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Eroded Badlands

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Eroded Badlands
Structures πŸ‘ Image
Badlands Mineshaft
Blocks πŸ‘ Image
Red Sand

πŸ‘ Image
Red Sandstone
β€Œ[JE only]
πŸ‘ Image
Terracotta

πŸ‘ Image
Cactus

πŸ‘ Image
Cactus Flower

πŸ‘ Image
Short Dry Grass

πŸ‘ Image
Tall Dry Grass

πŸ‘ Image
Dead Bush

πŸ‘ Image
Gold Ore

πŸ‘ Image
Stained Terracotta
:

Climate

Temperature 2.0
Downfall 0.0
Precipitation No

Colors

Grass color
 #90814D
Foliage color
 #9E814D
Dry foliage color
 #9E814D
Water color
 #3F76E4
β€Œ[JE only]

 #497F99
β€Œ[BE only]

Vibrant Visuals

Atmospherics Mesa
Lighting Warmish
Volumetric fog Default
Color grading Mesa
{
 "title": "Eroded Badlands",
 "rows": [
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands Mineshaft|alt=|class=pixel-image|)</span>(link to Badlands Mineshaft article, displayed as <span class=\"sprite-text\">Badlands Mineshaft</span>)</span>",
 "label": "(link to Structure article, displayed as Structures)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Blocks"
 },
 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "2.0",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.0",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "No",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "",
 "label": "Colors"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #497F99; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #497F99</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Mesa atmospherics article, displayed as Mesa)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Mesa color grading article, displayed as Mesa)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Eroded Badlands.png",
 "Eroded Badlands Vibrant Visuals.png"
 ]
}

The eroded badlands or mesa bryce biome is a variant of the badlands notable for its hoodoos.

Generation

[edit | edit source]

Eroded badlands generate in place of regular badlands in positive weirdness when humidity values are low, which often results in eroded badlands getting separated from badlands by a river or dry valley.

Biomes that often border eroded badlands include deserts near lower terrain and oceans, regular badlands, savannas, savanna plateaus, plains, and uncommonly forests. Badlands can also generate in mountain peaks, where they can elevate up to Y=256 and border stony peaks. The deep dark and dripstone caves might generate beneath eroded badlands.

Description

[edit | edit source]

The biome generates similar to regular badlands, with red, orange, yellow, white, light gray, brown, and regular terracotta forming the landscape. Lower grounds are mostly made of red sand and red sandstone, with brown terracotta underneath. Dead bushes grow on terracotta and red sand, while cacti along with occasional cactus flowers only appear on red sand. Like all badlands biomes, gold ore generates more frequently and closer to the surface, and mineshafts made out of dark oak can also be found, often exposed to air.

Rainfall never occurs in eroded badlands, as the biome is arid, and lightning never strikes here.

Eroded badlands feature unique formations of terracotta hoodoos, narrow spires that rise up from the red sand floor of the biome's drainage basins. The hoodoos only generate at lower elevations. At higher elevations, the biome is indistinct from the regular badlands. The biome is intended to resemble the famous Bryce Canyon in Utah, USA, which features hoodoos across its landscape.

Mobs found within eroded badlands are the same as regular badlands: Farm animals can only spawn on player-created grass blocks in this biome, and generate their warm variants. Armadillos also inhabit eroded badlands.

With Vibrant Visuals, eroded badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Creature category
πŸ‘ Image
Sheep
12⁄464
πŸ‘ Image
Warm Pig
10⁄464
πŸ‘ Image
Warm Chicken
10⁄464
πŸ‘ Image
Warm Cow
8⁄464
πŸ‘ Image
Armadillo
6⁄461–2
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 46, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Warm Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Warm Pig
101–3
πŸ‘ Image
Warm Cow
82–3
πŸ‘ Image
Armadillo
61–2
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in the eroded badlands:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Memories213.33%25.71%
Crescent Dunes16.67%β€”β€”
Danny16.67%12.86%
Dry Hands16.67%12.86%
Echo in the Wind16.67%β€”β€”
Featherfall16.67%β€”β€”
Haggstrom16.67%12.86%
Key16.67%12.86%
Living Mice16.67%12.86%
Mice on Venus16.67%12.86%
One More Day16.67%12.86%
Oxygène16.67%12.86%
Subwoofer Lullaby16.67%12.86%
Wet Hands16.67%12.86%
Ebbβ€”β€”25.71%
Homeβ€”β€”25.71%
Nightlyβ€”β€”25.71%
Shoresβ€”β€”25.71%
Below and Aboveβ€”β€”12.86%
Broken Clocksβ€”β€”12.86%
Clarkβ€”β€”12.86%
Comforting Memoriesβ€”β€”12.86%
Firefliesβ€”β€”12.86%
Floating Dreamβ€”β€”12.86%
komorebiβ€”β€”12.86%
Left to Bloomβ€”β€”12.86%
Lilypadβ€”β€”12.86%
Minecraftβ€”β€”12.86%
O's Pianoβ€”β€”12.86%
Puzzleboxβ€”β€”12.86%
Swedenβ€”β€”12.86%
Watcherβ€”β€”12.86%
yakusokuβ€”β€”12.86%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite eroded-badlands.png: Sprite image for eroded-badlands in Minecraft
Eroded Badlands
eroded_badlands biome.minecraft.eroded_badlands

