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Bedrock Edition 26.0

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v26.0
Edition Bedrock Edition
Release date February 10, 2026
Server version 1.26.0.2
Editor version 1.2.4
Build version Windows: 40538508
Xbox Series X: 40538490
Android:
40538489 (armeabi-v7a)
40538493 (arm64-v8a)
Fire: 40538497
Nintendo Switch: 40538501
Internal version Windows, Xbox: 1.26.2.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.26.0.2
PlayStation 4: 3.30
PlayStation 5: 1.040.000
Nintendo Switch: v140 (1.26.0)
Version code Android:

952600002 (armeabi-v7a, 35)
962600002 (x86, 35)
972600002 (arm64-v8a, 35)
982600002 (x86_64, 35)

Development versions
Downloads Server
Windows

Linux

Protocol version 924
β—„β—„  1.21.130 26.0 26.10 β–Ίβ–Ί

β—„  1.21.132

26.1 β–Ί

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26.0 (also known as 1.26.0[1]) is a minor update for Bedrock Edition released on February 10, 2026,[2][3] which adds command macros, experimental features for Tiny Takeover, and fixes bugs.

This is the first Bedrock Edition release version to use the new year-based version format announced in December 2025.[4]

Additions

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Commands

  • Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game.
    • All re-mappable keys are chords of plus the chosen key.
    • Added guard to prevent mapping a command macro key to , as is the chord key.

Changes

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Blocks

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Bamboo

  • Bamboo stalks will now have no transparency from a distance (except on simple graphics).

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Camel Husk and Skeleton Horse

  • No longer panic when hit.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.

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Donkey, Horse, and Mule

  • No longer gradually grow in size as they age, to match Java Edition.

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Drowned

  • Adjusted the ratio at which drowned spawn with tridents and fishing rods, to match Java Edition.
  • Gurgles can now spawn with tridents, to match Java Edition.
  • Gurgles now drop items when killed.
  • 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs.
  • Gurgles are now part of a new family, baby_undead.

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Glow Squid and Squid

  • Baby variants no longer drop items when killed.

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Nautilus

  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Baby nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.
  • Changed swimming animation.

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Piglin

  • Now part of the mob family.
  • Baby variants are now part of a new family, baby_piglin.

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Polar Bear

  • Baby polar bears are no longer hostile towards the player.

Underwater Mobs

  • When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
  • No longer spin while moving vertically.
  • No longer move excessively slowly when moving vertically.

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Vindicator

  • Now correctly attacks all non-illager mobs when the name tag "Johnny" is applied on it on Realms.

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Zombie

  • Babies are now part of a new family, baby_undead.
    • Removed the baby_zombie family. It upgrades to the above family.

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Zombie Horse

  • Babies can no longer be ridden or equipped with a saddle or horse armor.
  • No longer panic when hit.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.

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Zombie Nautilus

  • Attachable items no longer render when equipped to a zombie nautilus via commands.
  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • Changed swimming animation.
  • Now part of the monster family.
  • No longer damaged by a conduit.
  • No longer prevent players from sleeping when nearby.

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Zombie Villager

  • Babies are now part of a new family, baby_undead.

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Zombified Piglin

  • Babies are now part of two new families, baby_undead and baby_zombie_pigman.

General

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  • Mob effect particles can now appear slightly outside of the mob's bounding box.
  • Changed updating logic for mob effects to match Java Edition.
  • The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one.
  • The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.

Game menu

  • Changed settings button on the game menu back to being a text button.

Settings

  • Keybinding for command macros and copy coordinates are now always shown on the Keyboard & Mouse settings tab.

UI

Graphical

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  • Dithering:
    • Added dithering to items held by players and mobs if dithering is enabled.
    • Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
    • Added cobweb block to the list of ditherable blocks.
  • Data-driving:
    • Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.

Items

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Custom Armor, Horse Armor, Nautilus Armor, and Wolf Armor

  • Now display their toughness, armor, and knockback resistance values when greater than 0.

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Diamond Horse Armor and Diamond Nautilus Armor

  • The toughness values are now 2.

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Netherite Horse Armor and Netherite Nautilus Armor

  • The toughness values are now 3.

Spawn Egg

  • Now always spawn baby mobs when using on the same mob to match Java Edition.

