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Swamp

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Swamp
Structures πŸ‘ Image
Abandoned Camp
​[upcoming: Third Drop 2026]
πŸ‘ Image
Swamp Hut
Features πŸ‘ Image
Fossil

πŸ‘ Image
Swamp Oak

πŸ‘ Image
Huge Mushroom
β€Œ[BE only]
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Water

πŸ‘ Image
Lily Pad

πŸ‘ Image
Blue Orchid

πŸ‘ Image
Brown Mushroom

πŸ‘ Image
Red Mushroom

πŸ‘ Image
Dead Bush

πŸ‘ Image
Firefly Bush

πŸ‘ Image
Seagrass

πŸ‘ Image
Sugar Cane

Climate

Temperature 0.8
Downfall 0.9β€Œ[Java Edition only]
0.5β€Œ[Bedrock Edition only]
Precipitation Yes

Colors

Grass color
 #6A7039


 #4C763C
Foliage color
 #6A7039
Dry foliage color
 #7B5334
Water color
 #617B64
Water fog color
 #232317
Water fog distance 30β€Œ[BE only]
Decreasedβ€Œ[JE only]

Vibrant Visuals

Atmospherics Swampland
Lighting Default
Volumetric fog Swampland
Color grading Default
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 "title": "Swamp",
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 "label": "Climate"
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 {
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 {
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 },
 {
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 "label": "Water color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #232317; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #232317</span>",
 "label": "Water fog color"
 },
 {
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 "label": "Water fog distance"
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 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
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 "Swamp.png",
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A swamp or swampland is a wetland biome where slimes, frogs, and bogged can spawn, and it is the only biome where swamp huts can generate. It is vegetated by unique swamp oaks covered in vines, firefly bushes, lily pads, and more.

Generation

[edit | edit source]

Swamp biomes are usually found in flat terrain near sea level in regions with very high erosion values, and they also replace rivers in these areas. Swamps never directly border the ocean, however, their water bodies are often connected to one.

The swamp biome generates at temperatures of -0.45 to 0.2, meaning it generates at the temperate and cold biome temperature noise values. Surrounding terrain is usually flat with biomes like plains, sunflower plains, most forests, and most taigas. Often, swamps are surrounded by ranges of windswept hills or windswept savannas, some islands of temperate biomes can generate within the swamp. At higher temperatures, swamps border mangrove swamps, while they end abruptly in frozen rivers at cold temperatures.

Description

[edit | edit source]

Swamps have sparse oak trees which can grow on land or in shallow water and generate with vines growing on them. Mushrooms are more common here than in most Overworld biomes, mostly generating in dark areas or under trees. In Bedrock Edition, huge mushrooms can generate as well. Sugar cane is found more commonly growing on shores, and seagrass litters the bottom of flooded areas. Firefly bushes and blue orchids grow among the grass, the latter of which are found exclusively in swamps. Lily pads are scattered across the surface of the water and dead bushes dot the surface of the land.

Swamp biomes, alongside mangrove swamps and deserts, can generate underground fossils. A swamp rarely generates swamp huts, housing a witch and a black cat. Only witches can spawn in and around the hut. Villages sometimes generate next to a swamp, where they spawn unique swamp villagers. Otherwise, the only way for these villagers to spawn is either by being bred in a swamp, or curing a zombie villager that spawned in a swamp.

Abandoned camps sometimes generate in swamps.​[upcoming: Third Drop 2026]

Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps is flooded, where patches of clay are found on the lakebed, although deeper water only has a gravel floor. The shores of swamps may have marsh-like terrain, where the shores are very irregular, often without smooth transition, and with some small puddles generated. Sand or gravel disks do not generate.

πŸ‘ Image
The variation of grass colors in a swamp

Water in swamps takes on a gray-green color. Underwater fog is thick here so that visibility is lower than in other biomes underwater. Additionally, unlike other Overworld biomes, swamps have varying tints for grass blocks, short grass, leaves, and other plants, following a noise algorithm.

With Vibrant Visuals, swamps have a unique brown-green sky color, and stronger volumetric fog effects, fading the sun and sunlight.

Slimes may spawn in swamps during the night, exclusively between Y=50 and Y=70, making swamps and mangrove swamps the only places where slimes can be found above ground. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, thunderstorms, or caves,β€Œ[JE only] as their poison arrows can increase the danger of hostile mobs.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5164
πŸ‘ Image
Skeleton
70⁄5164
πŸ‘ Image
Slime
[note 1]
100⁄5164
πŸ‘ Image
Spider
100⁄5164
πŸ‘ Image
Zombie
95⁄5164
πŸ‘ Image
Bogged
30⁄5164
πŸ‘ Image
Enderman
10⁄5161–4
πŸ‘ Image
Witch
5⁄5161
πŸ‘ Image
Zombie Villager
5⁄5161
πŸ‘ Image
Slime
[note 1]
1⁄5161
Creature category
πŸ‘ Image
Sheep
12⁄504
πŸ‘ Image
Chicken
10⁄504
πŸ‘ Image
Frog
10⁄502–5
πŸ‘ Image
Pig
10⁄504
πŸ‘ Image
Cow
8⁄504
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ a b Slimes are spawned twice, once for slime chunks and once for the surface.
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned twice, once for slime chunks and once for the surface." }, "1": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 70 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "4", "mob": "Bogged", "weight": 30 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
954
πŸ‘ Image
Skeleton
802
πŸ‘ Image
Bogged
504
πŸ‘ Image
Enderman
102–3
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
54
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Chicken
102–4
πŸ‘ Image
Frog
102–5
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Pig
101–3
πŸ‘ Image
Cow
82–3
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Slimes are spawned once, for both slime chunks and the surface.
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned once, for both slime chunks and the surface." }, "1": { "totalWeight": 545, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Slimes are spawned once, for both slime chunks and the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "4", "mob": "Bogged", "weight": 50 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in the swamp:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Ebb240%β€”β€”
Shoresβ€”β€”240%
Aerie120%120%
Firebugs120%120%
Labyrinthine120%120%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite swamp.png: Sprite image for swamp in Minecraft
Swamp
swamp biome.minecraft.swamp

