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Effect

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Various effects displayed in the mob effects screen in Bedrock Edition
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Various active effects listed in the Creative inventory in Java Edition

An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects usually can be inflicted in various ways throughout the game, including potions, some food items, being shot by certain arrows, being in the range of active beacons and conduits, and being attacked by certain mobs.

The /effect command allows players to inflict effects upon themselves and other entities with different levels of these effects.

Behavior

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Entities inflicted by an effect experience various changes either instantly or for a duration of time. For most effects, higher levels increase the potency of the effect. As long as the effect is active, effect-dependent particles emanate from the position of the inflicted entity. Effects provided by beacons and conduits emit semitransparent particles and are known as "ambient".

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An example of an effect displayed in the inventory.

Any number of different effects (including opposing effects such as Strength and Weakness) can be simultaneously active on an entity, but it is not possible to compound the same effect multiple times, even if they are of different levels. Typically, when applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. However, in Java Edition, when a stronger version of an effect is applied to an entity (except for the player) that already has a weaker version of the same effect, the weaker effect remains but is hidden. If the weaker effect has a longer duration, the weaker effect will return after the more potent one expires. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect will be gone and will not return.[1]

In Java Edition, a player can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate "mob effects" screen, which can be opened by pressing on a keyboard, pressing πŸ‘ Back button
/πŸ‘ View button
/πŸ‘ SELECT button
/πŸ‘ Touch pad
/πŸ‘ Touch pad
/πŸ‘ Select button
/πŸ‘ -/SELECT Button
/πŸ‘ - Button
on a controller, or tapping the effect icon when using touch controls.

A player can remove all of their effects either by dying, drinking a milk bucket (which can be obtained by using a bucket on a cow, mooshroom, or goat), or being saved from death by a totem of undying (which can be obtained by killing an evoker in a woodland mansion). Additionally, Poison can also be removed by drinking a honey bottle.

Any damage dealt by effects is classified as magic damage and completely bypasses armor, making it effective at harming highly armored targets; however, the Protection enchantment still reduces the damage taken from effects.

List of effects

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In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the mob effects screen, are shown in white.

