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Bedrock Edition Preview 26.20.23

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Preview 26.20.23
Edition Bedrock Edition
Release date March 31, 2026
Server version 1.26.20.23 – 1.26.20.24
Build version Windows: 42731723
Android:
42812087 (armeabi-v7a)
42812086 (arm64-v8a)
iOS: 42731722
Internal version Windows, Xbox: 1.26.2023.0
Android: 1.26.20.24
Version code Android:

952602024 (armeabi-v7a, 35)
962602024 (x86, 35)
972602024 (arm64-v8a, 35)
982602024 (x86_64, 35)

Type Preview
Preview for 26.20
Downloads Server (1.26.20.23)
Windows
Linux
Server (1.26.20.24)
Windows
Linux
Protocol version 972
β—„β—„  26.13 26.20 26.21 β–Ίβ–Ί

β—„  Preview 26.20.22

Preview 26.20.23

Preview 26.20.26 β–Ί

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Preview 26.20.23 (Windows, iOS, iPadOS, Xbox, PlayStation) or beta 26.20.24 (ChromeOS, Android) is the fourth beta/Preview for Bedrock Edition 26.20, released on March 31, 2026,[1] which adds the sulfur caves, sulfur and cinnabar block sets, and sulfur cube behind an experiment, and fixes bugs.

Changes

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General

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Mobs

Graphical

  • minecraft:atmosphere_settings and minecraft:atmosphere_settings/description are now required in the 1.26.20 version of the atmospherics config file.
  • Accessing atmospherics graphics overrrides through scripting is now done from getBiomeAtmospherics.

Realms

  • Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen.
  • Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet.

Technical

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AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
    • minecraft:behavior.pet_sleep_with_owner
    • minecraft:behavior.pickup_items
    • minecraft:behavior.player_ride_tamed
  • Refactored minecraft:behavior.follow_target_captain to minecraft:behavior.follow_target_leader. The following fields have been added to the behavior:
    • always_look_for_leader: If true, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.
    • leader_filters: The filters to use when determining if a mob is a suitable leader or not.
    • search_cooldown: (default: 20) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.

API

  • Added beta read-only property partyInfo to Player that returns a PartyInfo object { partyId: string, isLeader: boolean } or undefined if the player is not in a party.
  • Added settings under "Creator" section to configure text filtering debug delay.
  • Moved function Entity.addItem from beta to v2.7.0.
  • Moved class InvalidEntityComponentError from beta to v2.7.0.

Biomes

  • Added minecraft:subsurface_builder field to Biome Json API.
    • Sub Surface Builders allow specifying a minecraft:surface_builder to be applied to biomes located underneath the Overworld's terrain surface.
  • Added minecraft:noise_gradient sub surface builder type, which places continuous bands of blocks according to a noise distribution.
    • This surface builder has the following parameters:
      • non_replaceable_blocks: a list of blocks that the surface builder is not allowed to replace.
        • Leaving this list empty or unspecified will allow the replacement of any block type.
      • gradient_blocks: a list of block names that will be sampled according to a Perlin noise distribution.
        • Specifying minecraft:air-blocks is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.

Blocks

  • The trait minecraft:multi_block no longer requires the Upcoming Creator Features experiment.
    • This change wasn't mentioned in the changelog because it's a bug.

Entity components

  • Added the minecraft:bounciness component, which controls how an entity bounces when colliding with surfaces.
    • Contains a single field, value, defining the bounce strength:
      • 0 results in no bounce.
      • 1 results in a perfectly elastic collision with full energy preservation.
    • If the component is not present, bounciness defaults to 0.
    • Only available if the entity's format_version is set to beta.
  • Added the minecraft:apply_knockback_rules component, which controls how an entity applies knockback to a target.
    • horizontal_power defines how much the target is hit backwards.
      • Defaults to 1.0 if not defined.
    • vertical_power defines how much the target is hit upwards.
      • Defaults to 0.4 if not defined.
    • vertical_velocity_cap defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.
      • Defaults to 0.4 if not defined.
    • check_if_target_is_immersed_in_water defines whether the target should be fully immersed in water for the knockback rules to apply.
      • Defaults to false if not defined.
  • Added the minecraft:air_drag_modifier component.
    • The higher its value, the more air drag affects an entity:
      • 0.0 means no air drag.
      • 1.0 means regular air drag.
      • 2.0 means double air drag.
    • Only available if the entity's format_version is set to beta.
  • The minecraft:knockback_resistance component now accepts negative values down to a minimum of -2, resulting in knockback being increased instead of being diminished.

Network Protocol

  • Added the bool Filter Profanity Change to the Packet UpdateClientOptionsPacket.

Experimental

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These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" experimental toggles.

Additions

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Blocks

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πŸ‘ Image
Cinnabar

πŸ‘ Image
Sulfur

πŸ‘ Image
Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
  • Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.

Items

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πŸ‘ Image
Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

πŸ‘ Image
Bucket of sulfur cube

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Sulfur cube

  • A passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
    • Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can use a full block on the cube, causing the cube to absorb it into its body.
    • πŸ‘ Image
      In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
      • Blocks of iron make it heavy, i.e. it will have higher gravity.
      • Wool makes it floaty, i.e. it will have lower gravity.
      • Wooden logs and stems make it bouncy.
      • Ice reduces its friction, making it slide more.
  • Can be caught in buckets to move it.

