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Mushroom Fields

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Mushroom Fields
Features πŸ‘ Image
Huge Mushrooms
Blocks πŸ‘ Image
Mycelium

πŸ‘ Image
Red Mushroom

πŸ‘ Image
Brown Mushroom

Climate

Temperature 0.9
Downfall 1.0
Precipitation Yes

Colors

Grass color
 #55C93F
Foliage color
 #2BBB0F
Dry foliage color
 #A36246
Water color
 #3F76E4
β€Œ[JE only]

 #8A8997
β€Œ[BE only]

Vibrant Visuals

Atmospherics Mushroom Island
Lighting Mushroom Island
Volumetric fog Mushroom Island
Color grading Default
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 "title": "Mushroom Fields",
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 {
 "field": "",
 "label": "Climate"
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 {
 "field": "0.9",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
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 {
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 "label": "(link to Biome#Downfall article, displayed as Downfall)"
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 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
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 {
 "field": "",
 "label": "Colors"
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 "label": "Grass color"
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 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2BBB0F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #2BBB0F</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36246; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36246</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8A8997; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8A8997</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Mushroom Island atmospherics article, displayed as Mushroom Island)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
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 {
 "field": "(link to Vibrant Visuals/Configurations#Mushroom Island lighting article, displayed as Mushroom Island)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
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 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Mushroom Island)",
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 }
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 "invimages": [],
 "images": [
 "Mushroom Fields.png",
 "Mushroom Fields Vibrant Visuals.png"
 ]
}

Mushroom fields or mushroom islands are rare biomes which always generate as islands surrounded by deep oceans. They are the only place in the game where mycelium and mooshrooms are found, and have the special property that no hostile mobs normally spawn in them.

Generation

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Mushroom fields make up about 0.15% of the Overworld's area. They generate in areas where the continentalness values are the lowest, meaning they almost always generate as islands very far away from major landmasses, and are bordered by deep ocean biomes of any temperature. This means that ocean monuments generate almost always next to mushroom fields.

The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks. It is nearly impossible for the player to spawn in the mushroom fields biome.

Description

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πŸ‘ Image
Mooshrooms on a cliff

The mushroom fields generate in usually flat islands and have mycelium instead of grass blocks on the surface. Grass blocks that are placed by the player in this biome take on a bright green color, similar to the grass found in jungles. A large amount of brown and red mushrooms cover the land. It is one of the only biomes, along with swampsβ€Œ[BE only] and dark forests, where huge mushrooms generate naturally. Sugar cane, short grass, and firefly bushes sometimes generate by the ocean.[1]

The huge mushrooms generate with a density high enough to be a reliable source of mushroom blocks, but low enough not to significantly obstruct vision. Here, mushrooms can grow in full sunlight. Water is a light gray color in Bedrock Edition.

Mushroom fields are the only biome where mooshrooms naturally spawn. Red mooshrooms, bats,β€Œ[JE only] and glow squids are the only mobs that spawn naturally in this biome; this also applies in caves, mineshafts, and other underground structures, meaning the biome is mostly safe both above and below ground.

However, monsters spawned from other sources than the natural spawn cycle continue to spawn, such as monster spawners, raids, and phantoms.β€Œ[JE only][2] Lush caves can sometimes generate underground, allowing for monsters to spawn naturally. Additionally, lightning strikes can transform red mooshrooms into brown mooshrooms or vice versa.

Mushroom fields have a unique sky color with Vibrant Visuals, which is yellow at the horizon and gray at zenith. At sunset, the horizon turns bright red, while at sunrise it is more purple/pink. At night, there is a dim purple light at the horizon. Mushroom fields also have slightly stronger volumetric fog, tinted by a unique purple sunlight.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Creature category
πŸ‘ Image
Mooshroom
14–8
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
{ "notes": [], "1": { "totalWeight": 8, "mobs": [ { "size": "4-8", "mob": "Mooshroom", "weight": 8 } ], "category": "creature" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Creature category
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Mooshroom
84–8
{ "notes": [], "1": { "totalWeight": 18, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "4-8", "mob": "Mooshroom", "weight": 8 } ], "category": "creature" } }