Effects

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Descriptions

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Descriptions of each effect
Icon Name Identifier Effect Type BE Num. ID
πŸ‘ EffectSprite absorption.png: Sprite image for absorption in Minecraft
Absorption absorption Adds temporary health that absorbs incoming damage and can't be regenerated (Is obtained via consuming Enchanted and Unenchanted Golden Apples and Totems of Undying) Positive 22
πŸ‘ EffectSprite unluck.png: Sprite image for unluck in Minecraft
Bad Luckβ€‹β€Œ[JE only] unluck Reduces chances of better loot from fishing Negative –
πŸ‘ EffectSprite bad-omen-new.png: Sprite image for bad-omen-new in Minecraft
Bad Omen bad_omen Causes an ominous event upon entering a village or a trial chamber Neutral 28
πŸ‘ EffectSprite blindness.png: Sprite image for blindness in Minecraft
Blindness blindness Impairs vision by adding close black fog and disables the ability to sprint and critical hit Negative 15
πŸ‘ EffectSprite breath-of-the-nautilus.png: Sprite image for breath-of-the-nautilus in Minecraft
Breath of the Nautilus breath_of_the_nautilus Freezes an entity's oxygen bar Positive 37
πŸ‘ EffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft
Conduit Power conduit_power Increases underwater visibility and mining speed, prevents drowning Positive 27
πŸ‘ EffectSprite darkness.png: Sprite image for darkness in Minecraft
Darkness darkness Adds a pulsating darkening affect to the player's screen and pulsating black fog Negative 30
πŸ‘ EffectSprite dolphins-grace.png: Sprite image for dolphins-grace in Minecraft
Dolphin's Graceβ€‹β€Œ[JE only] dolphins_grace Increases swimming speed Positive –
πŸ‘ EffectSprite poison.png: Sprite image for poison in Minecraft
Fatal Poisonβ€‹β€Œ[BE only] fatal_poison Inflicts damage over time and can potentially kill the entity that has the effect Negative 25
πŸ‘ EffectSprite fire-resistance.png: Sprite image for fire-resistance in Minecraft
Fire Resistance fire_resistance Prevents the affected entity from taking damage due to fire, lava and other sources of fire damage Positive 12
πŸ‘ EffectSprite glowing.png: Sprite image for glowing in Minecraft
Glowingβ€‹β€Œ[JE only] glowing Gives the affected entity an outline that can be seen through blocks Neutral –
πŸ‘ EffectSprite haste.png: Sprite image for haste in Minecraft
Haste haste Increases mining and attack speed Positive 3
πŸ‘ EffectSprite health-boost.png: Sprite image for health-boost in Minecraft
Health Boost health_boost Increases maximum health Positive 21
πŸ‘ EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft
Hero of the Village hero_of_the_villageβ€‹β€Œ[JE only]
village_heroβ€‹β€Œ[BE only]
Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their professionβ€Œ[JE only] Is obtained by defeating a Raid. Positive 29
πŸ‘ EffectSprite hunger.png: Sprite image for hunger in Minecraft
Hunger hunger Increases food exhaustion Negative 17
πŸ‘ EffectSprite infested.png: Sprite image for infested in Minecraft
Infested
infested Gives the entity a 10% chance to spawn between 1 and 3 silverfish when hurt Negative 36
πŸ‘ EffectSprite instant-damage.png: Sprite image for instant-damage in Minecraft
Instant Damage instant_damage Damages living entities, heals undead Negative 7
πŸ‘ EffectSprite instant-health.png: Sprite image for instant-health in Minecraft
Instant Health instant_health Heals living entities, damages undead Positive 6
πŸ‘ EffectSprite invisibility.png: Sprite image for invisibility in Minecraft
Invisibility invisibility Makes the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity Positive 14
πŸ‘ EffectSprite jump-boost.png: Sprite image for jump-boost in Minecraft
Jump Boost jump_boost Increases jump height and reduces fall damage Positive 8
πŸ‘ EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in Minecraft
Mining Fatigue mining_fatigue Decreases mining and attack speed Negative 4
πŸ‘ EffectSprite levitation.png: Sprite image for levitation in Minecraft
Levitation levitation Floats the affected entity upward Negative 24
πŸ‘ EffectSprite luck.png: Sprite image for luck in Minecraft
Luckβ€‹β€Œ[JE only] luck Increases chances of better loot from fishing Positive –
πŸ‘ EffectSprite nausea.png: Sprite image for nausea in Minecraft
Nausea nausea Wobbles and warps the player's screen Negative 9
πŸ‘ EffectSprite night-vision.png: Sprite image for night-vision in Minecraft
Night Vision night_vision Lets the player see well in darkness and underwater Positive 16
πŸ‘ EffectSprite oozing.png: Sprite image for oozing in Minecraft
Oozing
oozing Makes the entity spawn 2 slimes upon death Negative 35
πŸ‘ EffectSprite poison.png: Sprite image for poison in Minecraft
Poison poison Inflicts damage over time unless the entity's health is at 1HPπŸ‘ πŸ’”
Negative 19
πŸ‘ EffectSprite raid-omen.png: Sprite image for raid-omen in Minecraft
Raid Omen
raid_omen Starts a raid at the location the player gained the Raid Omen in villages, once the effect expires Neutral 32
πŸ‘ EffectSprite regeneration.png: Sprite image for regeneration in Minecraft
Regeneration regeneration Restores health over time Positive 10
πŸ‘ EffectSprite resistance.png: Sprite image for resistance in Minecraft
Resistance resistance Reduces damage taken Positive 11
πŸ‘ EffectSprite saturation.png: Sprite image for saturation in Minecraft
Saturation saturation Restores hunger and saturation Positive 23
πŸ‘ EffectSprite slowness.png: Sprite image for slowness in Minecraft
Slowness slowness Decreases walking speed Negative 2
πŸ‘ EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft
Slow Falling slow_falling Decreases falling speed and negates fall damage Positive 26
πŸ‘ EffectSprite speed.png: Sprite image for speed in Minecraft
Speed speed Increases movement speed on land Positive 1
πŸ‘ EffectSprite strength.png: Sprite image for strength in Minecraft
Strength strength Increases melee damage dealt to all entities Positive 5
πŸ‘ EffectSprite trial-omen.png: Sprite image for trial-omen in Minecraft
Trial Omen
trial_omen Transforms nearby trial spawners into ominous trial spawners, spawning stronger mobs with armor. Neutral 31
πŸ‘ EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft
Water Breathing water_breathing Prevents drowning and lets the affected entity breathe underwater Positive 13
πŸ‘ EffectSprite weakness.png: Sprite image for weakness in Minecraft
Weakness weakness Decreases melee damage dealt to all entities Negative 18
πŸ‘ EffectSprite weaving.png: Sprite image for weaving in Minecraft
Weaving
weaving Lessens the movement speed decrease from being in a cobweb by 25%, and causes cobwebs to be spread upon death Negative 34
πŸ‘ EffectSprite wind-charged.png: Sprite image for wind-charged in Minecraft
Wind Charged
wind_charged Affected entities emit a burst of wind upon death. Negative 33
πŸ‘ EffectSprite wither.png: Sprite image for wither in Minecraft
Wither wither Inflicts damage over time Negative 20

