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Giant Spruce Taiga Hills

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This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Giant Spruce Taiga Hills
Features πŸ‘ Image
Spruce

πŸ‘ Image
Pine

πŸ‘ Image
Mega Spruce
β€Œ[JE only]
πŸ‘ Image
Mega Pine
β€Œ[BE only]
πŸ‘ Image
Forest rock
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Podzol

πŸ‘ Image
Coarse Dirt

πŸ‘ Image
Fern

πŸ‘ Image
Large Fern

πŸ‘ Image
Dead Bush

πŸ‘ Image
Mushrooms

πŸ‘ Image
Sweet Berry Bush

Climate

Temperature 0.25β€Œ[JE only]
0.3β€Œ[BE only]
Downfall 0.8
Precipitation Yes

Colors

Grass color
 #86B783
β€Œ[JE only]

 #86B87F
β€Œ[BE only]
Foliage color
 #68A464
β€Œ[JE only]

 #68A55F
β€Œ[BE only]
Dry foliage color
 #9C754D
Water color
 #3F76E4
β€Œ[JE only]

 #44AFF5
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Cold
Volumetric fog Semi-humid
Color grading Coolish
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 "label": "Dry foliage color"
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 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Semi-humid)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
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The giant spruce taiga hills or redwood taiga hills mutated biome is a modified hills variant of the giant tree taiga that no longer generates since Caves & Cliffs: Part II, and has been removed in Java Edition.

Description

[edit | edit source]

The giant spruce taiga hills was a variant intended to be a more mountainous version of the giant spruce taiga, like all other hills biomes. However, both Java Edition and Bedrock Edition had generation issues.

In Java Edition, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as setBaseHeight and setHeightVariation when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.[1]

In Bedrock Edition, this biome generated as a much hillier version of the giant spruce taiga, even more mountainous than regular hills biomes. The hills often reached the generation limit, and the tall trees made this the biome with the second highest blocks (up to Y=158), after the shattered savanna plateau. However, this biome generated the same trees as the giant tree taiga hills (not giant spruce trees, but giant pine trees), making this biome hardly distinctable from the giant tree taiga hills.

Current

[edit | edit source]

In Bedrock Edition, giant tree taiga hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.

The appear almost identical to the regular old growth pine taiga. Cold animal variants spawn as well as the rare chestnut wolf variants. The snowfall height is increased to Y=200Β±8, covering only the highest mountain peaks in snow, unlike regular old growth spruce taigas, where the snowfall height is 160. Trail ruins do not generate.

With Vibrant Visuals, giant spruce taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Giant spruce taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.

Giant spruce taiga hills use the same mob spawning chances as old growth spruce taigas.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Creature category
πŸ‘ Image
Sheep
12⁄604
πŸ‘ Image
Pig
10⁄604
πŸ‘ Image
Chicken
10⁄604
πŸ‘ Image
Cow
8⁄604
πŸ‘ Image
Wolf
8⁄604
πŸ‘ Image
Rabbit
[note 1]
4⁄602–3
πŸ‘ Image
Fox
[note 2]
8⁄602–4
Monster category
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Zombie Villager
5⁄5151
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Slime
[note 3]
100⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.
  2. ↑ The foxes are red foxes.
  3. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Cold Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Cold Pig
101–3
πŸ‘ Image
Cold Cow
82–3
πŸ‘ Image
Fox
82–4
πŸ‘ Image
Chestnut Wolf
82–4
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 66, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "2-4", "mob": "Chestnut Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in the giant spruce taiga hills.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 3
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 3
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 3
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 3
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 3
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 3
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 3
calm1.ogg The Overworld "Minecraft" Minecraft - Volume Alpha No. 8 3
calm2.ogg The Overworld "Clark" Minecraft - Volume Alpha No. 14 3
calm3.ogg The Overworld "Sweden" Minecraft - Volume Alpha No. 18 3
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 3
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 3
left_to_bloom.ogg Lush Caves, Meadow, and the Overworld "Left to Bloom" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 3
one_more_day.ogg The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, Badlands, Eroded Badlands, and Wooded Badlands "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 3
comforting_memories.ogg Grove and the Overworld "Comforting Memories" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 9 3
floating_dream.ogg Lush Caves, Jagged Peaks, and the Overworld "Floating Dream" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 8 3
aerie.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Aerie" Minecraft: The Wild Update (Original Game Soundtrack) No. 2 1
firebugs.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Firebugs" Minecraft: The Wild Update (Original Game Soundtrack) No. 1 1
labyrinthine.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Labyrinthine" Minecraft: The Wild Update (Original Game Soundtrack) No. 3 1

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite giant-spruce-taiga-hills.png: Sprite image for giant-spruce-taiga-hills in Minecraft
[No displayed name]
redwood_taiga_hills_mutated161

History

[edit | edit source]

Reveal

[edit | edit source]
August 7, 2013Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release.

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aRedwood Taiga Hills M biome added, along with many other biomes.
1.1318w16aRenamed "Redwood Taiga Hills M" to "Mutated Redwood Taiga Hills".
18w19aRenamed "Mutated Redwood Taiga Hills" to "Giant Spruce Taiga Hills".
1.15pre2Foxes and berry bushes can now spawn in Giant Spruce Taiga Hills.
1.18Experimental Snapshot 1Giant Spruce Taiga Hills no longer generates naturally.
21w40aThe giant spruce taiga hills biome has been removed.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added redwood taiga hills, along with many other biomes.
A block named "grassless dirt" generates in place of the current coarse dirt.
Bedrock Edition
1.2.0beta 1.2.0.2Added coarse dirt, which can generate in redwood taiga hills.
1.11.0beta 1.11.0.1Added illager patrols, which can spawn in giant spruce taiga hills.
1.13.0beta 1.13.0.1Added foxes, which can spawn in giant spruce taiga hills.
1.16.0beta 1.15.0.51Wolves can now spawn in giant spruce taiga hills.
1.18.0beta 1.18.0.22Giant spruce taiga hills no longer generates naturally.
?Snowfall now occurs above Y=200Β±8 instead of 160Β±8.
1.20.80Preview 1.20.80.21Wolves that spawn in giant spruce taiga hills are now the chestnut variant.
??Changed the water color from
 #2D6D77
to the default.
1.21.60Preview 1.21.60.23Mushrooms now generate in larger and more cohesive patches.
Ferns now generate more frequently.
Sweet berry bushes patches now generate.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in giant spruce taiga hills are now the cold variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Cows that spawn in giant spruce] taiga hills are now the cold variant.
Preview 1.21.70.22Chickens that spawn in giant spruce taiga hills are now the cold variant.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog, cold lighting, and coolish color grading to giant spruce taiga hills with Vibrant Visuals.
1.21.100Preview 1.21.100.20Increased the size of the podzol patches generated beneath mega pines.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added redwood taiga hills, along with many other biomes.
1.91 Added illager patrols, which can spawn in giant spruce taiga hills.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0Added redwood taiga hills, along with many other biomes.
1.5.25Added coarse dirt, which can generate in redwood taiga hills.

Data history

[edit | edit source]
Java Edition
1.13pre5Changed the ID mutated_redwood_taiga_hills to giant_spruce_taiga_hills.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 161.

Issues

[edit | edit source]

Issues relating to "Redwood Taiga Hills Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. ↑ MC-140690 β€“ Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga β€“ resolved as "Fixed".

Navigation

[edit | edit source]
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