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite eroded-badlands.png: Sprite image for eroded-badlands in Minecraft
[No displayed name]
mesa_bryce165

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aAdded mesa (bryce), along with many other biomes, and the temperature system.
13w37aSlightly changed mesa biome generation to appear more layered.
13w39aRed sand now generates in mesa biomes and their variants.
1.814w32aRed sandstone now generates in cave entrances instead of floating red sand.
1.1016w20aMineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
Mesas can now generate dark oak mineshafts above ground.
Red sandstone no longer generates in cave entrances.
1.1318w19aRenamed "Mesa (Bryce)" to "Eroded Badlands".
1.18Experimental Snapshot 1Eroded badlands no longer generate.
experimental snapshot 2Eroded badlands generate once again.
21w44aEroded badlands are now required for the "Adventuring Time" advancement.
1.18.222w03aTweaked generation of eroded badlands to generate more cohesively with the rest of the surrounding badlands.
22w05aTemporarily reverted changes in the previous snapshot.
1.1922w13aEroded badlands now require weirdness to be positive to generate, rather than negative. Other requirements such as temperature/humidity are unchanged.
1.2023w17a"Crescent Dunes", and "Echo in the Wind" can now be played in eroded badlands.
1.20.524w03aArmadillos now spawn in eroded badlands.
24w11aWolves summoned in eroded badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant.
1.21.525w02aFarm animals can now spawn in eroded badlands.
Pigs that spawn in eroded badlands are now the warm variant.
25w05aCows that spawn in eroded badlands are now the warm variant.
25w06aChickens that spawn in eroded badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in eroded badlands.
25w09aThe firefly bush can now generate near water in all types of badlands (very rarely), like other biomes with water.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Mesa biomes added, along with many other biomes.
The hoodoos in mesa bryce biomes do not generate correctly, consisting of only a few layers of stone near sea level.
v0.9.5Hoodoos now generate correctly in mesa bryce biomes.
v0.10.0build 1Mesa biomes now have gold ore at every elevation.
Mesas can now generate mineshafts on the surface.
Bedrock Edition
?
Experiment
Caves and Cliffs
?Hoodoos no longer generate in eroded badlands, making them undistinguishable from regular badlands.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Eroded badlands no longer generate.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Eroded badlands generate once again.
1.18.0beta 1.18.0.21Hoodoos once again generate in eroded badlands.
beta 1.18.0.22The extra gold ore in badlands biomes now generates up Y=255.
beta 1.18.0.25The amount of hoodoos generated in eroded badlands was decreased to match Java Edition.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Armadillos now spawn in eroded badlands.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in eroded badlands are now the warm variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Cows that spawn in eroded badlands are now the warm variant.
Preview 1.21.70.22Chickens that spawn in eroded badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in eroded badlands.
1.21.90Preview 1.21.90.26Added unique atmospherics and color grading, and warmish lighting to eroded badlands with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added mesa biomes, along with many other biomes.
TU43CU331.361.361.36Patch 13Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0Added mesa biomes.

Data history

[edit | edit source]
Java Edition
1.13pre5Changed the ID mutated_mesa to eroded_badlands.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 165.

Old generation

[edit | edit source]
πŸ‘ Image
Eroded badlands before Caves & Cliffs

Before Caves & Cliffs, eroded badlands were a mutation of the badlands biome, both having flat terrain and no plateaus. It generated similarly to badlands as an edge around rare dry temperature zone or as small spots within badlands plateaus, but surrounding biomes were often mutated as well into modified badlands plateaus and modified wooded badlands plateaus. Unlike regular badlands, no desert border generated next to temperate biomes, and beaches did generate next to oceans.

The hoodoos in eroded badlands often lined up with the larger badlands plateaus, although they could extend much higher.

Issues

[edit | edit source]

Issues relating to "Eroded Badlands" or "Mesa (bryce)" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Mojang images

[edit | edit source]

See also

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External links

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Navigation

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