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Trial Chambers

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๐Ÿ‘ Image
Not to be confused with Trail Ruins.
Trial Chambers
Biomes Any Overworld biome except for the deep dark
Y-level -40 to -20
Mobs From trial spawner:
Consists of
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 "title": "Trial Chambers",
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 "field": "Any (link to Overworld article, displayed as Overworld) biome except for the (link to deep dark article, displayed as deep dark)",
 "label": "(link to Biome article, displayed as Biomes)"
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 {
 "field": "-40 to -20",
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 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob article, displayed as Mobs)"
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 {
 "field": "\n* See (link to #Structure article, displayed as <span style=\"white-space: nowrap;\">ยง Structure</span>) \n* See (link to #Blocks article, displayed as <span style=\"white-space: nowrap;\">ยง Blocks</span>)",
 "label": "Consists of"
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 "invimages": [],
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 "Trial Chambers isometric view.png"
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๐Ÿ‘ Image
There is a related tutorial page for this topic!
 

Trial chambers[note 1] are uncommon underground structures that serve as a mid-game combat challenge.[1] They consist mostly of copper blocks and tuff bricks, and are the only place where trial spawners and vaults naturally generate. Trial chambers are also the only place where breezes spawn, whose breeze rods can be used to craft wind charges. Various materials such as heavy cores and certain armor trims are obtained exclusively by unlocking vaults in trial chambers. As it is the only source of breeze rods and heavy cores, the structure is also the location where maces are obtained.

Trial chambers can also be used to obtain copper bulbs without entering the Nether or finding a nether fortress, and large quantities of copper blocks and it's derivatives.

Ominous trials can also take place here through Bad Omen, where Trial Omen causes all trial spawners to become ominous, making them more difficult and providing greater rewards.

Generation

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Trial chambers generate underground in the Overworld. The starting room generates at an altitude of between Y=-40 and -20, but the structure is not restricted to those Y levels; the majority of the structure's rooms tend to generate between Y=-20 and 0.[verify]

Trial chambers can only generate in new chunks, specifically ones that did not exist prior to Java Edition 1.21 and Bedrock Edition 1.21.0.

The generation of trial chambers follows a grid of 34ร—34 chunk regions centered on the world origin (X=0, Z=0). There is always one trial chambers structure generated in each region at a random location, unless a deep dark biome cancels the generation of the trial chambers.

While the origin point of the structure (corridor_end) cannot generate within a deep dark biome, other parts of it can intersect a deep dark biome.

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Locating

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Trial chambers can be located using trial explorer maps, which are sold by journeyman-level cartographer villagers for 12 emeralds and a compass. The maps always point to the nearest trial chamber relative to the cartographer that does not already have a trial explorer map that points to it. All maps bought from the same cartographer always points to the same structure.

In Java Edition, a given villager always trades the same map, which is determined upon the trade unlocking.

An online seed map such as mcseedmap.net or chunkbase.com may be used instead.

Structure

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Main article: /Structure
๐Ÿ‘ Image
Overhead view of a typical trial chamber layout.

The starting room of the structure is corridor/end. This room connects to a chamber and a section of a corridor. At the end of the section of a corridor, an intersection links to another chamber and another section of a corridor is generated, but this time it ends on the atrium, which then leads to the entrance room.

The structure then branches out from some corridor/straight pieces.

File structure

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All trial chambers structures found below are located in the folder client.jar/data/minecraft/structure/trial_chambersโ€Œ[JE only] or data/behavior_packs/vanilla/structures/trial_chambersโ€Œ[BE only].

List
  • trial_chambers
    • chamber
      • assembly.nbt
      • chamber_1.nbt
      • chamber_2.nbt
      • chamber_4.nbt
      • chamber_8.nbt
      • entrance_cap.nbt
      • eruption.nbt
      • pedestal.nbt
      • slanted.nbt
      • addon
        • c1_breeze.nbt
        • full_corner_column.nbt
        • full_stacked_walkway.nbt
        • full_stacked_walkway_2.nbt
        • grate_bridge.nbt
        • hanging_platform.nbt
        • lower_staircase_down.nbt
        • short_grate_platform.nbt
        • short_platform.nbt
        • walkway_with_bridge_1.nbt
      • assembly
        • cover_1.nbt
        • cover_2.nbt
        • cover_3.nbt
        • cover_4.nbt
        • cover_5.nbt
        • cover_6.nbt
        • full_column.nbt
        • hanging_1.nbt
        • hanging_2.nbt
        • hanging_3.nbt
        • hanging_4.nbt
        • hanging_5.nbt
        • left_staircase_1.nbt
        • left_staircase_2.nbt
        • left_staircase_3.nbt
        • platform_1.nbt
        • right_staircase_1.nbt
        • right_staircase_2.nbt
        • right_staircase_3.nbt
        • spawner_1.nbt
      • eruption
        • breeze_slice_1.nbt
        • center_1.nbt
        • quadrant_1.nbt
        • quadrant_2.nbt
        • quadrant_3.nbt
        • quadrant_4.nbt
        • quadrant_5.nbt
        • slice_1.nbt
        • slice_2.nbt
        • slice_3.nbt
      • pedestal
        • center_1.nbt
        • ominous_slice_1.nbt
        • quadrant_1.nbt
        • quadrant_2.nbt
        • quadrant_3.nbt
        • slice_1.nbt
        • slice_2.nbt
        • slice_3.nbt
        • slice_4.nbt
        • slice_5.nbt
      • slanted
        • center.nbt
        • hallway_1.nbt
        • hallway_2.nbt
        • hallway_3.nbt
        • ominous_upper_arm_1.nbt
        • quadrant_1.nbt
        • quadrant_2.nbt
        • quadrant_3.nbt
        • quadrant_4.nbt
        • ramp_1.nbt
        • ramp_2.nbt
        • ramp_3.nbt
        • ramp_4.nbt
    • chests
      • supply.nbt
      • connectors
        • supply.nbt
    • corridor
      • atrium_1.nbt
      • end_1.nbt
      • end_2.nbt
      • entrance_1.nbt
      • entrance_2.nbt
      • entrance_3.nbt
      • first_plate.nbt
      • second_plate.nbt
      • straight_1.nbt
      • straight_2.nbt
      • straight_3.nbt
      • straight_4.nbt
      • straight_5.nbt
      • straight_6.nbt
      • straight_7.nbt
      • straight_8.nbt
      • addon
        • arrow_dispenser.nbt
        • bridge_lower.nbt
        • chandelier_upper.nbt
        • decoration_upper.nbt
        • display_1.nbt
        • display_2.nbt
        • display_3.nbt
        • head_upper.nbt
        • ladder_to_middle.nbt
        • open_walkway.nbt
        • open_walkway_upper.nbt
        • reward_upper.nbt
        • staircase.nbt
        • wall.nbt
        • walled_walkway.nbt
      • atrium
        • bogged_relief.nbt
        • breeze_relief.nbt
        • grand_staircase_1.nbt
        • grand_staircase_2.nbt
        • grand_staircase_3.nbt
        • spider_relief.nbt
        • spiral_relief.nbt
    • decor
      • barrel.nbt
      • black_bed.nbt
      • blue_bed.nbt
      • brown_bed.nbt
      • candle_1.nbt
      • candle_2.nbt
      • candle_3.nbt
      • candle_4.nbt
      • cyan_bed.nbt
      • dead_bush_pot.nbt
      • disposal.nbt
      • empty_pot.nbt
      • flow_pot.nbt
      • gray_bed.nbt
      • green_bed.nbt
      • guster_pot.nbt
      • light_blue_bed.nbt
      • light_gray_bed.nbt
      • lime_bed.nbt
      • magenta_bed.nbt
      • orange_bed.nbt
      • pink_bed.nbt
      • purple_bed.nbt
      • red_bed.nbt
      • scrape_pot.nbt
      • undecorated_pot.nbt
      • white_bed.nbt
      • yellow_bed.nbt
    • dispensers
      • chamber.nbt
      • floor_dispenser.nbt
      • wall_dispenser.nbt
    • hallway
      • cache_1.nbt
      • corner_staircase.nbt
      • corner_staircase_down.nbt
      • corridor_connector_1.nbt
      • encounter_1.nbt
      • encounter_2.nbt
      • encounter_3.nbt
      • encounter_4.nbt
      • encounter_5.nbt
      • left_corner.nbt
      • long_straight_staircase.nbt
      • long_straight_staircase_down.nbt
      • lower_hallway_connector.nbt
      • right_corner.nbt
      • rubble.nbt
      • rubble_chamber.nbt
      • rubble_chamber_thin.nbt
      • rubble_thin.nbt
      • straight.nbt
      • straight_staircase.nbt
      • straight_staircase_down.nbt
      • trapped_staircase.nbt
      • upper_hallway_connector.nbt
    • intersection
      • intersection_1.nbt
      • intersection_2.nbt
      • intersection_3.nbt
    • reward
      • ominous_vault.nbt
      • vault.nbt
    • spawner
      • breeze
        • breeze.nbt
      • connectors
        • breeze.nbt
        • melee.nbt
        • ranged.nbt
        • slow_ranged.nbt
        • small_melee.nbt
      • melee
        • husk.nbt
        • spider.nbt
        • zombie.nbt
      • ranged
        • poison_skeleton.nbt
        • skeleton.nbt
        • stray.nbt
      • slow_ranged
        • poison_skeleton.nbt
        • skeleton.nbt
        • stray.nbt
      • small_melee
        • baby_zombie.nbt
        • cave_spider.nbt
        • silverfish.nbt
        • slime.nbt

Blocks

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Components

[edit | edit source]

Corridors

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๐Ÿ‘ Image
A diagram depicting every piece that constitutes a corridor.

Trial chambers feature two corridors:

  • a corridor going from the entrance room to the intersection, passing through four slices and the atrium;
  • a corridor going from the intersection to the end room, passing through four slices.

The intersection connects both corridors, forming an L-shape. The intersection and the end room always lead to a chamber, while slices have a probability to lead to a hallway (see ยง Hallways).

Entrance
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๐Ÿ‘ Image
The doorway found in all entrance rooms.

The entrance generates at the end of one of the two corridors.

entrance_1 and entrance_2 include a vault, two entrance chests, and a platform containing either an oak, a mangrove, or a cactus; additionally, entrance_1 has a secret room containing a bed and a chest.

entrance_3 includes two vaults and three entrance chests.

Name Description Blocks Image Weight
trial_chambers/corridor/entrance_1 Entrance 1 is a two-story room.

The first floor features a walkway, above which is a copper grate that leading to a hidden room containing a bed and a chest. A staircase leads to the second floor.

The second floor contains a platform with a tree (either an oak, a mangrove or cactus) and two chests. Between the two chests, right next to the vegetation platform, is a trapdoor leading into a ventilation-shaft-like tunnel. This tunnel connects both floors. The second floor also features an upper ledge with a vault.

1โ„3 (33.33%)
trial_chambers/corridor/entrance_2 Entrance 2 is a two-story room.

The first floor is empty. A staircase leads to the second floor.

The second floor contains a platform with a tree (either an oak, a mangrove or cactus) and two chests. It also features an upper ledge with a vault.

1โ„3 (33.33%)
trial_chambers/corridor/entrance_3 Entrance 3 is a five-story room with two spiral staircases that intertwine with one another but never connect; each staircase leads to separate sections of each floor, preventing traversal between them even on the same level.

The first spiral staircase goes from the first floor to the last floor. The first floor features two chests and the third floor a third chest, while other sections of floors connected by the first spiral staircase are empty.

The second spiral staircase goes from the second floor to the last floor. The fourth and fifth floor both feature a vault.

๐Ÿ‘ Image
1โ„3 (33.33%)
Addons
trial_chambers/corridor/addon/display_1 These substructures are the trees that can generate in entrance_1 and entrance_2. ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/corridor/addon/display_2 ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/corridor/addon/display_3 ๐Ÿ‘ Image
1โ„3 (33.33%)
Atrium
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๐Ÿ‘ Image
An atrium viewed from the ground, with a mural depicting a spiral shape in the background.

The atrium generates between the entrance and the slices. It always contains an ominous vault above the doorway leading to the entrance and a fountain.

Murals are generated on both sides; they can depict either a bogged, a breeze, a spider, or a spiral shape. The grand staircase is also chosen randomly.

Name Description Blocks Image Weight
trial_chambers/corridor/atrium_1 Atrium 1 is a large room featuring a grand bifurcated staircase, a fountain, two murals, and ladders connecting the surface level to the lower, middle and upper level of the corridor.

The grand staircase design and the murals are chosen randomly.

1โ„1 (100%)
Addons (grand staircase)
trial_chambers/corridor/atrium/grand_staircase_1 The grand staircase designs. ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/corridor/atrium/grand_staircase_2 ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/corridor/atrium/grand_staircase_3 ๐Ÿ‘ Image
1โ„3 (33.33%)
Addons (mural)
trial_chambers/corridor/atrium/bogged_relief The mural designs. They are respectively depicting a bogged, a breeze, a spider, and a spiral shape. ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/corridor/atrium/breeze_relief ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/corridor/atrium/spider_relief ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/corridor/atrium/spiral_relief ๐Ÿ‘ Image
1โ„4 (25%)
Slices
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๐Ÿ‘ Image
A door leading from a corridor to a hallway.
๐Ÿ‘ Image
A corridor viewed from the ground.

Corridor slices, or straight pieces,[note 7] are sub-structures that make up the corridors; they are generated on top of a tuff brick plate. Each of the two corridors has four slices.

Except for straight_1 and straight_8, all slices have a copper door:

  • straight_2 and straight_5 generate a copper door on the lower level;
  • straight_3 and straight_6 generate a copper door on the middle level;
  • straight_4 and straight_7 generate a copper door on the upper level.

On average, each trial chamber has 6.29 (44โ„7) doors. These copper doors can either lead directly to a chamber, a hallway or nothing.[2] Provided the latter case doesn't happen:

  • lower level doors always lead to a descending spiral staircase (lower_hallway_connector);
  • upper level doors always lead to an ascending spiral staircase (upper_hallway_connector);
  • middle level doors and these spiral staircases have a 97.48% chance to directly lead to a chamber, 2.44% chance to lead to a hallway piece, and 0.08% chance to directly lead to a dead-end (see ยง Hallways).

Both straight_6 and straight_8 generate with a trial spawner that can either spawn a melee, small melee or ranged mob (see ยง Mobs), but never breezes. straight_7 generates with a hidden vault.

In addition to their addons, slices can generate with various decorations such as flower pots, decorated pots, candles and corridor barrels (see ยง Decor). Some addons can generate with a trial spawner (that can either spawn a melee, small melee or ranged mob) and a vault.

Name Description Blocks Image Weight
Slices
trial_chambers/corridor/straight_1 straight_1 does not generate with a copper door. ๐Ÿ‘ Image
1โ„14 (7.14%)
trial_chambers/corridor/straight_2 straight_2 generates with a copper door on the lower level. ๐Ÿ‘ Image
2โ„14 (14.28%)
trial_chambers/corridor/straight_3 straight_3 generates with a copper door on the middle level.

Additionally, one of its upper level sides is blocked by a wall.

๐Ÿ‘ Image
2โ„14 (14.28%)
trial_chambers/corridor/straight_4 straight_4 generates with a copper door on the upper level. ๐Ÿ‘ Image
2โ„14 (14.28%)
trial_chambers/corridor/straight_5 straight_5 generates with a copper door on the lower level. ๐Ÿ‘ Image
2โ„14 (14.28%)
trial_chambers/corridor/straight_6 straight_6 generates with a copper door on the middle level and a trial spawner on the lower level. ๐Ÿ‘ Image
2โ„14 (14.28%)
trial_chambers/corridor/straight_7 straight_7 generates with a copper door on the upper level.

Additionally, one of its upper level sides is blocked by a wall in which a vault is hidden.

๐Ÿ‘ Image
1โ„14 (7.14%)
trial_chambers/corridor/straight_8 straight_8 does not generate with a copper door but generates with a trial spawner on the middle level. ๐Ÿ‘ Image
2โ„14 (14.28%)
trial_chambers/corridor/first_plate
trial_chambers/corridor/second_plate
This substructure is a technical piece. It serves as the foundation for the 4 slices of the corridor. ๐Ÿ‘ Image
1โ„1 (100%)
Addons (lower)
trial_chambers/corridor/addon/staircase This addon is a staircase connecting the surface level to the lower level. ๐Ÿ‘ Image
1โ„14 (7.14%)
trial_chambers/corridor/addon/wall This addon is a wall blocking off the surface level. ๐Ÿ‘ Image
1โ„14 (7.14%)
trial_chambers/corridor/addon/ladder_to_middle This addon is a ladder linking the lower level to the middle level. ๐Ÿ‘ Image
1โ„14 (7.14%)
trial_chambers/corridor/addon/arrow_dispenser This addon is a dispenser trap that can be triggered with tripwire hooks. The dispenser contains between 4 and 8 arrows. ๐Ÿ‘ Image
1โ„14 (7.14%)
minecraft:trial_chambers/corridor/addon/bridge_lower This addon is a bridge linking the two sides of the slice on the lower level and linked to the surface level. ๐Ÿ‘ Image
2โ„14 (9.09%)
Addons (middle)
trial_chambers/corridor/addon/open_walkway This addon is a copper grate walway linking the two sides of the slice on the middle level. ๐Ÿ‘ Image
2โ„11 (18.18%)
trial_chambers/corridor/addon/walled_walkway This addon is a walkway linking the two sides of the slice on the middle level, with its sides blocked by walls. It generates with a trial spawner. ๐Ÿ‘ Image
1โ„11 (33.33%)
Addons (middle upper)
trial_chambers/corridor/addon/open_walkway_upper This addon is a copper grate walkway linking the two sides of the slice on the upper level. ๐Ÿ‘ Image
2โ„12 (16.67%)
trial_chambers/corridor/addon/chandelier_upper This addon is a decoration that may generation on the upper level. ๐Ÿ‘ Image
1โ„12 (8.33%)
trial_chambers/corridor/addon/decoration_upper This addon is a copper grate platform linking the two sides of the slice on the upper level. ๐Ÿ‘ Image
1โ„12 (8.33%)
trial_chambers/corridor/addon/head_upper This addon is a decoration that may generation on the upper level. ๐Ÿ‘ Image
1โ„12 (8.33%)
trial_chambers/corridor/addon/reward_upper This addon is a copper grate platform linking the two sides of the slice on the upper level. It generates with a vault. ๐Ÿ‘ Image
1โ„12 (8.33%)

The end room generates at the end of one of the two corridors. It always leads to one of these chambers with equal probability:

  • chamber_1
  • eruption
  • assembly
  • slanted

End rooms cannot lead to any other chamber, i.e. it excludes:

  • chamber_2
  • pedestal
  • chamber_4
  • chamber_8

End rooms always include an ominous vault. In addition to its ominous vault, end_2 also features a regular vault and an intersection chest.

Name Description Blocks Image Weight
trial_chambers/corridor/end_1 End 1 is a large room with two staircases leading up to the chamber. The two staircases are separated by a wall on which an ominous vault is placed. ๐Ÿ‘ Image
1โ„2 (50%)
trial_chambers/corridor/end_2 End 2 is a large room with a staircase leading up to the chamber. The staircase goes through four pillars linked by a copper grate ring on which a vault is placed.

A shallow water pool generates on the lower level. It contains a chest and an ominous vault in a room sealed by copper grates bellow the bridge leading up to the chamber.

