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Illager

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This article is about the antagonistic variant of the villager. For the zombie variant, see Zombie Villager. For the non-illager humanoid mob, see Witch. For other uses, see Illager (disambiguation).
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Every illager in Minecraft: Java Edition, from left to right: a pillager, a vindicator, an evoker, and an illusioner.

Illagers[1] are a type of hostile mob that spawn in woodland mansions, patrols, pillager outposts, and raids.

Illagers are hostile toward players, adult villagers, wandering traders, snow golems,β€Œ[BE only] and iron golems. Illagers come in three (or fourβ€Œ[JE only]) classes: pillager, vindicator, evoker, and unused illusioner.β€Œ[JE only] In Java Edition, all of these mobs are also part of the illager entity tag. All illagers are afraid of creakings.

Ravagers and witches can spawn in raids and join patrols. These mobs do not count as illagers, but they do count as raiders.

Vexes are only encountered when summoned by evokers, but they do not count as illagers or raiders.

Properties

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All raiders (and, by extension, all illagers) share the following properties:

All illagers share the following properties exclusive to them:

Vexes are neither raiders nor illagers, and do not necessarily have any of the properties listed above.[needs testing]

List of mobs

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Affiliated mobs

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Jockeys

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This jockey is comprised of at least one illager.

Ravagers and vexes are also under the Illager section in the spawn eggs tab in the creative inventory

Unimplemented

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This mob vote option is based on an illager, but have not been added to the game.

Occurrences

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Illagers spawn naturally in patrols. Illagers and raiders spawn during raids:

  • Pillagers (including one patrol captain) spawn in patrols.
  • All illagers and raiders (except for illusioners) can spawn in raids. Ravagers only spawn during raids.

They will also spawn in their respective structures:

The vindicators and evokers that spawn naturally in woodland mansions do not despawn. They also do not respawn when killed.

Illusionersβ€Œ[JE only] do not spawn naturally and can be summoned only through commands.

Raid captains

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Main article: Raid captain

All illagers have a small chance to be a raid captain wearing an ominous banner when spawned using a spawn eggβ€Œ[JE only] or when summoned by commands.[needs testing]

Raid captains naturally spawn in raidsβ€Œ[JE only]. One raid captain is spawned during each wave as the β€œleader” of that wave. When the raid captain is killed and drops its ominous banner, other nearby illagers attempt to pick up the banner to become the new raid captain.

One pillager raid captain (also called a patrol captain) spawns in patrols.

In Java Edition, other illagers and raiders follow the orders of the raid captain, attacking any target the raid captain attacks.

In Java Edition, the ominous banner equips on the illager's helmet slot. In Bedrock Edition, the ominous banner equips on the illager's chestplate slot.

Raiders that are not illagers cannot be captains.

Ravager jockeys

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Main article: Ravager Jockey

An illager can spawn riding a ravager, creating a ravager jockey. The rider can be a pillager, vindicator, or evoker. In Java Edition, illusioners can also be summoned as ravager jockeys through commands.

They naturally spawn only in certain waves during raids. In Java Edition, the rider can also be a raid captain.

Java Edition

A pillager-ravager jockey spawns in wave 5. A vindicator-ravager jockey and an evoker-ravager jockey in wave 7. 1-2 vindicator-ravager jockeys and an evoker-ravager jockey also spawn in the extra wave (wave 8) in Hard difficulty.

Bedrock Edition

A pillager-ravager jockey spawns in wave 5. A pillager-ravager jockey and an evoker-ravager jockey spawn in wave 7. Vindicator-ravager jockeys do not spawn during raids, and can be spawned only with commands.

Events

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Main articles: Patrol and Raid

Illagers have their own in-game events, led by raid captainsβ€Œ[JE only]:

  • Patrol β€” a naturally spawned group of several pillagers led by a patrol captain roaming the landscape.
  • Raid β€” an ominous event in which waves of illagers and raiders spawn and attack a village while a goat horn blares. In Java Edition, a raid captain spawns in each wave alongside the other illagers, usually with a vindicator as the captain. A raid is triggered when a player with the Bad Omen status effect enters a village, where it transforms into Raid Omen and starts the raid if not removed after 30 seconds. Raiders and villagers both have unique behaviors during a raid. In Bedrock Edition, any killed raiders drop special loot, such as armor and enchanted books. The raiders and villagers celebrate after defeating or saving a village, respectively.

Effects

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Killing a raid captain drops an ominous bottle of a random level (I-V), which grant the Bad Omen effect of the same level when drank by a player. When that player enters a village, it becomes Raid Omen. If the Raid Omen effect is not removed, after 30 seconds a raid begins where the player obtained the Raid Omen. The level of the effect increases the enchantment power of pillagers' and vindicators' crossbows and axes, respectively, and omens with a level higher than 1 cause an extra wave of raiders to occur β€Œ[JE only]. When all waves have been defeated in a raid, the Hero of the Village effect is given, which decreases prices when trading with villagers. The level of the effect scales with the level of the omen that triggered the raid.

Main article: MCD:Illageralt
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The illageralt alphabet.

Illagers have an alphabet called illageralt, a rune font from Minecraft Dungeons. This font is currently usable only in Java Edition via commands.

Java Edition

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All illagers ignore baby villagers, but may still hit them by accident.

Illagers do not retaliate when hit by a missed arrow shot by a pillager or illusioner.

