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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Armor | 1 (๐ ๐ก ) |
| Armor toughness | 0 (๐ ๐ก ) |
| Durability | JE: 91 BE: 92 |
| Enchantability | 25 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Golden Boots",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "1 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 armor points\">(link to File:Half Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 91<br>'''(link to Bedrock Edition article, displayed as BE):''' 92",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "25",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Golden Boots"
],
"images": [
"Golden Boots.png",
"Baby Golden Boots.png"
]
}
Golden boots are a variant of boots crafted from gold ingots. They are the sixth-highest tier of boots, having the same armor points as leather boots but with higher durability and enchantability. Like all golden armor, piglins are attracted to golden boots, and do not attack any player wearing them.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| ๐ Image |
๐ Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| ๐ Image [A] |
๐ Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| ๐ Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| ๐ Image [B] |
๐ Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| Bedrock Edition | ||||
| ๐ Image |
๐ Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| ๐ Image [A] |
๐ Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| ๐ Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| ๐ Image [B] |
๐ Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
Zombies, husks, skeletons, strays, bogged, and piglins have a small chance to spawn wearing armor, which may include golden boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
When worn, golden boots provide 1 (๐ ๐ก
) armor point.
As with other pieces of gold armor, piglins do not attack players wearing golden boots unless provoked or attacked.
Piglins are also attracted towards golden boots on the ground and equip them after inspecting them.
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged | ๐ Invicon Damaged Golden Boots.png: Inventory sprite for Damaged Golden Boots in Minecraft as shown in-game with description: Golden Boots When on Feet: +1 Armor
๐ Invicon Damaged Golden Boots.png: Inventory sprite for Damaged Golden Boots in Minecraft as shown in-game with description: Golden Boots When on Feet: +1 Armor ๐ Invicon Golden Boots.png: Inventory sprite for Golden Boots in Minecraft as shown in-game with description: Golden Boots When on Feet: +1 Armor |
The durability of the two boots is added together, plus an extra 5% durability. |
Boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments.
Boots can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
10 |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
2 |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Feather Falling | Reduces fall damage. | IV | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Thorns | Deals returning damage to attackers. | III | ๐ Image Anvil |
1 |
| Depth Strider[note 2] | Increases underwater movement speed. | III | ๐ Image Enchanting Table ๐ Image Anvil |
2 |
| Frost Walker[note 2] | Leaves a trail of ice when walking over water. | II | ๐ Image Anvil |
1 |
| Soul Speed | Increases movement speed on soul sand. | III | ๐ Image Anvil |
1 |
| Unbreaking | Grants a chance to negate durability consumption. | III | ๐ Image Enchanting Table ๐ Image Anvil |
5 |
| Mending | Repairs the boots when obtaining experience. | I | ๐ Image Anvil |
2 |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I | ๐ Image Anvil |
1 |
| Curse of Binding | Removes the ability to de-equip the boots. | I | ๐ Image Anvil |
1 |
It is possible to upgrade armor with trims. This requires a smithing template, boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โGolden armor clanks | Players | When golden boots are equipped | item.armor.equip_golden | subtitles.item.armor.equip_goldenโ | 1.0 | 1.0 | 16 | |
| โItem breaks | Entity-Dependent | When a pair of boots' durability is exhausted | entity.item.break | subtitles.entity.item.breakโ | 0.8 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Players | When golden boots are equipped | armor.equip_golden | โ ? | 1.0 | 1.0 | |
| โ ? | Players | When a pair of boots' durability is exhausted | random.break | โ ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite golden-boots.png: Sprite image for golden-boots in Minecraft Golden Boots | golden_boots | Item | None | item.minecraft.golden_boots |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite golden-boots.png: Sprite image for golden-boots in Minecraft Golden Boots | golden_boots | 354 | Item | item.golden_boots.name |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100212-1210 | ๐ Image Added golden boots. | ||||||
| 20100218-0011 | ๐ Image Added a model for golden boots. | ||||||
| Golden boots now give 3 (๐ ๐ก ๐ ๐ก ) and have durability. | |||||||
| Java Edition | |||||||
| 1.2.1 | 1.2 | Changed name from "Golden boots" to "Golden Boots". | |||||
| 1.8 | 14w05a | Golden boots no longer turn red when mobs and players are hurt. | |||||
| 1.9 | 15w36d | Golden boots now have an attribute controlling the defense points. | |||||
| 1.11.1 | 16w50a | Golden boots can now be smelted down into one gold nugget. | |||||
| 1.14 | 18w43a | ๐ Image ๐ Image The textures of golden boots has been changed. | |||||
| 19w08a | ๐ Image The texture of the golden boots item has been changed. | ||||||
| 1.16 | 20w16a | Golden boots now generate randomly enchanted in ruined portal chests. | |||||
| 1.19.4 Experiment | 23w04a | Golden boots can now be trimmed using a smithing table. | |||||
| There are 10 types of material that determine the color of the trim: iron, copper, gold, lapis, emerald, diamond, netherite, redstone, amethyst, and quartz. | |||||||
| 26.1 | snap7 | ๐ Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| ๐ Image If equipped on a "small"-type armor stand, it will appear broken; presumably the game is applying the adult armor texture to the baby mesh. | |||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[1] | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | ๐ Image ๐ Image Added boots. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden boots can now be smelted down into one gold nugget. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image ๐ Image The textures of golden boots has been changed. | |||||
| 1.11.0 | beta 1.11.0.5 | ๐ Image The texture of the golden boots item has been changed. | |||||
| beta 1.16.0.57 | Golden boots can now be found in ruined portal chest. | ||||||
| Golden boots can be found in bastion remnant chest. | |||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Boots can now be trimmed using a smithing table. | |||||
| 26.10 | Preview 26.10.23 | ๐ Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image ๐ Image Added golden boots. |
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Golden boots no longer turn red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Golden boots now have the quick equip functionality. | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Golden boots now have an attribute controlling the defense points. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden boots can now be smelted down into one gold nugget. |
| 1.90 | ๐ Image ๐ Image The textures of golden boots have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image Added golden boots. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 317. | |||||
Issues relating to "Golden Boots" are maintained on the bug tracker. Issues should be reported and viewed there.
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