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Spears

Spawn events

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minecraft:as_adult

  • Is now applied when husks spawn as adults.

minecraft:as_baby

minecraft:as_baby_jockey

  • Is now applied when drowned or husks spawn as babies that are jockeys that finds mounts.

minecraft:entity_born

  • Is now applied when mobs that have a baby variant spawn by using its corresponding spawn egg on the adult variant.

Technical

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AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
    • minecraft:behavior.defend_village_target
    • minecraft:behavior.nearest_attackable_target
  • Float range field attack_interval in minecraft:behavior.nearest_attackable_target now only accepts an object with min and max values.
    • Other formats will fail to parse.
  • Made the schema for minecraft:behavior.guardian_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer.
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
    • minecraft:behavior.timer_flag_1
    • minecraft:behavior.timer_flag_2
    • minecraft:behavior.timer_flag_3
    • minecraft:behavior.move_towards_dwelling_restriction
    • minecraft:behavior.move_towards_home_restriction
  • Float Range fields cooldown_range and duration_range in minecraft:behavior.timer_flag_1, minecraft:behavior.timer_flag_2, and minecraft:behavior.timer_flag_3 now only accepts an object with min and max values.
    • Other formats will fail to parse.
  • Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.dragonstrafeplayer
    • minecraft:behavior.dragonchargeplayer
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.stomp_attack
  • Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
  • Added new fields to minecraft:jump.dynamic:
    • regular_skip_data: Used during normal skip movement.
      • distance_scale: The multiplier applied to horizontal velocity when jumping.
      • height: The force applied vertically when jumping.
      • jump delay: Amount of ticks between sequential jumps.
      • animation_duration: Duration of the jump animation.
    • fast_skip_data: Used when travelling quickly with skip movement.
      • distance_scale: The multiplier applied to horizontal velocity when jumping.
      • height: The force applied vertically when jumping.
      • jump delay: Amount of ticks between sequential jumps.
      • animation_duration: Duration of the jump animation.

API

  • Released @minecraft/server version 2.5.0.
  • Added missing BlockComponentTypes enum values into 2.5.0:
    • PrecipitationInteractions = 'minecraft:precipitation_interactions'
    • RedstoneProducer = 'minecraft:redstone_producer'
    • MapColor = 'minecraft:map_color'
    • Movable = 'minecraft:movable'
  • Changed EntityHurtAfterEvent to send when damage amount is zero.
  • Released PlayerSwingStartAfterEvent from beta to v2.5.0.
  • Released PlayerSwingEventOptions from beta to v2.5.0.
  • Released HeldItemOption from beta to v2.5.0.
  • Released EntitySwingSource from beta to v2.5.0.
  • Released BlockComponentRedstoneUpdateEvent from beta to v2.0.0.
  • Released BlockCustomComponent.onRedstoneUpdate from beta to v2.0.0.

Biomes

  • Biomes without a namespace in biomes_client.json will be applied to worlds below base_game_version 1.21.40 with the default namespace.
  • Enabled the Biome Replacement feature in the Nether.
    • Biome Replacement in the Nether can only be used with minecraft:surface_builder of types:
      • minecraft:overworld
      • minecraft:frozen_ocean
      • minecraft:capped
      • minecraft:the_end

Camera

  • Provided the script API for supporting entity type families in the aim assist.

Components

  • Updated minecraft.behaviour.look_at_X behavior components:
    • Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
      • min_look_time and max_look_time - deprecated and has been replaced properly with look_time.
        • Uses of min_look_time and max_look_time will get upgraded automatically.
        • look_time - takes min and max as a range.
    • These changes affect the following behavior components:
      • minecraft.behaviour.look_at_entity
      • minecraft.behaviour.look_at_player
      • minecraft.behaviour.look_at_target
      • minecraft.behaviour.look_at_trading_player
    • Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
      • look_time - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to min_look_time and max_look_time.
      • target_distance - was used in some definitions and it was never passed to the component.
        • This would just silently fail and assign default values to the component.

