Since the beginning of Minecraft's development, there have been a number of features that were mentioned by developers at Mojang Studios. These features are either currently planned and have not yet appeared in a development version or have simply been dropped entirely.
Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.
While Ore UI is rolling out to menu screens over the years, unused assets have been added to the files that include redesigned inventory screens and the hotbar. Developers shared teasers of work in progress updated menus, containing general improvements in the style of Ore UI, and graphically themed backgrounds with unique textures for each screen, such as brown chest screens or colored shulker box containers.
A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2026, the latest combat test is Combat Test 8c, which was released in August 2020.
The desert and savanna biome reworks are the two remaining biome frameworks from the MINECON Earth 2018Biome Chooser vote. Although no date has been given, both are promised to be updated in a future update:[14][15]
Deserts will be given palm trees, oases, and meerkats.
Savannas will be given baobab trees, termites, and ostriches.
The badlands biome rework is the last remaining biome rework from the MINECON Live 2019Biome Vote, as the winning mountains rework was implemented in Caves & Cliffs, and the swamp rework was part of The Wild Update. The badlands are promised to be updated in an unspecified future update:
Badlands will be given vultures, tumbleweed, and a new cactus based on the Prickly Pear.
Other live votes did not promise that the losing options would be planned; for information on those features, see the "Partially implemented" section.
Biome-specific water colors are not visible with Vibrant Visuals, but some "exciting tweaks in different biomes" have been announced for future updates.[16] Shortly after, a setting in the water definition has been added to let creators increase contribution of biome water colors to the light scattering, but this does not apply any colors.
Markus Persson commented that sea monsters were a possibility on Minecast on July 21, 2010.[17] He particularly noted the possibility of sharks, though Mojang has since then stated that they will not be added.[18] At MinecraftCon 2010, he also commented on the possibility of adding sea monsters.[19] Hostile aquatic mobs like the guardian and drowned have been added since then. Another developer hinted about adding mobs involved adding seals/sea lions and/or orcas.[20]
In November 2018, a poll was held in which users could vote on which cat should be added to Minecraft. There were three options: Jellie, Zach, or Coco.[21][22] Jellie won the vote and was added to the game in Village & Pillage.[23][24] It is unknown whether the other two cats will be added.
Spikes received a mention in mid-2009 by Notch in a blog post.[25] These were originally planned for Java Edition Beta 1.7,[citation needed] working by extending and retracting spikes (and making them more "spike pistons" than anything),[citation needed] but were replaced by sticky pistons.[citation needed] On May 28, 2012, Nathan Adams stated that he'd like to add spike blocks, but is unsure of how to implement them.[26]
Caves & Cliffs implemented pointed dripstone, which can damage mobs and players that fall on them, or are crushed by them.
Rubies were intended to be the original currency used for trading. They could be seen in a screenshot released by Jeb on May 21, 2012,[27][28] in which the trading system was first being tested. They were later replaced by emeralds because Dinnerbone is red-green colorblind; though their texture remained in the files after emeralds were implemented.
π Image The paeonia screenshot revealed by Jeb on Instagram.
The paeonia was a flower type originally planned for implementation in 1.7.2. Originally revealed by Jeb in a screenshot,[29] the flower was never implemented, being superseded by the peony, though its texture remained in the files after peonies were implemented.
On September 19, 2014, Tommaso stated that when adding boats to Pocket Edition, he would add a "paddle" item,[30] which would be required to move boats.[31] Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a wooden shovel to represent the paddle. As of the 1.20.10 update, a wooden shovel is no longer required to craft a boat or raft in Bedrock Edition.
Nathan Adams said on Twitter he would like to add weapons/tools that cannot be crafted, and could only be obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of Quick Charge), boots that increase health, or night vision helmets. However, the attribute system had to be finished first.[32][33][34][35]
Several later additions that follow this rough idea are the Frost Walker and Mending treasure enchantments, as well as the Curses of Binding and Vanishing, and totems of undying. Furthermore, tridents were implemented in Update Aquatic, and in the Nether Update the Soul Speed enchantment was added and made exclusively obtainable through looting bastion remnants and bartering with piglins. In the Wild Update, Swift Sneak was added as an enchantment exclusive to ancient cities, and Tricky Trials added the mace, as well as making tridents available in vaults, along with the Wind Burst enchantment being exclusive to said vaults.
Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using coal and iron ore,[25] and that it could be used for armor and weapons more powerful than iron.[36] In-game, flint and steel is crafted using iron ingots, considering the lack of steel and the need of a βfire strikerβ, despite the name of the former.
It was stated by slicedlime during 1.16's development[37] that certain changes would be made to stop certain functionalities being exploited in several farms. In particular:
Fortress mobs can spawn anywhere inside of the boundary of a Nether fortress rather than only at the roads.
Angry zombified piglins drop experience even when not killed by the player directly.
This was fixed in 1.21.5.
The sculk mechanics introduced in 1.19 may be intended as a replacement.
The Sky dimension was a planned dimension, intended to be the opposite of the Nether. Portals to the Sky dimension were never implemented, but it could be accessed using third-party programs. The idea was ultimately scrapped[38][39][40][41][42][43] and its code was reused to make the End, which can be seen in versions prior to 14w17a as the End's technical biome was still referred to in the debug menu as "Sky".
Unlike the Sky dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of End stone.
With the addition of the buffet functionality in Java Edition 1.13 snapshot 18w15a, this can be distantly recreated by using the "Floating Islands" option. The addition of custom world generation in Java Edition 1.16.2 snapshot 20w28a also included a minecraft:floating_islands noise preset offering similar functionality.
Additionally, the Sky dimension was independently recreated into the popular Aether mod.
At Minecraft Live 2021, it was stated that The Wild Update would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The birch forest was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers and shelf fungi were shown. Also shown was swamp concept art with fireflies and flowering lily pads.
Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.[44]
These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.
In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.[45][46]
Nathan Adams briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with stained terracotta.
This refers to changing the chunk format to make chunks 16 blocks tall, allowing for infinite world height. Ryan Holtz discussed it with Erik Broes, but they decided they couldn't implement it, because of the difficulty of solving problems such as the occlusion of sky light.[47] The feature was previously rejected by Notch for similar reasons.[48]
Fletching tables are set to gain functionality in a later update, similar to what happened with smithing tables (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".[49] Later, it was stated that functionality wasn't a guarantee for 1.16.[50] Later, it was confirmed that fletching tables wouldnβt be gaining functionality in 1.16.[51] To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.
Fireflies were originally going to be eaten by frogs to produce froglights, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.[52] They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.[44] It was later implemented in the form of a particle generated by firefly bushes in Java Edition 25w05a, rather than as a mob.
This mob was seen at Minecraft Live 2020 as part of the axolotl announcement. The mob was presumed to be added in the Caves and Cliffs update, but wasn't added alongside the other axolotl colors shown. They also later appeared in the update trailer despite not actually existing in the game.
Development of a male mob which may have had no clothes was also mentioned by Nathan Adams in 2012,[53][54][55] but this is not currently being worked on. On April 14, 2020, Nathan Adams clarified that the mob was going to be a pigman bodyguard, which was naked by default so that the player could provide armor for it.[56]
The quiver was an item briefly present in indev versions of the game while items were being tested. Its texture came from Notch's previous Legend of the Chambered games, and remained in the files for many years afterwards.
During the development of Java Edition 1.9, Dinnerbone posted a 2Γ204960 image on Twitter[57] which could be reformed into a 854Γ480 Minecraft screenshot, clearly depicting the quiver as a usable item in the inventory, where it had what seemed to be a dedicated slot alongside a slot for arrows.[58] He shared another screenshot of the quiver in the inventory a few weeks later, with the quiver slot in a different location.[59] On June 30, 2015, Dinnerbone stated that he scrapped quivers as he felt that holding arrows in the off-hand felt "more natural."[60]
This block was seen at Minecraft Live 2020 as part of the deep dark announcement. Walking on it would change its texture, and it is presumed that it would do damage to the player and that it could be broken with the hoe like with other sculk blocks.
