![]() |
VOOZH | about |
| Rarity tier | * Rareβ[JE only] |
|---|---|
| Renewable | Swift Sneak: No Wind Burst: No (except via ominous vault) All others: Yes |
| Stackable | No |
{
"title": "Enchanted Book",
"rows": [
{
"field": "\n* Rareβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>\n* Commonβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''Swift Sneak''': No<br>'''Wind Burst''': No ((link to Renewable resource#Vault article, displayed as except via ominous vault))<br>'''All others''': Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Enchanted Book"
],
"images": [
"Enchanted Book.gif"
]
}
An enchanted book is a type of book that stores one or more enchantments of any type. It can be applied to any valid item using an anvil, which enchants the item and consumes the book.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image [A] |
π Image Jungle Pyramid |
Chest | 1 | 4.4%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.04406995624694199, "structure": "Jungle Pyramid", "container": "Chest" }
|
| π Image Stronghold |
Storeroom chest | 1 | 4%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.03967744439487575, "structure": "Stronghold", "container": "Storeroom chest" }
| |
| Altar chest | 1 | 2.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.024556901332717374, "structure": "Stronghold", "container": "Altar chest" }
| ||
| Library chest | 1 | 67.8%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.6782168579212767, "structure": "Stronghold", "container": "Library chest" }
| ||
| Bedrock Edition | ||||
| π Image [A] |
π Image Jungle Pyramid |
Chest | 1 | 5.3%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.052561698871326, "structure": "Jungle Pyramid", "container": "Chest" }
|
| π Image Stronghold |
Storeroom chest | 1 | 3.8%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.038260740605857047, "structure": "Stronghold", "container": "Storeroom chest" }
| |
| Altar chest | 1 | 2.9%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.02852629961452402, "structure": "Stronghold", "container": "Altar chest" }
| ||
| Library chest | 1 | 72.9%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.7290359626173577, "structure": "Stronghold", "container": "Library chest" }
| ||
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image [A] |
π Image Monster Room |
Chest | 1 | 13.3%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.132570480395519, "structure": "Monster Room", "container": "Chest" }
|
| π Image Mineshaft |
Chest not located in a sulfur cave | 1 | 14.1%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.14084507042253525, "structure": "Mineshaft", "container": "Chest not located in a sulfur cave" }
| |
| π Image Ancient City |
Chest | 1 | 36.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.36541317641224724, "structure": "Ancient City", "container": "Chest" }
| |
| π Image Desert Pyramid |
Chest | 1 | 22.2%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.22193075751639946, "structure": "Desert Pyramid", "container": "Chest" }
| |
| π Image Mineshaft |
Chest located in a sulfur cave | 1 | 14.1%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.14084507042253525, "structure": "Mineshaft", "container": "Chest located in a [[sulfur cave]]" }
| |
| π Image Pillager Outpost |
Chest | 1 | 11%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.1095510894064613, "structure": "Pillager Outpost", "container": "Chest" }
| |
| π Image Ocean Ruins |
Big ruins chest | 1 | 21.7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.21739130434782605, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| π Image Woodland Mansion |
Chest | 1 | 17.6%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.17554213743245484, "structure": "Woodland Mansion", "container": "Chest" }
| |
| Bedrock Edition | ||||
| π Image [A] |
π Image Monster Room |
Chest | 1 | 13.3%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.132570480395519, "structure": "Monster Room", "container": "Chest" }
|
| π Image Mineshaft |
Chest not located in a sulfur cave | 1 | 14.1%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.14084507042253525, "structure": "Mineshaft", "container": "Chest not located in a sulfur cave" }
| |
| π Image Ancient City |
Chest | 1 | 36.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.36541317641224724, "structure": "Ancient City", "container": "Chest" }
| |
| π Image Desert Pyramid |
Chest | 1 | 22.2%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.22193075751639946, "structure": "Desert Pyramid", "container": "Chest" }
