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Vibration

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👁 Image
A vibration particle.

Vibrations are a gameplay mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations, which can be of different frequencies. Wool can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, wardens, and allays.

Mechanics

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When a vibration is created, it takes the appearance of blue-cyan "sound wave" particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.

Vibration frequency

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Instructions: Bedrock Edition values

Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.

Output Vibration type Game event Description
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 1
Step minecraft:step Player or entity steps
Swim minecraft:swim Player or entity swims, or boat paddles
Flap minecraft:flap Entity flaps (bat)
Resonate 1 minecraft:resonate_1 Block of amethyst re-emits a vibration with a frequency value of 1
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 2
Projectile Land minecraft:projectile_land Projectile lands (Snowball hits a block)
Hit Ground minecraft:hit_ground Player or entity hits ground after a jump or fall
Bounce minecraft:bounce Player or entity bounces off a slime block or a bed
Splash minecraft:splash Player or entity splashes in water, enters water or enters bubble column
Resonate 2 minecraft:resonate_2 Block of amethyst re-emits a vibration with a frequency value of 2
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 3
Item Interact Finish minecraft:item_interact_finish Any interaction using a shield, spyglass, or bone meal
Projectile Shoot minecraft:projectile_shoot Projectile is shot (can be an arrow, a firework, etc.)
Instrument Play minecraft:instrument_play Goat horn plays
Resonate 3 minecraft:resonate_3 Block of amethyst re-emits a vibration with a frequency value of 3
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 4
Entity Action minecraft:entity_action Entity roars (Ravager), entity shakes water off (wolf after swimming), entity holds or stops holding item (Villager, copper golem, fox, allay), sniffer digs, armadillo rolls up or unrolls, or creaking stops or starts moving
Elytra Glide minecraft:elytra_glide Player glides
Unequip minecraft:unequip Armor gets unequipped from an armor slot or an armor stand
Resonate 4 minecraft:resonate_4 Block of amethyst re-emits a vibration with a frequency value of 4
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 5
Entity Dismount minecraft:entity_dismount Player dismounts from a mount or vehicle
Equip minecraft:equip Armor gets equipped to an armor slot or an armor stand
Resonate 5 minecraft:resonate_5 Block of amethyst re-emits a vibration with a frequency value of 5
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 6
Entity Mount minecraft:entity_mount Player mounts a mount or vehicle
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear A sheep, mooshroom, or bogged gets sheared
Resonate 6 minecraft:resonate_6 Block of amethyst re-emits a vibration with a frequency value of 6
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 7
Entity Damage minecraft:entity_damage Entity takes damage
Resonate 7 minecraft:resonate_7 Block of amethyst re-emits a vibration with a frequency value of 7
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 8
Drink minecraft:drink Entity drinks (i.e. uses a bottled liquid or milk bucket)
Eat minecraft:eat Entity eats.
This includes players eating items, sheeps attempting to eat grass, and pandas finishing eating bamboo.
Not triggered by horses grazing, players feeding other animals, or frogs eating slimes and magma cubes
Resonate 8 minecraft:resonate_8 Block of amethyst re-emits a vibration with a frequency value of 8
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 9
Container Close minecraft:container_close Container (chest, barrel, shulker box) closes
Block Close minecraft:block_close Door, trapdoor, or fence gate closes
Block Deactivate minecraft:block_deactivate Block deactivation (piston retracts, lever is switched off, button or pressure plate turn off)
Block Detach minecraft:block_detach Tripwire gets detached from a tripwire hook
Resonate 9 minecraft:resonate_9 Block of amethyst re-emits a vibration with a frequency value of 9
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 10
Container Open minecraft:container_open Container (chest, barrel, shulker box) opens
Block Open minecraft:block_open Door, trapdoor, or fence gate opens
Block Activate minecraft:block_activate Block activation
A piston, button, lever, or pressure plate is powered, or potent sulfur erupts.
Not triggered by a crafter, dispenser, dropper, or jukebox
Block Attach minecraft:block_attach Tripwire gets attached to a tripwire hook
Prime Fuse minecraft:prime_fuse TNT block or creeper is ignited
Note Block Play minecraft:note_block_play Note block plays a note
Resonate 10 minecraft:resonate_10 Block of amethyst re-emits a vibration with a frequency value of 10
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 11
Block Change minecraft:block_change Block changes state (chiseled bookshelf, lectern, composter, decorated pot, bell ringing, item frame etc.)​[more information needed]
Resonate 11 minecraft:resonate_11 Block of amethyst re-emits a vibration with a frequency value of 11
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 12
Block Destroy minecraft:block_destroy Block destruction
Triggered by block breaking, removing a block required to support it, or pushing it with a piston (if the block is broken when moved).
Not triggered when blocks are destroyed by an explosion.
Fluid Pickup minecraft:fluid_pickup Liquid is picked up into a glass bottle or empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a potion from a cauldron[Bedrock Edition only])
Resonate 12 minecraft:resonate_12 Block of amethyst re-emits a vibration with a frequency value of 12
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 13
Block Place minecraft:block_place Block placement
Fluid Place minecraft:fluid_place Fluid placement
Resonate 13 minecraft:resonate_13 Block of amethyst re-emits a vibration with a frequency value of 13
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 14
Entity Place minecraft:entity_place Entity placement
Triggered by vehicle, armor stand, or item frame is placed; or a mob is spawned via spawn egg, mob spawner, creaking heart, or evoker magic
Not triggered by random mob spawning or breeding
Lightning Strike minecraft:lightning_strike Lightning strikes
Teleport minecraft:teleport Endermen, shulker, or player eating a chorus fruit teleports.
Not triggered by wolves, cats, or ender pearls.
Resonate 14 minecraft:resonate_14 Block of amethyst re-emits a vibration with a frequency value of 14
👁 BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft
 15
Entity Die minecraft:entity_die Entity dies or is broken (vehicle, armor stand, or item frame), firework finishes
Explode minecraft:explode TNT, end crystal, bed, respawn anchor, creeper, ghast fireball, wind charge or wither skull explodes
Resonate 15 minecraft:resonate_15 Block of amethyst re-emits a vibration with a frequency value of 15