Block components

  • Released the component minecraft:connection_rule from experimental for block format versions 26.0 or higher.
  • Released the component minecraft:support from experimental for block format versions 26.0 or higher.
  • The block component minecraft:leashable can be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle.
  • Added use_liquid_clipping field to the detection_rules in minecraft:liquid_detection
    • "true" means the block will use the "collision_box" to visually clip the water.
    • "false" ignores liquid clipping, which will render water across the whole block.
    • Defaults to true prior to format_version 1.26.0.
    • Defaults to false for format_version 1.26.0 and after.
  • Updated minecraft:redstone_consumer renamed field propogates_power to propagates_power.
  • The option alpha_masked_tint in minecraft:material_instances no longer requires "Upcoming Creator Features".
  • Released minecraft:redstone_consumer from experimental for format_version >= 1.26.0.
  • The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle.
  • minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle.
  • Updated documentation for the use_liquid_clipping field in minecraft:liquid_detection to better explain its use.
  • Updated the minecraft:geometry block component:
    • Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
    • The old geometry can still used by explicitly using the identifier minecraft:geometry.full_block_v1.
    • Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
  • Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
    • Can now have an array of collision boxes.
    • Max height has been increased from 16 to 24.
  • Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets.
  • Custom blocks intersecting with other blocks will have a better ambient occlusion.

Entity

  • All projectiles now deflect reflect_on_hurt:true projectiles on hit.
    • This is in addition to damage causing these projectiles to be deflected.

Entity components

  • Changed the swing field to default to true in the minecraft:interact component.
  • Split the minecraft:breedable component into two:
    • minecraft:offspring which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable:
      • blend_attributes
      • inherit_tamed
      • mutation_factor
      • mutation_strategy
      • random_variant_mutation_interval
      • random_extra_variant_mutation_interval
      • deny_parents_variant
      • breeds_with
      • combine_parent_colors
      • property_inheritance
      • parent_centric_attribute_blending
    • minecraft:breedable now only contains data about how an entity uses breeding behavior.
      • The way it spawns the child entity is via the minecraft:offspring component.
      • Unlike minecraft:breedable, minecraft:offspring is added to all mobs that have baby variants.
  • Added the entity component minecraft:spawn_egg_interaction, an empty component that allows the spawning baby version of the creature to interact with the entity, triggering the entity event minecraft:entity_born.
    • In Vanilla, this is added to all mobs that have baby variants.

Entity component groups

  • Drowned now have a new component group: minecraft:drowned_jockey.
    • This component group has the AI Goal minecraft:behavior.find_mount, which allows the mob to now find mobs to mount and become a jockey.
    • This group is added when baby drowned spawn as a jockey.
  • The minecraft:nautilus_charging component group has been removed from nautiluses.
    • This is to prevent nautiluses from gaining a permanent underwater speed boost.
  • The minecraft:zombie_nautilus_charging component group has been removed from zombie nautiluses.
    • Just like nautiluses, this is to prevent them from gaining a permanent underwater speed boost.
  • Zombified piglins now have a new component group: minecraft:pig_zombie_jockey.
    • This component group has the AI Goal minecraft:behavior.find_mount, which allows the mob to now find mobs to mount and become a jockey.
    • However, due to a bug, this group never gets added when zombified piglins spawn due to a nonexistent spawn event. See Zombified Piglin Β§ Mounting.

General

  • minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value.
  • Added minecraft:village_type biome component that determines the type of the village in the biome. This also allows for the generation of villages in the biome; not using this component means the village will never be generated in the biome.
  • Now possible to reuse keybinding for normal actions, macros, and chords.

Graphical

  • Introduced new parameter biome_water_color_contribution to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.
    • Range: [0.0, 1.0]
    • Default value: 0.0

Item components

Molang

  • The pre_animation and initialize fields in minecraft:client_entity and minecraft:attachable\ now properly support {} brace scope delimiters across multiple lines.
    • This change applies only when using format version 1.26.0 or higher.

Network Protocol

  • ActorDamageCause modified: deprecated ActorDamageCause::Dehydration.
  • ActorType modified: added ActorType::Undead.
  • ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster.
  • ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster.
  • Added new Level Sound Event saddle_in_water.
    • Levelsoundevent modified: added unique sound events for every spear type.

Tags

  • Added new biome tags.
    • slime tag allows slime to spawn higher than usual.
    • swamp_water_huge_mushroom tag allows huge mushrooms to spawn in shallow swamp water.
    • fast_fishing tag increases fishing speed.
    • high_seas tag alters salmon behavior.
    • surface_mineshaft tag changes surface mineshaft blocks to dark oak.

UI

  • Added default_size_scales_to_ratio Boolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio.

Experimental

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These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" experimental toggles.