๐Ÿ‘ Image
1โ„2 (50%)

Intersections

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๐Ÿ‘ Image
A bedroom within an intersection.
๐Ÿ‘ Image
The secret room in intersection_2.

The intersection is the room that connects both corridors. It always features a safer zone equipped with beds as well as an entrance to a chamber. In addition to that:

  • intersection_1 and intersection_2 feature an ominous vault;
  • intersection_2 and intersection_3 feature an intersection barrel;
  • intersection_2 features a secret room with an additional bed and a decorated pot always containing 3 strings.[3]
Name Description Blocks Image Weight
trial_chambers/intersection/intersection_1 Intersection 1 connects the two corridors by their upper levels. The two corridors and the chamber intersection 1 links to are connected by a bridge above a water a pool.

The bedroom in located in the middle of the water pool. An ominous vault is sealed by a wall next to the bedroom.

1โ„3 (33.33%)
trial_chambers/intersection/intersection_2 Intersection 2 connects the two corridors by their surface levels. The two corridors and the chamber intersection 2 links to are connected by a small atrium.

The bedroom in located on a mezzanine and contains a barrel. An ominous vault is placed on the staircase leading to the bedroom.

A secret chamber is hidden behind the wall at the back of the 2 beds on the left. The secret chamber contains a purple bed, a decorated pot containing 3 strings, a table, a crafting table, and a potted dead bush.

1โ„3 (33.33%)
trial_chambers/intersection/intersection_3 Intersection 3 is a tall vertical room. The top of the intersection connects through the second section of the corridor (i.e. the one leading to the entrance), while the bottom of it connects through the first section of the corridor (i.e. the one leading to the end room). The chamber intersection 3 links to is found at the bottom.

The center is filled up by a tall tower with three levels: the upper level connects to the second corridor, the middle level contains 3 beds and a barrel, and the lower level is a copper grate walkway leading to nothing.

Unlike the other two intersections, this intersection doesn't contain an ominous vault.

๐Ÿ‘ Image
1โ„3 (33.33%)

Hallways

[edit | edit source]
This section is missing information about: Bedrock Edition weights due to encounters not existing on this version of the game; all weights listed in this section are for Java Edition.
 
Please expand the section to include this information. Further details may exist on the talk page.
๐Ÿ‘ Image
A hallway viewed from the ground.

Hallways are segments that connect corridors to chambers. When a copper door generates in a corridor, it (or, in the case of an upper or lower door, the spiral staircase that follows it; see ยง Slices) may lead to one of the following pieces:

  • a chamber (97.48%);
  • a hallway segment (1.14%);
  • an encounter (0.41%);โ€Œ[Java Edition only]
  • a dead end (0.08%).

If the selected piece cannot be generated, the game attempts to generate a different piece. After a certain number of failed attempts, it defaults to generating a dead end.โ€‹[more information needed] If the dead end itself cannot be generated, no piece is generated.[2]

This process is then repeated at the end of each hallway segment or encounter. Furthermore, hallways never branch, meaning that every copper door found in corridors eventually leads to a single chamber, a dead end, or nothing.

Name Description Blocks Image Weight
Hallway segments
trial_chambers/hallway/cache_1 These pieces constitute the various trial chamber hallways. ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/corridor_connector_1 ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/left_corner ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/right_corner JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/straight ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/straight_staircase ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/straight_staircase_down JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/long_straight_staircase ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/long_straight_staircase_down JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/corner_staircase ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/corner_staircase_down ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/trapped_staircase ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/upper_hallway_connector This pieces is always connected to a corridor upper level door (see ยง Slices). ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/lower_hallway_connector This pieces is always connected to a corridor lower level door (see ยง Slices). ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
Dead ends
trial_chambers/hallway/rubble These pieces have a small chance of generating in hallways, stopping the hallway's expansion and acting as a dead end.

They also generate as fallback pieces: during the generation, after a certain number of failed attempts at generating other pieces, it defaults to generating a dead end. In that case, the weight is 1โ„4 (25%) for all four pieces.

๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/rubble_chamber ๐Ÿ‘ Image
JE: 10โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/rubble_chamber_thin ๐Ÿ‘ Image
JE: 1โ„1231 (0.08%)
BE: ?
trial_chambers/hallway/rubble_thin JE: 1โ„1231 (0.08%)
BE: ?
Encounters
[edit | edit source]
This feature is exclusive to Java Edition.
 
This section describes a feature planned for Bedrock Edition.[4]
 
It has been removed from betas and previews, but is planned to be included in a future update.

Encounters are hallway pieces that consist in "short challenges leading to a larger chamber".[5] They feature a single trial spawner and a vault.

Name Description Blocks Image Weight
trial_chambers/hallway/encounter_1 Encounter 1 is a two-story room whose second floor has a vault and a trial spawner. The trial spawner can generate either melee, small melee or ranged mobs. ๐Ÿ‘ Image
1โ„1231 (0.08%)
trial_chambers/hallway/encounter_2 Encounter 2 is a two-story room whose first floor has a vault and a breeze trial spawner. Dispensers may generate in the first floor walls. ๐Ÿ‘ Image
1โ„1231 (0.08%)
trial_chambers/hallway/encounter_3 Encounter 3 is a tall vertical room whose first floor has a vault and which contains a trial spawner near the top. The trial spawner can generate either melee, small melee or ranged mobs. ๐Ÿ‘ Image
1โ„1231 (0.08%)
trial_chambers/hallway/encounter_4 Encounter 4 is a tall vertical room whose first floor is filled with pointed dripstones and contains a vault. The top floor contains a trial spawner that generate slow ranged mobs and a dispenser trap. Players must cross the room by performing parkour on copper grates. ๐Ÿ‘ Image
1โ„1231 (0.08%)
trial_chambers/hallway/encounter_5 Encounter 5 is a large room which contains a vault and a breeze trial spawner. The room is filled with decor and can generate dispenser in the walls. ๐Ÿ‘ Image
1โ„1231 (0.08%)

Chambers

[edit | edit source]
This section is missing information about: Bedrock Edition weights due to encounters not existing on this version of the game; all weights listed in this section are for Java Edition.
 
Please expand the section to include this information. Further details may exist on the talk page.

Chambers are large combat rooms that contain multiple trial spawners and vaults, as well as one ominous vault. Chambers can be accessed from hallways, intersections, end rooms, and corridor slices.

Each chamber design has several potential entrances, of which only one is connected to the rest of the structure. The remaining entrances are sealed with an entrance cap (see ยง Hallways). Each potential entrance, including the sealed ones, generates a disposal consisting of a hopper placed above a barrel (see ยง Decor), allowing players to manage their inventory before entering a chamber.[6]

Chamber_1 and Chamber_2
๐Ÿ‘ Image
Chamber_1 viewed from the middle level entrance.
Name Description Blocks Image Weight
trial_chambers/chamber/chamber_1 Chamber_1 is a large room which has a tall column in its center. It has one potential entrance on each of its four faces; three on an upper level and one on a middle level.

It generates a breeze trial spawner as part of the column. Additionally, it and can generate up to two ranged trial spawners as part of walkways.

It tries to generate an ominous vault embedded in a wall near the bottom of the column,[note 11] and can generate up to two regular vaults as part of walkways.

In addition to its addons, dispensers may generate embedded in the walls.

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
trial_chambers/chamber/chamber_2 Chamber_2 is a large room which has a tall column in its center and a floor made of powder snow. It has one potential entrance on each of its four faces; three on an upper level and one on a middle level.

It generates a ranged trial spawner as part of the column. Additionally, it and can generate up to two ranged trial spawners as part of walkways.

It generates an ominous vault as part of the column, on its lower level, and can generate up to two regular vaults as part of walkways.

In addition to its addons, dispensers may generate embedded in the walls.

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
Column
trial_chambers/chamber/addon/c1_breeze The column substructure is exclusive to chamber_1 as chamber_2's column is built-in.

It generated in the middle of the chamber, always features a breeze trial chamber on its middle level. It generated with a staircase connecting the lower level of the room to the middle level of the column.

On the upper level, the columns attempts to generate hanging platforms on all four sides. However, a hanging platform may fail to generate if the space is already occupied by an entrance piece.

๐Ÿ‘ Image
1โ„1 (100%)
trial_chambers/chamber/addon/lower_staircase_down ๐Ÿ‘ Image
1โ„1 (100%)
Entrances
trial_chambers/chamber/addon/full_stacked_walkway This sub-structure can generate attached to any entrance, except the one to the left of the ominous vault.

It acts as a walkway that features a ranged trial spawner.

๐Ÿ‘ Image
1โ„6 (16.67%)
trial_chambers/chamber/addon/full_stacked_walkway_2 This sub-structure can generate attached to any entrance, except the one to the left of the ominous vault.

It acts as a walkway that features a ranged trial spawner and a vault.

๐Ÿ‘ Image
1โ„6 (16.67%)
trial_chambers/chamber/addon/full_corner_column This sub-structure can generate attached to any entrance, except the one to the right of the ominous vault and the middle level one.

It generates hanging platforms directly in front of the entrance and to the left when entering the chamber.

๐Ÿ‘ Image
1โ„6 (16.67%)
trial_chambers/chamber/addon/grate_bridge This sub-structure can generate attached to any upper level entrance. It connects the entrance to the column. ๐Ÿ‘ Image
1โ„6 (16.67%)
trial_chambers/chamber/addon/short_platform This sub-structure can generate attached to any upper level entrance. It acts as a small overhang. ๐Ÿ‘ Image
1โ„6 (16.67%)
trial_chambers/chamber/addon/short_grate_platform This sub-structure acts similarly to short_platform, except it tries to generate hanging platforms on all three sides; a hanging platform may fail to generate if the space is already occupied by an entrance piece. ๐Ÿ‘ Image
1โ„6 (16.67%)
Hanging platform
trial_chambers/chamber/addon/hanging_platform This sub-structure is a hanging platform that tries to generate when called by the full_corner_column or short_grate_platform sub-structures. ๐Ÿ‘ Image
1โ„1 (100%)
Unused
trial_chambers/chamber/addon/walkway_with_bridge_1 This pieces is an unused sub-structure. Despite existing within the template pool with a weight of 1โ„10, it cannot generate as it doesn't include any jigsaw block.

It includes a structure block in save mode.

๐Ÿ‘ Image
โ€”
Pedestal
๐Ÿ‘ Image
Pedestal viewed from the upper level entrance.
Name Description Blocks Image Weight
trial_chambers/chamber/pedestal Pedestal is a large room with a large pedestal in its center. It has two potential entrances; one on its upper level and one on its lower level.

It generates with 8 slices, including an ominous one, and 4 quadrants.

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
Center
trial_chambers/chamber/pedestal/center_1 This center piece is a large pedestal with three trial spawners on top.

One of these trial spawners is a breeze trial spawner, and the two other can generate either melee, small melee or ranged mobs.

๐Ÿ‘ Image
1โ„1 (100%)
Slices
trial_chambers/chamber/pedestal/ominous_slice_1 This slice always generates opposite the upper potential entrance.

It contains an ominous vault on its upper floor.

๐Ÿ‘ Image
1โ„1 (100%)
trial_chambers/chamber/pedestal/slice_1 This slice can be attached to any wall.

It contains a vault on its upper floor.

๐Ÿ‘ Image
1โ„13 (7.69%)
trial_chambers/chamber/pedestal/slice_2 This slice can be attached to any wall.

It contains a vault on its lower floor.

๐Ÿ‘ Image
3โ„13 (23.08%)
trial_chambers/chamber/pedestal/slice_3 This slice can be attached to any wall.

It contains a vault on its upper floor.

๐Ÿ‘ Image
3โ„13 (23.08%)
trial_chambers/chamber/pedestal/slice_4 This slice can be attached to any wall.

It contains a vault on its lower floor.

๐Ÿ‘ Image
3โ„13 (23.08%)
trial_chambers/chamber/pedestal/slice_5 This slice can be attached to any wall.

It contains a vault on its upper floor.

๐Ÿ‘ Image
3โ„13 (23.08%)
Quadrants
trial_chambers/chamber/pedestal/quadrant_1 These sub-structures theoretically generate in the corners of the chamber. However, due to a bug, the Pedestal chamber can only generate with the Slanted chamber's quadrants (see ยง Slanted).[7] ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/pedestal/quadrant_2 ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/pedestal/quadrant_3 ๐Ÿ‘ Image
1โ„3 (33.33%)
Chamber_4
Name Description Blocks Image Weight
trial_chambers/chamber/chamber_4 Chamber_4 is a small two-story room. It has three potential entrance; one on the lower level and two on the upper level.

It generates two small melee trial spawners, both on the upper level, and a vault on each level. An ominous vault is located between the two upper level potential entrances.

Chamber 4 does not come with addons nor generate dispensers in the walls. However, it may generate various decor (see ยง Decor).

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
Eruption
๐Ÿ‘ Image
Eruption viewed from a corner.
Name Description Blocks Image Weight
trial_chambers/chamber/eruption Eruption is a large room with a fountain-like structure in its center surrounded by magma blocks. It has three potential entrances; one on its upper level and two on its lower level.

It generates a breeze trial spawner and a vault on the side where it does not have a potential entrance. The three other sides are filled with random slices, and the corners are filled with random quadrants.

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
Center
trial_chambers/chamber/eruption/center_1 Center 1 is a center pedestal which contains a fountain-like structure with a dispenser.

It theoretically contains a hidden vault inside; however, due to limited space, the vault never generates.

๐Ÿ‘ Image
1โ„1 (100%)
Slices
trial_chambers/chamber/eruption/breeze_slice_1 Breeze slice 1 is the slice placed on the only side without any potential entrances.

It contains a breeze trial spawner and an ominous vault.

๐Ÿ‘ Image
1โ„1 (100%)
trial_chambers/chamber/eruption/slice_1 Slice 1 can be attached to any potential entrance.

It contains a vault on its lower floor.

๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/eruption/slice_2 Slice 2 can be attached to any potential entrance. ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/eruption/slice_3 Slice 3 can be attached to any potential entrance.

It contains a melee trial spawner on its lower floor.

๐Ÿ‘ Image
1โ„3 (33.33%)
Quadrants
trial_chambers/chamber/eruption/quadrant_1 Quadrant 1 can generate in the corners of the chamber. ๐Ÿ‘ Image
1โ„5 (20%)
trial_chambers/chamber/eruption/quadrant_2 Quadrant 2 can generate in the corners of the chamber.

It contains a vault on its upper floor.

๐Ÿ‘ Image
1โ„5 (20%)
trial_chambers/chamber/eruption/quadrant_3 Quadrant 3 can generate in the corners of the chamber.

It contains a vault on its upper floor.

๐Ÿ‘ Image
1โ„5 (20%)
trial_chambers/chamber/eruption/quadrant_4 Quadrant 4 can generate in the corners of the chamber.

It contains a ranged trial spawner on its upper floor.

๐Ÿ‘ Image
1โ„5 (20%)
trial_chambers/chamber/eruption/quadrant_5 Quadrant 5 can generate in the corners of the chamber.

It contains a ranged trial spawner on its upper floor.

๐Ÿ‘ Image
1โ„5 (20%)
Assembly
๐Ÿ‘ Image
Assembly viewed from the platform.
Name Description Blocks Image Weight
trial_chambers/chamber/assembly Assembly a large room consisting of a main floor, a balcony and a platform. It has three potential entrances: on each leading to the platform, one to the balcony, and one in a underground passageway.

The main floor contains a vault, a breeze trial spawner, an ominous vault embedded in a wall, and may have dispensers embedded in the walls. The platform contains two vaults and a ranged trial spawner. The underground passageway, located bellow the main floor, contains a single vault.

On the main floor, 11 random upper addons, such as hanging platforms, generate attached to the ceiling, while 11 random lower addons generate attached to the floor. In addition to these addons, dispensers may generate embedded in the walls.

The two staircases leading to the balcony are randomly selected.

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
Addons (lower)
trial_chambers/chamber/assembly/cover_1 These addons consist in walls of copper grates around staircases embedded into the floor and sealed by trapdoors. ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/cover_2 ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/cover_3 ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/cover_4 ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/cover_5 ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/cover_6 ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/cover_7 This addon is identical to the previous ones, but without walls of copper grates around the staircases. ๐Ÿ‘ Image
5โ„22 (22.73%)
trial_chambers/chamber/assembly/full_column This addon consists in a large pillar attached to the ceiling. ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/platform_1 This addon is a small platform. ๐Ÿ‘ Image
2โ„22 (9.09%)
trial_chambers/chamber/assembly/spawner_1 This addon is a taller platform. Despite its name, it does not generate with a trial spawner. ๐Ÿ‘ Image
1โ„22 (4.55%)
Addons (upper)
trial_chambers/chamber/assembly/hanging_1 These hanging platforms mays generate attached to the ceiling, provided a full_column lower addon prevent the generation by taking the room. ๐Ÿ‘ Image
2โ„11 (18.18%)
trial_chambers/chamber/assembly/hanging_2 ๐Ÿ‘ Image
1โ„11 (9.09%)
trial_chambers/chamber/assembly/hanging_3 ๐Ÿ‘ Image
2โ„11 (18.18%)
trial_chambers/chamber/assembly/hanging_4 ๐Ÿ‘ Image
2โ„11 (18.18%)
trial_chambers/chamber/assembly/hanging_5 This sub-structure consists in no hanging platform, leaving the ceiling empty. ๐Ÿ‘ Image
4โ„11 (36.36%)
Staircases
trial_chambers/chamber/assembly/right_staircase_1 One of the three staircases designs leading to the balcony. The right and left sides are independent. ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/assembly/left_staircase_1 ๐Ÿ‘ Image
trial_chambers/chamber/assembly/right_staircase_2 One of the three staircases designs leading to the balcony. The right and left sides are independent. ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/assembly/left_staircase_2 ๐Ÿ‘ Image
trial_chambers/chamber/assembly/right_staircase_3 One of the three staircases designs leading to the balcony. The right and left sides are independent.

It contains a trial spawner that can generate either melee, small melee or ranged mobs on the upper floor.

๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/assembly/left_staircase_3 ๐Ÿ‘ Image
Chamber_8
Name Description Blocks Image Weight
trial_chambers/chamber/chamber_8 Chamber_8 is a tall four-story room. It has two potential entrance; one on the lower level and one on the third level.

The first floor contains two vaults. The second and third floors both contain a slow ranged trial spawner. The fourth floor contains two slow ranged trial spawner, a vault, and an ominous vault.

Dispensers can generate in the walls.

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
Slanted
๐Ÿ‘ Image
Slanted viewed from the upper level entrance.
Name Description Blocks Image Weight
trial_chambers/chamber/slanted Slanted is a large two-story room. It has two potential entrance; one on the lower level and one on the upper level.

It has a breeze trial spawner in its center around which are 4 slices, including an ominous one, and 4 quadrants. Unlike other chambers that generate with full slices, Slanted's slice are split into two parts: hallways (on the lower level) and ramps (on the upper level).

๐Ÿ‘ Image
JE: 150โ„1231 (12.19%)
BE: ?
Center
trial_chambers/chamber/slanted/center This pieces generates in the center. It contains a breeze trial spawner on the upper floor. ๐Ÿ‘ Image
1โ„1 (100%)
Slices (hallways)
trial_chambers/chamber/slanted/hallway_1 These pieces consist of the lower part of Slanted's slices.

hallway_2 contains a vault.

๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/slanted/hallway_2 ๐Ÿ‘ Image
1โ„3 (33.33%)
trial_chambers/chamber/slanted/hallway_3 ๐Ÿ‘ Image
1โ„3 (33.33%)
Slices (ramps)
trial_chambers/chamber/slanted/ominous_upper_arm_1 This piece consist of an upper part of Slanted's slices. It generates attached to a single side of the center piece and contains an ominous vault. ๐Ÿ‘ Image
1โ„1 (100%)
trial_chambers/chamber/slanted/ramp_1 These pieces consist of the lower part of Slanted's slices.

ramp_1 and ramp_2 contain a melee trial spawner.

ramp_3 contains a ranged trial spawner.

๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/chamber/slanted/ramp_2 ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/chamber/slanted/ramp_3 ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/chamber/slanted/ramp_4 ๐Ÿ‘ Image
1โ„4 (25%)
Quadrants
trial_chambers/chamber/slanted/quadrant_1 This quadrant consists of a staircase connecting the two floors. It contains a vault under the staircase and a melee trial spawner on the upper level. ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/chamber/slanted/quadrant_2 These quadrants consist in two unconnected floors, each containing a vault. ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/chamber/slanted/quadrant_3 ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/chamber/slanted/quadrant_4 This quadrants consist in a parkour connecting the two floors. It contains dispensers embedded in its walls. ๐Ÿ‘ Image
1โ„4 (25%)

Miscellaneous

[edit | edit source]
Decor
[edit | edit source]
๐Ÿ‘ Image
Various decor features in a trial chamber.
๐Ÿ‘ Image
A disposal near a chamber entrance.

Decor includes decorated pots, flower pots, candles, and barrels. It can generate in slices, some encounters, and some chambers.

Disposals and beds are also classified as decor but are not part of the decor pool: they only generate near chamber entrances and at intersections respectively.

Name Description Blocks Image Weight
Decor (regular)
trial_chambers/decor/barrel โ€” ๐Ÿ‘ Image
2โ„45 (4.44%)
trial_chambers/decor/flow_pot โ€” ๐Ÿ‘ Image
1โ„45 (2.22%)
trial_chambers/decor/guster_pot ๐Ÿ‘ Image
1โ„45 (2.22%)
trial_chambers/decor/scrape_pot ๐Ÿ‘ Image
1โ„45 (2.22%)
trial_chambers/decor/undecorated_pot ๐Ÿ‘ Image
10โ„45 (22.22%)
trial_chambers/decor/candle_1 Candles are never lit. ๐Ÿ‘ Image
1โ„45 (2.22%)
trial_chambers/decor/candle_2 ๐Ÿ‘ Image
1โ„45 (2.22%)
trial_chambers/decor/candle_3 ๐Ÿ‘ Image
1โ„45 (2.22%)
trial_chambers/decor/candle_4 ๐Ÿ‘ Image
1โ„45 (2.22%)
trial_chambers/decor/dead_bush_pot โ€” ๐Ÿ‘ Image
2โ„45 (4.44%)
trial_chambers/decor/empty_pot โ€” ๐Ÿ‘ Image
2โ„45 (4.44%)
Disposal
trial_chambers/decor/disposal Disposals consist of a hopper placed above an empty barrel. Their purpose is to help players manage their inventory before entering a chamber.[6] ๐Ÿ‘ Image
1โ„1 (100%)
Bed
trial_chambers/decor/<color>_bed Beds can generate in any color, with each color having a 6.52% (3โ„46) chance of generating, except pink which has a 2.17% (1โ„46) chance.

The bed that generate in the secret room of entrance_1 is not generated via this substructure and therefore is always purple.

๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
1โ„1 (100%)
Dispenser
[edit | edit source]
Name Description Blocks Image Weight
trial_chambers/dispensers/chamber Used in full_stacked_walkway_2. ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/dispensers/floor_dispenser Used in assembly. ๐Ÿ‘ Image
1โ„4 (25%)
trial_chambers/dispensers/wall_dispenser Used in most rooms. ๐Ÿ‘ Image
1โ„4 (25%)
Loot containers
[edit | edit source]
Name Description Blocks Image
Chests
trial_chambers/chests/connectors/supply This substructure is a technical connector. It is always replaced by air during the structure generation.
trial_chambers/chests/supply โ€” ๐Ÿ‘ Image
Vaults
trial_chambers/reward/vault โ€” ๐Ÿ‘ Image
trial_chambers/reward/ominous_vault โ€” ๐Ÿ‘ Image
Trial spawners
[edit | edit source]
๐Ÿ‘ Image
This section is about the structures. For details on how mobs are configured to spawn in trial chambers, see Trial Chambers ยง Mobs.
Name Description Blocks Image
trial_chambers/spawner/breeze/breeze Spawns breezes. ๐Ÿ‘ Image
trial_chambers/spawner/melee/husk Spawns husks. ๐Ÿ‘ Image
trial_chambers/spawner/melee/spider Spawns spiders. ๐Ÿ‘ Image
trial_chambers/spawner/melee/zombie Spawns zombies. ๐Ÿ‘ Image
trial_chambers/spawner/ranged/poison_skeleton Spawns bogged. ๐Ÿ‘ Image
trial_chambers/spawner/slow_ranged/poison_skeleton Spawns bogged.

Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits 160 game ticks (8 seconds) ticks between spawn attempts instead of 20 game ticks (1 second).

trial_chambers/spawner/ranged/skeleton Spawns skeletons. ๐Ÿ‘ Image
trial_chambers/spawner/slow_ranged/skeleton Spawns skeletons.

Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits 160 game ticks (8 seconds) ticks between spawn attempts instead of 20 game ticks (1 second).

trial_chambers/spawner/ranged/stray Spawns strays. ๐Ÿ‘ Image
trial_chambers/spawner/slow_ranged/stray Spawns strays.

Unlike the regular spawner: 4 mobs are allowed to exist simultaneously instead of 3, an additional player adds 2 mobs instead of 0.5, and the spawner waits 160 game ticks (8 seconds) ticks between spawn attempts instead of 20 game ticks (1 second).

trial_chambers/spawner/small_melee/baby_zombie Spawns baby zombies. ๐Ÿ‘ Image
trial_chambers/spawner/small_melee/cave_spider Spawns cave spiders. ๐Ÿ‘ Image
trial_chambers/spawner/small_melee/silverfish Spawns silverfishes. ๐Ÿ‘ Image
trial_chambers/spawner/small_melee/slime Spawns slimes. ๐Ÿ‘ Image

Natural hostile mob spawning is disabled within a trial chamber. Mobs spawn only from the trial spawners. The number of mobs spawned scales with the number of players in range of each spawner, and breezes are spawned less per spawner and per player than other mobs.

When a trial chamber structure generates, one mob from each of the following categories is randomly selected for the trial spawners in that structure. Every mob within the same category has an equal chance to be selected. The breeze is in its own category and is thus guaranteed to be found in certain chambers.

Trial spawner configuration
Category Mob spawned Floor Blocks in/on the floor
Breeze ๐Ÿ‘ Image
Breeze
๐Ÿ‘ BlockSprite chiseled-tuff-top.png: Sprite image for chiseled-tuff-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-tuff-top.png: Sprite image for chiseled-tuff-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-tuff-top.png: Sprite image for chiseled-tuff-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-tuff-top.png: Sprite image for chiseled-tuff-top in Minecraft
Melee ๐Ÿ‘ Image
Zombie
๐Ÿ‘ BlockSprite mossy-cobblestone.png: Sprite image for mossy-cobblestone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite mossy-cobblestone.png: Sprite image for mossy-cobblestone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite mossy-cobblestone.png: Sprite image for mossy-cobblestone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite mossy-cobblestone.png: Sprite image for mossy-cobblestone in Minecraft
๐Ÿ‘ Image
Husk
๐Ÿ‘ BlockSprite sandstone-top.png: Sprite image for sandstone-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite sandstone-top.png: Sprite image for sandstone-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite sandstone-top.png: Sprite image for sandstone-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite sandstone-top.png: Sprite image for sandstone-top in Minecraft
๐Ÿ‘ Image
Spider
๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
Small melee ๐Ÿ‘ Image
Slime
๐Ÿ‘ BlockSprite moss-block.png: Sprite image for moss-block in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite moss-block.png: Sprite image for moss-block in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite moss-block.png: Sprite image for moss-block in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite moss-block.png: Sprite image for moss-block in Minecraft
๐Ÿ‘ Image
Silverfish
๐Ÿ‘ BlockSprite stone-bricks.png: Sprite image for stone-bricks in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone-bricks.png: Sprite image for stone-bricks in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone-bricks.png: Sprite image for stone-bricks in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone-bricks.png: Sprite image for stone-bricks in Minecraft
๐Ÿ‘ Image
Baby Zombie
๐Ÿ‘ BlockSprite mossy-cobblestone.png: Sprite image for mossy-cobblestone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite cobblestone.png: Sprite image for cobblestone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite cobblestone.png: Sprite image for cobblestone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite mossy-cobblestone.png: Sprite image for mossy-cobblestone in Minecraft
๐Ÿ‘ Image
Cave spider
๐Ÿ‘ BlockSprite podzol-top.png: Sprite image for podzol-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite podzol-top.png: Sprite image for podzol-top in Minecraft
Ranged ๐Ÿ‘ Image
Stray
๐Ÿ‘ BlockSprite packed-ice.png: Sprite image for packed-ice in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite packed-ice.png: Sprite image for packed-ice in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite packed-ice.png: Sprite image for packed-ice in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite packed-ice.png: Sprite image for packed-ice in Minecraft
๐Ÿ‘ Image
Skeleton
๐Ÿ‘ BlockSprite bone-block-top.png: Sprite image for bone-block-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite bone-block-top.png: Sprite image for bone-block-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite bone-block-top.png: Sprite image for bone-block-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite bone-block-top.png: Sprite image for bone-block-top in Minecraft
๐Ÿ‘ Image
Bogged
๐Ÿ‘ BlockSprite podzol-top.png: Sprite image for podzol-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite bone-block-top.png: Sprite image for bone-block-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite block-of-copper.png: Sprite image for block-of-copper in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite bone-block-top.png: Sprite image for bone-block-top in Minecraft
๐Ÿ‘ BlockSprite chiseled-copper.png: Sprite image for chiseled-copper in Minecraft
๐Ÿ‘ BlockSprite podzol-top.png: Sprite image for podzol-top in Minecraft

Additionally, chickens can also appear in trial chambers in two different ways.

  • In Java Edition, baby zombies or baby husks that spawn have a 5% chance to spawn as a chicken jockey.
  • Naturally generated dispensers can contain eggs and breezes can unintentionally power a button or pressure plate, activating the dispenser to fire the eggs, which have an 1/8 chance to spawn a chick.
See also: Chest loot

Loot is available from vaults, chests, barrels, dispensers, and decorated pots from within the chambers. Players who defeat a trial spawner each receive rewards; this loot scales depending on the number of players who defeat the trial spawner.

Vaults and reward chests

[edit | edit source]
๐Ÿ‘ Image
A vault on its pedestal inside the trial chambers
Main article: Vault ยง Loot

In addition to vaults, some chests, referred to as reward chests, share the same loot table as vaults. They can be found in dead-ends (see ยง Hallways) and in the entrance_1 secret room (see ยง Entrance).

