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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Armor | 2 (๐ ๐ก ) |
| Armor toughness | 0 (๐ ๐ก ) |
| Durability | JE: 77 BE: 78 |
| Enchantability | 25 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Golden Helmet",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 77<br>'''(link to Bedrock Edition article, displayed as BE):''' 78",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "25",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Golden Helmet"
],
"images": [
"Golden Helmet.png",
"Baby Golden Helmet.png"
]
}
A golden helmet is a variant of helmet that is crafted from gold ingots. It is the seventh-highest tier of helmet, having higher armor points and durability than a leather cap. Like all golden armor, piglins are attracted to golden helmets, and do not attack any player wearing one.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| ๐ Image |
๐ Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| ๐ Image Ocean Ruins |
Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| ๐ Image [A] |
๐ Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| ๐ Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
| Bedrock Edition | ||||
| ๐ Image |
๐ Image Bastion Remnant |
Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
|
| ๐ Image Ocean Ruins |
Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| ๐ Image [A] |
๐ Image Bastion Remnant |
Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
|
| ๐ Image Ruined Portal |
Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| |
Zombies, husks, skeletons, strays, bogged, and piglins have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
When worn, a golden helmet provides 2 (๐ ๐ก
) armor points.
As with other pieces of gold armor, piglins do not attack players wearing golden helmets unless provoked or attacked.
Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them.
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged | ๐ Invicon Damaged Golden Helmet.png: Inventory sprite for Damaged Golden Helmet in Minecraft as shown in-game with description: Golden Helmet When on Head: +2 Armor
๐ Invicon Damaged Golden Helmet.png: Inventory sprite for Damaged Golden Helmet in Minecraft as shown in-game with description: Golden Helmet When on Head: +2 Armor ๐ Invicon Golden Helmet.png: Inventory sprite for Golden Helmet in Minecraft as shown in-game with description: Golden Helmet When on Head: +2 Armor |
The durability of the two helmets is added together, plus an extra 5% durability. |
A golden helmet can be repaired in an anvil by adding gold ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.
A golden helmet can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | ๐ Image Enchanting Table๐ Image Anvil |
10 |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | ๐ Image Enchanting Table๐ Image Anvil |
5 |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | ๐ Image Enchanting Table๐ Image Anvil |
2 |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | ๐ Image Enchanting Table๐ Image Anvil |
5 |
| Thorns | Deals returning damage to attackers. | III | ๐ Image Enchanting Table๐ Image Anvil |
1 |
| Respiration | Extends breathing time underwater. | III | ๐ Image Enchanting Table๐ Image Anvil |
2 |
| Aqua Affinity | Increases underwater mining speed. | I | ๐ Image Enchanting Table๐ Image Anvil |
2 |
| Unbreaking | Grants a chance to negate durability consumption. | III | ๐ Image Enchanting Table๐ Image Anvil |
5 |
| Mending | Repairs the helmet when obtaining experience. | I | ๐ Image Anvil |
2 |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | ๐ Image Anvil |
1 |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | ๐ Image Anvil |
1 |
It is possible to upgrade armor with trims. This requires a smithing template, a golden helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โGold armor clinks | Players | When a gold helmet is equipped | item.armor.equip_gold | subtitles.item.armor.equip_goldโ | 1.0 | 1.0 | 16 | |
| โItem breaks | Entity-Dependent | When a helmet's durability is exhausted | entity.item.break | subtitles.entity.item.breakโ | 0.8 | 0.8โ1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Players | When a gold helmet is equipped | armor.equip_gold | โ ? | 1.0 | 1.0 | |
| โ ? | Players | When a helmet's durability is exhausted | random.break | โ ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite golden-helmet.png: Sprite image for golden-helmet in Minecraft Golden Helmet | golden_helmet | Item | head_armor |
item.minecraft.golden_helmet |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite golden-helmet.png: Sprite image for golden-helmet in Minecraft Golden Helmet | golden_helmet | 351 | Item | item.golden_helmet.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold itemโ[more information needed] while it is aggressive toward the player. | 30 | Silver | |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100206-2034 | ๐ Image Added golden helmets. | ||||||
| 20100218 | ๐ Image Added models of gold helmets. | ||||||