All illagers and raiders within 48 blocks of a bell that has been rung gain three seconds of the Glowing effect, effectively highlighting them through walls.

Reinforcements

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On all difficulty levels, damaged illager mobs call all other illagers of their respective type within an area centered on the attacked illager to target the attacker, as long as the attacker is a non-illager. For example, nearby pillagers will attack a skeleton that injures another pillager, but pillagers do not aid a vindicator hit by a skeleton.​[more information needed]

Raids

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During raids, vindicators can open doors like villagers. They can also break wooden doors in Normal or Hard difficulty, if they cannot open the door successfully.[3] Evokers and illusioners gain high movement speed without any effect.

A raid captain spawns in each wave with other raiders, usually with a vindicator as the captain.

Illagers pick up ominous banners dropped by raid captains and become the new raid captain. If the raid captain is still alive, they do not pick up a banner dropped from a previous wave or thrown by a player.

Patrols

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All illagers, ravagers, and witches actively join nearby patrols. If a "Johnny" vindicator joins a patrol, all patrol members assume the "Johnny" vindicator's aggressive behavior.

Bedrock Edition

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All illagers have no movement speed limit and always run at maximum speed.

All illagers and vexes ignore baby villagers, but pillagers may still shoot them by accident. However, if a vindicator is named Johnny, then they will attack and kill them.

A dispenser can equip an evoker, vindicator, or pillager with armor. However, no armor is visible on them and no armor drops upon death.

A "ravager with vindicator rider" is unused in Bedrock Edition and can only be summoned with the following command:

/summon ravager ~ ~ ~ ~ ~ minecraft:spawn_with_vindicator_rider

After the Texture Update, illagers still use the Java Edition 1.14 snapshot texture, including some of the Marketplace textures (for example, the pillager's arms).[4] Also, a ravager's left leg texture in Bedrock Edition is different from that in Java Edition, where it uses it's right leg texture instead.

Videos

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History

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Java Edition

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Java Edition
1.1116w39aAdded vindicators and evokers.
1.1217w16aAdded illusioners.
1.1418w43aAdded pillagers.
1.1821w37aAdded illageralt.
Illagers no longer attack baby villagers.
1.1922w17aChanged the illager's models.
1.21.2
Experiment
Winter Drop
24w40aIllagers are now afraid of the creaking.

Bedrock Edition

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Pocket Edition
1.1.0alpha 1.1.0.0Added vindicators and evokers.
Bedrock Edition
1.9.0
Experiment
Experimental Gameplay
beta 1.9.0.0Added pillagers.
1.11.0beta 1.11.0.1Illagers no longer attack baby villagers.
1.17.40beta 1.17.40.20Armor is no longer visible on vindicators and pillagers.
1.19.40Preview 1.19.40.21Ravagers are no longer illagers.
1.20.70Preview 1.20.70.21Illagers no longer retaliate from a missed arrow by a pillager.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4Added vindicators, evokers and illusioners.
1.90 Added pillagers.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
1.9.19Added vindicators and evokers.

Issues

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Issues relating to "Illager" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • During the development of Minecraft Dungeons, Mojang decided that the game needed a significantly larger number of hostile mobs than existed at the time. This lead to the creation of a generically evil faction in the illagers that could be used in any sort of spin-off media.[5]
    • Jeb stated that illagers could have any agenda or skills necessary to fuel a story's plot. However, these skills should lean more toward being magic-oriented than technical.[5]
  • According to Minecraft: Mobestiary, illagers were "expelled" from villages due to their "unspeakable activities."
  • Witches ally with the illagers during raids. Cory Scheviak jokingly explained that witches spawned in raids are just along for the ride.[6]
  • According to Jeb, illagers were originally called "ill-willed villagers" or "illvillagers", but "evillagers" and "illagers" were also suggested. The lattermost option was chosen as it was the shortest.[5]
    • Following that, "illager" is "fybo" (bad villager) in Swedish, from "bybo" (villager), since it creates the same pun and meaning as the English term.[5]
  • Apart from the evoker, all other illagers were originally designed with blue eyes. This includes the illager pattern on the ominous banner, the early concept artwork for pillagers and their variants in Minecraft Dungeons, and the illusioner in Java Edition.
    • Following the Texture Update, the eye color of all illagers was uniformly changed to the evoker's green.
    • In subsequent versions, only the vindicator's eye color was reverted to blue again.

Gallery

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Screenshots

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In other media

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References

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  1. ↑ "The Illagers were created because we were talking about having some kind of generic, evil soldier mob in the gameβ€”slightly more intelligent than skeletons. It felt natural to have an evil villager. We figured they were ill-willed villagers and so from the beginning they were supposed to be "Ill Villagers". And then Tommaso suggested they should be EVIL-agersβ€”and then we cut it down to just Illagers."-Jens Bergensten-"Meet the Vindicator" – Minecraft.net, June 20, 2017.
  2. ↑ "Minecraft Live: Vote For The Next Mob" by Sofia Dankis – Minecraft.net, September 27, 2020.
  3. ↑ MC-255749 β€“ Non-raider vindicator cannot chop down wooden doors.
  4. ↑ MCPE-48628 β€“ Pillager has broken arm texture
  5. ↑ a b c d Minecraft Game Design
  6. ↑ "Witches aren't illagers - they are just along for the ride!" β€“ Cory Scheviak

See also

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Navigation

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