The block was presumed to be added in The Wild Update, but kingbdogz revealed that it was unlikely to be added in the final release.[61] In the end it was not added.
Markus Persson initially mentioned wanting to add dragons. After implementing the ender dragon, he said that he wanted to also add a friendly, red dragon to the Overworld. However, there are no current plans of adding the second dragon.
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang Studios, or no longer work on Minecraft.
A mob which camouflages with its environment was a concept considered by Jens Bergensten when designing the shulker, which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.[62]
Before the implementation of hostile mobs, Notch stated that he liked the idea of monsters such as lava zombies or troll infestations, which would roam the land and break things. Later, the zombie was implemented.[63]
Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, bogged, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the 3D Shareware April Fools update, the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."
Reindeer were another mob acknowledged and suggested initially for Christmas 2015.[64]Minecraft Earth version 0.6.0 added the Jolly Llama, which is supposed to represent a reindeer. It is currently unknown if reindeer will ever be added or not.
Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves[65] and cave maps, considered "an interesting idea" by Notch.[66]
Nathan Adams mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during Minecon 2013.[67][68] Seasons may include changes in color of tree leaves and may also be tied to real time.[69] The later released Minecraft Dungeons has a location called Pumpkin Pastures, which resembles an autumn-themed forest biome. Autumn-colored trees also appear in forest biomes in Minecraft Legends.
Autumn-colored trees are announced in the upcoming third drop in the form of the poplar trees.
Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,[70] non-rectangular Nether portals,[71] and Nether portals placing players in front if possible.[72]
During the development of the Nether Update, other ideas were discussed, such as dyeable Nether portals, which were dismissed as not being priority by Jeb.[73] As a joke feature in Java Edition 20w14β, funky portals were added and would change color depending on the text data found in a written book.
Scarecrows were mentioned multiple times. In Minecraft: The Story of Mojang, Jeb mentioned the possibility of a scarecrow crafted using a pumpkin, wool block and 3 sticks, which would attract monsters.[74] He brought this up again later in a reddit comment, stating "The reason I haven't added it already is that the mob AI assumes the target is an entity, and not a world block. I would either have to make the scarecrow an entity, or allow mobs to target blocks."[75]Armor stands would later be added as a stationary entity with a similar appearance to a scarecrow. Village & Pillage added pillager outposts, which can generate a scarecrow-like target structure. Zombies can pathfind to turtle eggs in order to break them, showing that block targeting is possible to some extent.
Jeb stated after the addition of pumpkin pies that "only mutton and calamari are missing",[76] implying mutton and calamari were both planned additions. Mutton was indeed added a few updates later, while squids are yet to drop any form of meat.
Java Edition 1.13 added waterlogging, marking the start of the separation between liquids and blocks. An in-development screenshot showing water occupying leaves and flowers, referred to as having "no water blocks", was released in 2018.[77] However, water and lava still currently exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks, and both still and flowing lava cannot occupy other blocks at all.
Having water only occupy one side of a block like a glass pane, but not the other, is also something that has been considered.[78]
This section is missing information about: weren't all of the "special" crafting types properly made data-driven in a recent version?
Please expand the section to include this information. Further details may exist on the talk page.
In Java Edition 1.14, numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the grindstone, banner modification to the loom, and map modification to the cartography table. However, several more NBT based crafting recipes still exist (such as fireworks, dyeing leather armor and tipped arrows), and these are planned to be phased out.[79] Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.
Java Edition 1.20.5 adds data components to replace the non-strict item NBT format, all item data is still stored in NBT but uses a stricter way to access the data to keep the data structure consistent.
On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in 1.16 and 1.17, as resource packs can enable similar effects.
While core shaders can be modified with resource packs, this is not considered a supported feature by Mojang. Different methods to change the game's graphics to the extent that overriding core shaders allows may be implemented at some point.[80]
However, Mojang developers are planning on implementing their new shader pack, Vibrant Visuals, into Java Edition.