Sounds

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Music

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These music tracks play while the player is in mushroom fields:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
A Familiar Room12.70%β€”β€”
Below and Above12.70%12.78%
Broken Clocks12.70%12.78%
Clark12.70%12.78%
Comforting Memories12.70%12.78%
Danny12.70%12.78%
Dry Hands12.70%12.78%
Ebb25.41%25.56%
Featherfall12.70%12.78%
Fireflies12.70%12.78%
Floating Dream12.70%12.78%
Haggstrom12.70%12.78%
Home25.41%25.56%
Key12.70%12.78%
komorebi12.70%12.78%
Left to Bloom12.70%12.78%
Lilypad12.70%12.78%
Living Mice12.70%12.78%
Memories25.41%25.56%
Mice on Venus12.70%12.78%
Minecraft12.70%12.78%
Nightly25.41%25.56%
One More Day12.70%12.78%
O's Piano12.70%12.78%
Oxygène12.70%12.78%
Puzzlebox12.70%12.78%
Shores25.41%25.56%
Subwoofer Lullaby12.70%12.78%
Sweden12.70%12.78%
Watcher12.70%12.78%
Wet Hands12.70%12.78%
yakusoku12.70%12.78%

In Creative mode, the following tracks can play:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Aria Math13.03%13.13%
Biome Fest13.03%13.13%
Blind Spots13.03%13.13%
Dreiton13.03%13.13%
Haunt Muskie13.03%13.13%
Taswell13.03%13.13%
Key13.03%13.13%
Subwoofer Lullaby13.03%13.13%
Living Mice13.03%13.13%
Haggstrom13.03%13.13%
Minecraft13.03%13.13%
Oxygène13.03%13.13%
Mice on Venus13.03%13.13%
Dry Hands13.03%13.13%
Wet Hands13.03%13.13%
Clark13.03%13.13%
Sweden13.03%13.13%
Danny13.03%13.13%
Left to Bloom13.03%13.13%
One More Day13.03%13.13%
Floating Dream13.03%13.13%
Comforting Memories13.03%13.13%
A Familiar Room13.03%β€”β€”
Featherfall13.03%13.13%
Watcher13.03%13.13%
Puzzlebox13.03%13.13%
komorebi13.03%13.13%
yakusoku13.03%13.13%
Lilypad13.03%13.13%
Below and Above13.03%13.13%
O's Piano13.03%13.13%
Broken Clocks13.03%13.13%
Fireflies13.03%13.13%

Data values

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Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite mushroom-fields.png: Sprite image for mushroom-fields in Minecraft
Mushroom Fields
mushroom_fields biome.minecraft.mushroom_fields

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite mushroom-fields.png: Sprite image for mushroom-fields in Minecraft
[No displayed name]
mushroom_island14

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

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Mention

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July 1, 2011Notch mentions the idea of a biome where huge mushrooms generate naturally.

Java Edition

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Java Edition
1.0.0Beta 1.9 PrereleaseAdded Mushroom Island.
1.7.213w36aWith ocean biomes becoming much smaller, mushroom island biomes have become much rarer.
Mushroom island is now required for the new "Adventuring Time" achievement.
1.1318w16aRenamed "MushroomIsland" to "Mushroom Island".
18w19aRenamed "Mushroom Island" to "Mushroom Fields".
1.17Pre-release 1Sugar cane and short grass now generates in mushroom fields.
1.18Experimental Snapshot 1It is no longer possible for mushroom fields to generate connected to other land biomes.
experimental snapshot 5Mushroom fields have been tweaked to better match the shapes of islands.
21w42aIt is now almost impossible to spawn in mushroom fields.
1.2023w17a"A Familiar Room" can now be played in mushroom fields.

Bedrock Edition

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Pocket Edition Alpha
v0.9.0build 1Almost all biomes as of Java Edition 1.7.2 have been added, including Mushroom islands.
v0.11.0Due to a bug, the game now fails to load chunks with mushroom island biomes.
v0.12.1build 2Fixed the above bug.
Bedrock Edition
1.21.60Preview 1.21.60.23Mushrooms now generate in larger patches.
1.21.90Preview 1.21.90.26Added unique atmospherics, volumetric fog, and lighting to mushroom fields in Vibrant Visuals.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1Added Mushroom islands.

Data history

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Java Edition
1.13pre5Changed the ID from mushroom_island to mushroom_fields.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 14.
1.1922w11aAdded #without_zombie_sieges tag created to replace the hard-coded check for mushroom fields biome.
1.21.925w36aRemoved the pumpkin patch feature from the mushroom fields biome definition file. In default worlds, it failed to generate because it specifies placement on grass blocks only.[3]

Issues

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Issues relating to "Mushroom Fields" or "Mushroom Island" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Screenshots

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Historical screenshots

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In other media

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See also

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References

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  1. ↑ MC-226683
  2. ↑ MC-126778
  3. ↑ MC-278435 β€“ Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack β€“ resolved as "Fixed".

External links

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Navigation

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