Effect colors

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Main article: Effect colors

Each effect has an associated color, used to represent it in particles, potions, and tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via commands in Java Edition), the colors of each effect are blended together. Entities affected by multiple effects, however, emit particles for each active effect separately, without blending the colors.

Effect potency

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An effect's potency (also known as its level) is how strong or effective it is. Some effects do not get stronger as their potency increases, but most do. All effects have a minimum potency of 1 and a maximum potency of 256, which is also represented as an amplifier of 0 up to 255 in the /effect command, entity NBT data and predicates.

The potency of an effect is represented using Roman numerals in places such as the inventory screen in Java Edition, the mob effects screen in Bedrock Edition, and potion or tipped arrow tooltips. However, if the potency is greater than 5 (V) then potion.potency.<potency> (as an Arabic numeral) is shown in item tooltips, and if the potency is greater than 10 (X) then no potency is shown in the inventory or mob effects screen.[verify]

It is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.

In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.

Effects that scale with potency

Effect Scales with potency?
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Speed
Yes
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Slowness
Yes
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Haste
Yes
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Mining Fatigue
Yes
πŸ‘ Image
Strength
Yes
πŸ‘ Image
Instant Health
Yes
πŸ‘ Image
Instant Damage
Yes
πŸ‘ Image
Jump Boost
Yes
πŸ‘ Image
Nausea
No
πŸ‘ Image
Regeneration
Yes
πŸ‘ Image
Resistance
Yes
πŸ‘ Image
Fire Resistance
No
πŸ‘ Image
Water Breathing
No
πŸ‘ Image
Invisibility
No
πŸ‘ Image
Blindness
No
πŸ‘ Image
Night Vision
No
πŸ‘ Image
Hunger
Yes
πŸ‘ Image
Weakness
Yes
πŸ‘ Image
Poison
Yes
πŸ‘ Image
Wither
Yes
πŸ‘ Image
Health Boost
Yes
πŸ‘ Image
Absorption
Yes
πŸ‘ Image
Saturation
Yes
πŸ‘ Image
Glowing
β€Œ[JE only]
No
πŸ‘ Image
Levitation
Yes
πŸ‘ Image
Luck
β€Œ[JE only]
Yes
πŸ‘ Image
Bad Luck
β€Œ[JE only]
Yes
πŸ‘ Image
Fatal Poison
β€Œ[BE only]
Yes
πŸ‘ Image
Slow Falling
No
πŸ‘ Image
Conduit Power
Yes
πŸ‘ Image
Dolphin's Grace
β€Œ[JE only]
Yes
πŸ‘ Image
Bad Omen
Yes
πŸ‘ Image
Hero of the Village
Yes
πŸ‘ Image
Darkness
No[verify]
πŸ‘ Image
Trial Omen
No
πŸ‘ Image
Raid Omen
Yes
πŸ‘ Image
Wind Charged
No
πŸ‘ Image
Weaving
No
πŸ‘ Image
Oozing
No
πŸ‘ Image
Infested
No
πŸ‘ Image
Breath of the Nautilus
No

Immunity

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Effects can only be applied to living entities. Witches have natural resistance against damage from effects, taking 85% less damage from effects in Java Edition and 95% less damage in Bedrock Edition. Additionally, certain entities are completely immune to some or all effects:

Opposite effects

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Some effects are opposite to other effects, the table below show each effect that is the opposite to another effect.