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite swamp.png: Sprite image for swamp in Minecraft
[No displayed name]
swampland6

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition Alpha
v1.2.0previewAdded biomes, including swampland. However, the biome itself was completely different from its modern counterpart.
Swamplands are defined by having a rainfall value of 40% or greater and a temperature value between 50% and 70%.[verify]
Java Edition Beta
1.8September 3, 2011Notch teased a screenshot of the new swampland biome, with oak trees with vines.
Pre-releaseSwamplands were reworked as part of the biome overhaul. The new terrain generator replaced the old version with a new swampland biome.
Swampland generation has been overhauled. Swampland oak trees, vines, marsh-like areas and dead bushes now generate. Foliage and grass is now a lush green color, akin to forests.
Snow no longer generates in swamplands.
Java Edition
1.0.0Beta 1.9 PrereleaseGrass, leaves and water blocks are now tinted a grayish green on swamplands. However, this change resulted in biome color and biome transitions becoming essentially nonexistent.
πŸ‘ Image
Water in swamplands receives a unique tint (
 #E0FF70
) that is applied to its base blue color.
Lily pads now generate in swamplands.
1.112w01aColor transitions in swamplands have been fixed and smoothed.
πŸ‘ Image
Changed the color of the water tint to
 #E0FFAE
.
1.4.212w40aAdded witch huts, which may generate in swamplands.
Slimes now spawn in swamplands.
1.7.213w36aSwampland is now required for the new "Adventuring Time" achievement.
13w38bMarsh-like areas and dead bushes no longer generate in swamplands.
1.814w26aMarsh-like areas and dead bushes generate in swamplands again.
1.1016w20aAdded fossils, which can generate in swamplands.
1.1318w14aSeagrass now generates in swamplands.
18w15aπŸ‘ Image

 #617B64
changed the color of swamp water.
18w19a"Swampland" has been renamed to "Swamp".
1.1418w43aDrowned no longer spawn in swamps.
September 28, 2019During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added.
1.18Experimental Snapshot 1Swamp biomes currently do not generate correctly.
experimental snapshot 2Swamp biome generation has been fixed.
experimental snapshot 3Swamps are less likely to overlap cold or dry biomes.
Hanging water is no longer placed in swamps.
experimental snapshot 4Swamps are less likely to extend far out from the coastline.
experimental snapshot 5Swamps have been moved slightly more inland.
Swamp oak trees are now able to generate in slightly deeper water than before.
experimental snapshot 6Swamps are now able to generate in dry areas, making them less fragmented overall.
October 16, 2021The Wild Update was announced at Minecraft Live 2021, showing in-game clips of previously-announced Biome Vote content, along with new features such as mud, fireflies, tadpoles, and frogs.
1.1922w11aAdded frogs, which spawn in swamps.
22w14aSwamps in warm areas have now been replaced by mangrove swamps.
1.2023w17a"A Familiar Room" may now be played in swamps.
1.20.5
Experiment
Update 1.21
24w07aBogged now spawn in swamps.
1.21.525w05aAdded firefly bushes, which can generate in swamps.
Upcoming Java Edition
26.3snap1Added abandoned camps, which can generate in swamps.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added swamps and swamp hills, along with many other biomes.
v0.10.0build 1The water in swamps is now tinted dark gray.
Huge mushrooms now generate in swamps.
v0.13.0build 1Marsh-like areas no longer generate in swamps.
v0.14.0build 1Added witch huts, which generate in swamps.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which generate in swamps.
Bedrock Edition
1.2.13beta 1.2.13.8Added drowned, which can spawn in swamps.
1.10.0beta 1.10.0.3Drowned no longer spawn in swamps during the day.
1.18.10
Experiment
Wild Update
beta 1.18.10.24Added frogs, which spawn in swamps.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24Bogged now spawn in swamps.
1.21.60Preview 1.21.60.23Blue orchids now generate more frequently and in larger patches.
Swamp oaks now generate slightly more frequently.
Swamp oaks no longer generate in direct contact with the ground.
Lily pads now generate more frequently.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added firefly bushes, which can generate in swamps.
1.21.90Preview 1.21.90.26Added unique green atmospherics and strong volumetric fog to swamps in Vibrant Visuals.
1.21.100Preview 1.21.100.20Changed the color of water and underwater fog (old value:
 #4C6559
) to match Java Edition.
Mushrooms now properly generate under trees.
Upcoming Bedrock Edition
26.40
Experiment
Third Drop of 2026
Preview 26.40.27Added abandoned camps, which can generate in swamps.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added swamps.
TU9Color transitions within swamps have been smoothed.
TU19CU71.121.121.12Added witch huts, which generate only in swamps.
TU31CU191.221.221.22Patch 3Generation of marsh-like areas in swamp biomes has been changed.
TU43CU331.361.361.36Patch 13Added fossils, which can generate in swamps.

Data history

[edit | edit source]
Java Edition
1.13pre5The ID swampland has been changed to swamp.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 6.

Issues

[edit | edit source]

Issues relating to "Swamp" or "Swampland" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Development images

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In other media

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See also

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External links

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Navigation

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