| |
| π Image Mineshaft |
Chest located in a sulfur cave | 1 | 14.1%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.14084507042253525, "structure": "Mineshaft", "container": "Chest located in a [[sulfur cave]]" }
| |
| π Image Pillager Outpost |
Chest | 1 | 11%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.1095510894064613, "structure": "Pillager Outpost", "container": "Chest" }
| |
| π Image Ocean Ruins |
Big ruins chest | 1 | 21.7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.21739130434782605, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| π Image Woodland Mansion |
Chest | 1 | 20.4%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.20446800805232934, "structure": "Woodland Mansion", "container": "Chest" }
| |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image [A] |
π Image Bastion Remnant |
Generic chest | 1 | 11.2%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.1123595505617978, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| Bedrock Edition | ||||
| π Image [A] |
π Image Bastion Remnant |
Generic chest | 1 | 11.2%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.1123595505617978, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image [A] |
π Image Ancient City |
Chest | 1 | 23.7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.23725332720231262, "structure": "Ancient City", "container": "Chest" }
|
| Bedrock Edition | ||||
| π Image [A] |
π Image Ancient City |
Chest | 1 | 23.7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.23725332720231262, "structure": "Ancient City", "container": "Chest" }
|
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image [A] |
π Image Trial Chambers |
Vault and reward chest | 1 | 7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.06956521739130439, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| π Image [B] |
π Image Trial Chambers |
Vault and reward chest | 1 | 7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.06956521739130439, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| π Image [C] |
π Image Trial Chambers |
Ominous vault | 1 | 5.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.05517241379310345, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| π Image [D] |
π Image Trial Chambers |
Ominous vault | 1 | 5.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.05517241379310345, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| π Image [E] |
π Image Trial Chambers |
Ominous vault | 1 | 5.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.05517241379310345, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| Bedrock Edition | ||||
| π Image [A] |
π Image Trial Chambers |
Vault and reward chest | 1 | 1.7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.017391304347826098, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| π Image [B] |
π Image Trial Chambers |
Vault and reward chest | 1 | 1.7%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.017391304347826098, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| π Image [C] |
π Image Trial Chambers |
Ominous vault | 1 | 5.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.05517241379310345, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| π Image [D] |
π Image Trial Chambers |
Ominous vault | 1 | 5.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.05517241379310345, "structure": "Trial Chambers", "container": "Ominous vault" }
|
| π Image [E] |
π Image Trial Chambers |
Ominous vault | 1 | 5.5%{ "item": "Enchanted Book", "stacksize": 1, "chance": 0.05517241379310345, "structure": "Trial Chambers", "container": "Ominous vault" }
|
Enchanted books are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Librarian | π Image Novice | 67% | 50% | 5β64 Γ π Image Emerald + π Image Book | π Image [t 1] | 12 | 1 | 0.2 |
| π Image Apprentice | 67% | 50% | 5β64 Γ π Image Emerald + π Image Book | π Image [t 1] | 12 | 5 | 0.2 | |
| π Image Journeyman | 67% | 50% | 5β64 Γ π Image Emerald + π Image Book | π Image [t 1] | 12 | 10 | 0.2 | |
| π Image Expert | 50% | 33% | 5β64 Γ π Image Emerald + π Image Book | π Image [t 1] | 12 | 15 | 0.2 | |
The price ranges between 5-64 emeralds per book, based on the level of the enchantment. If the enchantment is classified as a treasure enchantment, the cost is doubled.
| Level | Lowest price | Highest price |
|---|---|---|
| I (1) / No level [a] | 5 | 19 |
| II (2) | 8 | 32 |
| III (3) | 11 | 45 |
| IV (4) | 14 | 58 |
| V (5) | 17 | 71 (capped at 64) |