Changes

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Items

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Name Tag

  • Are now craftable.
Ingredients Crafting recipe
Any Nugget +
Paper

Baby Mobs

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Rabbit

Technical

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API

  • Added @minecraft/server version 2.6.0-beta.
  • Added localizationKey property to BlockType and BlockPermutation.
  • Added the /packstack command to the command window that allows users to see what packs they have installed and their world template data if one is in use.
  • Added localizationKey property to EntityType.
  • Added localizationKey property to ItemType.
  • Added class EntityHurtBeforeEvent to beta.
  • Added class EntityHurtBeforeEventSignal to beta.
  • Added interface EntityHurtAfterEventOptions to beta.
  • Added interface EntityHurtBeforeEventOptions to beta.
  • Added WorldBeforeEvents.entityHurt to beta.
  • Changed EntityHurtAfterEventSignal to use EntityHurtAfterEventOptions in beta.
  • Added enum EntityHealCause to beta.
  • Added class EntityHealSource to beta.
  • Added class EntityHealAfterEvent to beta.
  • Added class EntityHealBeforeEvent to beta.
  • Added class EntityHealBeforeEventSignal to beta.
  • Added class EntityHealAfterEventSignal to beta.
  • Added property WorldAfterEvents.entityHeal to beta.
  • Added property WorldBeforeEvents.entityHeal to beta.
  • Added interface EntityHealEventOptions to beta.
  • Added enum EntityAttachPoint to beta.
  • Added interface CameraAttachOptions to beta.
    • Added the method attachToEntity(attachCameraOptions?: CameraAttachOptions): void to beta.
      • This can be used to attach third-person camera to an entity.
  • Added getTags() to BiomeType in beta.
  • Added hasTags(tags: string[]) to BiomeType in beta.
  • Added containsBiomes(volume: BlockVolumeBase, biomeFilter: BiomeFilter) to Dimension in beta.
  • Added BiomeFilter interface to beta.
  • Added the easing type parameter to camera splines API for rotation and position.
  • Added the privilege with which a closure will be called to API metadata.
    • Added World.seed as a property to expose the world seed to beta.
  • Added before & after script events for when an entity picks up an item in the world.
    • Added class EntityItemPickupAfterEvent to beta.
    • Added class EntityItemPickupBeforeEvent to beta.
    • Added class EntityItemPickupAfterEventSignal to beta.
    • Added class EntityItemPickupBeforeEventSignal to beta.
    • Added interface EntityItemPickupEventOptions to beta.
    • Added interface ItemFilter to beta.
    • Added property WorldAfterEvents.entityItemPickup to beta.
    • Added property WorldBeforeEvents.entityItemPickup to beta.
  • Added attachedTo property to DebugShape which specifies an entity that this shape should be positionally attached to.
  • Added visibleTo property to DebugShape which specifies an array of players that this shape should be visible to.
  • Debug Shapes no longer have a maximum render distance.
  • Added EntityItemDropAfterEvent to beta.
  • Added EntityItemDropAfterEventSignal to beta.
  • Added EntityItemDropEventOptions to beta.
  • Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind beta.
  • Added getComponents to Block into beta.
  • Added hasComponent to Block into beta.

Blocks

  • Blocks can handle the entity execute_event_on_home_block event via custom components in scripting, being beta features.

Camera

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset.

Commands

  • Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack.
    • Enabled with the Experimental Creator Camera toggle.

Molang

  • Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle.

Tags

  • Added the new tag minecraft:metal_nuggets item tag to copper, iron, and gold nuggets.

