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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Armor | 1 (๐ ๐ก ) |
| Armor toughness | 0 (๐ ๐ก ) |
| Durability | JE: 65 BE: 66 |
| Enchantability | 15 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Leather Boots",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "1 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 armor points\">(link to File:Half Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 65<br>'''(link to Bedrock Edition article, displayed as BE):''' 66",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "15",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Leather Boots"
],
"images": [
"Leather Boots.png",
"Baby Leather Boots.png"
]
}
Leather boots are a variant of boots that are crafted from leather. They are the seventh-highest tier of boots, having the same armor points as golden, copper, and chainmail boots but with lower durability. Wearing them allows an entity to walk on and climb through powder snow. Like all leather armor, they can be dyed and protect the wearer from freezing.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| ๐ Image |
๐ Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| ๐ Image [A] |
๐ Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
| Bedrock Edition | ||||
| ๐ Image |
๐ Image Village |
Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
|
| ๐ Image [A] |
๐ Image Shipwreck |
Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
|
Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include leather boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| ๐ Image Leatherworker | ๐ Image Apprentice | 67% | 50% | 4 ร ๐ Image Emerald | ๐ Image [t 1] | 12 | 5 | 0.2 |
Leather boots can be caught as a "junk" item when fishing.
When worn, leather boots provides 1 (๐ ๐ก
) armor point.
Leather boots can be used to safely cross powder snow without sinking in it. The block behaves similar to scaffolding, allowing the player to sink in by pressing crouch and move up by pressing jump. The boots also prevent the wearer from taking freezing damage.
Boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments.
Boots can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
10 |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
2 |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Feather Falling | Reduces fall damage. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Thorns | Deals returning damage to attackers. | III | ๐ Image Anvil |
1 |
| Depth Strider[note 2] | Increases underwater movement speed. | III | ๐ Image Enchanting Table ๐ Image Anvil |
2 |
| Frost Walker[note 2] | Leaves a trail of ice when walking over water. | II | ๐ Image Anvil |
1 |
| Soul Speed | Increases movement speed on soul sand. | III | ๐ Image Anvil |
1 |
| Unbreaking | Grants a chance to negate durability consumption. | III | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Mending | Repairs the boots when obtaining experience. | I | ๐ Image Anvil |
2 |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I | ๐ Image Anvil |
1 |
| Curse of Binding | Removes the ability to de-equip the boots. | I | ๐ Image Anvil |
1 |
Leather boots can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed leather boots on a cauldron containing ordinary water removes any dye from it.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โLeather armor rustles | Players | When leather boots are equipped | item.armor.equip_leather | subtitles.item.armor.equip_leatherโ | 1.0 | 1.0 | 16 | |
| โItem breaks | Entity-Dependent | When a pair of boots' durability is exhausted | entity.item.break | subtitles.entity.item.breakโ | 0.8 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Players | When leather boots are equipped | armor.equip_leather | โ ? | 1.0 | 1.0 | |
| โ ? | Blocks | When leather boots are dyed using a cauldron | cauldron.dyearmor | โ ? | 0.1 | 1.0 | |
| โ ? | Blocks | When leather boots' dye is removed using a cauldron | cauldron.cleanarmor | โ ? | 0.1 | 1.0 | |
| โ ? | Players | When a pair of boots' durability is exhausted | random.break | โ ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite leather-boots.png: Sprite image for leather-boots in Minecraft Leather Boots | leather_boots | Item | dyeablefreeze_immune_wearablesfoot_armor |
item.minecraft.leather_boots |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite leather-boots.png: Sprite image for leather-boots in Minecraft Leather Boots | leather_boots | 338 | Item | item.leather_boots.name |
minecraft:crafting_dyed type crafting recipe. More generally, this component is used as the minecraft:dye color provider in item model definitions (so only item models that explicitly use this color provider will be tinted). If present on an item, gray text is added to the tooltip showing either an italic "Dyed" when advanced tooltips is off, or a non-italic "Color: #<hex color code>"[note 1] instead when advanced tooltips is on. The color is stored as an integer which packs the color's red, green and blue channels using this formula:(
Red << 16) + (
Green << 8) +
Blue[note 2] -16777216 + (
Red << 16) + (
Green << 8) +
Blue due to the alpha channel being implicitly set to 255, resulting in a negative integer.[note 4].| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | โ | 15 | Bronze | |
| ๐ Image | ๐ Image | Let It Go! | Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean | โ | 20 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Light as a Rabbit | Walk on Powder Snow... without sinking in it | Walk on powder snow while wearing leather boots. |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | ๐ Image Added cloth boots. | |||||