They may contain any available enchantment (except Soul Speed, Swift Sneak, and Wind Burst) at any available level. See trading notes for more information on enchantments and prices.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Vindicator[A][B] | 0β1 | 3.33% | 0.03 | 0β1 | 3.33% | 0.03 | 0β1 | 3.33% | 0.03 | 0β1 | 3.33% | 0.03 |
| π Image | Vindicator[A][C] | 0β1 | 4.10% | 0.04 | 0β1 | 4.10% | 0.04 | 0β1 | 4.10% | 0.04 | 0β1 | 4.10% | 0.04 |
| π Image | Pillager[A][B] | 0β1 | 3.33% | 0.03 | 0β1 | 3.33% | 0.03 | 0β1 | 3.33% | 0.03 | 0β1 | 3.33% | 0.03 |
| π Image | Pillager[A][C] | 0β1 | 4.10% | 0.04 | 0β1 | 4.10% | 0.04 | 0β1 | 4.10% | 0.04 | 0β1 | 4.10% | 0.04 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Vindicator[A][B] | 0β1 | 1β30 | 1β30 | 0β1 | 1β30 | 1β30 | 0β1 | 1β30 | 1β30 | 0β1 | 1β30 | 1β30 |
| π Image | Vindicator[A][C] | 0β1 | 8β195 | 8β195 | 0β1 | 8β195 | 8β195 | 0β1 | 8β195 | 8β195 | 0β1 | 8β195 | 8β195 |
| π Image | Pillager[A][B] | 0β1 | 1β30 | 1β30 | 0β1 | 1β30 | 1β30 | 0β1 | 1β30 | 1β30 | 0β1 | 1β30 | 1β30 |
| π Image | Pillager[A][C] | 0β1 | 8β195 | 8β195 | 0β1 | 8β195 | 8β195 | 0β1 | 8β195 | 8β195 | 0β1 | 8β195 | 8β195 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Vindicator[A][B] | 0 | 29β30 (96.67%) | 29β30 (96.67%) | 29β30 (96.67%) | 29β30 (96.67%) |
| 1 | 1β30 (3.33%) | 1β30 (3.33%) | 1β30 (3.33%) | 1β30 (3.33%) | ||
| Average | 1β30 (0.03) | 1β30 (0.03) | 1β30 (0.03) | 1β30 (0.03) | ||
| π Image | Vindicator[A][C] | 0 | 187β195 (95.90%) | 187β195 (95.90%) | 187β195 (95.90%) | 187β195 (95.90%) |
| 1 | 8β195 (4.10%) | 8β195 (4.10%) | 8β195 (4.10%) | 8β195 (4.10%) | ||
| Average | 8β195 (0.04) | 8β195 (0.04) | 8β195 (0.04) | 8β195 (0.04) | ||
| π Image | Pillager[A][B] | 0 | 29β30 (96.67%) | 29β30 (96.67%) | 29β30 (96.67%) | 29β30 (96.67%) |
| 1 | 1β30 (3.33%) | 1β30 (3.33%) | 1β30 (3.33%) | 1β30 (3.33%) | ||
| Average | 1β30 (0.03) | 1β30 (0.03) | 1β30 (0.03) | 1β30 (0.03) | ||
| π Image | Pillager[A][C] | 0 | 187β195 (95.90%) | 187β195 (95.90%) | 187β195 (95.90%) | 187β195 (95.90%) |
| 1 | 8β195 (4.10%) | 8β195 (4.10%) | 8β195 (4.10%) | 8β195 (4.10%) | ||
| Average | 8β195 (0.04) | 8β195 (0.04) | 8β195 (0.04) | 8β195 (0.04) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Vindicator[A][B] | 30.00 | 30.00 | 30.00 | 30.00 |
| π Image | Vindicator[A][C] | 24.38 | 24.38 | 24.38 | 24.38 |
| π Image | Pillager[A][B] | 30.00 | 30.00 | 30.00 | 30.00 |
| π Image | Pillager[A][C] | 24.38 | 24.38 | 24.38 | 24.38 |
Players can create an enchanted book by enchanting a book on an enchantment table. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
Players can barter with piglins by using or throwing gold ingots, and doing so has a 5β459 (~1.07%) chance for piglins to give the player an enchanted book with any level of Soul Speed. Soul Speed enchanted books are obtainable only through bartering or chest loot inside a bastion remnant. They cannot be obtained through enchanting, trading, or fishing.
In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on shields. Enchanted books have a shine effect on their sprite.
To use an enchanted book, the player must place an item in the first slot in an anvil, and a book in the next. In order to complete the enchantment, the player must have the required amount of experience. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.
When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use.
Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light candles and campfires, and the Fortune book if the block mined can be broken by fist.β[Bedrock Edition only]
Enchanted books can enchant the usual items that can be enchanted at an enchanting table, but unlike an enchanting table, they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
In Java Edition the player can enchant any item with any enchantment in Creative mode, allowing any applied effects to exhibit themselves. For example, a stick can be enchanted with Silk Touch to allow the player to successfully dig grass blocks. The enchanted item can still be used in Survival mode without any loss of enchantments.
Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.
If a block is enchanted, it loses the enchantment upon being placed in the world.
Disenchanting an enchanted book at a grindstone yields a normal book and some experience depending on the quality of the book. However, just like any other item that can hold enchantments, the Curse of Vanishing and Curse of Binding enchantments cannot be removed from a book.