Sources which are not detected

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The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:

  • Blocks destroyed by a fluid flowing into their space[1]
  • Several blocks being destroyed due to their supporting block being removed:[2]
    • Rails
    • Powered rails
    • Detector rails
    • Activator rails
    • Redstone wire
    • Redstone repeaters
    • Redstone comparators
  • Several cases where a dispenser fails to perform an action:[3]
    • Flint and steel not creating fire
    • Bone meal not growing something
    • Heads and carved pumpkins, if not equipped on something or placed
    • Shulker boxes, if not placed
    • Shears, if there's nothing to shear
    • Glowstone, if it doesn't charge a respawn anchor
  • Inserting an eye of ender into an end portal frame[4][5]
  • Eyes of ender breaking[6]
  • Silverfish entering blocks[7]
  • Water and lava flowing into existing spaces, or drying up[8]
  • Changing the mode of a redstone comparator[9]
  • Changing the delay on a redstone repeater[10]
  • Changing the shape of a single unit of redstone wire[11]
  • Fire extinguished by rain[12]
  • A sculk shrieker shrieking

The following cases have been confirmed to be intentional:

Amethyst resonation

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When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a , the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.

Vibration occlusion

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Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.

Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form.

Similar to sculk sensors, wardens are also unable to detect everything wool-related as listed above.

Wool can also be used to block note block sounds from reaching allays.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Sneak 100Sneak next to a Sculk Sensor without triggering itSneak next to a Sculk Sensor or Warden without triggering or aggravating it.10Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Sneak 100Sneak near a Sculk Sensor or Warden to prevent it from detecting youSneak within 8 blocks from a sculk sensor, or 16 blocks from a warden.

History

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This section needs expansion.
 
You can help by expanding it.
Java Edition
26.2snap1Added minecraft:bounce, with a vibration frequency of 2.

References

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Navigation

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