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in Java Edition 1.16 Pre-release 1, Vibrant Visuals β[upcoming], or another new one. The use of Vulkan 1.2 rendering in Java Edition 26.2 may lead toward the Super Fancy graphics. This could also be a reference to the Ray Tracing functionality in Bedrock Edition or the scrapped Super Duper Graphics Pack.[81]
An inventory rewrite was originally added in the snapshot 14w07a for Java Edition 1.8, but a roadblock was hit and Mojang had to shelve the change before the release of 1.8.[82] Other changes to the inventory have been mentioned, including spectators being able to look at other's inventories, visible health/armor bar on all players,[83] seeing players' GUI when spectating from their POV[84] and the return of shift-double-clicking.[85][86]
Lua scripting was a feature mentioned by Notch as a way to create server-side modifications.[87] The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.
Lua scripting has been further hinted at by Searge.[88]
Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, but these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.
In one of the Blaze3D showcase screenshots, a development version that mentions Lua scripting in it's name can be seen in the world list.
Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.[89] Specifically, the player would no longer be able to attack or place blocks with any item in their off-hand slot, similar to Bedrock Edition. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.
π Image For the current implementation of modding API made by the community, see Mod.
The Plugin API,[90][91] dubbed "Workbench", was a feature that would have allowed mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.[92][93] The Bukkit team was to help make the official Plugin API.[94]
Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of Java Edition Alpha v1.0.1_01.[95] It was then stated to be released in Beta 1.8.[96] The Modding API was then rebranded as the Plugin API,[97][98] with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5.[99][100]
At MINECON 2012, Mojang shared their vision for the future of the Plugin API.[101] The API was to be developed by the Bukkit team[93] and intended to simplify the modding[102][103][104] and downloading process,[105][106][107] although containing a slightly limited feature set.[108][93] After initially publishing a developer website (http://dev.minecraft.net) and GitHub page, these were both taken down within a year.
Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Nathan Adams on July 29, 2014,[109] Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015[110] and Nathan Adams again on October 19, 2015 while working on the loot tables for Java Edition 1.9.[111] A user replied "I think an official "we're working on it" would really help a lot"[112] to which Nathan Adams replied, "We're working on it."[113] Since then, no further developments have been made regarding Plugin API.
In order to continue supporting macOS and bring Vibrant Visuals to Java Edition, switching the graphics API from OpenGL to Vulkan was planned for sometime over JunβAug 2026. [114]
There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome, which likely would have resembled a motivated alteration of the Far Lands, potentially made into its own stand-alone biome. This would be found at the edge of infinite worlds, and was going to be implemented in 0.9.0. For unknown reasons, it was indefinitely delayed.[116][117][118][119][120] Tommaso also proposed a unique underworld/underground structure,[121] as well as a dream dimension.[122] However, none of these ideas (with the exception of the "unique underground structure", later added as the ancient city)[citation needed] came to fruition.
Tommaso stated on Reddit that he would like to add a numerical "difficulty" value that mobs could have depending on their circumstances (spawn conditions, weather, etc.).[123] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (something which has been partially implemented with more biome-specific mobs added over the last couple updates).
He also experimented with several other unimplemented world-gen related features which were either not implemented or else only implemented much later, such as much larger caves,[124][125] waves in water,[126] short 3D grass on top of grass blocks,[127] and worlds over 400 blocks tall.[128]
Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC (added in Caves & Cliffs) or create a new world generation altogether. They posed that this new world generation system could operate with its own form of "progression system," wherein which harder/more complex biomes generate further from spawn. Other new generation features might have included more space underground (later added in Caves & Cliffs), a rise in the sea level to Y=96, and terrain alterations which would make generated terrain less predictable (also added in Caves & Cliffs).[129]
Since the world generation got completely overhauled in Bedrock Edition 1.18.0 (for the first time since Pocket Edition v0.9.0 alpha), and with the new caves, terrain port from Java Edition, and the addition of ancient cities, four of the aforementioned changes were/are officially added into the game, with one being only partially implemented (more biome-specific mobs).