In Java Edition, each trial chambers vault and reward chest contains items drawn from 3 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per container
[D]
Avg. # containers
to loot
[E]
1ร— 1โ€“3ร— 1ร— 1ร— 1โ€“3ร— 1ร—
๐Ÿ‘ BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
โ€”โ€”1โ€”โ€”36โ„4875.0%0.7501.3
๐Ÿ‘ Image
Emerald
2โ€“42โ€“4โ€”392โ„28754โ„25โ€”38.4%1.3692.6
๐Ÿ‘ Image
Arrow
2โ€“82โ€“8โ€”92โ„28754โ„25โ€”31.0%1.7603.2
๐Ÿ‘ Image
Arrow of Poison
2โ€“82โ€“8โ€”92โ„28754โ„25โ€”31.0%1.7603.2
๐Ÿ‘ Image
Iron Ingot
1โ€“41โ€“4โ€”69โ„28753โ„25โ€”24.0%0.6604.2
๐Ÿ‘ Image
Wind Charge
1โ€“31โ€“3โ€”69โ„28753โ„25โ€”24.0%0.5284.2
๐Ÿ‘ Image
Honey Bottle
1โ€“21โ€“2โ€”69โ„28753โ„25โ€”24.0%0.3964.2
๐Ÿ‘ Image
Ominous Bottle I - II[G]
11โ€”46โ„28752โ„25โ€”16.5%0.1766.1
๐Ÿ‘ Image
Damaged Shield[H]
1โ€”โ€”300โ„2875โ€”โ€”10.4%0.1049.6
๐Ÿ‘ Image
Enchanted Bow[I]
1โ€”โ€”300โ„2875โ€”โ€”10.4%0.1049.6
๐Ÿ‘ Image
Wind Charge
4โ€“124โ€“12โ€”23โ„28751โ„25โ€”8.5%0.70411.7
๐Ÿ‘ Image
Diamond
1โ€“21โ€“2โ€”23โ„28751โ„25โ€”8.5%0.13211.7
๐Ÿ‘ Image
Golden Apple
โ€”โ€”1โ€”โ€”4โ„488.3%0.08312.0
๐Ÿ‘ Image
Golden Carrot
1โ€“2โ€”โ€”200โ„2875โ€”โ€”7.0%0.10414.4
๐Ÿ‘ Image
Enchanted Book[J]
1โ€”โ€”200โ„2875โ€”โ€”7.0%0.07014.4
๐Ÿ‘ Image
Enchanted Book[K]
1โ€”โ€”200โ„2875โ€”โ€”7.0%0.07014.4
๐Ÿ‘ Image
Enchanted Crossbow[L]
1โ€”โ€”200โ„2875โ€”โ€”7.0%0.07014.4
๐Ÿ‘ Image
Enchanted Iron Axe[I]
1โ€”โ€”200โ„2875โ€”โ€”7.0%0.07014.4
๐Ÿ‘ Image
Enchanted Iron Chestplate[M]
1โ€”โ€”200โ„2875โ€”โ€”7.0%0.07014.4
๐Ÿ‘ Image
Bolt Armor Trim Smithing Template
โ€”โ€”1โ€”โ€”3โ„486.2%0.06216.0
๐Ÿ‘ Image
Music Disc (Precipice)
โ€”โ€”1โ€”โ€”2โ„484.2%0.04224.0
๐Ÿ‘ Image
Guster Banner Pattern
โ€”โ€”1โ€”โ€”2โ„484.2%0.04224.0
๐Ÿ‘ Image
Enchanted Diamond Axe[I]
1โ€”โ€”100โ„2875โ€”โ€”3.5%0.03528.7
๐Ÿ‘ Image
Enchanted Diamond Chestplate[I]
1โ€”โ€”100โ„2875โ€”โ€”3.5%0.03528.7
๐Ÿ‘ Image
Trident
โ€”โ€”1โ€”โ€”1โ„482.1%0.02148.0
{ "chestNames": [ "trial-chambers-reward" ], "gameVersion": "Java", "loot": { "trial-chambers-reward": { "poolsJava": [ { "items": { "damaged-shield": [ 1, 1, 300 ], "arrow": [ 2, 8, 92 ], "tipped-arrow-poison": [ 2, 8, 92 ], "level-enchanted-iron-axe": [ 1, 1, 200 ], "wind-charge": [ 1, 3, 69 ], "iron-ingot": [ 1, 4, 69 ], "level-enchanted-crossbow": [ 1, 1, 200 ], "diamond": [ 1, 2, 23 ], "golden-carrot": [ 1, 2, 200 ], "level-enchanted-diamond-axe": [ 1, 1, 100 ], "level-enchanted-bow-2": [ 1, 1, 300 ], "ominous-bottle": [ 1, 1, 46 ], "level-enchanted-diamond-chestplate-3": [ 1, 1, 100 ], "enchanted-book-rnd-mending-trident": [ 1, 1, 200 ], "level-enchanted-iron-chestplate-0-10": [ 1, 1, 200 ], "enchanted-book-rnd-trial-chambers": [ 1, 1, 200 ], "emerald": [ 2, 4, 392 ], "wind-charge-2": [ 4, 12, 23 ], "honey-bottle": [ 1, 2, 69 ] }, "rolls": [ 1, 1 ], "totalweight": 2875 }, { "items": { "diamond": [ 1, 2, 1 ], "arrow": [ 2, 8, 4 ], "tipped-arrow-poison": [ 2, 8, 4 ], "ominous-bottle": [ 1, 1, 2 ], "wind-charge-2": [ 4, 12, 1 ], "wind-charge": [ 1, 3, 3 ], "emerald": [ 2, 4, 4 ], "honey-bottle": [ 1, 2, 3 ], "iron-ingot": [ 1, 4, 3 ] }, "rolls": [ 1, 3 ], "totalweight": 25 }, { "items": { "disc-precipice": [ 1, 1, 2 ], "bolt-armor-trim-smithing-template": [ 1, 1, 3 ], "trident": [ 1, 1, 1 ], "empty": [ 1, 1, 36 ], "golden-apple": [ 1, 1, 4 ], "guster-banner-pattern": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 48 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "damaged-shield": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.10434782608695647, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 300, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.10434782608695652, "itemname": "damaged-shield" }, "arrow": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "โ€”" ], "chanceany": 0.31004057600000007, "sizes": [ "2โ€“8", "2โ€“8", "โ€”" ], "sortweight": [ 92, 4, 0 ], "armor": 0, "material": 0, "avgamount": 1.76, "itemname": "arrow" }, "enchanted-book-rnd-mending-trident": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.06956521739130435, "itemname": "enchanted-book-rnd-mending-trident" }, "level-enchanted-iron-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.06956521739130435, "itemname": "level-enchanted-iron-axe" }, "ominous-bottle": { "itemname": "ominous-bottle", "sizes": [ 1, 1, "โ€”" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 46, 2, 0 ], "weights": [ "<sup>46</sup>&frasl;<sub>2875</sub>", "<sup>2</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.176, "chanceany": 0.1652111360000001 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "1โ€“3", "1โ€“3", "โ€”" ], "sortsize": [ 2, 2, 0 ], "sortweight": [ 69, 3, 0 ], "weights": [ "<sup>69</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.528, "chanceany": 0.24006297600000004 }, "iron-ingot": { "sortsize": [ 2.5, 2.5, 0 ], "weights": [ "<sup>69</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "โ€”" ], "chanceany": 0.24006297600000004, "sizes": [ "1โ€“4", "1โ€“4", "โ€”" ], "sortweight": [ 69, 3, 0 ], "armor": 0, "material": 2, "avgamount": 0.6599999999999999, "itemname": "iron-ingot" }, "golden-apple": { "itemname": "golden-apple", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 4 ], "weights": [ "โ€”", "โ€”", "<sup>4</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.08333333333333333, "chanceany": 0.08333333333333337 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.06956521739130435, "itemname": "level-enchanted-crossbow" }, "empty": { "itemname": "empty", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 36 ], "weights": [ "โ€”", "โ€”", "<sup>36</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.75, "chanceany": 0.75 }, "diamond": { "itemname": "diamond", "sizes": [ "1โ€“2", "1โ€“2", "โ€”" ], "sortsize": [ 1.5, 1.5, 0 ], "sortweight": [ 23, 1, 0 ], "weights": [ "<sup>23</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.132, "chanceany": 0.08526489599999997 }, "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1โ€“2", "โ€”", "โ€”" ], "sortsize": [ 1.5, 0, 0 ], "sortweight": [ 200, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "avgamount": 0.10434782608695652, "chanceany": 0.06956521739130439 }, "level-enchanted-diamond-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.034782608695652195, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 100, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.034782608695652174, "itemname": "level-enchanted-diamond-axe" }, "trident": { "itemname": "trident", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>1</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.020833333333333332, "chanceany": 0.02083333333333337 }, "level-enchanted-bow-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.10434782608695647, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 300, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.10434782608695652, "itemname": "level-enchanted-bow-2" }, "bolt-armor-trim-smithing-template": { "itemname": "bolt-armor-trim-smithing-template", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 3 ], "weights": [ "โ€”", "โ€”", "<sup>3</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.0625, "chanceany": 0.0625 }, "disc-precipice": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "disc-precipice" }, "level-enchanted-diamond-chestplate-3": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.034782608695652195, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 100, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.034782608695652174, "itemname": "level-enchanted-diamond-chestplate-3" }, "honey-bottle": { "sortsize": [ 1.5, 1.5, 0 ], "weights": [ "<sup>69</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "โ€”" ], "chanceany": 0.24006297600000004, "sizes": [ "1โ€“2", "1โ€“2", "โ€”" ], "sortweight": [ 69, 3, 0 ], "armor": 0, "material": 0, "avgamount": 0.39599999999999996, "itemname": "honey-bottle" }, "wind-charge-2": { "itemname": "wind-charge-2", "sizes": [ "4โ€“12", "4โ€“12", "โ€”" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 23, 1, 0 ], "weights": [ "<sup>23</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.704, "chanceany": 0.08526489599999997 }, "tipped-arrow-poison": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "โ€”" ], "chanceany": 0.31004057600000007, "sizes": [ "2โ€“8", "2โ€“8", "โ€”" ], "sortweight": [ 92, 4, 0 ], "armor": 0, "material": 0, "avgamount": 1.76, "itemname": "tipped-arrow-poison" }, "enchanted-book-rnd-trial-chambers": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 200, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.06956521739130435, "itemname": "enchanted-book-rnd-trial-chambers" }, "emerald": { "itemname": "emerald", "sizes": [ "2โ€“4", "2โ€“4", "โ€”" ], "sortsize": [ 3, 3, 0 ], "sortweight": [ 392, 4, 0 ], "weights": [ "<sup>392</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 1.3690434782608696, "chanceany": 0.38441636730434786 }, "level-enchanted-iron-chestplate-0-10": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>200</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.06956521739130439, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 200, 0, 0 ], "armor": 2, "material": 2, "avgamount": 0.06956521739130435, "itemname": "level-enchanted-iron-chestplate-0-10" }, "guster-banner-pattern": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "guster-banner-pattern" } }, "display_name": "trial chambers vault and reward chest", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Vault and reward chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "damaged-shield": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.02608695652173909, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.02608695652173913, "itemname": "damaged-shield" }, "arrow": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>368</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "โ€”" ], "chanceany": 0.37846630400000003, "sizes": [ "2โ€“8", "2โ€“8", "โ€”" ], "sortweight": [ 368, 4, 0 ], "armor": 0, "material": 0, "avgamount": 2.24, "itemname": "arrow" }, "enchanted-book-rnd-mending-trident": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.017391304347826087, "itemname": "enchanted-book-rnd-mending-trident" }, "level-enchanted-iron-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.017391304347826087, "itemname": "level-enchanted-iron-axe" }, "ominous-bottle": { "itemname": "ominous-bottle", "sizes": [ 1, 1, "โ€”" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 184, 2, 0 ], "weights": [ "<sup>184</sup>&frasl;<sub>2875</sub>", "<sup>2</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.224, "chanceany": 0.20593254400000002 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "1โ€“3", "1โ€“3", "โ€”" ], "sortsize": [ 2, 2, 0 ], "sortweight": [ 276, 3, 0 ], "weights": [ "<sup>276</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.6719999999999999, "chanceany": 0.296123904 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1โ€“4", "1โ€“4", "โ€”" ], "sortsize": [ 2.5, 2.5, 0 ], "sortweight": [ 276, 3, 0 ], "weights": [ "<sup>276</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.84, "chanceany": 0.296123904 }, "golden-apple": { "itemname": "golden-apple", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 4 ], "weights": [ "โ€”", "โ€”", "<sup>4</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.08333333333333333, "chanceany": 0.08333333333333337 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.017391304347826087, "itemname": "level-enchanted-crossbow" }, "empty": { "itemname": "empty", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 36 ], "weights": [ "โ€”", "โ€”", "<sup>36</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.75, "chanceany": 0.75 }, "diamond": { "itemname": "diamond", "sizes": [ "1โ€“2", "1โ€“2", "โ€”" ], "sortsize": [ 1.5, 1.5, 0 ], "sortweight": [ 92, 1, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.16799999999999998, "chanceany": 0.10739558399999999 }, "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1โ€“2", "โ€”", "โ€”" ], "sortsize": [ 1.5, 0, 0 ], "sortweight": [ 50, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "avgamount": 0.02608695652173913, "chanceany": 0.017391304347826098 }, "level-enchanted-diamond-axe": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>25</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.008695652173912993, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 25, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.008695652173913044, "itemname": "level-enchanted-diamond-axe" }, "trident": { "itemname": "trident", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>1</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.020833333333333332, "chanceany": 0.02083333333333337 }, "level-enchanted-bow-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.02608695652173909, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.02608695652173913, "itemname": "level-enchanted-bow-2" }, "bolt-armor-trim-smithing-template": { "itemname": "bolt-armor-trim-smithing-template", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 3 ], "weights": [ "โ€”", "โ€”", "<sup>3</sup>&frasl;<sub>48</sub>" ], "avgamount": 0.0625, "chanceany": 0.0625 }, "disc-precipice": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "disc-precipice" }, "level-enchanted-diamond-chestplate-3": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>25</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.008695652173912993, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 25, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.008695652173913044, "itemname": "level-enchanted-diamond-chestplate-3" }, "honey-bottle": { "itemname": "honey-bottle", "sizes": [ "1โ€“2", "1โ€“2", "โ€”" ], "sortsize": [ 1.5, 1.5, 0 ], "sortweight": [ 276, 3, 0 ], "weights": [ "<sup>276</sup>&frasl;<sub>2875</sub>", "<sup>3</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.504, "chanceany": 0.296123904 }, "wind-charge-2": { "itemname": "wind-charge-2", "sizes": [ "4โ€“12", "4โ€“12", "โ€”" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 92, 1, 0 ], "weights": [ "<sup>92</sup>&frasl;<sub>2875</sub>", "<sup>1</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 0.896, "chanceany": 0.10739558399999999 }, "tipped-arrow-poison": { "sortsize": [ 5, 5, 0 ], "weights": [ "<sup>368</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "โ€”" ], "chanceany": 0.37846630400000003, "sizes": [ "2โ€“8", "2โ€“8", "โ€”" ], "sortweight": [ 368, 4, 0 ], "armor": 0, "material": 0, "avgamount": 2.24, "itemname": "tipped-arrow-poison" }, "enchanted-book-rnd-trial-chambers": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.017391304347826087, "itemname": "enchanted-book-rnd-trial-chambers" }, "emerald": { "itemname": "emerald", "sizes": [ "2โ€“4", "2โ€“4", "โ€”" ], "sortsize": [ 3, 3, 0 ], "sortweight": [ 443, 4, 0 ], "weights": [ "<sup>443</sup>&frasl;<sub>2875</sub>", "<sup>4</sup>&frasl;<sub>25</sub>", "โ€”" ], "avgamount": 1.4222608695652172, "chanceany": 0.39706025182608695 }, "level-enchanted-iron-chestplate-0-10": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>2875</sub>", "โ€”", "โ€”" ], "chanceany": 0.017391304347826098, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 50, 0, 0 ], "armor": 2, "material": 2, "avgamount": 0.017391304347826087, "itemname": "level-enchanted-iron-chestplate-0-10" }, "guster-banner-pattern": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>2</sup>&frasl;<sub>48</sub>" ], "chanceany": 0.04166666666666663, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 2 ], "armor": 0, "material": 0, "avgamount": 0.041666666666666664, "itemname": "guster-banner-pattern" } }, "poolsBedrock": [ { "items": { "damaged-shield": [ 1, 1, 75 ], "arrow": [ 2, 8, 368 ], "tipped-arrow-poison": [ 2, 8, 368 ], "level-enchanted-iron-axe": [ 1, 1, 50 ], "wind-charge": [ 1, 3, 276 ], "iron-ingot": [ 1, 4, 276 ], "level-enchanted-crossbow": [ 1, 1, 50 ], "diamond": [ 1, 2, 92 ], "golden-carrot": [ 1, 2, 50 ], "level-enchanted-diamond-axe": [ 1, 1, 25 ], "level-enchanted-bow-2": [ 1, 1, 75 ], "ominous-bottle": [ 1, 1, 184 ], "level-enchanted-diamond-chestplate-3": [ 1, 1, 25 ], "enchanted-book-rnd-mending-trident": [ 1, 1, 50 ], "level-enchanted-iron-chestplate-0-10": [ 1, 1, 50 ], "enchanted-book-rnd-trial-chambers": [ 1, 1, 50 ], "emerald": [ 2, 4, 443 ], "wind-charge-2": [ 4, 12, 92 ], "honey-bottle": [ 1, 2, 276 ] }, "rolls": [ 1, 1 ], "totalweight": 2875 }, { "items": { "diamond": [ 1, 2, 1 ], "arrow": [ 2, 8, 4 ], "tipped-arrow-poison": [ 2, 8, 4 ], "ominous-bottle": [ 1, 1, 2 ], "wind-charge-2": [ 4, 12, 1 ], "wind-charge": [ 1, 3, 3 ], "emerald": [ 2, 4, 4 ], "honey-bottle": [ 1, 2, 3 ], "iron-ingot": [ 1, 4, 3 ] }, "rolls": [ 1, 3 ], "totalweight": 25 }, { "items": { "disc-precipice": [ 1, 1, 2 ], "bolt-armor-trim-smithing-template": [ 1, 1, 3 ], "trident": [ 1, 1, 1 ], "empty": [ 1, 1, 36 ], "golden-apple": [ 1, 1, 4 ], "guster-banner-pattern": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 48 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1, "1โ€“3", 1 ], "itemDataBedrockUpcoming": [], "chest_type": "reward container", "header": "Vault and reward chest", "allRollsJava": [ 1, "1โ€“3", 1 ], "link": "[[trial chambers]] vault", "structID": "trial-chambers" } } }

In Bedrock Edition, each trial chambers vault and reward chest contains items drawn from 3 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per container
[D]
Avg. # containers
to loot
[E]
1ร— 1โ€“3ร— 1ร— 1ร— 1โ€“3ร— 1ร—
๐Ÿ‘ BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
โ€”โ€”1โ€”โ€”36โ„4875.0%0.7501.3
๐Ÿ‘ Image
Emerald
2โ€“42โ€“4โ€”443โ„28754โ„25โ€”39.7%1.4222.5
๐Ÿ‘ Image
Arrow
2โ€“82โ€“8โ€”368โ„28754โ„25โ€”37.8%2.2402.6
๐Ÿ‘ Image
Arrow of Poison
2โ€“82โ€“8โ€”368โ„28754โ„25โ€”37.8%2.2402.6
๐Ÿ‘ Image
Iron Ingot
1โ€“41โ€“4โ€”276โ„28753โ„25โ€”29.6%0.8403.4
๐Ÿ‘ Image
Wind Charge
1โ€“31โ€“3โ€”276โ„28753โ„25โ€”29.6%0.6723.4
๐Ÿ‘ Image
Honey Bottle
1โ€“21โ€“2โ€”276โ„28753โ„25โ€”29.6%0.5043.4
๐Ÿ‘ Image
Ominous Bottle I - II[G]
11โ€”184โ„28752โ„25โ€”20.6%0.2244.9
๐Ÿ‘ Image
Wind Charge
4โ€“124โ€“12โ€”92โ„28751โ„25โ€”10.7%0.8969.3
๐Ÿ‘ Image
Diamond
1โ€“21โ€“2โ€”92โ„28751โ„25โ€”10.7%0.1689.3
๐Ÿ‘ Image
Golden Apple
โ€”โ€”1โ€”โ€”4โ„488.3%0.08312.0
๐Ÿ‘ Image
Bolt Armor Trim Smithing Template
โ€”โ€”1โ€”โ€”3โ„486.2%0.06216.0
๐Ÿ‘ Image
Music Disc (Precipice)
โ€”โ€”1โ€”โ€”2โ„484.2%0.04224.0
๐Ÿ‘ Image
Guster Banner Pattern
โ€”โ€”1โ€”โ€”2โ„484.2%0.04224.0
๐Ÿ‘ Image
Damaged Shield[H]
1โ€”โ€”75โ„2875โ€”โ€”2.6%0.02638.3
๐Ÿ‘ Image
Enchanted Bow[I]
1โ€”โ€”75โ„2875โ€”โ€”2.6%0.02638.3
๐Ÿ‘ Image
Trident
โ€”โ€”1โ€”โ€”1โ„482.1%0.02148.0
๐Ÿ‘ Image
Golden Carrot
1โ€“2โ€”โ€”50โ„2875โ€”โ€”1.7%0.02657.5
๐Ÿ‘ Image
Enchanted Book[J]
1โ€”โ€”50โ„2875โ€”โ€”1.7%0.01757.5
๐Ÿ‘ Image
Enchanted Book[K]
1โ€”โ€”50โ„2875โ€”โ€”1.7%0.01757.5
๐Ÿ‘ Image
Enchanted Crossbow[L]
1โ€”โ€”50โ„2875โ€”โ€”1.7%0.01757.5
๐Ÿ‘ Image
Enchanted Iron Axe[I]
1โ€”โ€”50โ„2875โ€”โ€”1.7%0.01757.5
๐Ÿ‘ Image
Enchanted Iron Chestplate[M]
1โ€”โ€”50โ„2875โ€”โ€”1.7%0.01757.5
๐Ÿ‘ Image
Enchanted Diamond Axe[I]
1โ€”โ€”25โ„2875โ€”โ€”0.9%0.009115.0
๐Ÿ‘ Image
Enchanted Diamond Chestplate[I]
1โ€”โ€”25โ„2875โ€”โ€”0.9%0.009115.0
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"honey-bottle": [ 1, 2, 3 ], "iron-ingot": [ 1, 4, 3 ] }, "rolls": [ 1, 3 ], "totalweight": 25 }, { "items": { "disc-precipice": [ 1, 1, 2 ], "bolt-armor-trim-smithing-template": [ 1, 1, 3 ], "trident": [ 1, 1, 1 ], "empty": [ 1, 1, 36 ], "golden-apple": [ 1, 1, 4 ], "guster-banner-pattern": [ 1, 1, 2 ] }, "rolls": [ 1, 1 ], "totalweight": 48 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1, "1โ€“3", 1 ], "itemDataBedrockUpcoming": [], "chest_type": "reward container", "header": "Vault and reward chest", "allRollsJava": [ 1, "1โ€“3", 1 ], "link": "[[trial chambers]] vault", "structID": "trial-chambers" } } }
  1. โ†‘ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ a b The weight of this item relative to other items in the pool.
  3. โ†‘ a b The odds of finding any of this item in a single chest.
  4. โ†‘ a b The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ a b The average number of chests the player should expect to search to find any of this item.
  6. โ†‘ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. โ†‘ a b Ominous bottle level between I and II
  8. โ†‘ a b The item has between 50% and 100% of its total durability.
  9. โ†‘ a b c d e f g h Enchantment probabilities are the same as a level-5 to level-15 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  10. โ†‘ a b Enchanted with a random level of Mending, Riptide, Loyalty, Channeling, or Impaling.
  11. โ†‘ a b Enchanted with a random level of Sharpness, Bane of Arthropods, Efficiency, Fortune, Silk Touch, or Feather Falling.
  12. โ†‘ a b Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  13. โ†‘ a b Enchantment probabilities are the same as a level-0 to level-10 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.

Ominous vaults

[edit | edit source]
๐Ÿ‘ Image
An ominous vault on its altar-like structure inside the trial chambers