| 20100212-1210 | Cloth boots can now be crafted. | ||||||
| 20100218-0011 | ๐ Image Added a model for cloth boots. | ||||||
| Cloth boots now give 3 (๐ ๐ก ๐ ๐ก ) and have durability. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | "Cloth boots" have been renamed to "leather boots", despite item names not existing at this time.[verify] | ||||||
| Leather boots are now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction โ 1) ร (all equipped armor max damage โ total equipped armor damage)) รท (total equipped armor max damage + 1)). | |||||
| 1.3.1 | 12w21a | Butcher villagers now sell leather boots for 2-3 emeralds. | |||||
| 1.4.2 | August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor, including boots.[citation needed] | |||||
| 12w34a | Leather boots can now be dyed by crafting leather boots with dyes. Dyes can be removed by using dyed leather boots on a cauldron with water. | ||||||
| ๐ Image ๐ Image Default leather boots are now slightly darker. | |||||||
| 12w36a | Dyed leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| 12w37a | ๐ Image Leather boots now have non-dyed parts. This has been implemented so that players can distinguish between other types of armor and similarly colored leather armor. | ||||||
| 1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items through fishing. | |||||
| 1.8 | 14w02a | Leatherworker villagers no longer sell leather boots. | |||||
| 14w05a | Leather boots no longer turn red when mobs and players are hurt. | ||||||
| 1.9 | 15w36d | Leather boots now have an attribute controlling the defense points. | |||||
| 15w50a | Added equip sounds for boots. | ||||||
| 1.13 | 18w11a | Enchanted leather boots can now generate in the chests of shipwrecks. | |||||
| 1.14 | 18w43a | ๐ Image ๐ Image The textures of leather boots have been changed. | |||||
| 18w48a | Leather boots can now be found in chests in village tanneries. | ||||||
| 19w11a | Leatherworker villagers now sell randomly dyed leather boots. | ||||||
| 1.17 | 20w46a | Leather boots can now be used to safely walk on powder snow. | |||||
| Leather armor now protects against powder snow's freezing. | |||||||
| 21w13a | Leather boots now prevent fall damage when landing on powder snow. | ||||||
| 1.19.4 Experiment | 23w05a | Leather boots can now be trimmed using a smithing table. Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz can be used. | |||||
| 26.1 | snap7 | ๐ Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| ๐ Image If equipped on a "small"-type armor stand, it will appear broken; presumably the game is applying the adult armor texture to the baby mesh. | |||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[1] | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | ๐ Image ๐ Image Added boots. | ||||||
| v0.8.0 | build 2 | ๐ Invicon Leather Boots.png: Sprite image for Leather Boots in Minecraft The leather boots sprites have been changed to that of the PC version, but its armor model remains that of older versions. | |||||
| v0.12.1 | build 1 | Leather boots can now be obtained from fishing as a "junk" item. | |||||
| v0.14.0 | build 1 | ๐ Image Leather boots can now be dyed and the model has been updated. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Enchanted leather boots can now be found inside shipwreck supply room chests. | |||||
| 1.10.0 | beta 1.10.0.3 | Leather boots can now be found inside plains village tannery chests. | |||||
| ๐ Image ๐ Image The textures of boots have been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||
| 1.12.0 | beta 1.12.0.2 | ๐ Image Leather boots no longer show as being dyed properly when worn by armor stands. | |||||
| 1.13.0 | beta 1.13.0.1 | Leather boots now appear dyed properly when worn by armor stands. | |||||
| 1.16.200 Experiment | beta 1.16.200.52 | Leather boots can now be used to safely walk on powder snow. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Leather boots can now be trimmed using a smithing table. | |||||
| 26.10 | Preview 26.10.23 | ๐ Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image ๐ Image Added leather boots. |
| TU12 | ๐ Image The textures for leather boots items have been changed. | ||||||
| TU14 | 1.04 | Leather boots can now be dyed. | |||||
| Item repair can now repair boots. | |||||||
| Butcher villagers now sell leather boots for 2-3 emeralds. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Leather boots no longer turn red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Leather boots now have the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leather boots can now be obtained as one of the "junk" items through fishing. | |
| Leatherworker villagers no longer sell leather boots. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Leather boots now have an attribute controlling the defense points. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted leather boots can now be found inside shipwreck supply room chests. | ||
| 1.90 | ๐ Image ๐ Image The textures of leather boots have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image Added leather boots. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 301. | |||||
Issues relating to "Leather Boots" are maintained on the bug tracker. Issues should be reported and viewed there.
dyed_color=0x000000 shows "#000000" but dyed_color=[0,0,0] shows "#FF000000" despite them both representing the same pure black RGB color.
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| Mob equipment |
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