Using the chiseled bookshelf while having an enchanted book in the main hand puts the book inside the chiseled bookshelf. Hoppers also interact with the chiseled bookshelf to insert and remove books, allowing it to act as an item filter in various mob farms.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEnchanted Book placed | Blocks | When an enchanted book is placed in a chiseled bookshelf | block.chiseled_bookshelf.insert.enchanted | subtitles.chiseled_bookshelf.insert_enchantedβ | 0.8 | varies [sound 1] | 16 | |
| βEnchanted Book taken | Blocks | When an enchanted book is removed from a chiseled bookshelf | block.chiseled_bookshelf.pickup.enchanted | subtitles.chiseled_bookshelf.take_enchantedβ | 0.8 | varies [sound 2] | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an enchanted book is placed in a chiseled bookshelf | insert_enchanted.chiseled_bookshelf | β ? | 0.8 | varies [sound 1] | |
| β ? | Blocks | When an enchanted book is removed from a chiseled bookshelf | pickup_enchanted.chiseled_bookshelf | β ? | 0.8 | varies [sound 2] | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite enchanted-book.png: Sprite image for enchanted-book in Minecraft Enchanted Book | enchanted_book | Item | item.minecraft.enchanted_book |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
| π ItemSprite enchanted-book.png: Sprite image for enchanted-book in Minecraft Enchanted Book | enchanted_book | 521 | Item | minecraft:bookshelf_books |
item.enchanted_book.name |
#minecraft:tooltip_order enchantment tag.
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Enchanter | Enchant an item at an Enchanting Table | Insert an item in an enchanting table, then apply an enchantment. |
| November 24, 2012 | Dinnerbone stated that he wanted to add a way to enchant items in an anvil using paper at MINECON 2012. | ||||||
|---|---|---|---|---|---|---|---|
| December 6, 2012 | Dinnerbone released the first image of enchanting a diamond sword using an enchanted book that has Looting II for 6 levels. He also stated that "this is the reason I originally added the anvil." | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.6 | 12w49a | π Image Added enchanted books. | |||||
| The enchantments of enchanted books can be applied to any item. | |||||||
| 12w50a | In Survival mode, enchanted books can now be used with limited kind of items. In Creative mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.[2][3] | ||||||
| Librarian villagers now sell enchanted books at a cost of 1 book at 5β64 emeralds. The cost depends on the enchantment level, and the cost can occasionally go above 64 emeralds; see Trading/Before Java Edition 1.8 for more details. | |||||||
| Enchanted books now spawn in dungeon, mineshaft, desert and jungle pyramid, stronghold and village blacksmith chests. | |||||||
| pre | Enchanted books have been added to the Creative inventory. All levels for each enchanted book can be found in the search tab, and only the maximum level in the Tools and Combat tabs. | ||||||
| 1.5.1 | 13w11a | The player can now combine enchanted books of the same level to create a higher level variation. | |||||
| 1.7.2 | 13w36a | Enchanted books can now be obtained by fishing as a "treasure" item. It is possible for the book to have multiple enchantments. | |||||
| 13w39a | When enchanting books, books can now gain multiple enchantments. | ||||||
| 1.8 | 14w02a | Trading for enchanted books has been changed: the emerald cost has been capped at 64. | |||||
| 14w25a | Enchanted book Depth Strider added, which can go up to Level III and allows for faster underwater moving. | ||||||
| 1.9 | 15w42a | Enchanted book Frost Walker added, which can go up to Level II and turns water into frosted ice. | |||||
| Enchanted book Mending added, which repairs tools/armor upon receiving experience. | |||||||
| 15w43a | The average yield of enchanted books found in stronghold library chests has now more than tripled. | ||||||
| Treasure enchanted books sold from librarians now cost double the emeralds. | |||||||
| 15w44a | The average yield from desert pyramid, mineshaft and monster room chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30. | ||||||
| 1.11 | 16w39a | Enchanted books are now found in the new woodland mansion chests, with fully random enchantments. | |||||
| Enchanted book Curse of Binding added, which prevents removal of cursed armor. | |||||||
| Enchanted book Curse of Vanishing added, which destroys cursed items upon death. | |||||||
| 1.11.1 | 16w50a | Enchanted books for Sweeping Edge added. | |||||
| 1.13 | 18w07a | Enchanted books for Loyalty, Riptide, Channeling and Impaling added. | |||||
| 18w09a | Enchanted books now have a chance of generating in underwater ruins chests. | ||||||
| 18w21a | The rarity of enchanted books has been corrected to "Uncommon". Enchanted books without any enchantments will also no longer be "Common". | ||||||
| 1.14 | 18w43a | π Image The texture of enchanted books has been changed. | |||||
| Enchanted books for Quick Charge, Multishot and Piercing added. | |||||||
| 18w47a | Enchanted books now have a chance of generating in pillager outpost chests. | ||||||
| 1.16 | 20w11a | Added Soul Speed enchanted book, which increases player's speed on soul sand and soul soil. It can be obtained only via the bartering. | |||||