In Java Edition and Bedrock Edition, each trial chambers ominous vault contains items drawn from 3 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per container
[D]
Avg. # containers
to loot
[E]
1ร— 1โ€“3ร— 1ร— 1ร— 1โ€“3ร— 1ร—
๐Ÿ‘ Image
Emerald
4โ€“104โ€“10โ€”145โ„21755โ„15โ€”56.2%5.1331.8
๐Ÿ‘ Image
Wind Charge
8โ€“128โ€“12โ€”116โ„21754โ„15โ€”47.4%5.8672.1
๐Ÿ‘ Image
Arrow of Slowness IV
4โ€“124โ€“12โ€”87โ„21753โ„15โ€”37.5%3.5202.7
๐Ÿ‘ Image
Diamond
2โ€“32โ€“3โ€”58โ„21752โ„15โ€”26.4%0.7333.8
๐Ÿ‘ BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
โ€”โ€”1โ€”โ€”10โ„4025.0%0.2504.0
๐Ÿ‘ Image
Flow Armor Trim Smithing Template
โ€”โ€”1โ€”โ€”9โ„4022.5%0.2254.4
๐Ÿ‘ Image
Enchanted Golden Apple
โ€”โ€”1โ€”โ€”9โ„4022.5%0.2254.4
๐Ÿ‘ Image
Flow Banner Pattern
โ€”โ€”1โ€”โ€”6โ„4015.0%0.1506.7
๐Ÿ‘ Image
Ominous Bottle III - V[G]
11โ€”29โ„21751โ„15โ€”13.9%0.1477.2
๐Ÿ‘ Image
Block of Emerald
1โ€”โ€”300โ„2175โ€”โ€”13.8%0.1387.2
๐Ÿ‘ Image
Enchanted Crossbow[H]
1โ€”โ€”240โ„2175โ€”โ€”11.0%0.1109.1
๐Ÿ‘ Image
Block of Iron
1โ€”โ€”240โ„2175โ€”โ€”11.0%0.1109.1
๐Ÿ‘ Image
Golden Apple
1โ€”โ€”180โ„2175โ€”โ€”8.3%0.08312.1
๐Ÿ‘ Image
Enchanted Diamond Axe[I]
1โ€”โ€”180โ„2175โ€”โ€”8.3%0.08312.1
๐Ÿ‘ Image
Enchanted Diamond Chestplate[I]
1โ€”โ€”180โ„2175โ€”โ€”8.3%0.08312.1
๐Ÿ‘ Image
Music Disc (Creator)
โ€”โ€”1โ€”โ€”3โ„407.5%0.07513.3
๐Ÿ‘ Image
Heavy Core
โ€”โ€”1โ€”โ€”3โ„407.5%0.07513.3
๐Ÿ‘ Image
Enchanted Book[J]
1โ€”โ€”120โ„2175โ€”โ€”5.5%0.05518.1
๐Ÿ‘ Image
Enchanted Book[K]
1โ€”โ€”120โ„2175โ€”โ€”5.5%0.05518.1
๐Ÿ‘ Image
Enchanted Book[L]
1โ€”โ€”120โ„2175โ€”โ€”5.5%0.05518.1
๐Ÿ‘ Image
Block of Diamond
1โ€”โ€”60โ„2175โ€”โ€”2.8%0.02836.2
{ "chestNames": [ "trial-chambers-reward-ominous" ], "gameVersion": "Java", "loot": { "trial-chambers-reward-ominous": { "poolsJava": [ { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 87 ], "diamond": [ 2, 3, 58 ], "enchanted-book-rnd-wind-burst": [ 1, 1, 120 ], "enchanted-book-rnd-breach-density": [ 1, 1, 120 ], "enchanted-book-rnd-trial-chambers-2": [ 1, 1, 120 ], "golden-apple": [ 1, 1, 180 ], "level-enchanted-diamond-chestplate-4": [ 1, 1, 180 ], "level-enchanted-diamond-axe-2": [ 1, 1, 180 ], "ominous-bottle-2": [ 1, 1, 29 ], "block-of-emerald": [ 1, 1, 300 ], "block-of-diamond": [ 1, 1, 60 ], "wind-charge": [ 8, 12, 116 ], "emerald": [ 4, 10, 145 ], "block-of-iron": [ 1, 1, 240 ], "level-enchanted-crossbow": [ 1, 1, 240 ] }, "rolls": [ 1, 1 ], "totalweight": 2175 }, { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 3 ], "diamond": [ 2, 3, 2 ], "wind-charge": [ 8, 12, 4 ], "emerald": [ 4, 10, 5 ], "ominous-bottle-2": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 15 }, { "items": { "disc-creator": [ 1, 1, 3 ], "flow-armor-trim-smithing-template": [ 1, 1, 9 ], "enchanted-golden-apple": [ 1, 1, 9 ], "empty": [ 1, 1, 10 ], "flow-banner-pattern": [ 1, 1, 6 ], "heavy-core": [ 1, 1, 3 ] }, "rolls": [ 1, 1 ], "totalweight": 40 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1, "โ€”", "โ€”" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 60, 0, 0 ], "weights": [ "<sup>60</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "avgamount": 0.027586206896551724, "chanceany": 0.02758620689655178 }, "heavy-core": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "heavy-core" }, "enchanted-book-rnd-trial-chambers-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-trial-chambers-2" }, "enchanted-book-rnd-wind-burst": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-wind-burst" }, "block-of-emerald": { "itemname": "block-of-emerald", "sizes": [ 1, "โ€”", "โ€”" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 300, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "avgamount": 0.13793103448275862, "chanceany": 0.13793103448275867 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "8โ€“12", "8โ€“12", "โ€”" ], "sortsize": [ 10, 10, 0 ], "sortweight": [ 116, 4, 0 ], "weights": [ "<sup>116</sup>&frasl;<sub>2175</sub>", "<sup>4</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 5.866666666666666, "chanceany": 0.4744480658436214 }, "empty": { "itemname": "empty", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 10 ], "weights": [ "โ€”", "โ€”", "<sup>10</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.25, "chanceany": 0.25 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.1103448275862069, "itemname": "level-enchanted-crossbow" }, "block-of-iron": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.1103448275862069, "itemname": "block-of-iron" }, "diamond": { "itemname": "diamond", "sizes": [ "2โ€“3", "2โ€“3", "โ€”" ], "sortsize": [ 2.5, 2.5, 0 ], "sortweight": [ 58, 2, 0 ], "weights": [ "<sup>58</sup>&frasl;<sub>2175</sub>", "<sup>2</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 0.7333333333333333, "chanceany": 0.26391967078189305 }, "flow-armor-trim-smithing-template": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 0, "avgamount": 0.225, "itemname": "flow-armor-trim-smithing-template" }, "level-enchanted-diamond-axe-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-axe-2" }, "flow-banner-pattern": { "itemname": "flow-banner-pattern", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 6 ], "weights": [ "โ€”", "โ€”", "<sup>6</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "enchanted-golden-apple": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 3, "avgamount": 0.225, "itemname": "enchanted-golden-apple" }, "disc-creator": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "disc-creator" }, "level-enchanted-diamond-chestplate-4": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 180, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-chestplate-4" }, "golden-apple": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.08275862068965517, "itemname": "golden-apple" }, "tipped-arrow-strong-slowness": { "itemname": "tipped-arrow-strong-slowness", "sizes": [ "4โ€“12", "4โ€“12", "โ€”" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 87, 3, 0 ], "weights": [ "<sup>87</sup>&frasl;<sub>2175</sub>", "<sup>3</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 3.52, "chanceany": 0.3753600000000001 }, "emerald": { "itemname": "emerald", "sizes": [ "4โ€“10", "4โ€“10", "โ€”" ], "sortsize": [ 7, 7, 0 ], "sortweight": [ 145, 5, 0 ], "weights": [ "<sup>145</sup>&frasl;<sub>2175</sub>", "<sup>5</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 5.133333333333334, "chanceany": 0.5621399176954733 }, "ominous-bottle-2": { "itemname": "ominous-bottle-2", "sizes": [ 1, 1, "โ€”" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 29, 1, 0 ], "weights": [ "<sup>29</sup>&frasl;<sub>2175</sub>", "<sup>1</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 0.14666666666666667, "chanceany": 0.1391394238683127 }, "enchanted-book-rnd-breach-density": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-breach-density" } }, "display_name": "trial chambers ominous vault", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Ominous vault", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1, "โ€”", "โ€”" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 60, 0, 0 ], "weights": [ "<sup>60</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "avgamount": 0.027586206896551724, "chanceany": 0.02758620689655178 }, "heavy-core": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "heavy-core" }, "enchanted-book-rnd-trial-chambers-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-trial-chambers-2" }, "enchanted-book-rnd-wind-burst": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-wind-burst" }, "block-of-emerald": { "itemname": "block-of-emerald", "sizes": [ 1, "โ€”", "โ€”" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 300, 0, 0 ], "weights": [ "<sup>300</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "avgamount": 0.13793103448275862, "chanceany": 0.13793103448275867 }, "wind-charge": { "itemname": "wind-charge", "sizes": [ "8โ€“12", "8โ€“12", "โ€”" ], "sortsize": [ 10, 10, 0 ], "sortweight": [ 116, 4, 0 ], "weights": [ "<sup>116</sup>&frasl;<sub>2175</sub>", "<sup>4</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 5.866666666666666, "chanceany": 0.4744480658436214 }, "empty": { "itemname": "empty", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 10 ], "weights": [ "โ€”", "โ€”", "<sup>10</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.25, "chanceany": 0.25 }, "level-enchanted-crossbow": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.1103448275862069, "itemname": "level-enchanted-crossbow" }, "block-of-iron": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>240</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.1103448275862069, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 240, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.1103448275862069, "itemname": "block-of-iron" }, "diamond": { "itemname": "diamond", "sizes": [ "2โ€“3", "2โ€“3", "โ€”" ], "sortsize": [ 2.5, 2.5, 0 ], "sortweight": [ 58, 2, 0 ], "weights": [ "<sup>58</sup>&frasl;<sub>2175</sub>", "<sup>2</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 0.7333333333333333, "chanceany": 0.26391967078189305 }, "flow-armor-trim-smithing-template": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 0, "avgamount": 0.225, "itemname": "flow-armor-trim-smithing-template" }, "level-enchanted-diamond-axe-2": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-axe-2" }, "flow-banner-pattern": { "itemname": "flow-banner-pattern", "sizes": [ "โ€”", "โ€”", 1 ], "sortsize": [ 0, 0, 1 ], "sortweight": [ 0, 0, 6 ], "weights": [ "โ€”", "โ€”", "<sup>6</sup>&frasl;<sub>40</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "enchanted-golden-apple": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>9</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.22499999999999998, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 9 ], "armor": 0, "material": 3, "avgamount": 0.225, "itemname": "enchanted-golden-apple" }, "disc-creator": { "sortsize": [ 0, 0, 1 ], "weights": [ "โ€”", "โ€”", "<sup>3</sup>&frasl;<sub>40</sub>" ], "chanceany": 0.07499999999999996, "sizes": [ "โ€”", "โ€”", 1 ], "sortweight": [ 0, 0, 3 ], "armor": 0, "material": 0, "avgamount": 0.075, "itemname": "disc-creator" }, "level-enchanted-diamond-chestplate-4": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 180, 0, 0 ], "armor": 2, "material": 4, "avgamount": 0.08275862068965517, "itemname": "level-enchanted-diamond-chestplate-4" }, "golden-apple": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>180</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.08275862068965523, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 180, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.08275862068965517, "itemname": "golden-apple" }, "tipped-arrow-strong-slowness": { "itemname": "tipped-arrow-strong-slowness", "sizes": [ "4โ€“12", "4โ€“12", "โ€”" ], "sortsize": [ 8, 8, 0 ], "sortweight": [ 87, 3, 0 ], "weights": [ "<sup>87</sup>&frasl;<sub>2175</sub>", "<sup>3</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 3.52, "chanceany": 0.3753600000000001 }, "emerald": { "itemname": "emerald", "sizes": [ "4โ€“10", "4โ€“10", "โ€”" ], "sortsize": [ 7, 7, 0 ], "sortweight": [ 145, 5, 0 ], "weights": [ "<sup>145</sup>&frasl;<sub>2175</sub>", "<sup>5</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 5.133333333333334, "chanceany": 0.5621399176954733 }, "ominous-bottle-2": { "itemname": "ominous-bottle-2", "sizes": [ 1, 1, "โ€”" ], "sortsize": [ 1, 1, 0 ], "sortweight": [ 29, 1, 0 ], "weights": [ "<sup>29</sup>&frasl;<sub>2175</sub>", "<sup>1</sup>&frasl;<sub>15</sub>", "โ€”" ], "avgamount": 0.14666666666666667, "chanceany": 0.1391394238683127 }, "enchanted-book-rnd-breach-density": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>120</sup>&frasl;<sub>2175</sub>", "โ€”", "โ€”" ], "chanceany": 0.05517241379310345, "sizes": [ 1, "โ€”", "โ€”" ], "sortweight": [ 120, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.05517241379310345, "itemname": "enchanted-book-rnd-breach-density" } }, "poolsBedrock": [ { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 87 ], "diamond": [ 2, 3, 58 ], "enchanted-book-rnd-wind-burst": [ 1, 1, 120 ], "enchanted-book-rnd-breach-density": [ 1, 1, 120 ], "enchanted-book-rnd-trial-chambers-2": [ 1, 1, 120 ], "golden-apple": [ 1, 1, 180 ], "level-enchanted-diamond-chestplate-4": [ 1, 1, 180 ], "level-enchanted-diamond-axe-2": [ 1, 1, 180 ], "ominous-bottle-2": [ 1, 1, 29 ], "block-of-emerald": [ 1, 1, 300 ], "block-of-diamond": [ 1, 1, 60 ], "wind-charge": [ 8, 12, 116 ], "emerald": [ 4, 10, 145 ], "block-of-iron": [ 1, 1, 240 ], "level-enchanted-crossbow": [ 1, 1, 240 ] }, "rolls": [ 1, 1 ], "totalweight": 2175 }, { "items": { "tipped-arrow-strong-slowness": [ 4, 12, 3 ], "diamond": [ 2, 3, 2 ], "wind-charge": [ 8, 12, 4 ], "emerald": [ 4, 10, 5 ], "ominous-bottle-2": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 15 }, { "items": { "disc-creator": [ 1, 1, 3 ], "flow-armor-trim-smithing-template": [ 1, 1, 9 ], "enchanted-golden-apple": [ 1, 1, 9 ], "empty": [ 1, 1, 10 ], "flow-banner-pattern": [ 1, 1, 6 ], "heavy-core": [ 1, 1, 3 ] }, "rolls": [ 1, 1 ], "totalweight": 40 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1, "1โ€“3", 1 ], "itemDataBedrockUpcoming": [], "chest_type": "reward-container", "header": "Ominous vault", "allRollsJava": [ 1, "1โ€“3", 1 ], "link": "[[trial chambers]] ominous vault", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.
  6. โ†‘ 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. โ†‘ Ominous bottle level between III and V
  8. โ†‘ Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  9. โ†‘ a b Enchantment probabilities are the same as a level-10 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  10. โ†‘ Enchanted with a random level of Breach, or Density.
  11. โ†‘ Enchanted with a random level of Knockback, Punch, Smite, Looting, or Multishot.
  12. โ†‘ Enchanted with level I of Wind Burst.

Chests

[edit | edit source]

Entrances

[edit | edit source]

In Java Edition and Bedrock Edition, each trial chambers entrance chest contains 2โ€“3 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
๐Ÿ‘ Image
Arrow
5โ€“1010โ„3655.1%5.2081.8
๐Ÿ‘ Image
Honeycomb
2โ€“810โ„3655.1%3.4721.8
๐Ÿ‘ Image
Wooden Axe
110โ„3655.1%0.6941.8
๐Ÿ‘ Image
Stick
2โ€“55โ„3631.0%1.2153.2
๐Ÿ‘ Image
Trial Key
11โ„366.8%0.06914.7
{ "chestNames": [ "trial-chambers-entrance" ], "gameVersion": "Java", "loot": { "trial-chambers-entrance": { "poolsJava": [ { "items": { "wooden-axe": [ 1, 1, 10 ], "stick": [ 2, 5, 5 ], "honeycomb": [ 2, 8, 10 ], "arrow": [ 5, 10, 10 ], "trial-key": [ 1, 1, 1 ] }, "rolls": [ 2, 3 ], "totalweight": 36 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wooden-axe": { "itemname": "wooden-axe", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>36</sub>" ], "avgamount": 0.6944444444444444, "chanceany": 0.5508401920438958 }, "stick": { "itemname": "stick", "sizes": [ "2โ€“5" ], "sortsize": [ 3.5 ], "sortweight": [ 5 ], "weights": [ "<sup>5</sup>&frasl;<sub>36</sub>" ], "avgamount": 1.2152777777777777, "chanceany": 0.3099815672153635 }, "honeycomb": { "itemname": "honeycomb", "sizes": [ "2โ€“8" ], "sortsize": [ 5 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>36</sub>" ], "avgamount": 3.4722222222222223, "chanceany": 0.5508401920438958 }, "arrow": { "itemname": "arrow", "sizes": [ "5โ€“10" ], "sortsize": [ 7.5 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>36</sub>" ], "avgamount": 5.208333333333333, "chanceany": 0.5508401920438958 }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>36</sub>" ], "avgamount": 0.06944444444444445, "chanceany": 0.06791195130315497 } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Entrance chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wooden-axe": { "itemname": "wooden-axe", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>36</sub>" ], "avgamount": 0.6944444444444444, "chanceany": 0.5508401920438958 }, "stick": { "itemname": "stick", "sizes": [ "2โ€“5" ], "sortsize": [ 3.5 ], "sortweight": [ 5 ], "weights": [ "<sup>5</sup>&frasl;<sub>36</sub>" ], "avgamount": 1.2152777777777777, "chanceany": 0.3099815672153635 }, "honeycomb": { "itemname": "honeycomb", "sizes": [ "2โ€“8" ], "sortsize": [ 5 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>36</sub>" ], "avgamount": 3.4722222222222223, "chanceany": 0.5508401920438958 }, "arrow": { "itemname": "arrow", "sizes": [ "5โ€“10" ], "sortsize": [ 7.5 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>36</sub>" ], "avgamount": 5.208333333333333, "chanceany": 0.5508401920438958 }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>36</sub>" ], "avgamount": 0.06944444444444445, "chanceany": 0.06791195130315497 } }, "poolsBedrock": [ { "items": { "wooden-axe": [ 1, 1, 10 ], "stick": [ 2, 5, 5 ], "honeycomb": [ 2, 8, 10 ], "arrow": [ 5, 10, 10 ], "trial-key": [ 1, 1, 1 ] }, "rolls": [ 2, 3 ], "totalweight": 36 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2โ€“3" ], "itemDataBedrockUpcoming": [], "header": "Entrance", "allRollsJava": [ "2โ€“3" ], "link": "[[trial chambers]] entrance", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.

Intersections

[edit | edit source]

The room where the loot is stored isn't actually an intersection, it is a corridor end. In Java Edition and Bedrock Edition, each trial chambers intersection chest contains 1โ€“3 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
๐Ÿ‘ Image
Amethyst Shard
8โ€“2020โ„8639.7%6.5122.5
๐Ÿ‘ Image
Cake
1โ€“420โ„8639.7%1.1632.5
๐Ÿ‘ Image
Block of Iron
1โ€“220โ„8639.7%0.6982.5
๐Ÿ‘ Image
Diamond
1โ€“210โ„8621.5%0.3494.6
๐Ÿ‘ Image
Block of Emerald
1โ€“35โ„8611.2%0.2338.9
๐Ÿ‘ Image
Damaged Diamond Axe[F]
15โ„8611.2%0.1168.9
๐Ÿ‘ Image
Damaged Diamond Pickaxe[F]
15โ„8611.2%0.1168.9
๐Ÿ‘ Image
Block of Diamond
11โ„862.3%0.02343.3
{ "chestNames": [ "trial-chambers-intersection" ], "gameVersion": "Java", "loot": { "trial-chambers-intersection": { "poolsJava": [ { "items": { "block-of-iron": [ 1, 2, 20 ], "amethyst-shard": [ 8, 20, 20 ], "block-of-emerald": [ 1, 3, 5 ], "cake": [ 1, 4, 20 ], "damaged-diamond-pickaxe": [ 1, 1, 5 ], "block-of-diamond": [ 1, 1, 1 ], "damaged-diamond-axe": [ 1, 1, 5 ], "diamond": [ 1, 2, 10 ] }, "rolls": [ 1, 3 ], "totalweight": 86 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "block-of-iron": { "itemname": "block-of-iron", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 20 ], "weights": [ "<sup>20</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.6976744186046512, "chanceany": 0.39719773101739475 }, "amethyst-shard": { "itemname": "amethyst-shard", "sizes": [ "8โ€“20" ], "sortsize": [ 14 ], "sortweight": [ 20 ], "weights": [ "<sup>20</sup>&frasl;<sub>86</sub>" ], "avgamount": 6.511627906976744, "chanceany": 0.39719773101739475 }, "block-of-emerald": { "itemname": "block-of-emerald", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 5 ], "weights": [ "<sup>5</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.23255813953488372, "chanceany": 0.11183763693762816 }, "cake": { "itemname": "cake", "sizes": [ "1โ€“4" ], "sortsize": [ 2.5 ], "sortweight": [ 20 ], "weights": [ "<sup>20</sup>&frasl;<sub>86</sub>" ], "avgamount": 1.1627906976744187, "chanceany": 0.39719773101739475 }, "damaged-diamond-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>86</sub>" ], "chanceany": 0.11183763693762816, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 4, "avgamount": 0.11627906976744186, "itemname": "damaged-diamond-pickaxe" }, "diamond": { "itemname": "diamond", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.3488372093023256, "chanceany": 0.21505443965101612 }, "damaged-diamond-axe": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>86</sub>" ], "chanceany": 0.11183763693762816, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 4, "avgamount": 0.11627906976744186, "itemname": "damaged-diamond-axe" }, "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.023255813953488372, "chanceany": 0.023076060388812714 } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Intersection chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "block-of-iron": { "itemname": "block-of-iron", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 20 ], "weights": [ "<sup>20</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.6976744186046512, "chanceany": 0.39719773101739475 }, "amethyst-shard": { "itemname": "amethyst-shard", "sizes": [ "8โ€“20" ], "sortsize": [ 14 ], "sortweight": [ 20 ], "weights": [ "<sup>20</sup>&frasl;<sub>86</sub>" ], "avgamount": 6.511627906976744, "chanceany": 0.39719773101739475 }, "block-of-emerald": { "itemname": "block-of-emerald", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 5 ], "weights": [ "<sup>5</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.23255813953488372, "chanceany": 0.11183763693762816 }, "cake": { "itemname": "cake", "sizes": [ "1โ€“4" ], "sortsize": [ 2.5 ], "sortweight": [ 20 ], "weights": [ "<sup>20</sup>&frasl;<sub>86</sub>" ], "avgamount": 1.1627906976744187, "chanceany": 0.39719773101739475 }, "damaged-diamond-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>86</sub>" ], "chanceany": 0.11183763693762816, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 4, "avgamount": 0.11627906976744186, "itemname": "damaged-diamond-pickaxe" }, "diamond": { "itemname": "diamond", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.3488372093023256, "chanceany": 0.21505443965101612 }, "damaged-diamond-axe": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>86</sub>" ], "chanceany": 0.11183763693762816, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 4, "avgamount": 0.11627906976744186, "itemname": "damaged-diamond-axe" }, "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>86</sub>" ], "avgamount": 0.023255813953488372, "chanceany": 0.023076060388812714 } }, "poolsBedrock": [ { "items": { "block-of-iron": [ 1, 2, 20 ], "amethyst-shard": [ 8, 20, 20 ], "block-of-emerald": [ 1, 3, 5 ], "cake": [ 1, 4, 20 ], "damaged-diamond-pickaxe": [ 1, 1, 5 ], "block-of-diamond": [ 1, 1, 1 ], "damaged-diamond-axe": [ 1, 1, 5 ], "diamond": [ 1, 2, 10 ] }, "rolls": [ 1, 3 ], "totalweight": 86 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "1โ€“3" ], "itemDataBedrockUpcoming": [], "header": "Intersection", "allRollsJava": [ "1โ€“3" ], "link": "[[trial chambers]] intersection", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.
  6. โ†‘ a b The item has between 10% and 50% of its total durability.