At MINECON 2016, the developers mentioned potential future improvements to the controls. This would have made the input system vector-based, allowing full mouse support on Android (added in 1.17.0) and having better built-in controller support.[129]
In addition, at a previous panel, they also mentioned the ability to remap the "long touch" input to "hardness-based" touch (3D Touch) for capable iPhones.[122] In other words, the input wouldn't be based on touch duration, but rather on touch intensity.
In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.[130] This kind of feature would theoretically only function on devices supporting gyro-based controls, a qualification which would make it a natural addition to a platform like Nintendo Switch, but not several others. Development on this kind of feature is likely suspended due to a lack of clear way to make it cross-compatible.
Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in 1.19.10.[131]
Tommaso stated on Reddit that they may make other limited world sizes available, in addition to the Old world type (256Γ256). Mentioned world sizes were 1000Γ1000 and 10000Γ10000.[132] The addition of different world sizes was again mentioned at MINECON 2016.[129]
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.[133] They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)
In early development, Markus Persson mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.[136]
Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, "Easy" which was added, and "Armageddon" being difficult even with 32 people.[137]
π Image Recreation of what swinging doors could have looked like.π Image Notch briefly considered adding a "white eyed creepy mob" in response to the popularity of Herobrine.
Partially implemented: Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering torches and a big red eye appearing on the moon which would look around.[140][141][142][143]
Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.[148]
Partially implemented: Smoke block: would be generated by fire, be passable, cast shadows, float upward and disappear after a short time.[148]
Village & Pillage added campfires, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
Gravity; all blocks except possibly obsidian would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.[148] Markus Persson later stated that he disliked the idea.[149]
In-game anti-cheat; make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.[148]
At first Notch said on August 30th, "there's no white eyed creepy mob like that - but I TOTALLY should add one now."[150]
Two days later on September 1st he replied to another user on Twitter who asked if Herobrine was in the game and said, "It's not real. =) But it might be soon!"[153]
In October, Kizzycocoa, who was a wiki administrator at the time asked Notch over IRC if Herobrine would be added. Notch's response was, "i have no plans of adding herobrine as is, but I do like the rumors, haha." The "as is" part of the sentence caused confusion, so, Kizzycocoa asked Notch on Twitter for a direct answer. Notch said, "i have no plans of adding herobrine."[154]
On August 22, 2012, Kizzycocoa asked Dinnerbone if Herobrine would ever be added to the game. Dinnerbone's response was, "We have no plans at all to add herobrine. I doubt this will ever change."[155]
Mojang stated on the feedback website that creepypastas will no longer be added to the game.[156]
For clarification, the Enderman is based on the Slender Man creepypasta.[157][158] This is the only mob related to a creepypasta that was ever added to the game.
The image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, 13w02a.
Nathan Adams's original demonstration of the .mcmeta format for resource packs contained a sample properties file for fonts to determine character size and spacing.[173] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically. Partially implemented in 22w11a and 23w17a with the technical changes for fonts.
Original tweet's goal was implemented with the addition of slowness inflicted from Bane of Arthropods, enchantments applying attributes more generally was implemented with the addition of data driven enchantments.
Adding more places to display scoreboard scores.[175]
A better UI for server admins/ops, inspired by the Twitch user moderation menu.[176]
π Image Unimplemented red glass smelting recipe.π Image Screenshot of the cloud height slider.
Ryan Holtz originally mentioned adding a slider for cloud height,[182] though he later stated the idea was controversial among the team so he scrapped it.[183]
π Image A carrot on a stick's carrot texture changing with its durability.π Image A carrot on a stick with further degraded durability and carrot.
Implemented in the April Fools' update Java Edition 20w14β, where books written by "Β§kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
While the game avoids directly expositing lore, many features are also created with the intent of furthering the game's in-universe mythology and world building.