Effect Effects that are the opposite to this effect
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Swiftness
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Slowness
πŸ‘ Image
Strength
πŸ‘ Image
Weakness
πŸ‘ Image
Instant Health
πŸ‘ Image
Instant Damage
πŸ‘ Image
Regeneration
πŸ‘ Image
Poison
, πŸ‘ Image
Fatal Poison
β€Œ[BE only]
πŸ‘ Image
Bad Omen
πŸ‘ Image
Hero of the Village
πŸ‘ Image
Luck
β€Œ[JE only]
πŸ‘ Image
Bad Luck
β€Œ[JE only]
πŸ‘ Image
Haste
πŸ‘ Image
Mining Fatigue
πŸ‘ Image
Saturation
πŸ‘ Image
Hunger
πŸ‘ Image
Night Vision
πŸ‘ Image
Darkness
, πŸ‘ Image
Blindness


Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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Buy Low, Sell HighTrade for the best possible price.Buy something for 1 emerald, or when the Hero of the Village effect is applied.50Gold
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We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze
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I've got a bad feeling about thisKill a Pillager Captain.Drink an Ominous Bottle.20Bronze
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Stayin' FrostySwim in lava while having the Fire Resistance effect.β€”20Bronze
πŸ‘ Image
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Free DiverStay underwater for 2 minutesDrink a potion of water breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes; or ride a nautilus/zombie nautilus underwater for 2 minutes.20Silver
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Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerAscend at least 50 blocks while under the levitation effect from a shulker.20Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
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A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
πŸ‘ Image
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Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.
πŸ‘ Image
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Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

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Effect additions

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Java Edition

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Java Edition Beta
1.8Pre-releaseπŸ‘ Image
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Added the first 19 effects: Speed, Slowness, Haste, Mining Fatigue, Strength, Instant Health, Instant Damage, Jump Boost, Nausea, Regeneration, Resistance, Fire Resistance, Water Breathing, Invisibility, Blindness, Night Vision, Hunger, Weakness, and Poison. Instant Health and Instant Damage currently lack icons.
8 of the effects are not working yet: Jump Boost, Strength, Resistance, Fire Resistance, Invisibility, Blindness, Night Vision, and Weakness.
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Potions have not been added yet, so the only 3 obtainable effects are: Regeneration (by eating golden apples), Poison (by getting attacked by cave spiders), and Hunger (by eating raw chicken and rotten flesh). The other effects can only be obtained by editing an entity's NBT data.
Java Edition
1.4.212w36aπŸ‘ Image
Added the Wither effect.
1.6.113w23bπŸ‘ Image
Added the Health Boost effect, which is obtained by eating a golden apple, but not by eating an enchanted golden apple.
13w24bπŸ‘ Image
Added the Absorption effect, which is obtained by eating a golden apple or an enchanted golden apple. Health Boost can no longer be obtained in Survival since it was replaced with the Absorption, but it can still be obtained by using commands or editing an entity's NBT data.
preAdded the Saturation effect, which is different from the mechanic. The Saturation effect instantly restores hunger points and saturation points, which is similar to how Instant Health restores health points. It lacks an icon.
1.915w31aπŸ‘ Image
Added the Levitation effect, received when player is hit by a shulker projectile.
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Added the Glowing effect, which is received when players or mobs are hit by spectral arrows.
15w44bπŸ‘ Image
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Added the Luck and Bad Luck effects.
15w49aπŸ‘ Image
Changed the icon for the Health Boost effect. Previously, it used the icon of the Absorption effect.
1.1318w14aπŸ‘ Image
Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
18w15aπŸ‘ Image
Added the Conduit Power effect, which is obtained by activating a conduit.
18w19aπŸ‘ Image
Added the Dolphin's Grace effect, which is obtained by swimming near dolphins.
1.1418w47aπŸ‘ Image
Added the Bad Omen effect, which is obtained by killing a raid captain. Bad Omen triggers a raid when a player with the effect enters a village.
19w08aπŸ‘ Image
Changed the texture of the Bad Omen effect.
19w13aπŸ‘ Image
Added the Hero of the Village effect, which is obtained by defeating a raid.
1.1519w41aπŸ‘ Image
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Instant effects now have icons.
1.19Deep Dark Experimental Snapshot 1πŸ‘ Image
Added the Darkness effect.
22w11aRemoved the Darkness effect.
22w12aRe-added the Darkness effect.
1.20.5
Experiment
Update 1.21
24w13aπŸ‘ Image
The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.
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Added 6 new effects: Wind Charged, Weaving, Oozing, Infested, Raid Omen and Trial Omen.
pre1πŸ‘ Image
Changed texture of the Raid Omen effect near the eyes.
1.2124w18aAll the effects mentioned above are now available without using the "Update 1.21" experimental data pack.
1.21.1125w41aπŸ‘ Image
Added the Breath of the Nautilus effect.

