | 0 (π π‘ ) |
| Durability | JE: 121 BE: 122 |
| Enchantability | 8 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Copper Helmet",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 121<br>'''(link to Bedrock Edition article, displayed as BE):''' 122",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "8",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Copper Helmet"
],
"images": [
"Copper Helmet.png",
"Baby Copper Helmet.png"
]
}
A copper helmet is a variant of helmet that is crafted from copper ingots. It is the sixth-highest tier of helmet, having the same armor points as a golden helmet but with higher durability.
Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include a copper helmet. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
When worn, a copper helmet provides 2 (π π‘
) armor points.
Two damaged copper helmets can be combined through crafting or using the grindstone. The durability of the used copper helmets are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either helmet.
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged Copper Helmet | π Invicon Damaged Copper Helmet.png: Inventory sprite for Damaged Copper Helmet in Minecraft as shown in-game with description: Copper Helmet When on Head: +2 Armor
π Invicon Damaged Copper Helmet.png: Inventory sprite for Damaged Copper Helmet in Minecraft as shown in-game with description: Copper Helmet When on Head: +2 Armor π Invicon Copper Helmet.png: Inventory sprite for Copper Helmet in Minecraft as shown in-game with description: Copper Helmet When on Head: +2 Armor |
The durability of the two helmets is added together, plus an extra 5% durability. |
A copper helmet can be repaired in an anvil by adding copper ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two copper helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.
A copper helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | π Image Enchanting Tableπ Image Anvil |
10 |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | π Image Enchanting Tableπ Image Anvil |
5 |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | π Image Enchanting Tableπ Image Anvil |
2 |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | π Image Enchanting Tableπ Image Anvil |
5 |
| Thorns | Deals returning damage to attackers. | III | π Image Enchanting Tableπ Image Anvil |
1 |
| Respiration | Extends breathing time underwater. | III | π Image Enchanting Tableπ Image Anvil |
2 |
| Aqua Affinity | Increases underwater mining speed. | I | π Image Enchanting Tableπ Image Anvil |
2 |
| Unbreaking | Grants a chance to negate durability consumption. | III | π Image Enchanting Tableπ Image Anvil |
5 |
| Mending | Repairs the helmet when obtaining experience. | I | π Image Anvil |
2 |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | π Image Anvil |
1 |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | π Image Anvil |
1 |
It is possible to upgrade armor with trims. This requires a smithing template, a helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βCopper armor clonks | Players | When a piece of copper armor is equipped | item.armor.equip_copper | subtitles.item.armor.equip_copperβ | 1.0 | 1.0 | 16 | |
| βItem breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity.item.break | subtitles.entity.item.breakβ | 0.8 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a piece of copper armor is equipped | armor.equip_copper | β ? | 1.0 | 1.0 | |
| β ? | Players | When a piece of armor's durability is exhausted | random.break | β ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π ItemSprite copper-helmet.png: Sprite image for copper-helmet in Minecraft Copper Helmet | copper_helmet | Item | head_armor |
item.minecraft.copper_helmet |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite copper-helmet.png: Sprite image for copper-helmet in Minecraft Copper Helmet | copper_helmet | 774 | Item | item.copper_helmet.name |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.9 | 25w31a | π Image π Image Added copper helmet. | |||||
| 26.1 | snap7 | π Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| π Image If equipped on a "small"-type armor stand, it will appear broken; presumably the game is applying the adult armor texture to the baby mesh. | |||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[1] | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.100 Experiment | Preview 1.21.100.23 | π Image π Image Added copper helmet. | |||||
| 26.10 | Preview 26.10.23 | π Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
Issues relating to "Copper Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
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