Making it so shields are used to block attacks from the side the shield is held on.[199]
Partially implemented: Giving /clone the ability to rotate and mirror structures.[200][201] Structure blocks were later given the ability to rotate structures.
Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.[202]
Ability to edit the skybox colors in resource packs[212]
A set of prismarine blocks with a color scheme matching that of the elder guardian, similarly to how regular prismarine imitates normal guardians.[213]
Partially implemented: Mob spawning will be more balanced.[218]
As of 1.18, hostile mobs only spawn when the block light level is 0.
Partially implemented: On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.[219] The idea was to make it easier to transport items across water.
The boat with chest was added in Java Edition 22w12a, which allowed chests to be combined with boats for easy item transport through water.
Mojang Studios employees have frequently joked about adding various features to the game.
Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[249]
Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[250]
Herobrine. Almost every new major Minecraft update includes the phrase "removed Herobrine" in its changelog, despite Herobrine never being implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[253]
When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[254]
Jens Bergensten joked about adding chips if 100% of the community agreed on what type the chips would be.[256]
Jens Bergensten joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."[257]
Marc joked about adding Top Hats for 1.4.[258] Several top hat options would eventually be added to the character creator.
Partially implemented: A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[259] Partially added in Java Edition 1.13 with fish and corals.
A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Nathan Adams as a red herring.[262]
SethBling mentioned a downside of command blocks on one of his livestreams, and Nathan Adams joked about removing command blocks to accommodate him.[263]
Nathan Adams joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.[264]
After the announcement of pillagers (over a year before the actual announcement of Village & Pillage), Nathan Adams and Jeb joked about several more villager portmanteaus:[265]
Drillager: he comes and pokes holes in things.
Fillager: he fixes the previous guys stuff.
Thrillager: really likes heights and scary things.
Killager: but we kind of already have that.
Spillager: prevents you from drinking potions.
Stillager: just stands around blocking important doorways.
Millager: the only hard working one of the bunch.
Krillager: Swims around and gets eaten by whales[266]
Henrik Kniberg showcased dancing hoglins on Twitter while implementing such a dance for piglins for Bedrock parity. The hoglin dance was a blooper that will not be implemented.
Xilefian joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.[267]
Within the episode Updates That Nearly Broke Us of The Secrets of Minecraft, an update themed to M.A.R.I.L.L.A. is frequently joked about, as well as a "Forever Alone Update" instead of Better Together, and several more in succession. These include the Super Mine Kart Update, the Circles Update, and again the M.A.R.I.L.L.A. Update, referred to by Narrator as "The Martha Update."
Bananas, barbecue bananas and a washing machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.[269]
Hydraulic excavator mech suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells the player where to dig for diamonds, gives the player +400% health, and powered by rabbits' feet to keep it balanced.[270]
During the development of 1.19, kingbdogz joked about that wardens would ask the player really, really nicely for it to get down and then they would offer some tea and invite it over for some cake. [271]
On the topic of the brush crafting recipe, Chi joked about adding "tickling" to Minecraft.[272]
The Dust and Rust Update was a joke name for the 1.20 update proposed and disapproved in Minecraft Monthly.[273]
In one episode, Vu Bui jokes about a Baby Vu mob being added in Tiny Takeover, which he has to assure multiple times is just a gag. Later in the video, there is another joke about him pitching an invincible mob called the "Dandelor," created by feeding a lamb a golden dandelion.[274]
Duncan Geere mentioned on Minecraft.net article βMob Menagerie: Copper Golemβ that he would like to add a βhoneycomb golem that harvests hives automaticallyβ. This could be meaning collecting honeycomb/honey bottles, or it could even be hive mining.
β[https://twitter.com/Xilefian/status/1425389399055929349 "What if we added a hydraulic excavator mech suit to Minecraft π€
It could have lasers, fly with jet engines, also it makes lots of noise and has a holographic HUD that tells you where to dig for diamonds ποΈ
Gives you +400% health π¦Ύ
Powered by rabbits' feet to keep it balanced π"] β @Xilefian on X (formerly Twitter), August 11, 2021