Fixes

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120 issues fixed

From released versions before 1.21.11

  • MCPE-36947 – Right-clicking adult or baby mobs with their respective spawn eggs does not spawn a baby mob
  • MCPE-52105 – Hand animation does not play in certain circumstances where it should.
  • MCPE-93172 – Baby drowned don't drop anything.
  • MCPE-121628 – Baby horses, donkeys, and mules still increase in size as they age.
  • MCPE-137379 – Stripped spruce logs and wood are too dark in Bedrock Edition.
  • MCPE-156784 – Adventuring Time achievement unlocked without visiting 17 biomes.
  • MCPE-159222 – Can't summon baby husk using minecraft:as_baby spawn event
  • MCPE-165899 – Breeding horses gives empty health hearts that can’t be filled.
  • MCPE-166529 – Can't spawn a baby zombie villager with spawn events
  • MCPE-169754 – Carried models of some items appear larger when using any HD texture pack.
  • MCPE-173833 – Baby Polar Bear becomes Hostile.
  • MCPE-176018 – Wolf's model has an offset to the left against their shadow.
  • MCPE-180073 – "minecraft:damage" component value has unexpected integer behaviour.
  • MCPE-184973 – Beds tell you that you can sleep during a thunderstorm at night.
  • MCPE-185362 – Map markers stay on maps when cleared with commands.
  • MCPE-187058 – Items in bundle sometimes disappear when left in chest or barrel during log out.
  • MCPE-187288 – Creaking walking and attacking animation differs between Bedrock and Java.
  • MCPE-188434 – Cannot rename worlds created from some world templates under the new UI (OreUI) without unlocking options.
  • MCPE-189551 – Baby squid and baby glow squid drop ink sacs when they die.
  • MCPE-191655 – Splash potion, lingering potion and thrown bottle o' enchanting fail to bounce hurting projectiles.
  • MCPE-206669 – Vibrant Visuals: Blacks (especially on player skins) are extremely washed out.
  • MCPE-219844 – Vibrant Visuals: First time adjusting options after selecting a preset doesn't change the preset to Custom.
  • MCPE-220557 – Player and mobs randomly disappear for a split second and reappear.
  • MCPE-221667 – Vibrant Visuals: Screen is completely black when the player is inside a block.
  • MCPE-222491 – Block highlight (with outline selection OFF) does not appear with Vibrant Visuals enabled.
  • MCPE-223845 – Some zombie variants fail to form Chicken Jockeys.[note 1][note 2]
  • MCPE-225208 – Panorama no longer rotates while loading a World.
  • MCPE-226682 – Vibrant Visuals sometimes turns itself back on after a game update.
  • MCPE-227680 – Typo in Minecoins page in the encyclopedia.
  • MCPE-227945 – Moving cursor and then immediately closing GUI causes the player camera to move.
  • MCPE-228082 – Snow golem heads don't dither when approached.
  • MCPE-228203 – Navigation section of Minecraft Encyclopedia refers to Cartographer villager as "He" instead of "They".
  • MCPE-228267 – End Gateway can teleport players to 0, 0, 0 (the Void).
  • MCPE-228287 – The entity model in the container screen does not rotate in the opposite direction from the cursor.
  • MCPE-228584 – On-screen keyboard displays when trying to type if controller is also connected.
  • MCPE-228875 – GDK version of the game often resets the windowed resolution.
  • MCPE-229178 – Hovering over a text box with the mouse cursor no longer allows typing.
  • MCPE-229312 – The β€œOnly add/see trusted skins” option name and description in the new General settings screen are misleading.
  • MCPE-229351 – The "Enter sleep mode when no inputs detected" option does not function as described.
  • MCPE-229469 – Zombies spawning on Zombie Horse cannot spawn with Copper Armor.
  • MCPE-229542 – Zombie horses can burn even while standing on water.
  • MCPE-229652 – Multiple typos on the Worlds page in the encyclopedia.
  • MCPE-230229 – Non-Marketplace Resource Packs, Behavior Packs, and Skin Packs were not migrated to the new directory location.
  • MCPE-230294 – Pressing the Alt key in a UI causes the game to freeze.
  • MCPE-230775 – After changing language from Polish to English, some text remains in Polish.
  • MCPE-230779 – Chat does not let me type right after sending a message.
  • MCPE-230820 – Game window border is always dark.
  • MCPE-230838 – Ambient mob effects in Mob Effects screen still use gray background.
  • MCPE-230918 – Ambient mob effect does not update according to the source.
  • MCPE-230921 – Moving your mouse, then scrolling to a different hotbar slot, snaps the camera to a random direction.
  • MCPE-231095 – Content Log error appears when spawning certain entities.
  • MCPE-231432 – Worlds with a period in the folder name do not appear in-game.
  • MCPE-231580 – Piglin and Piglin Brute Spawn Eggs are not sorted alphabetically.
  • MCPE-231582 – Vibrant Visuals: Dithering effect appears broken/glitchy at 50% resolution.
  • MCPE-231602 – Nautilis, Zombie Nautilus & Coral Zombie Nautilus have an empty space in the back of the head.
  • MCPE-231639 – Static lights are equally bright at all light levels.
  • MCPE-231970 – Worlds in the "Shared" folder cannot be copied/duplicated or exported.
  • MCPE-231979 – Custom blocks face backwards in third person.
  • MCPE-232054 – /reload all no longer reloads the content of resource packs.
  • MCPE-232061 – Water breathing fails to stop nautiluses from suffocating.
  • MCPE-232098 – Zombies spawning riding Zombie Horses still have an incorrect armor loot table.
  • MCPE-232366 – Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.
  • MCPE-232370 – Drowned riders cannot control the movement of their zombie nautilus.
  • MCPE-232391 – The β€œYou can’t earn achievements” pop-up incorrectly lists Marketplace behavior packs as a reason achievements are disabled when Cheats are enabled.
  • MCPE-232488 – Wolf Armor model is off by one pixel to the left.
  • MCPE-232633 – Minecraft and Minecraft Preview now use the same local cache folder.
  • MCPE-232638 – Enchanted Banner Shield appears mostly white and covered with graphical artifacts in first-person view.
  • MCPE-232656 – Launching Minecraft turns on Text to Speech every time.
  • MCPE-232690 – β€œShow player names” option has an incorrect description in the Ore UI Video Settings menu.
  • MCPE-232700 – Golden horse armor was incorrectly given 2 armor toughness instead of diamond horse armor.
  • MCPE-232731 – Experience Bottles Still Cannot Deflect Ghast Fireballs in Latest Beta 26.0.23 Despite Partial Fix for Bottle-type Projectiles.
  • MCPE-232906 – Nether portals dont light with trapdoors and lava.
  • MCPE-233088 – Xbox: Additional players in splitscreen log in with no items/the wrong user's items after 1.21.130 update.
  • MCPE-233214 – Global resource packs fail to load or apply in the latest Preview.
  • MCPE-233215 – Complete game freeze when adjusting any settings in the Party Settings menu.
  • MCPE-234122 – Trimmed armor lose their texture in the inventory after suspending and resuming the game.
  • MCPE-234749 – Water current changes break minecart redstone machines.