Supply

[edit | edit source]

In Java Edition and Bedrock Edition, each trial chambers supply chest contains 3โ€“5 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
๐Ÿ‘ Image
Arrow
4โ€“142โ„1837.3%4.0002.7
๐Ÿ‘ Image
Glow Berries
2โ€“102โ„1837.3%2.6672.7
๐Ÿ‘ Image
Baked Potato
2โ€“42โ„1837.3%1.3332.7
๐Ÿ‘ Image
Damaged Stone Pickaxe[F]
12โ„1837.3%0.4442.7
๐Ÿ‘ Image
Tuff
5โ€“101โ„1820.4%1.6674.9
๐Ÿ‘ Image
Arrow of Poison
4โ€“81โ„1820.4%1.3334.9
๐Ÿ‘ Image
Arrow of Slowness
4โ€“81โ„1820.4%1.3334.9
๐Ÿ‘ Image
Acacia Planks
3โ€“61โ„1820.4%1.0004.9
๐Ÿ‘ Image
Torch
3โ€“61โ„1820.4%1.0004.9
๐Ÿ‘ Image
Bone Meal
2โ€“51โ„1820.4%0.7784.9
๐Ÿ‘ Image
Moss Block
2โ€“51โ„1820.4%0.7784.9
๐Ÿ‘ Image
Potion of Regeneration
21โ„1820.4%0.4444.9
๐Ÿ‘ Image
Potion of Strength
21โ„1820.4%0.4444.9
๐Ÿ‘ Image
Milk Bucket
11โ„1820.4%0.2224.9
{ "chestNames": [ "trial-chambers-supply" ], "gameVersion": "Java", "loot": { "trial-chambers-supply": { "poolsJava": [ { "items": { "acacia-planks": [ 3, 6, 1 ], "arrow": [ 4, 14, 2 ], "tipped-arrow-poison": [ 4, 8, 1 ], "tuff": [ 5, 10, 1 ], "potion-of-strength": [ 2, 2, 1 ], "milk-bucket": [ 1, 1, 1 ], "moss-block": [ 2, 5, 1 ], "potion-of-regeneration": [ 2, 2, 1 ], "damaged-stone-pickaxe": [ 1, 1, 2 ], "tipped-arrow-slowness": [ 4, 8, 1 ], "glow-berries": [ 2, 10, 2 ], "baked-potato": [ 2, 4, 2 ], "torch": [ 3, 6, 1 ], "bone-meal": [ 2, 5, 1 ] }, "rolls": [ 3, 5 ], "totalweight": 18 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "acacia-planks": { "sortsize": [ 4.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "3โ€“6" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1, "itemname": "acacia-planks" }, "milk-bucket": { "itemname": "milk-bucket", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "avgamount": 0.2222222222222222, "chanceany": 0.20351336037302348 }, "tipped-arrow-poison": { "sortsize": [ 6 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "4โ€“8" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1.3333333333333333, "itemname": "tipped-arrow-poison" }, "tuff": { "itemname": "tuff", "sizes": [ "5โ€“10" ], "sortsize": [ 7.5 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "avgamount": 1.6666666666666667, "chanceany": 0.20351336037302348 }, "potion-of-strength": { "sortsize": [ 2 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ 2 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.4444444444444444, "itemname": "potion-of-strength" }, "arrow": { "itemname": "arrow", "sizes": [ "4โ€“14" ], "sortsize": [ 9 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 4, "chanceany": 0.37281466804405383 }, "moss-block": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.7777777777777778, "itemname": "moss-block" }, "torch": { "sortsize": [ 4.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "3โ€“6" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1, "itemname": "torch" }, "damaged-stone-pickaxe": { "itemname": "damaged-stone-pickaxe", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 0.4444444444444444, "chanceany": 0.37281466804405383 }, "glow-berries": { "itemname": "glow-berries", "sizes": [ "2โ€“10" ], "sortsize": [ 6 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 2.6666666666666665, "chanceany": 0.37281466804405383 }, "tipped-arrow-slowness": { "sortsize": [ 6 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "4โ€“8" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1.3333333333333333, "itemname": "tipped-arrow-slowness" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "2โ€“4" ], "sortsize": [ 3 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 1.3333333333333333, "chanceany": 0.37281466804405383 }, "potion-of-regeneration": { "sortsize": [ 2 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ 2 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.4444444444444444, "itemname": "potion-of-regeneration" }, "bone-meal": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.7777777777777778, "itemname": "bone-meal" } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Supply chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "acacia-planks": { "sortsize": [ 4.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "3โ€“6" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1, "itemname": "acacia-planks" }, "milk-bucket": { "itemname": "milk-bucket", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "avgamount": 0.2222222222222222, "chanceany": 0.20351336037302348 }, "tipped-arrow-poison": { "sortsize": [ 6 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "4โ€“8" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1.3333333333333333, "itemname": "tipped-arrow-poison" }, "tuff": { "itemname": "tuff", "sizes": [ "5โ€“10" ], "sortsize": [ 7.5 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "avgamount": 1.6666666666666667, "chanceany": 0.20351336037302348 }, "potion-of-strength": { "sortsize": [ 2 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ 2 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.4444444444444444, "itemname": "potion-of-strength" }, "arrow": { "itemname": "arrow", "sizes": [ "4โ€“14" ], "sortsize": [ 9 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 4, "chanceany": 0.37281466804405383 }, "moss-block": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.7777777777777778, "itemname": "moss-block" }, "torch": { "sortsize": [ 4.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "3โ€“6" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1, "itemname": "torch" }, "damaged-stone-pickaxe": { "itemname": "damaged-stone-pickaxe", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 0.4444444444444444, "chanceany": 0.37281466804405383 }, "glow-berries": { "itemname": "glow-berries", "sizes": [ "2โ€“10" ], "sortsize": [ 6 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 2.6666666666666665, "chanceany": 0.37281466804405383 }, "tipped-arrow-slowness": { "sortsize": [ 6 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "4โ€“8" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 1.3333333333333333, "itemname": "tipped-arrow-slowness" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "2โ€“4" ], "sortsize": [ 3 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>18</sub>" ], "avgamount": 1.3333333333333333, "chanceany": 0.37281466804405383 }, "potion-of-regeneration": { "sortsize": [ 2 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ 2 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.4444444444444444, "itemname": "potion-of-regeneration" }, "bone-meal": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>18</sub>" ], "chanceany": 0.20351336037302348, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.7777777777777778, "itemname": "bone-meal" } }, "poolsBedrock": [ { "items": { "acacia-planks": [ 3, 6, 1 ], "arrow": [ 4, 14, 2 ], "tipped-arrow-poison": [ 4, 8, 1 ], "tuff": [ 5, 10, 1 ], "potion-of-strength": [ 2, 2, 1 ], "milk-bucket": [ 1, 1, 1 ], "moss-block": [ 2, 5, 1 ], "potion-of-regeneration": [ 2, 2, 1 ], "damaged-stone-pickaxe": [ 1, 1, 2 ], "tipped-arrow-slowness": [ 4, 8, 1 ], "glow-berries": [ 2, 10, 2 ], "baked-potato": [ 2, 4, 2 ], "torch": [ 3, 6, 1 ], "bone-meal": [ 2, 5, 1 ] }, "rolls": [ 3, 5 ], "totalweight": 18 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "3โ€“5" ], "itemDataBedrockUpcoming": [], "header": "Supply", "allRollsJava": [ "3โ€“5" ], "link": "[[trial chambers]] supply", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.
  6. โ†‘ The item has between 15% and 80% of its total durability.

Barrels

[edit | edit source]

Intersection barrels

[edit | edit source]

In Java Edition, each trial chambers intersection barrel contains 1โ€“3 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per barrel
[D]
Avg. # barrels
to open
[E]
๐Ÿ‘ Image
Bamboo Planks
5โ€“1510โ„3349.3%6.0612.0
๐Ÿ‘ Image
Baked Potato
6โ€“1010โ„3349.3%4.8482.0
๐Ÿ‘ Image
Damaged Golden Axe[F]
14โ„3322.3%0.2424.5
๐Ÿ‘ Image
Damaged Golden Pickaxe[F]
14โ„3322.3%0.2424.5
๐Ÿ‘ Image
Diamond
1โ€“31โ„335.9%0.12116.8
๐Ÿ‘ Image
Bucket
1โ€“21โ„335.9%0.09116.8
๐Ÿ‘ Image
Compass
11โ„335.9%0.06116.8
๐Ÿ‘ Image
Damaged Diamond Pickaxe[F]
11โ„335.9%0.06116.8
๐Ÿ‘ Image
Enchanted Diamond Axe[G][H]
11โ„335.9%0.06116.8
{ "chestNames": [ "trial-chambers-intersection-barrel" ], "gameVersion": "Java", "loot": { "trial-chambers-intersection-barrel": { "poolsJava": [ { "items": { "diamond": [ 1, 3, 1 ], "damaged-golden-axe": [ 1, 1, 4 ], "damaged-golden-pickaxe": [ 1, 1, 4 ], "bamboo-planks": [ 5, 15, 10 ], "bucket": [ 1, 2, 1 ], "damaged-diamond-pickaxe-2": [ 1, 1, 1 ], "baked-potato": [ 6, 10, 10 ], "compass": [ 1, 1, 1 ], "damaged-random-enchanted-diamond-axe": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 33 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.12121212121212122, "chanceany": 0.05939097123670134 }, "damaged-golden-axe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-axe" }, "damaged-golden-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-pickaxe" }, "bamboo-planks": { "itemname": "bamboo-planks", "sizes": [ "5โ€“15" ], "sortsize": [ 10 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 6.0606060606060606, "chanceany": 0.4928996113569116 }, "bucket": { "itemname": "bucket", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.09090909090909091, "chanceany": 0.05939097123670134 }, "damaged-diamond-pickaxe-2": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-diamond-pickaxe-2" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "6โ€“10" ], "sortsize": [ 8 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 4.848484848484849, "chanceany": 0.4928996113569116 }, "compass": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06060606060606061, "itemname": "compass" }, "damaged-random-enchanted-diamond-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-random-enchanted-diamond-axe" } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Intersection barrel", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.12121212121212122, "chanceany": 0.05939097123670134 }, "damaged-golden-axe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-axe" }, "damaged-golden-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-pickaxe" }, "bamboo-planks": { "itemname": "bamboo-planks", "sizes": [ "5โ€“15" ], "sortsize": [ 10 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 6.0606060606060606, "chanceany": 0.4928996113569116 }, "bucket": { "itemname": "bucket", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.09090909090909091, "chanceany": 0.05939097123670134 }, "damaged-diamond-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-diamond-pickaxe" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "6โ€“10" ], "sortsize": [ 8 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 4.848484848484849, "chanceany": 0.4928996113569116 }, "compass": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06060606060606061, "itemname": "compass" }, "damaged-random-enchanted-diamond-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-random-enchanted-diamond-axe" } }, "poolsBedrock": [ { "items": { "diamond": [ 1, 3, 1 ], "damaged-golden-axe": [ 1, 1, 4 ], "damaged-golden-pickaxe": [ 1, 1, 4 ], "bamboo-planks": [ 5, 15, 10 ], "bucket": [ 1, 2, 1 ], "damaged-diamond-pickaxe": [ 1, 1, 1 ], "baked-potato": [ 6, 10, 10 ], "compass": [ 1, 1, 1 ], "damaged-random-enchanted-diamond-axe": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 33 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "1โ€“3" ], "itemDataBedrockUpcoming": [], "chest_type": "barrel", "header": "Barrel intersection", "allRollsJava": [ "1โ€“3" ], "link": "[[trial chambers]] barrel intersection", "structID": "trial-chambers" } } }

In Bedrock Edition, each trial chambers intersection barrel contains 1โ€“3 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per barrel
[D]
Avg. # barrels
to open
[E]
๐Ÿ‘ Image
Bamboo Planks
5โ€“1510โ„3349.3%6.0612.0
๐Ÿ‘ Image
Baked Potato
6โ€“1010โ„3349.3%4.8482.0
๐Ÿ‘ Image
Damaged Golden Axe[F]
14โ„3322.3%0.2424.5
๐Ÿ‘ Image
Damaged Golden Pickaxe[F]
14โ„3322.3%0.2424.5
๐Ÿ‘ Image
Diamond
1โ€“31โ„335.9%0.12116.8
๐Ÿ‘ Image
Bucket
1โ€“21โ„335.9%0.09116.8
๐Ÿ‘ Image
Compass
11โ„335.9%0.06116.8
๐Ÿ‘ Image
Damaged Diamond Pickaxe[I]
11โ„335.9%0.06116.8
๐Ÿ‘ Image
Enchanted Diamond Axe[G][H]
11โ„335.9%0.06116.8
{ "chestNames": [ "trial-chambers-intersection-barrel" ], "gameVersion": "Bedrock", "loot": { "trial-chambers-intersection-barrel": { "poolsJava": [ { "items": { "diamond": [ 1, 3, 1 ], "damaged-golden-axe": [ 1, 1, 4 ], "damaged-golden-pickaxe": [ 1, 1, 4 ], "bamboo-planks": [ 5, 15, 10 ], "bucket": [ 1, 2, 1 ], "damaged-diamond-pickaxe-2": [ 1, 1, 1 ], "baked-potato": [ 6, 10, 10 ], "compass": [ 1, 1, 1 ], "damaged-random-enchanted-diamond-axe": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 33 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.12121212121212122, "chanceany": 0.05939097123670134 }, "damaged-golden-axe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-axe" }, "damaged-golden-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-pickaxe" }, "bamboo-planks": { "itemname": "bamboo-planks", "sizes": [ "5โ€“15" ], "sortsize": [ 10 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 6.0606060606060606, "chanceany": 0.4928996113569116 }, "bucket": { "itemname": "bucket", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.09090909090909091, "chanceany": 0.05939097123670134 }, "damaged-diamond-pickaxe-2": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-diamond-pickaxe-2" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "6โ€“10" ], "sortsize": [ 8 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 4.848484848484849, "chanceany": 0.4928996113569116 }, "compass": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06060606060606061, "itemname": "compass" }, "damaged-random-enchanted-diamond-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-random-enchanted-diamond-axe" } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Intersection barrel", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "diamond": { "itemname": "diamond", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.12121212121212122, "chanceany": 0.05939097123670134 }, "damaged-golden-axe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-axe" }, "damaged-golden-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>4</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.22342803610021233, "sizes": [ 1 ], "sortweight": [ 4 ], "armor": 0, "material": 3, "avgamount": 0.24242424242424243, "itemname": "damaged-golden-pickaxe" }, "bamboo-planks": { "itemname": "bamboo-planks", "sizes": [ "5โ€“15" ], "sortsize": [ 10 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 6.0606060606060606, "chanceany": 0.4928996113569116 }, "bucket": { "itemname": "bucket", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "avgamount": 0.09090909090909091, "chanceany": 0.05939097123670134 }, "damaged-diamond-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-diamond-pickaxe" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "6โ€“10" ], "sortsize": [ 8 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>33</sub>" ], "avgamount": 4.848484848484849, "chanceany": 0.4928996113569116 }, "compass": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.06060606060606061, "itemname": "compass" }, "damaged-random-enchanted-diamond-axe": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>33</sub>" ], "chanceany": 0.05939097123670134, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.06060606060606061, "itemname": "damaged-random-enchanted-diamond-axe" } }, "poolsBedrock": [ { "items": { "diamond": [ 1, 3, 1 ], "damaged-golden-axe": [ 1, 1, 4 ], "damaged-golden-pickaxe": [ 1, 1, 4 ], "bamboo-planks": [ 5, 15, 10 ], "bucket": [ 1, 2, 1 ], "damaged-diamond-pickaxe": [ 1, 1, 1 ], "baked-potato": [ 6, 10, 10 ], "compass": [ 1, 1, 1 ], "damaged-random-enchanted-diamond-axe": [ 1, 1, 1 ] }, "rolls": [ 1, 3 ], "totalweight": 33 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "1โ€“3" ], "itemDataBedrockUpcoming": [], "chest_type": "barrel", "header": "Barrel intersection", "allRollsJava": [ "1โ€“3" ], "link": "[[trial chambers]] barrel intersection", "structID": "trial-chambers" } } }
  1. โ†‘ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ a b The weight of this item relative to other items in the pool.
  3. โ†‘ a b The odds of finding any of this item in a single chest.
  4. โ†‘ a b The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ a b The average number of chests the player should expect to search to find any of this item.
  6. โ†‘ a b c d e The item has between 15% and 80% of its total durability.
  7. โ†‘ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
  8. โ†‘ a b The item has between 40% and 90% of its total durability.
  9. โ†‘ The item has between 10% and 50% of its total durability.

Corridor barrels

[edit | edit source]

Despite being barrels, the corridor containers are referred to as chests by the game.

