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VOOZH | about |
| Structures | π Image Abandoned Campβ[upcoming: Third Drop 2026] |
|---|---|
| Features | π Image Jungle Tree π Image Jungle Bush π Image Oak |
| Blocks | π Image Grass Block π Image Short Grass π Image Fern π Image Vines π Image Melon π Image Dandelion π Image Poppy |
|
Climate | |
| Temperature | 0.95 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #64C73F |
| Foliage color | #3EB80F |
| Dry foliage color | #A36346 |
| Water color | #3F76E4β[JE only] #0D8AE3β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Warmish |
| Lighting | Warmish |
| Volumetric fog | Humid |
| Color grading | Warmish |
{
"title": "Sparse Jungle",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite abandoned-camp.png article, displayed as 16x16px|link=Abandoned Camp|alt=|class=pixel-image|)</span>(link to Abandoned Camp article, displayed as <span class=\"sprite-text\">Abandoned Camp</span>)</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming:</span> (link to Third Drop 2026 article, displayed as Third Drop 2026)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite jungle-tree.png article, displayed as 16x16px|link=Jungle Tree|alt=|class=pixel-image|)</span>(link to Jungle Tree article, displayed as <span class=\"sprite-text\">Jungle Tree</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite jungle-bush.png article, displayed as 16x16px|link=Jungle Bush|alt=|class=pixel-image|)</span>(link to Jungle Bush article, displayed as <span class=\"sprite-text\">Jungle Bush</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite oak.png article, displayed as 16x16px|link=Oak|alt=|class=pixel-image|)</span>(link to Oak article, displayed as <span class=\"sprite-text\">Oak</span>)</span>",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.95",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #64C73F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #64C73F</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3EB80F; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3EB80F</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36346; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36346</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0D8AE3; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #0D8AE3</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish atmospherics article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Humid)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish color grading article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Jungle Edge.png",
"Sparse Jungle Vibrant Visuals.png"
]
}
The sparse jungle or jungle edge biome is a sparser variant of the jungle, resembling a lush plains biome with small jungle trees.
The sparse jungle generates in areas with moderately high temperature and humidity and positive weirdness. It typically borders bamboo jungles, plains, old growth birch forests, deserts, wooded badlands, mangrove swamps and sometimes windswept savannas. At higher elevations it transitions to forest and stony peaks biomes. Rivers usually separate the biome from regular jungles. In coastal areas, sparse jungles border lukewarm oceans.
Because of its slightly high humidity, it is possible for lush caves to generate underneath sparse jungles, but when the sparse jungle generated far inland, dripstone caves may generate under the sparse jungle instead.
Oak trees, jungle trees, jungle bushes, and patched melons generate here, though at significantly lower rates than the regular jungle, roughly comparable to the rate of trees in the savanna biome. Only small jungle trees generate in this biome, and bamboo does not generate here.[1]
The grass still takes on a bright green color, though slightly less vibrant than the main jungle. Jungle pyramids do not generate.[2] Warm animal variants spawn here, and unique to this biome are rusty wolves. In Bedrock Edition, ocelots, parrots and pandas may spawn in this biome, like in regular jungles.
