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Grove

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Grove
Structures πŸ‘ Image
Pillager Outpost
Features πŸ‘ Image
Spruce Tree

πŸ‘ Image
Pine
Blocks πŸ‘ Image
Snow

πŸ‘ Image
Powder Snow

πŸ‘ Image
Snow Block

πŸ‘ Image
Dirt

πŸ‘ Image
Emerald Ore

πŸ‘ Image
Infested Stone

Climate

Temperature -0.2
Downfall 0.8
Precipitation Yes
Snow
accumulation
β€Œ[BE only]
0.125-0.25

Colors

Grass color
 #80B497
Foliage color
 #60A17B
Dry foliage color
 #8F7A5A
Water color
 #3F76E4
β€Œ[JE only]

 #44AFF5
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Cold
Volumetric fog Default
Color grading Coolish
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 "label": "Blocks"
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 "label": "Climate"
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 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
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 "label": "(link to Biome#Snow accumulation article, displayed as Snow<br>accumulation)β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
 },
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 "field": "",
 "label": "Colors"
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 {
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 {
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 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8F7A5A; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8F7A5A</span>",
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 "label": "Water color"
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 ],
 "invimages": [],
 "images": [
 "Grove.png",
 "Grove Vibrant Visuals.png"
 ]
}

A grove is a snowy forest biome that often generates on the sides of mountains. Similar to the snowy taiga, it is filled with spruce trees but the ground is covered with snow blocks and occasional powder snow patches.

Generation

[edit | edit source]

Groves generate as mountain slope biomes, similar to meadows and cherry groves, but at higher altitudes and not as plateaus. They can also generate standalone on smaller peaks, sometimes measuring only a few blocks in size.

They can generate in the coldest to medium temperature zones with higher humidity. They often border jagged peaks and frozen peaks as mountain biomes and meadows in valleys, and they are replaced by snowy slopes in lower humidity. Groves commonly border medium forested biomes like forests, birch forests, taigas, dark forests, and old growth taigas.

In the coldest temperature zones, groves extend to entire valleys and hills around mountains, replacing snowy taigas and taigas, and also bordering frozen rivers and frozen oceans with tall cliffs or stony shores. Snowy taigas and regular taigas can sometimes generate as thin strips replacing rivers in highland snowy slopes.

Because groves are mountain biomes, they are almost guaranteed to have deep dark underneath, and commonly also dripstone caves or lush caves.

Description

[edit | edit source]

A grove creates a forest of spruce trees on the sides of a mountain, reminiscent of a snowy taiga but the surface is covered snow blocks above a dirt ground, with snow layers on top. All spruce trees grow on a single block of dirt replacing snow blocks, with a slightly lower density than in snowy taigas.

Strips of powder snow occasionally replace snow blocks and the dirt below, where trees do not generate. Fallen trees and dying trees do not generate here.

Rabbits, snowy wolves and snow foxes can spawn in this biome. Like other mountain biomes, emerald ore and infested stone can generate in stone under the ground. Pillager outposts are the only structures that generate here.

With Vibrant Visuals, groves use default environmental settings with a coolish color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Creature category
πŸ‘ Image
Snow Fox
4⁄132–4
πŸ‘ Image
Snowy Wolf
1⁄131
πŸ‘ Image
Rabbit
8⁄132–3
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 13, "mobs": [ { "size": "2-4", "mob": "Snow Fox", "weight": 4 }, { "size": "1", "mob": "Snowy Wolf", "weight": 1 }, { "size": "2-3", "mob": "Rabbit", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Snow Fox
82–4
πŸ‘ Image
Rabbit
82–3
πŸ‘ Image
Snowy Wolf
81
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 34, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Snow Fox", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 8 }, { "size": "1", "mob": "Snowy Wolf", "weight": 8 } ], "category": "creature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in a grove:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Shores214.29%214.29%
Clark17.14%17.14%
Comforting Memories17.14%17.14%
Eld Unknown17.14%17.14%
Endless17.14%17.14%
Infinite Amethyst17.14%17.14%
Lilypad17.14%17.14%
Mice on Venus17.14%17.14%
Minecraft17.14%17.14%
Oxygène17.14%17.14%
pokopoko17.14%17.14%
Sweden17.14%17.14%
Wending17.14%17.14%

Data values

[edit | edit source]

Java Edition:

NameIdentifier
πŸ‘ BiomeSprite grove.png: Sprite image for grove in Minecraft
Grove
grove

Bedrock Edition:

NameIdentifier
πŸ‘ BiomeSprite grove.png: Sprite image for grove in Minecraft
[No displayed name]
grove

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Light as a RabbitWalk on Powder Snow... without sinking in itWalk on powder snow while wearing leather boots.
πŸ‘ Image
πŸ‘ Image
The Whole PackTame one of each Wolf variantTame each of these 9 wolf variants:

History

[edit | edit source]

Announcement

[edit | edit source]
September 28, 2019During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats.
October 3, 2020The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation.

Java Edition

[edit | edit source]
Java Edition
1.18Experimental Snapshot 1Added grove, along with the other new mountain biomes.
experimental snapshot 2Infested stone and emerald ore now generate in the new mountain biomes.
experimental snapshot 3Pillager outposts now generate in groves.
Goats now spawn in groves.
experimental snapshot 6Groves are less likely to generate on mountain peaks.
Groves start generating lower down in cold areas and higher up in warmer areas.
21w37aSpruce trees no longer generate in groves.[1]
21w38aSpruce trees once again generate in groves.
21w41aThe sky color of groves has been changed from
 #79a6ff
to
 #81a0ff
.
21w44aPowder snow strips are now exposed to the surface, instead of covering by a layer of snow blocks.[2]
Grove is now required for the "Adventuring Time" advancement.
1.2023w17a"A Familiar Room" can now be played in groves.
1.20.524w10aRabbits, wolves, and foxes are now the only passive mobs spawning in the grove biome.
Wolves that spawn in groves are now the snowy variant.

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Added the grove.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.20.23Hostile mobs can now spawn in groves.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Foxes can now spawn in groves.
1.18.0beta 1.18.0.20Groves can now generate by default without enabling experimental gameplay.
1.19.40Preview 1.19.40.20The grove is now classified as "Cold".
Villagers spawning in groves are the snowy variant.
1.20.80Preview 1.20.80.21Foxes now spawn less frequently in groves.
Rabbits now spawn more frequently in groves.
1.21.90Preview 1.21.90.26Added cold lighting and coolish color grading to groves in Vibrant Visuals.
1.21.100Preview 1.21.100.20Trees now generate more sparsely.

Minecraft Education

[edit | edit source]
Minecraft Education
1.18.321.18.10.04Added the grove.

Data history

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 178.

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.18.0beta 1.18.0.24Changed the biome ID mountain_grove to grove.

Issues

[edit | edit source]

Issues relating to "Grove" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. ↑ MC-236698 β€“ Big Spruce Trees don't generate in Groves β€“ resolved as "Fixed".
  2. ↑ MC-238912

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Grove?oldid=3638104"

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