Technical

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Items

  • Added tags for sulfur cubes to make use of for physics determination and absorbing
    • minecraft:sulfur_cube_archetype_bouncy
    • minecraft:sulfur_cube_archetype_regular
    • minecraft:sulfur_cube_archetype_slow_flat
    • minecraft:sulfur_cube_archetype_fast_flat
    • minecraft:sulfur_cube_archetype_light
    • minecraft:sulfur_cube_archetype_fast_sliding
    • minecraft:sulfur_cube_archetype_slow_sliding
    • minecraft:sulfur_cube_archetype_sticky
    • minecraft:sulfur_cube_archetype_high_resistance

World generation

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πŸ‘ Image
Sulfur Caves

πŸ‘ Image
Sulfur Pool

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.

πŸ‘ Image
Sulfur Spring

  • A pile of sulfur with a small sulfur pool on the surface.
  • Generates on the surface indicating the presence of sulfur caves below.

Changes

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Technical

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Add-Ons

  • Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
    • Adds isolated_physics property to minecraft:projectile component for easier trajectory control.
    • fire_at_target goal now applies projectile offsets relative to entity rotation.
    • Custom projectiles now:
      • Can be reflected.
      • Update their owner upon launch and reflection.
      • No longer collide with their owner on launch.
      • Apply their offsets on launch.
      • Remain at their point of impact when using stick_in_ground.

API

  • Added maximumRenderDistance to DebugShape in minecraft@debug-utilities could be invisible.
  • Added the Script Entity property nameplateDepthTested to beta.
  • Added the Script Entity property nameplateRenderDistance to beta.
  • Added EntityHealCause.TotemOfUndying to beta.
  • Added minecraft:totem_of_undying support to entity heal before/after events.
  • Added Player.chatNamePrefix to beta - an optional string prepended to the player's name in chat messages.
  • Added Player.chatNameSuffix to beta - an optional string appended to the player's name in chat messages.
  • Added Player.chatDisplayName to beta - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix).
  • Added Player.chatMessagePrefix to beta - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes.
  • Added BlockComponentBlockStateChangeEvent to beta using onBlockStateChange allows custom components to read a state change.
  • Added BETA Boolean property firstUpdate to BlockComponentRedstoneUpdateEvent.

DDUI

  • Class Observable.
    • Added the method getFilteredText. Gets filtered data from the Observable (only available for strings). -getFilteredText(this: Observable<T & string>, player: Player): Promise<string | TextFilteringError>;
    • Added the enum TextFilteringError. An enum representing the errors that can occur during text filtering. This is used at Observable.getFilteredText to provide more context about the filtering process.

Scripting

  • Added scripting method that allows creators to check the snow logging behavior of a block.

Voxel Shapes

  • Added non-unit-cube voxel shapes for 70 blocks when the Voxel Shapes experiment is enabled.

Fixes

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26 issues fixed

From released versions before 26.20

  • MCPE-129262 – Moss can convert polished andesite, diorite & granite into moss.
  • MCPE-169375 – Ravager doesn't destroy plants added since 1.19.
  • MCPE-185887 – Any failure in a branch breaks/jumps out of the whole /execute command with /loot
  • MCPE-189928 – Pale moss blocks can convert polished andesite, polished diorite & polished granite into pale moss blocks.
  • MCPE-235735 – Texture streaming is causing bows and crossbows to load a lower LOD model in first person.
  • MCPE-235748 – Mouse camera sensitivity is significantly higher than in previous versions.
  • MCPE-235972 – Cobwebs do not dither when moving close to them.
  • MCPE-236391 – Beta Feedback link shows a message box for Minecraft Education Support Center.

From the 26.20 development versions

  • MCPE-237205 – Missing Closed Captions for New Baby Mobs.
  • MCPE-237211 – Fall damage on non-player entities sometimes is very delayed.
  • MCPE-237281 – Master Librarian villager still offers name tags when experimental trade rebalance is enabled.
  • MCPE-237327 – Block placement on leaves frequently fails on first attempt.

Other

  • Fixed custom components not parsing with modern block definition loader.
  • Pixelated shadows in Vibrant Visuals no longer experience artifacts in Xbox One X/S.
  • Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
  • Fixed several issues with text input on iOS when using a physical keyboard.
  • Fixed a bug where minecarts on the same track would not properly transfer momentum when colliding with each other.
  • Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
  • Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
  • Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
  • Fixed a bug that caused the minecraft:behavior.delayed_attack AI behavior to sometimes fail to exit after killing a target.
  • Fixed actor textures not loading properly when applying packs with an older min engine version.
  • Fixed a bug when attachedTo on a ShapePrimitive or DebugShape would not update if the attached entity was unloaded and reloaded.
  • Fixed a bug where DebugText in minecraft@debug-utilities could be invisible.
  • Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
  • Blocks with a missing menu_category will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."

References

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  1. ↑ "Minecraft Beta & Preview - 26.20.23/24" – Minecraft Feedback, March 31, 2026.

Navigation

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