Bedrock Edition

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Pocket Edition Alpha
v0.11.0build 1πŸ‘ Image
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Added the 23 status effects that existed on Java Edition at the time: Speed, Slowness, Haste, Mining Fatigue, Strength, Instant Health, Instant Damage, Jump Boost, Nausea, Regeneration, Resistance, Fire Resistance, Water Breathing, Invisibility, Blindness, Night Vision, Hunger, Weakness, Poison, Wither, Health Boost, Absorption, and Saturation. Most are not yet obtainable as potions have not yet been implemented.
Pocket Edition
1.0.0alpha 0.17.0.1πŸ‘ Image
Added the Levitation effect, which is obtained by being hit by a shulker projectile.
Bedrock Edition
1.5.0beta 1.5.0.1πŸ‘ Image
Added the Conduit Power effect, which is given to any player within range of a conduit.[verify]
1.6.0beta 1.6.0.5πŸ‘ Image
Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.8.0beta 1.8.0.10πŸ‘ Image
Changed the icon for the Health Boost effect. Previously, it used the icon of the Absorption effect.
1.11.0beta 1.11.0.1πŸ‘ Image
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Added the Bad Omen and Hero of the Village effects.
beta 1.11.0.3πŸ‘ Image
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The Bad Omen and Hero of the Village icon textures have now been changed.
Bad Omen now triggers a raid.
1.18.0beta 1.18.0.22πŸ‘ Image
Added the Darkness effect to the "Vanilla Experiments" experimental toggle.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20πŸ‘ Image
The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Trial Omen if near a non-ominous trial spawner.
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Added 5 new effects: Wind Charged, Weaving, Oozing, Infested and Trial Omen.
Preview 1.21.0.21πŸ‘ Image
Added Raid Omen.
Bad Omen becomes Raid Omen if in a village.
1.21.0Preview 1.21.0.22All the effects mentioned above are now available without using the "Update 1.21" experimental toggle.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added status effects.​[more information needed]
TU19CU71.121.121.12πŸ‘ Image
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Added the Wither and Absorption effects.[verify]
TU46CU361.381.381.38Patch 15πŸ‘ Image
Added the Levitation effect, which is obtained by being hit by a shulker projectile.
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Added the Luck and Bad Luck effects.
TU69 1.761.761.76Patch 38 πŸ‘ Image
Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.91 πŸ‘ Image
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Added the Bad Omen and Hero of the Village effects.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0Added an unknown number of effects.​[more information needed]