| 20w12a | Enchanted books can now only be caught when fishing in open water like any other treasure item. | ||||||
| 20w16a | Soul Speed enchanted books now generate in bastion remnants chests. | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added Swift Sneak enchanted book, which increases player's speed while sneaking. It can be obtained only in ancient city chests. | |||||
| Enchanted books now generate in ancient city chests. | |||||||
| 1.19.3 Experiment | 22w42a | Enchanted books can now interact with chiseled bookshelves. | |||||
| 1.20.5 Experiment | 24w13a | Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||
| 1.21.9 | 25w34a | The rarity of enchanted books has been changed to "Rare" to match other enchanted items. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | π Image Added enchanted books. | |||||
| All levels of each enchanted book can be obtained in the Creative inventory. | |||||||
| v0.13.0 | build 1 | Enchanted books now generate in desert pyramids. | |||||
| v0.14.0 | build 1 | Enchanted books now generate in mineshafts. | |||||
| v0.15.0 | build 1 | Enchanted books now generate in dungeons and jungle pyramids. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Enchanted books now generate in end cities. | |||||
| 1.0.4 | alpha 1.0.4.0 | Enchanted books can now be bought from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades. | |||||
| 1.1.0 | alpha 1.1.0.0 | Enchanted books now generate in woodland mansions. | |||||
| Enchanted books Mending and Frost Walker added. | |||||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.5 | Added Curse of Binding and Curse of Vanishing enchantments, but they are obtainable only via trading with librarian villagers. | |||||
| 1.4.0 | beta 1.2.20.1 | Enchanted books can now be found in underwater ruins. | |||||
| 1.4.0 | beta 1.2.20.2 | Curse enchantments are no longer obtainable via trading. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of enchanted books has been changed. | |||||
| Enchanted books can now be found in pillager outposts. | |||||||
| 1.11.0 | beta 1.11.0.4 | Vindicators and pillagers that spawn in raids can now drop enchanted books. | |||||
| Trading has been changed, enchanted books bought from librarian villagers now cost 15-64 emeralds. | |||||||
| Librarian villagers now have a 50% chance to sell enchanted books as part of their first, second, and third tier trade, and 1β3 chance to sell enchanted books as part of their fourth tier trades. | |||||||
| 1.16.0 | beta 1.16.0.57 | Added Soul Speed enchanted book, which can be obtained only via bartering and at bastion remnants chests. | |||||
| 1.19.50 Experiment | Preview 1.19.50.21 | Enchanted books can now interact with chiseled bookshelves. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of enchanted books is now "Common", presumably being swapped with books on accident. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added enchanted books. |
| Only the maximum level of each enchanted book can be obtained within the Creative inventory. | |||||||
| Librarian villagers now sell enchanted books at a cost of 1 book at 5β64 emeralds. The cost depends on the enchantment level, and the cost can occasionally go above 64 emeralds;[verify] see Trading/Before Java Edition 1.8 for more details. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | The player can now combine enchanted books of the same level to create a higher level variation. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Enchanted books can now be obtained by fishing as a "treasure" item. | |
| Enchanted books for Depth Strider, Luck of the Sea and Lure were added. | |||||||
| Trading for enchanted books has been changed: the emerald cost has been doubled for treasure enchantments, and cost has been capped at 64.[verify] | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Enchanted book Frost Walker added, which can go up to Level II and turns water into frosted ice. | |
| Enchanted book Mending added, which repairs tools/armor upon receiving experience. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Enchanted books are now found in the new woodland mansion chests, with fully random enchantments. |
| Enchanted book Curse of Binding added, which prevents removal of cursed armor. | |||||||
| Enchanted book Curse of Vanishing added, which destroys cursed items upon death. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted books for Loyalty, Riptide, Channeling and Impaling added. | ||
| 1.90 | π Image The texture of enchanted books has been changed. | ||||||
| Enchanted books for Quick Charge, Multishot and Piercing added. | |||||||
| 1.91 | Enchanted books can now be found in pillager outposts. | ||||||
| Vindicators and pillagers that spawn in raids can now drop enchanted books. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added enchanted books. | ||||||
| All levels of each enchanted book can be obtained in the Creative inventory. | |||||||
| 1.9.19 | Enchanted books Mending and Frost Walker added. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 403. | |||||
Issues relating to "Enchanted Book" are maintained on the bug tracker. Issues should be reported and viewed there.
/give command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.