Other

  • Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
  • Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals.
  • Fixed an issue that caused lighting on end portals to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
  • Fixed note effects on note blocks not displaying the correct color in darkness.
  • Fixed a bug with the 'Hide Sky Flashes' option causing the End entrance sound to loop.
  • Fixed an issue where polar bears recalculated their path to the target twice as often during the stomp attack.
  • Fixed a bug where baby zombie horses would shrink in size when they grew into adults.
  • Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
  • Fixed input legends for Realms purchase reconciliation modal.
  • Fixed "Realm couldn't load" error from occurring after joining a Realm via invite.
  • Fixed a bug where the key would not open the game menu when on the death screen.
  • Fixed an issue where getComponents on ItemStack could return an undefined in the array, when used in older scripting versions.
  • Fixed a bug with minecraft:behavior.fire_at_target where the max_head_rotation_x and max_head_rotation_y were applied inversely.
  • Fixed an issue where generated JSON Schemas included superfluous _array fields (e.g. on_bred_array, on_death_array) for certain components such as experience_reward.
  • Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals.
  • Fixed a bug where some low memory Android devices would crash at startup.
  • Fixed a bug that was causing crashes when using the NPC component.
  • Fixed upgrade from UWP to GDK causing corrupt skin states.
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • Fixed dithering for equipped shields with banner designs when held by entities.
  • Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
  • Fixed a bug where several mobs would look at players from a further distance than intended.
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
  • Fixed a bug in Realms where villages would not generate until approached.
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • Fixed an issue where the getComponents entity component could return an undefined in the array when used in older scripting versions.
  • Fixed an issue where the on_equip and on_unequip events on the minecraft:equippable entity component would be executed on world load.
  • Fixed an issue where marketplace content did not load correctly on PlayStation.
  • Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
  • Fixed cases of static colored lighting leaking through corners.
  • Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
  • Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
  • Fixed a rare crash when trying to breed animals.
  • Fixed a freeze that could happen when buying a Realm on Nintendo Switch.
  • Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.
  • Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
  • Fixed a brief flash when removing lights when using static colored lighting.
  • Fixed an issue that caused Nether portals to not get ignited by lava.

Notes

[edit | edit source]
  1. ↑ The update only made the issue worse, since it was only fixed for baby drowned. Baby husks could not mounts mobs due to a family typo, baby zombie villagers could not mounts mobs due to an incorrect entity filter, and baby zombified piglin jockeys could not spawn due to a non-existing spawn event. And because of the attempt to fix this bug, this also causes MCPE-236161 and MCPE-236034.
  2. ↑ Baby husks have been fixed in 26.10.

Videos

[edit | edit source]
Updates for Creators

References

[edit | edit source]

Navigation

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