Other changes

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Java Edition

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Java Edition
1.0.0Beta 1.9 Prerelease 2Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.
Drinking milk now clears all effects.
Beta 1.9 Prerelease 3Revamped potions and added ways to obtain them. Removed the potions for 7 effects, which are now unobtainable: Haste, Mining Fatigue, Jump Boost, Nausea, Water Breathing, Invisibility, Night Vision.
1.3.112w21aAn enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect.
12w26aMonster spawners can now be customized using third-party world editors and set to spawn mobs with effects.
1.4.212w32aBeacons have been added (to Creative only) and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.
12w39aUsing external programs, potions can now be changed to give different or multiple effects for any length.
1.513w09bUsing /effect the player can now apply potion effects to other players, with a maximum value of 4.
13w09c/effect now has a level limit of 255.
1.6.113w23aNerfed Regeneration and Instant Health. Regeneration heals half as fast and Instant Health heals 33% less health.
13w23bHealth Boost is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24aSpiders now have a rare chance to spawn with effects on hard difficulty.
13w24bHealth Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
1.6.2releaseExtra health from Absorption effect no longer reappears every 30 seconds.[is this the correct version?]
1.814w06aAdded the ability to disable effect particles.
14w25aAdjusted the mechanics of Mining Fatigue. There is no longer a 20 percentage point reduction per level.
14w27aPotion of Leaping has been added.
Jump Boost now has bright green particles.
14w28aEffects now accept named IDs, as well as numerical IDs.
1.915w31aEffects are now displayed on the HUD, instead of just in the inventory.
15w33aStrength was changed from +130% damage bonus per level to 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
damage per level. Weakness was changed from 0.5HPπŸ‘ ❀️
Γ— 0.25
damage reduction to 4HPπŸ‘ ❀️
πŸ‘ ❀️
.
15w34bHaste and Mining Fatigue affect the new attackSpeed attribute.
15w44bTipped arrows now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in Survival.
15w49aThe ender dragon is now immune to all effects.
1.1318w16aConduit Power now gives off a different effect.
1.1418w43aπŸ‘ Image
The Glowing icon texture has been changed.
19w08aEach individual effect icon texture is now found in a separate texture file.
1.1519w41aSaturation, Instant Health, and Instant Damage now have icons.
1.15.2Pre-Release 1When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.[2]
1.1821w39aRedesigned how effects look in the inventory screen: can display while recipe book is showing.
The list of effects are now shown to the right of the player's inventory, instead of the left side.
When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter.
There’s now two modes of seeing the effect list: compact and classic.
1.19.322w46aThe inventory now correctly shows the remaining time on long-duration effects, instead of **:**.[3]
1.19.4Pre-release 3Changed particle and potion colors of the following effects: Swiftness, Slowness, Strength, Harming, Leaping, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison.
1.2023w12aWither and Slow Falling effect colors have been adjusted to make them more distinguishable.
1.20.223w32aThe game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, the effects' numeral IDs were 1 (Speed) through 33 (Darkness).
Changed following fields in mob effect instances:
  • Id (integer) -> id (string, resource location)
  • Ambient -> ambient
  • Amplifier -> amplifier
  • Duration -> duration
  • ShowParticles -> show_particles
  • ShowIcon -> show_icon
  • HiddenEffect -> hidden_effect
  • FactorCalculationData -> factor_calculation_data
In NBT format for living entities (players, armor stands, and all mobs): Renamed ActiveEffects to active_effects.
1.20.523w51aThe background texture for the small effect UI have been changed.
24w05bPotion effect amplifiers are now restricted between 0 and 127.
24w06aPotion effect amplifiers are now restricted between 0 and 255, with amplifiers for Mining Fatigue, Jump Boost, and Levitation being replaced with player attributes.
24w11aStatus effect particle colors are no longer blended into one particle color. All active visible status effect particles are now rendered separately.
The frequency of emitting status effect particles has been lowered to clutter the screen less.
1.20.5
Experiment
Update 1.21
24w13aπŸ‘ Image
The Bad Omen icon texture has been changed.
Bad Omen can now be caused by drinking an Ominous Bottle.
Bad Omen becomes Raid Omen if in a village or Trial Omen if in a trial chamber.
1.2124w20aGoing through the exit portal no longer removes all effects.[4]

Bedrock Edition

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Pocket Edition Alpha
v0.11.0December 2, 2014Jeb tweets an image of effects in progress.
When the player is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected.
build 1Currently, since potions have not been implemented, the only effects available are Poison from cave spiders, rotten flesh and pufferfish, Hunger from raw chicken and pufferfish (which doesn't function yet), and Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.
build 4Drinking milk now removes all mob effects.
build 12Armor no longer decreases damage from mob effects.
v0.12.1build 1Most mob effects work properly now.
Jump Boost can't be obtained, as rabbits have not yet been added.
Mob effects now can be applied with potions.
Rotten foods now cause the Hunger effect, rather than Poison due to the addition of the hunger mechanic.
The Hunger effect functions correctly now due to the addition of the mechanic.
v0.13.0build 1Jump Boost can now be obtained in Survival because of the addition of rabbits.
v0.16.0build 1Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in Survival due to the lack of a brewing recipe for it.
Mining Fatigue can now be inflicted upon the player in Survival by a elder guardian.
build 4The Wither effect can now be inflicted with the addition of the wither.
Bedrock Edition
1.2.0?Absorption effect amplifier has been increased for enchanted golden apples.
1.4.0beta 1.2.20.1The Water Breathing mob effect no longer gives the player enhanced underwater vision.
1.21.0Preview 1.21.0.22Status effect particle colors are no longer blended into one particle color. Up to 8 active visible status effect particles are now rendered separately.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.
TU7Actual potions have been added and some effects got an alchemical ingredient that corresponds to them.
Milk has been now given the ability to cure and clear all effects.
TU141.04Added the enchanted golden apple. When eaten, it gives the formerly unused Resistance effect as well as other effects.
TU19CU71.121.121.12Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.
Beacons have been added and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect is inflicted by the wither's wither skulls.
Absorption effect can be triggered for 2 minutes when consuming either tier of the golden apple.
TU44CU341.371.371.37Patch 14Going through the exit portal no longer removes all effects.[is this the correct version?]
TU54CU441.521.521.52Patch 241.0.4Effects are now displayed on the HUD, instead of just in the inventory.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
1.2.12Effects are now displayed on the HUD, instead of just in the inventory.