| Golden helmets can now be crafted and worn. | |||||||
| Golden helmets now function. All helmets give 3 (๐ ๐ก ๐ ๐ก ). Helmets have limited durability, with lower tier helmets less durable than higher tier helmets. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction โ 1) ร (all equipped armor max damage โ total equipped armor damage)) รท (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||||
| October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
| Beta 1.9 Prerelease 4 | Golden helmets can now be enchanted. | ||||||
| 1.2.1 | 12w06a | Zombie pigmen now drop golden helmets. | |||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| 1.5 | 13w04a | Golden helmets in the player's hand can now be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with helmets. | |||||||
| 1.8 | 14w05a | Golden helmets no longer turn red when mobs and players are hurt. | |||||
| 1.9 | 15w34b | A Golden helmet's durability now affects armor value. | |||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Golden helmet durability affecting value has been removed. | ||||||
| Golden helmets now have an attribute controlling the defense points. | |||||||
| 16w02a | Golden armor and golden armor enchantment calculations have been changed again. | ||||||
| 16w05a | Golden armor calculations have been changed, once again. | ||||||
| 18w09a | Golden helmets now have a chance of generating in underwater ruins. | ||||||
| 1.14 | 18w43a | ๐ Image ๐ Image The texture of golden helmet has been changed. | |||||
| 19w08a | ๐ Image The textures of gold helmet items have been changed. | ||||||
| 1.16 | 20w07a | ๐ Image Added textures and models for golden helmets when they are used by piglins. | |||||
| 20w16a | Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||||
| pre3 | The special golden helmet models and textures created for piglins have been removed. | ||||||
| 1.19.4 Experiment | 23w04a | Golden helmets can now be trimmed using a smithing table. | |||||
| There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz | |||||||
| 23w05a | Golden helmets can now have trims of the same material it is made out of. | ||||||
| 1.19.4 | 23w05a | Golden helmets can now be swapped by using them in the hotbar.[1] | |||||
| 1.20.5 | 24w03a | Golden helmets can now receive Thorns through an enchanting table, rather than only through an anvil. | |||||
| 26.1 | snap7 | ๐ Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| ๐ Image If equipped on a "small"-type armor stand, it will appear broken; presumably the game is applying the adult armor texture to the baby mesh. | |||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[2] | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | ๐ Image ๐ Image Added golden helmet. | ||||||
| v0.11.0 | build 11 | Helmets now protect against damage from mobs only. | |||||
| v0.12.1 | build 1 | Helmets can now be worn by mobs. | |||||
| v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden helmets can now be smelted down into gold nuggets. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.20.1 | Golden helmets can now be found inside underwater ruins chests. | |||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image ๐ Image The texture of golden helmet has been changed. | |||||
| 1.11.0 | beta 1.11.0.5 | ๐ Image The textures of gold helmet items have been changed. | |||||
| 1.16.0 | beta 1.16.0.51 | Helmets can now be obtained from piglins that naturally spawn with golden helmets. | |||||
| beta 1.16.0.57 | Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table. | |||||
| 26.10 | Preview 26.10.23 | ๐ Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image ๐ Image Added golden helmet. |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU14 | 1.05 | Item repair can now repair helmets. | |||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Golden helmets no longer turn red when mobs and players are hurt. | ||
| TU25 | CU13 | Golden helmets now have the quick equip functionality. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Golden helmets now have an attribute controlling the defense points. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden helmets can now be smelted down into gold nuggets. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Golden helmets can now be found inside underwater ruins chests. | ||
| 1.90 | ๐ Image The texture of golden helmet item has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image Added golden helmet. | ||||||
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numerical ID was 314. | |||||
Issues relating to "Golden Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
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| Legs slot | |||||
| Feet slot | |||||
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| Mob equipment |
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| Gold | |
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| Building blocks | |
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| Plant/Related | |