Abandoned camps sometimes generate in sparse jungles.β[upcoming: Third Drop 2026]
With Vibrant Visuals, sparse jungles use a strong humid volumetric fog setting similar to regular jungles, which fades the distance in an orange tint. Sparse jungles have warmish color grading, which makes the biome look more humid and warm. The night sky appears slightly brighter, and moonlight is colored more vibrant blue.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Creature category | ||
| π Image Warm Chicken | 20β58 | 4 |
| π Image Sheep | 12β58 | 4 |
| π Image Warm Pig | 10β58 | 4 |
| π Image Warm Cow | 8β58 | 4 |
| π Image Rusty Wolf | 8β58 | 2β4 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 58, "mobs": [ { "size": "4", "mob": "Warm Chicken", "weight": 20 }, { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "2-4", "mob": "Rusty Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Parrot | 40 | 1β2 |
| π Image Ocelot | 30 | 1β2 |
| π Image Sheep | 12 | 2β3 |
| π Image Warm Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Panda | 10 | 1β2 |
| π Image Warm Pig | 10 | 1β3 |
| π Image Warm Cow | 8 | 2β3 |
| π Image Rusty Wolf | 8 | 2β4 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 138, "mobs": [ { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "2-4", "mob": "Rusty Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the sparse jungle:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Home | 2 | 15.38% | 2 | 15.38% | |
| Bromeliad | 1 | 7.69% | 1 | 7.69% | |
| Danny | 1 | 7.69% | 1 | 7.69% | |
| Dry Hands | 1 | 7.69% | 1 | 7.69% | |
| Haggstrom | 1 | 7.69% | 1 | 7.69% | |
| Key | 1 | 7.69% | 1 | 7.69% | |
| Left to Bloom | 1 | 7.69% | 1 | 7.69% | |
| Living Mice | 1 | 7.69% | 1 | 7.69% | |
| Mice on Venus | 1 | 7.69% | 1 | 7.69% | |
| Oxygène | 1 | 7.69% | 1 | 7.69% | |
| Subwoofer Lullaby | 1 | 7.69% | 1 | 7.69% | |
| Wet Hands | 1 | 7.69% | 1 | 7.69% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite sparse-jungle.png: Sprite image for sparse-jungle in Minecraft Sparse Jungle | sparse_jungle |
biome.minecraft.sparse_jungle |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite sparse-jungle.png: Sprite image for sparse-jungle in Minecraft [No displayed name] | jungle_edge | 23 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | JungleEdge added, along with many other biomes. | |||||
| Melons can now generate in all jungle variants. | |||||||
| Jungle biomes have been made much rarer. | |||||||
| 1.13 | 18w16a | Renamed JungleEdge to Jungle Edge. | |||||
| 1.18 | Experimental Snapshot 1 | Jungle edge no longer generates naturally. | |||||
| experimental snapshot 5 | Jungle edge biomes are able to generate once again, this time as its own biome rather than a thin transitional biome. | ||||||
| 21w40a | "Jungle Edge" has been renamed to "Sparse Jungle". | ||||||
| 1.20 | 23w17a | "A Familiar Room" and "Bromeliad" can now be played in all type of jungle biomes. | |||||
| "Aerie", "Firebugs", and "Labyrinthine" can no longer be played in all types of jungle biomes. | |||||||
| 1.20.5 | 24w10a | Rusty wolves now spawn in sparse jungles. | |||||
| 1.21.5 | 25w02a | Pigs that spawn in sparse jungles are now the warm variant. | |||||
| 25w05a | Cows that spawn in sparse jungles are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in sparse jungles are now the warm variant. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in sparse jungles. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
| Melons can now generate in all jungle variants. | |||||||
| Bedrock Edition | |||||||
| 1.8.0 | beta 1.8.0.8 | Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Jungle edges and modified jungle edges hills no longer generate naturally. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Jungle edge biomes are able to generate once again. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves can now spawn in sparse jungles, and are the rusty variant. | |||||
| 1.21.60 | Preview 1.21.60.23 | Bamboo no longer generates. | |||||
| Ferns and Short grass now generate more frequently. | |||||||
| Jungle bushes are now larger. | |||||||
| Melon patches now generate more frequently | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in sparse jungles are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in sparse jungles are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in sparse jungles are now the warm variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added humid volumetric fog, warmish atmospherics, color grading, and lighting to sparse jungles in Vibrant Visuals. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in sparse jungles. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added Jungle Edge, along with many other biomes. |
| Melons may now generate in all jungle variants. | |||||||
| 1.83 | Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa bean can now be caught as a fishing item.[verify] | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 23. | |||||
| 21w40a | The ID jungle_edge has been changed to sparse_jungle. | ||||||
Issues relating to "Sparse Jungle" or "Jungle Edge" are maintained on the bug tracker. Issues should be reported and viewed there.
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