April Fools effects

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This feature is exclusive to Java Edition.
 

Java Edition 15w14a

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These effects exist only in 15w14a:

Icon Name Identifier Effect Type Num. ID
πŸ‘ EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in Minecraft
Caring slowness Changes the mob AI to move toward the nearest mob as if it were to attack it Negative 2
πŸ‘ EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in Minecraft
poison Negative 19
πŸ‘ EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in Minecraft
Sharing weakness Makes mobs drop items in a random amount of time, ranging from food to rare items like saddles or diamonds Negative 18

Java Edition 23w13a_or_b

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These effects exist only in 23w13a_or_b:

Icon Name Identifier Effect Type Num. ID
πŸ‘ EffectSprite big.png: Sprite image for big in Minecraft
Big big Makes the entity bigger Neutral 34
πŸ‘ EffectSprite small.png: Sprite image for small in Minecraft
Small small Makes the entity smaller Neutral 35

Java Edition 24w14potato

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These effects exist only in 24w14potato:

Icon Name Identifier Effect Type
πŸ‘ EffectSprite sticky.png: Sprite image for sticky in Minecraft
Sticky sticky The entity is able to scale blocks like a spider by walking into them Neutral
πŸ‘ EffectSprite it's-very-slippery.png: Sprite image for it's-very-slippery in Minecraft
It's very slippery potato_oil Does nothing Neutral

Java Edition 25w14craftmine

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These effects exist only in 25w14craftmine:

Icon Name Identifier Effect Type
πŸ‘ EffectSprite shazboots!.png: Sprite image for shazboots! in Minecraft
Shazboots! shazboots Makes all blocks behave like ice to the entity with the effect and increases walking speed Positive

History

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Java Edition
15w14aAdded Caring, replacing πŸ‘ EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in Minecraft
Slowness and πŸ‘ EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in Minecraft
Poison.
Added Sharing, replacing πŸ‘ EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in Minecraft
Weakness.
23w13a or bAdded πŸ‘ EffectSprite big.png: Sprite image for big in Minecraft
Big and πŸ‘ EffectSprite small.png: Sprite image for small in Minecraft
Small.
24w14potatoAdded πŸ‘ EffectSprite sticky.png: Sprite image for sticky in Minecraft
Sticky and πŸ‘ EffectSprite it's-very-slippery.png: Sprite image for it's-very-slippery in Minecraft
It's very slippery.
25w14craftmineAdded πŸ‘ EffectSprite shazboots!.png: Sprite image for shazboots! in Minecraft
Shazboots!.

Issues

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Issues relating to "Effect" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
  • When a creeper has an effect and explodes in Java Edition, it leaves an area effect cloud for each effect that it had before it exploded.
  • Drinking a potion of Leaping II, a potion of Slow Falling, and a potion of Swiftness II, the player can jump a 9 block gap.
  • Effects shown on the HUD disappear when the player is in a GUI.

Gallery

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Screenshots

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Mojang screenshots

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See also

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References

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  1. ↑ MCPE-74059 β€“ When a stronger effect overwrites a weaker effect the weaker effect is gone forever
  2. ↑ MC-1541
  3. ↑ MC-121865
  4. ↑ MC-6431 β€“ Status effects are lost when returning to the overworld from the exit end portal β€“ resolved as "Fixed".

External links

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Navigation

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