In Java Edition and Bedrock Edition, each trial chambers corridor chest contains 1โ€“3 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
๐Ÿ‘ Image
Tuff
8โ€“203โ„1928.4%4.4213.5
๐Ÿ‘ Image
Scaffolding
2โ€“102โ„1919.6%1.2635.1
๐Ÿ‘ Image
Bamboo Planks
3โ€“62โ„1919.6%0.9475.1
๐Ÿ‘ Image
Torch
3โ€“62โ„1919.6%0.9475.1
๐Ÿ‘ Image
Bamboo Hanging Sign
1โ€“42โ„1919.6%0.5265.1
๐Ÿ‘ Image
Ender Pearl
1โ€“22โ„1919.6%0.3165.1
๐Ÿ‘ Image
Damaged Stone Axe[F]
12โ„1919.6%0.2115.1
๐Ÿ‘ Image
Damaged Stone Pickaxe[F]
12โ„1919.6%0.2115.1
๐Ÿ‘ Image
Honeycomb
2โ€“81โ„1910.2%0.5269.8
๐Ÿ‘ Image
Enchanted Iron Axe[G][H]
11โ„1910.2%0.1059.8
{ "chestNames": [ "trial-chambers-corridor" ], "gameVersion": "Java", "loot": { "trial-chambers-corridor": { "poolsJava": [ { "items": { "honeycomb": [ 2, 8, 1 ], "tuff": [ 8, 20, 3 ], "damaged-stone-axe": [ 1, 1, 2 ], "damaged-random-enchanted-iron-axe": [ 1, 1, 1 ], "bamboo-planks": [ 3, 6, 2 ], "torch": [ 3, 6, 2 ], "scaffolding": [ 2, 10, 2 ], "damaged-stone-pickaxe": [ 1, 1, 2 ], "ender-pearl": [ 1, 2, 2 ], "bamboo-hanging-sign": [ 1, 4, 2 ] }, "rolls": [ 1, 3 ], "totalweight": 19 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "honeycomb": { "sortsize": [ 5 ], "weights": [ "<sup>1</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.101618311707246, "sizes": [ "2โ€“8" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.5263157894736842, "itemname": "honeycomb" }, "tuff": { "itemname": "tuff", "sizes": [ "8โ€“20" ], "sortsize": [ 14 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>19</sub>" ], "avgamount": 4.421052631578948, "chanceany": 0.28386062108179044 }, "damaged-stone-axe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.21052631578947367, "itemname": "damaged-stone-axe" }, "damaged-random-enchanted-iron-axe": { "itemname": "damaged-random-enchanted-iron-axe", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>19</sub>" ], "avgamount": 0.10526315789473684, "chanceany": 0.101618311707246 }, "bamboo-planks": { "sortsize": [ 4.5 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ "3โ€“6" ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.9473684210526315, "itemname": "bamboo-planks" }, "torch": { "sortsize": [ 4.5 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ "3โ€“6" ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.9473684210526315, "itemname": "torch" }, "scaffolding": { "itemname": "scaffolding", "sizes": [ "2โ€“10" ], "sortsize": [ 6 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "avgamount": 1.263157894736842, "chanceany": 0.19614132283617636 }, "damaged-stone-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.21052631578947367, "itemname": "damaged-stone-pickaxe" }, "ender-pearl": { "itemname": "ender-pearl", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "avgamount": 0.3157894736842105, "chanceany": 0.19614132283617636 }, "bamboo-hanging-sign": { "itemname": "bamboo-hanging-sign", "sizes": [ "1โ€“4" ], "sortsize": [ 2.5 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "avgamount": 0.5263157894736842, "chanceany": 0.19614132283617636 } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Corridor chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "honeycomb": { "sortsize": [ 5 ], "weights": [ "<sup>1</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.101618311707246, "sizes": [ "2โ€“8" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.5263157894736842, "itemname": "honeycomb" }, "tuff": { "itemname": "tuff", "sizes": [ "8โ€“20" ], "sortsize": [ 14 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>19</sub>" ], "avgamount": 4.421052631578948, "chanceany": 0.28386062108179044 }, "damaged-stone-axe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.21052631578947367, "itemname": "damaged-stone-axe" }, "damaged-random-enchanted-iron-axe": { "itemname": "damaged-random-enchanted-iron-axe", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>19</sub>" ], "avgamount": 0.10526315789473684, "chanceany": 0.101618311707246 }, "bamboo-planks": { "sortsize": [ 4.5 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ "3โ€“6" ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.9473684210526315, "itemname": "bamboo-planks" }, "torch": { "sortsize": [ 4.5 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ "3โ€“6" ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.9473684210526315, "itemname": "torch" }, "scaffolding": { "itemname": "scaffolding", "sizes": [ "2โ€“10" ], "sortsize": [ 6 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "avgamount": 1.263157894736842, "chanceany": 0.19614132283617636 }, "damaged-stone-pickaxe": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "chanceany": 0.19614132283617636, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.21052631578947367, "itemname": "damaged-stone-pickaxe" }, "ender-pearl": { "itemname": "ender-pearl", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "avgamount": 0.3157894736842105, "chanceany": 0.19614132283617636 }, "bamboo-hanging-sign": { "itemname": "bamboo-hanging-sign", "sizes": [ "1โ€“4" ], "sortsize": [ 2.5 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>19</sub>" ], "avgamount": 0.5263157894736842, "chanceany": 0.19614132283617636 } }, "poolsBedrock": [ { "items": { "honeycomb": [ 2, 8, 1 ], "tuff": [ 8, 20, 3 ], "damaged-stone-axe": [ 1, 1, 2 ], "damaged-random-enchanted-iron-axe": [ 1, 1, 1 ], "bamboo-planks": [ 3, 6, 2 ], "torch": [ 3, 6, 2 ], "scaffolding": [ 2, 10, 2 ], "damaged-stone-pickaxe": [ 1, 1, 2 ], "ender-pearl": [ 1, 2, 2 ], "bamboo-hanging-sign": [ 1, 4, 2 ] }, "rolls": [ 1, 3 ], "totalweight": 19 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "1โ€“3" ], "itemDataBedrockUpcoming": [], "header": "Corridor", "allRollsJava": [ "1โ€“3" ], "link": "[[Trial Chambers]] corridor", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.
  6. โ†‘ a b The item has between 15% and 80% of its total durability.
  7. โ†‘ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
  8. โ†‘ The item has between 40% and 90% of its total durability.

Decorated pots

[edit | edit source]
๐Ÿ‘ Image
A decorated pot inside trial chambers

In addition to the below, decorated pots may have flow, guster, or scrape designs, which yield their respective pottery sherds when broken, along with bricks for any blank sides. There is a 10โ„13 chance that the pot is composed entirely out of bricks, and 1โ„13 chance for each of the variants with a single sherd.

In Java Edition and Bedrock Edition, each trial chambers corridor pot contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per pot
[D]
Avg. # pots
to break
[E]
๐Ÿ‘ Image
Emerald
1โ€“3125โ„35135.6%0.7122.8
๐Ÿ‘ Image
Arrow
2โ€“8100โ„35128.5%1.4253.5
๐Ÿ‘ Image
Iron Ingot
1โ€“2100โ„35128.5%0.4273.5
๐Ÿ‘ Image
Trial Key
110โ„3512.8%0.02835.1
๐Ÿ‘ Image
Diamond
1โ€“25โ„3511.4%0.02170.2
๐Ÿ‘ Image
Block of Emerald
15โ„3511.4%0.01470.2
๐Ÿ‘ Image
Music Disc (Creator (Music Box))
15โ„3511.4%0.01470.2
๐Ÿ‘ Image
Block of Diamond
11โ„3510.3%0.003351.0
{ "chestNames": [ "trial-chambers-corridor-pot" ], "gameVersion": "Java", "loot": { "trial-chambers-corridor-pot": { "poolsJava": [ { "items": { "block-of-diamond": [ 1, 1, 1 ], "diamond": [ 1, 2, 5 ], "block-of-emerald": [ 1, 1, 5 ], "arrow": [ 2, 8, 100 ], "disc-creator-music-box": [ 1, 1, 5 ], "emerald": [ 1, 3, 125 ], "iron-ingot": [ 1, 2, 100 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 351 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.002849002849002849, "chanceany": 0.002849002849002802 }, "diamond": { "itemname": "diamond", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 5 ], "weights": [ "<sup>5</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.021367521367521368, "chanceany": 0.014245014245014231 }, "block-of-emerald": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>351</sub>" ], "chanceany": 0.014245014245014231, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 0, "avgamount": 0.014245014245014245, "itemname": "block-of-emerald" }, "arrow": { "itemname": "arrow", "sizes": [ "2โ€“8" ], "sortsize": [ 5 ], "sortweight": [ 100 ], "weights": [ "<sup>100</sup>&frasl;<sub>351</sub>" ], "avgamount": 1.4245014245014245, "chanceany": 0.28490028490028485 }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.02849002849002849, "chanceany": 0.028490028490028463 }, "emerald": { "itemname": "emerald", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 125 ], "weights": [ "<sup>125</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.7122507122507122, "chanceany": 0.3561253561253561 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 100 ], "weights": [ "<sup>100</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.42735042735042733, "chanceany": 0.28490028490028485 }, "disc-creator-music-box": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>351</sub>" ], "chanceany": 0.014245014245014231, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 0, "avgamount": 0.014245014245014245, "itemname": "disc-creator-music-box" } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Corridor pot", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "block-of-diamond": { "itemname": "block-of-diamond", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.002849002849002849, "chanceany": 0.002849002849002802 }, "diamond": { "itemname": "diamond", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 5 ], "weights": [ "<sup>5</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.021367521367521368, "chanceany": 0.014245014245014231 }, "block-of-emerald": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>351</sub>" ], "chanceany": 0.014245014245014231, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 0, "avgamount": 0.014245014245014245, "itemname": "block-of-emerald" }, "arrow": { "itemname": "arrow", "sizes": [ "2โ€“8" ], "sortsize": [ 5 ], "sortweight": [ 100 ], "weights": [ "<sup>100</sup>&frasl;<sub>351</sub>" ], "avgamount": 1.4245014245014245, "chanceany": 0.28490028490028485 }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.02849002849002849, "chanceany": 0.028490028490028463 }, "emerald": { "itemname": "emerald", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 125 ], "weights": [ "<sup>125</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.7122507122507122, "chanceany": 0.3561253561253561 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 100 ], "weights": [ "<sup>100</sup>&frasl;<sub>351</sub>" ], "avgamount": 0.42735042735042733, "chanceany": 0.28490028490028485 }, "disc-creator-music-box": { "sortsize": [ 1 ], "weights": [ "<sup>5</sup>&frasl;<sub>351</sub>" ], "chanceany": 0.014245014245014231, "sizes": [ 1 ], "sortweight": [ 5 ], "armor": 0, "material": 0, "avgamount": 0.014245014245014245, "itemname": "disc-creator-music-box" } }, "poolsBedrock": [ { "items": { "block-of-diamond": [ 1, 1, 1 ], "diamond": [ 1, 2, 5 ], "block-of-emerald": [ 1, 1, 5 ], "arrow": [ 2, 8, 100 ], "disc-creator-music-box": [ 1, 1, 5 ], "emerald": [ 1, 3, 125 ], "iron-ingot": [ 1, 2, 100 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 351 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "decorated pot", "header": "Corridor pot", "allRollsJava": [ 1 ], "link": "[[trial chambers]] corridor pot", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.

Dispensers

[edit | edit source]
๐Ÿ‘ Image
Some of the dispenser traps that are placed inside various chambers

Chamber dispenser

[edit | edit source]

In Java Edition and Bedrock Edition, each trial chambers chamber dispenser contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per dispenser
[D]
Avg. # dispensers
to open
[E]
๐Ÿ‘ Image
Fire Charge
4โ€“86โ„2920.7%1.2414.8
๐Ÿ‘ Image
Snowball
4โ€“86โ„2920.7%1.2414.8
๐Ÿ‘ Image
Arrow
4โ€“84โ„2913.8%0.8287.2
๐Ÿ‘ Image
Water Bucket
14โ„2913.8%0.1387.2
๐Ÿ‘ Image
Egg
4โ€“82โ„296.9%0.41414.5
๐Ÿ‘ Image
Lingering Potion of Healing
2โ€“51โ„293.4%0.12129.0
๐Ÿ‘ Image
Lingering Potion of Poison
2โ€“51โ„293.4%0.12129.0
๐Ÿ‘ Image
Lingering Potion of Slowness
2โ€“51โ„293.4%0.12129.0
๐Ÿ‘ Image
Lingering Potion of Weakness
2โ€“51โ„293.4%0.12129.0
๐Ÿ‘ Image
Splash Potion of Poison
2โ€“51โ„293.4%0.12129.0
๐Ÿ‘ Image
Splash Potion of Slowness
2โ€“51โ„293.4%0.12129.0
๐Ÿ‘ Image
Splash Potion of Weakness
2โ€“51โ„293.4%0.12129.0
{ "chestNames": [ "trial-chambers-chamber-dispenser" ], "gameVersion": "Java", "loot": { "trial-chambers-chamber-dispenser": { "poolsJava": [ { "items": { "egg": [ 4, 8, 2 ], "arrow": [ 4, 8, 4 ], "snowball": [ 4, 8, 6 ], "splash-potion-of-weakness": [ 2, 5, 1 ], "lingering-potion-of-healing": [ 2, 5, 1 ], "water-bucket": [ 1, 1, 4 ], "lingering-potion-of-weakness": [ 2, 5, 1 ], "lingering-potion-of-slowness": [ 2, 5, 1 ], "lingering-potion-of-poison": [ 2, 5, 1 ], "splash-potion-of-slowness": [ 2, 5, 1 ], "splash-potion-of-poison": [ 2, 5, 1 ], "fire-charge": [ 4, 8, 6 ] }, "rolls": [ 1, 1 ], "totalweight": 29 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "egg": { "itemname": "egg", "sizes": [ "4โ€“8" ], "sortsize": [ 6 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>29</sub>" ], "avgamount": 0.41379310344827586, "chanceany": 0.06896551724137934 }, "arrow": { "itemname": "arrow", "sizes": [ "4โ€“8" ], "sortsize": [ 6 ], "sortweight": [ 4 ], "weights": [ "<sup>4</sup>&frasl;<sub>29</sub>" ], "avgamount": 0.8275862068965517, "chanceany": 0.13793103448275867 }, "snowball": { "sortsize": [ 6 ], "weights": [ "<sup>6</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.2068965517241379, "sizes": [ "4โ€“8" ], "sortweight": [ 6 ], "armor": 0, "material": 0, "avgamount": 1.2413793103448276, "itemname": "snowball" }, "splash-potion-of-weakness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "splash-potion-of-weakness" }, "lingering-potion-of-healing": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-healing" }, "water-bucket": { "itemname": "water-bucket", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 4 ], "weights": [ "<sup>4</sup>&frasl;<sub>29</sub>" ], "avgamount": 0.13793103448275862, "chanceany": 0.13793103448275867 }, "lingering-potion-of-weakness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-weakness" }, "lingering-potion-of-slowness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-slowness" }, "lingering-potion-of-poison": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-poison" }, "splash-potion-of-slowness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "splash-potion-of-slowness" }, "splash-potion-of-poison": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "splash-potion-of-poison" }, "fire-charge": { "sortsize": [ 6 ], "weights": [ "<sup>6</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.2068965517241379, "sizes": [ "4โ€“8" ], "sortweight": [ 6 ], "armor": 0, "material": 0, "avgamount": 1.2413793103448276, "itemname": "fire-charge" } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Chamber dispenser", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "egg": { "itemname": "egg", "sizes": [ "4โ€“8" ], "sortsize": [ 6 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>29</sub>" ], "avgamount": 0.41379310344827586, "chanceany": 0.06896551724137934 }, "arrow": { "itemname": "arrow", "sizes": [ "4โ€“8" ], "sortsize": [ 6 ], "sortweight": [ 4 ], "weights": [ "<sup>4</sup>&frasl;<sub>29</sub>" ], "avgamount": 0.8275862068965517, "chanceany": 0.13793103448275867 }, "snowball": { "sortsize": [ 6 ], "weights": [ "<sup>6</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.2068965517241379, "sizes": [ "4โ€“8" ], "sortweight": [ 6 ], "armor": 0, "material": 0, "avgamount": 1.2413793103448276, "itemname": "snowball" }, "splash-potion-of-weakness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "splash-potion-of-weakness" }, "lingering-potion-of-healing": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-healing" }, "water-bucket": { "itemname": "water-bucket", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 4 ], "weights": [ "<sup>4</sup>&frasl;<sub>29</sub>" ], "avgamount": 0.13793103448275862, "chanceany": 0.13793103448275867 }, "lingering-potion-of-weakness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-weakness" }, "lingering-potion-of-slowness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-slowness" }, "lingering-potion-of-poison": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "lingering-potion-of-poison" }, "splash-potion-of-slowness": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "splash-potion-of-slowness" }, "splash-potion-of-poison": { "sortsize": [ 3.5 ], "weights": [ "<sup>1</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.03448275862068961, "sizes": [ "2โ€“5" ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.1206896551724138, "itemname": "splash-potion-of-poison" }, "fire-charge": { "sortsize": [ 6 ], "weights": [ "<sup>6</sup>&frasl;<sub>29</sub>" ], "chanceany": 0.2068965517241379, "sizes": [ "4โ€“8" ], "sortweight": [ 6 ], "armor": 0, "material": 0, "avgamount": 1.2413793103448276, "itemname": "fire-charge" } }, "poolsBedrock": [ { "items": { "egg": [ 4, 8, 2 ], "arrow": [ 4, 8, 4 ], "snowball": [ 4, 8, 6 ], "splash-potion-of-weakness": [ 2, 5, 1 ], "lingering-potion-of-healing": [ 2, 5, 1 ], "water-bucket": [ 1, 1, 4 ], "lingering-potion-of-weakness": [ 2, 5, 1 ], "lingering-potion-of-slowness": [ 2, 5, 1 ], "lingering-potion-of-poison": [ 2, 5, 1 ], "splash-potion-of-slowness": [ 2, 5, 1 ], "splash-potion-of-poison": [ 2, 5, 1 ], "fire-charge": [ 4, 8, 6 ] }, "rolls": [ 1, 1 ], "totalweight": 29 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "dispenser", "header": "Chamber dispenser", "allRollsJava": [ 1 ], "link": "[[trial chambers]] chamber dispenser", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.

Corridor dispenser

[edit | edit source]

In Java Edition and Bedrock Edition, each trial chambers corridor dispenser contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per dispenser
[D]
Avg. # dispensers
to open
[E]
๐Ÿ‘ Image
Arrow
4โ€“81โ„1100.0%6.0001.0
{ "chestNames": [ "trial-chambers-corridor-dispenser" ], "gameVersion": "Java", "loot": { "trial-chambers-corridor-dispenser": { "poolsJava": [ { "items": { "arrow": [ 4, 8, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 1 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "arrow": { "itemname": "arrow", "sizes": [ "4โ€“8" ], "sortsize": [ 6 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>1</sub>" ], "avgamount": 6, "chanceany": 1 } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Corridor dispenser", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "arrow": { "itemname": "arrow", "sizes": [ "4โ€“8" ], "sortsize": [ 6 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>1</sub>" ], "avgamount": 6, "chanceany": 1 } }, "poolsBedrock": [ { "items": { "arrow": [ 4, 8, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 1 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "dispenser", "header": "Corridor dispenser", "allRollsJava": [ 1 ], "link": "[[trial chambers]] corridor dispenser", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.

Water dispenser

[edit | edit source]

In Java Edition and Bedrock Edition, each trial chambers water dispenser contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per dispenser
[D]
Avg. # dispensers
to open
[E]
๐Ÿ‘ Image
Water Bucket
11โ„1100.0%1.0001.0
{ "chestNames": [ "trial-chambers-water-dispenser" ], "gameVersion": "Java", "loot": { "trial-chambers-water-dispenser": { "poolsJava": [ { "items": { "water-bucket": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 1 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "water-bucket": { "itemname": "water-bucket", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>1</sub>" ], "avgamount": 1, "chanceany": 1 } }, "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Water dispenser", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "water-bucket": { "itemname": "water-bucket", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>1</sub>" ], "avgamount": 1, "chanceany": 1 } }, "poolsBedrock": [ { "items": { "water-bucket": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 1 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "dispenser", "header": "Water dispenser", "allRollsJava": [ 1 ], "link": "[[trial chambers]] water dispenser", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.

Trial spawners

[edit | edit source]

When all mobs have been killed, the trial spawner has a 50% chance of picking the trial key, in which case it drops for all players. The other 50% of the time it drops one of the other items for each player.

In Java Edition and Bedrock Edition, each trial chambers trial spawner contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per spawner
[D]
Avg. # spawners
to defeat
[E]
๐Ÿ‘ Image
Trial Key
110โ„2050.0%0.5002.0
๐Ÿ‘ Image
Bread
1โ€“33โ„2015.0%0.3006.7
๐Ÿ‘ Image
Cooked Chicken
13โ„2015.0%0.1506.7
๐Ÿ‘ Image
Baked Potato
1โ€“32โ„2010.0%0.20010.0
๐Ÿ‘ Image
Potion of Regeneration
11โ„205.0%0.05020.0
๐Ÿ‘ Image
Potion of Swiftness
11โ„205.0%0.05020.0
{ "chestNames": [ "trial-chambers-trial-spawner" ], "gameVersion": "Java", "loot": { "trial-chambers-trial-spawner": { "poolsJava": [ { "items": { "baked-potato": [ 1, 3, 2 ], "cooked-chicken": [ 1, 1, 3 ], "potion-of-regeneration": [ 1, 1, 1 ], "bread": [ 1, 3, 3 ], "potion-of-swiftness": [ 1, 1, 1 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 20 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "baked-potato": { "itemname": "baked-potato", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.2, "chanceany": 0.09999999999999998 }, "cooked-chicken": { "itemname": "cooked-chicken", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-regeneration" }, "bread": { "itemname": "bread", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.3, "chanceany": 0.15000000000000002 }, "potion-of-swiftness": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-swiftness" }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.5, "chanceany": 0.5 } }, "display_name": "trial chambers trial spawner", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Trial spawner", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "baked-potato": { "itemname": "baked-potato", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.2, "chanceany": 0.09999999999999998 }, "cooked-chicken": { "itemname": "cooked-chicken", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.15, "chanceany": 0.15000000000000002 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-regeneration" }, "bread": { "itemname": "bread", "sizes": [ "1โ€“3" ], "sortsize": [ 2 ], "sortweight": [ 3 ], "weights": [ "<sup>3</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.3, "chanceany": 0.15000000000000002 }, "potion-of-swiftness": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>&frasl;<sub>20</sub>" ], "chanceany": 0.050000000000000044, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.05, "itemname": "potion-of-swiftness" }, "trial-key": { "itemname": "trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>&frasl;<sub>20</sub>" ], "avgamount": 0.5, "chanceany": 0.5 } }, "poolsBedrock": [ { "items": { "baked-potato": [ 1, 3, 2 ], "cooked-chicken": [ 1, 1, 3 ], "potion-of-regeneration": [ 1, 1, 1 ], "bread": [ 1, 3, 3 ], "potion-of-swiftness": [ 1, 1, 1 ], "trial-key": [ 1, 1, 10 ] }, "rolls": [ 1, 1 ], "totalweight": 20 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "trial spawner", "header": "Spawner", "allRollsJava": [ 1 ], "link": "[[trial chambers]] spawner", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.

Ominous trial spawners

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When all mobs have been killed, the ominous trial spawner has a 30% chance of picking the ominous trial key, in which case it drops for all players. The other 70% of the time it drops one of the other items for each player.

In Java Edition and Bedrock Edition, each trial chamber ominous trial spawner contains 1 item stack, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per spawner
[D]
Avg. # spawners
to defeat
[E]
๐Ÿ‘ Image
Ominous Trial Key
130โ„10030.0%0.3003.3
๐Ÿ‘ Image
Baked Potato
2โ€“421โ„10021.0%0.6304.8
๐Ÿ‘ Image
Steak
1โ€“221โ„10021.0%0.3154.8
๐Ÿ‘ Image
Golden Carrot
1โ€“214โ„10014.0%0.2107.1
๐Ÿ‘ Image
Potion of Regeneration
17โ„1007.0%0.07014.3
๐Ÿ‘ Image
Potion of Strength
17โ„1007.0%0.07014.3
{ "chestNames": [ "trial-chambers-trial-spawner-ominous" ], "gameVersion": "Java", "loot": { "trial-chambers-trial-spawner-ominous": { "poolsJava": [ { "items": { "golden-carrot": [ 1, 2, 14 ], "ominous-trial-key": [ 1, 1, 30 ], "potion-of-regeneration": [ 1, 1, 7 ], "cooked-beef": [ 1, 2, 21 ], "potion-of-strength": [ 1, 1, 7 ], "baked-potato": [ 2, 4, 21 ] }, "rolls": [ 1, 1 ], "totalweight": 100 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 14 ], "weights": [ "<sup>14</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.21, "chanceany": 0.14 }, "ominous-trial-key": { "itemname": "ominous-trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.3, "chanceany": 0.30000000000000004 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-regeneration" }, "cooked-beef": { "itemname": "cooked-beef", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.315, "chanceany": 0.20999999999999996 }, "potion-of-strength": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-strength" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "2โ€“4" ], "sortsize": [ 3 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.63, "chanceany": 0.20999999999999996 } }, "display_name": "trial chamber ominous trial spawner", "superheader": "[[Trial Chambers]]", "poolsJavaUpcoming": [], "structure": "Trial Chambers", "container": "Ominous trial spawner", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "golden-carrot": { "itemname": "golden-carrot", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 14 ], "weights": [ "<sup>14</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.21, "chanceany": 0.14 }, "ominous-trial-key": { "itemname": "ominous-trial-key", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.3, "chanceany": 0.30000000000000004 }, "potion-of-regeneration": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-regeneration" }, "cooked-beef": { "itemname": "cooked-beef", "sizes": [ "1โ€“2" ], "sortsize": [ 1.5 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.315, "chanceany": 0.20999999999999996 }, "potion-of-strength": { "sortsize": [ 1 ], "weights": [ "<sup>7</sup>&frasl;<sub>100</sub>" ], "chanceany": 0.06999999999999995, "sizes": [ 1 ], "sortweight": [ 7 ], "armor": 0, "material": 0, "avgamount": 0.07, "itemname": "potion-of-strength" }, "baked-potato": { "itemname": "baked-potato", "sizes": [ "2โ€“4" ], "sortsize": [ 3 ], "sortweight": [ 21 ], "weights": [ "<sup>21</sup>&frasl;<sub>100</sub>" ], "avgamount": 0.63, "chanceany": 0.20999999999999996 } }, "poolsBedrock": [ { "items": { "golden-carrot": [ 1, 2, 14 ], "ominous-trial-key": [ 1, 1, 30 ], "potion-of-regeneration": [ 1, 1, 7 ], "cooked-beef": [ 1, 2, 21 ], "potion-of-strength": [ 1, 1, 7 ], "baked-potato": [ 2, 4, 21 ] }, "rolls": [ 1, 1 ], "totalweight": 100 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "ominous trial spawner", "header": "Ominous Spawner", "allRollsJava": [ 1 ], "link": "[[trial chambers]] ominous spawner", "structID": "trial-chambers" } } }
  1. โ†‘ The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. โ†‘ The weight of this item relative to other items in the pool.
  3. โ†‘ The odds of finding any of this item in a single chest.
  4. โ†‘ The number of items expected per chest, averaged over a large number of chests.
  5. โ†‘ The average number of chests the player should expect to search to find any of this item.

Data values

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Java Edition:

Structure typeIdentifier
๐Ÿ‘ BlockSprite jigsaw.png: Sprite image for jigsaw in Minecraft
Jigsaw
jigsaw
StructureIdentifier
๐Ÿ‘ EnvSprite trial-chambers.png: Sprite image for trial-chambers in Minecraft
Trial Chambers
trial_chambers

Bedrock Edition:

Structure typeIdentifier
๐Ÿ‘ BlockSprite jigsaw.png: Sprite image for jigsaw in Minecraft
Jigsaw
jigsaw
StructureIdentifier Translation key
๐Ÿ‘ EnvSprite trial-chambers.png: Sprite image for trial-chambers in Minecraft
Trial Chambers
trial_chambers feature.trial_chambers

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
๐Ÿ‘ Image
๐Ÿ‘ Image
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40Silver
๐Ÿ‘ Image
๐Ÿ‘ Image
RevaultingUnlock an Ominous Vault with an Ominous Trial Keyโ€”20Silver
๐Ÿ‘ Image
๐Ÿ‘ Image
Who Needs Rockets?Use a Wind Charge to launch yourself upward 8 blocksโ€”10Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
๐Ÿ‘ Image
๐Ÿ‘ Image
Minecraft: Trial(s) EditionStep foot in a Trial Chamberโ€”
๐Ÿ‘ Image
๐Ÿ‘ Image
Lighten UpScrape a Copper Bulb with an Axe to make it brighterUse any type of axe on a lit copper bulb that is at least partially oxidized.
๐Ÿ‘ Image
๐Ÿ‘ Image
Who Needs Rockets?Use a Wind Charge to launch yourself upwards 8 blocksโ€”
๐Ÿ‘ Image
๐Ÿ‘ Image
Under Lock and KeyUnlock a Vault with a Trial Keyโ€”
๐Ÿ‘ Image
๐Ÿ‘ Image
RevaultingUnlock an Ominous Vault with an Ominous Trial Keyโ€”
๐Ÿ‘ Image
๐Ÿ‘ Image
BlowbackKill a Breeze with a deflected Breeze-shot Wind ChargeKill a breeze by deflecting a wind charge that was shot by the breeze itself.
๐Ÿ‘ Image
๐Ÿ‘ Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.

Videos

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History

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Announcement and teaser

[edit | edit source]
October 15, 2023Trial chambers are announced at Minecraft Live 2023.
November 6, 2023Trial chambers are teased in a minecraft.net blog post.

Java Edition

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Java Edition
1.20.3
Experiment
Update 1.21
23w45aAdded trial chambers behind the "Update 1.21" experimental data pack.
1.20.5
Experiment
Update 1.21
24w05aVaults now generate in trial chambers.
24w07aTrial spawners surrounded by bone block and podzol now spawn bogged instead of skeletons with arrows of Poison.
24w11aAdded new chambers and variations, with new challenges.
Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
Changed the layout of the blocks around vaults.
Remade chamber_3 and chamber_9 and renamed them to pedestal and slanted, respectively.
24w12aTrial chambers now generate slightly more rarely and a bit more spaced out from each other.
24w13aOminous vaults now generate in trial chambers.
Loot, amount, layout and placement of trial spawners and vaults has been adjusted.
Changed the layout of straight_7, straight_8, end_1, end_2, intersection_1, pedestal and slanted.
Added an atrium to the corridors.
Remade chamber_5 and renamed it to eruption.
pre1Trial chambers are now more consistently buried by terrain when found underground.
Remade chamber_6 and renamed it to assembly.
Added a new trap dispenser style to chambers.
Fixed various broken jigsaw connections in the corridors.
In chamber 'Eruption', stopped tuff bricks from spawning in the air.
In chamber 'Eruption', added more lights to quadrants.
1.2124w18aTrial chambers are now available without using the "Update 1.21" experimental data pack.
Made various layout changes in intersections and corridors.
Added new trap dispenser style to chambers.
Added new entrance variations.
Added empty chests to chamber entrances.
24w21aTrial chambers are less likely to generate in the deep dark.
1.21.224w33aBeds in intersections now have their colors randomized.
Removed the oak tree in corridor/entrance_1.
Tweaked the corridor/straight_6.
Added "Encounter" room types that generate in hallways.
Replaced empty chests at chamber entrances with hoppers above barrels embedded into the wall.
Removed chamber/slanted/hallway_4 and chamber/slanted/hallway_5.
Some slime trial spawners are moved to allow spawning without terrain modification.
Traps no longer generate behind walls, making them more accessible.
Fixed ominous vaults failing to generate at chamber pedestal, chamber_1, and chamber_2.
Release Candidate 1The chest loot at corridor/end_2 now generates correctly.[8]

Bedrock Edition

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Bedrock Edition
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Added trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Vaults now generate in trial chambers.
Preview 1.20.70.24Trial chambers now generate in the same locations as in Java Edition.
Trial spawners surrounded by bone block and podzol now spawn bogged instead of skeletons.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.20Trial chambers now generate in the same configurations as in Java Edition.
Preview 1.20.80.22Added new chambers and variations, with new challenges.
Remade chamber_3 and chamber_9 and renamed them to pedestal and slanted, respectively.
Trial spawners now generate more frequently in corridors.
Decorated pots in trial chambers can now generate with "flow", "guster", and "scrape" pottery sherds.
Changed the blocks surrounding vaults from waxed blocks of copper and waxed chiseled copper to polished andesite and chiseled tuff bricks.
Updated loot tables for trial chambers vaults, removing horse armor and saddles and adding wind charges, "bolt armor trim" and "flow armor trim" smithing templates, "flow" and "guster" banner patterns, and heavy cores.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20Trial chambers now generate slightly more rarely and a bit more spaced out from each other.
Ominous vaults now generate in trial chambers.
Loot, amount, layout and placement of trial spawners and vaults has been adjusted.
Changed the layout of intersections and corridors.
Remade chamber_5 and renamed it to eruption.
Preview 1.21.0.21Trial chambers are now more consistently buried by terrain when found underground.
1.21.0Preview 1.21.0.22Trial chambers are now available without using the "Update 1.21" experimental toggle.
Preview 1.21.0.23Remade chamber_6 and renamed it to assembly.
Added a new trap dispenser style to chambers.
Fixed various broken jigsaw connections in the corridors.
Added new intersection variation.
In chamber 'Eruption', added missing water bucket into dispenser.
Added new wall dispenser style.
Preview 1.21.0.24Removed the TNT trap in the Eruption chamber (chamber/eruption).
Fixed the seams in corridors so they now match.
Added new entrance variations.
Fixed various broken or incorrect jigsaw data.
Added empty chests to the entrances of some chambers.โ€‹[more information needed]
1.21.20Preview 1.21.10.20Trial chambers now generate far less frequently in the deep dark biome.
1.21.30Preview 1.21.30.21Added "Encounter" room types that generate in hallways.
Replaced empty chests at chamber entrances with hoppers above barrels embedded into the wall.
Preview 1.21.30.24"Encounters" no longer generate in hallways.

Issues

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Issues relating to "Trial Chambers" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • The idea of trial chambers evolved from CornerHard pitching in a meeting to revisit the monster room.[9]
  • The design of trial chambers was inspired by the architecture of Mesoamerican civilizations, whose geometric designs fit well into Minecraft. The design combines the aesthetic of ancient civilizations with a futuristic feel.[10]
  • A scrapped chamber design appears in two YouTube videos showcasing the trial chambers and the trial spawners.[11][12] It includes a trial spawner, two chests, and two redstone lamps with levers on top.
  • Brandon Pearce thinks that whoever created trial chambers in-universe seem to be "pretty tinkery".[13]

Gallery

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Screenshots

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Mojang screenshots

[edit | edit source]

In other media

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Concept artwork

[edit | edit source]

Notes

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  1. โ†‘ The name is inconsistently plural in-game:
    • trial_chambers in-game ID
    • "Step foot in a Trial Chamber" โ€“ "Minecraft: Trial(s) Edition" advancement in Java Edition
    • "Trial Chambers" โ€“ in-game structure name in Bedrock Edition.
  2. โ†‘ a b c d Random loot table. See ยง Loot.
  3. โ†‘ Either undecorated, with 1 flow sherd, with 1 guster sherd, or with 1 scrape sherd. See ยง Decor.
  4. โ†‘ Trial spawners become ominous as part of ominous trials, and these ominous trial spawners equip some mobs based on loot tables. See Ominous Trial Spawner ยง Ominous trial.
  5. โ†‘ a b c This container uses the entrance loot table (loot_tables/chests/trial_chambers/entrance).
  6. โ†‘ a b This container uses the reward loot table (loot_tables/chests/trial_chambers/reward).
  7. โ†‘ The template pool is named slice.json, while the structures are named straight_N.nbt.
  8. โ†‘ This container uses the intersection loot table (loot_tables/chests/trial_chambers/intersection).
  9. โ†‘ This decorated pot always generated with a flow pattern and containing 3 strings.
  10. โ†‘ a b This container uses the intersection barrel loot table (loot_tables/chests/trial_chambers/intersection_barrel).
  11. โ†‘ The ominous vault generation may fails if the entrance located above it tries to generate a full_corner_column, a full_stacked_walkway, or a full_stacked_walkway.
  12. โ†‘ This dispenser contains a water bucket.
  13. โ†‘ This container uses the corridor loot table (loot_tables/chests/trial_chambers/corridor).
  14. โ†‘ a b c d This container uses the decorated pot corridor loot table (loot_tables/pots/trial_chambers/corridor).
  15. โ†‘ a b c This container uses the chamber dispenser loot table (loot_tables/dispensers/trial_chambers/chamber).
  16. โ†‘ This container uses the supply chest loot table (loot_tables/chests/trial_chambers/supply).

References

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  1. โ†‘ "Minecraft Snapshot 23w45a" โ€“ Minecraft.net, November 8, 2023.
  2. โ†‘ a b MC-266451 โ€“ Trial Chamber door leads to nothing/a stone wall โ€“ resolved as "Won't Fix".
  3. โ†‘ a b MC-272087 โ€“ In Trial Chambers, Decorated Pot in "intersection_2" doesn't have a loot table
  4. โ†‘ "Minecraft Beta & Preview - 1.21.30.24" โ€“ Minecraft Feedback, August 21, 2024.
  5. โ†‘ "Minecraft Snapshot 24w33a" โ€“ Minecraft.net, August 15, 2024.
  6. โ†‘ a b "All those empty chests you saw in Trial Chambers (which were for organizing and throwing away unwanted loot) are now hoppers + barrels instead:" โ€“ @kingbdogz on X (formerly Twitter), August 1, 2024
  7. โ†‘ MC-276199 โ€“  Pedestal generates with Slanted's addons instead of its own โ€“ resolved as "Won't Fix".
  8. โ†‘ MC-273812 โ€“ Intersection chests in trial chambers not generating correctly โ€“ resolved as "Fixed".)
  9. โ†‘ https://clips.twitch.tv/KawaiiArbitraryNikudonKeyboardCat-BsrnVON_L8vehSz8
  10. โ†‘ "ALL ABOUT THE TRIAL CHAMBERS" โ€“ Minecraft on YouTube
  11. โ†‘ " Minecraft 1.21: Early peek at trial chambers @ 0:40" โ€“ Minecraft on YouTube, November 16, 2023
  12. โ†‘ " Minecraft 1.21: A closer look at trial spawners @ 0:30" โ€“ Minecraft on YouTube, November 17, 2023
  13. โ†‘ "I think whoever or whatever built the Trial Chambers seems to be pretty tinkery - it doesn't feel much far off from what is already done with dispensers and traps in the structure." โ€“ @kingbdogz on X (formerly Twitter), August 1, 2024

External links

[edit | edit source]

Navigation

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