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VOOZH | about |
An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects usually can be inflicted in various ways throughout the game, including potions, some food items, being shot by certain arrows, being in the range of active beacons and conduits, and being attacked by certain mobs.
The /effect command allows players to inflict effects upon themselves and other entities with different levels of these effects.
Entities inflicted by an effect experience various changes either instantly or for a duration of time. For most effects, higher levels increase the potency of the effect. As long as the effect is active, effect-dependent particles emanate from the position of the inflicted entity. Effects provided by beacons and conduits emit semitransparent particles and are known as "ambient".
Any number of different effects (including opposing effects such as Strength and Weakness) can be simultaneously active on an entity, but it is not possible to compound the same effect multiple times, even if they are of different levels. Typically, when applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. However, in Java Edition, when a stronger version of an effect is applied to an entity (except for the player) that already has a weaker version of the same effect, the weaker effect remains but is hidden. If the weaker effect has a longer duration, the weaker effect will return after the more potent one expires. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect will be gone and will not return.[1]
In Java Edition, a player can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate "mob effects" screen, which can be opened by pressing on a keyboard, pressing π Back button
/π View button
/π SELECT button
/π Touch pad
/π Touch pad
/π Select button
/π -/SELECT Button
/π - Button
on a controller, or tapping the effect icon when using touch controls.
A player can remove all of their effects either by dying, drinking a milk bucket (which can be obtained by using a bucket on a cow, mooshroom, or goat), or being saved from death by a totem of undying (which can be obtained by killing an evoker in a woodland mansion). Additionally, Poison can also be removed by drinking a honey bottle.
Any damage dealt by effects is classified as magic damage and completely bypasses armor, making it effective at harming highly armored targets; however, the Protection enchantment still reduces the damage taken from effects.
In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the mob effects screen, are shown in white.
Each effect has an associated color, used to represent it in particles, potions, and tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via commands in Java Edition), the colors of each effect are blended together. Entities affected by multiple effects, however, emit particles for each active effect separately, without blending the colors.
An effect's potency (also known as its level) is how strong or effective it is. Some effects do not get stronger as their potency increases, but most do. All effects have a minimum potency of 1 and a maximum potency of 256, which is also represented as an amplifier of 0 up to 255 in the /effect command, entity NBT data and predicates.
The potency of an effect is represented using Roman numerals in places such as the inventory screen in Java Edition, the mob effects screen in Bedrock Edition, and potion or tipped arrow tooltips. However, if the potency is greater than 5 (V) then potion.potency.<potency> (as an Arabic numeral) is shown in item tooltips, and if the potency is greater than 10 (X) then no potency is shown in the inventory or mob effects screen.[verify]
It is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.
Effects that scale with potency
Effects can only be applied to living entities. Witches have natural resistance against damage from effects, taking 85% less damage from effects in Java Edition and 95% less damage in Bedrock Edition. Additionally, certain entities are completely immune to some or all effects:
Some effects are opposite to other effects, the table below show each effect that is the opposite to another effect.
| Effect | Effects that are the opposite to this effect |
|---|---|
| π Image Swiftness |
π Image Slowness |
| π Image Strength |
π Image Weakness |
| π Image Instant Health |
π Image Instant Damage |
| π Image Regeneration |
π Image Poison, π Image Fatal Poison β[BE only] |
| π Image Bad Omen |
π Image Hero of the Village |
| π Image Luck β[JE only] |
π Image Bad Luck β[JE only] |
| π Image Haste |
π Image Mining Fatigue |
| π Image Saturation |
π Image Hunger |
| π Image Night Vision |
π Image Darkness, π Image Blindness |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | |
| π Image | π Image | We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze | |
| π Image | π Image | I've got a bad feeling about this | Kill a Pillager Captain. | Drink an Ominous Bottle. | 20 | Bronze | |
| π Image | π Image | Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | β | 20 | Bronze | |
| π Image | π Image | Free Diver | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes; or ride a nautilus/zombie nautilus underwater for 2 minutes. | 20 | Silver | |
| π Image | π Image | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Ascend at least 50 blocks while under the levitation effect from a shulker. | 20 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status applied to the player at the same time:
|
| π Image π Image | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
| π Image π Image | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. |
| π Image π Image | Hero of the Village | Successfully defend a village from a raid | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Added the first 19 effects: Speed, Slowness, Haste, Mining Fatigue, Strength, Instant Health, Instant Damage, Jump Boost, Nausea, Regeneration, Resistance, Fire Resistance, Water Breathing, Invisibility, Blindness, Night Vision, Hunger, Weakness, and Poison. Instant Health and Instant Damage currently lack icons. | |||||
| 8 of the effects are not working yet: Jump Boost, Strength, Resistance, Fire Resistance, Invisibility, Blindness, Night Vision, and Weakness. | |||||||
| π Image π Image π Image Potions have not been added yet, so the only 3 obtainable effects are: Regeneration (by eating golden apples), Poison (by getting attacked by cave spiders), and Hunger (by eating raw chicken and rotten flesh). The other effects can only be obtained by editing an entity's NBT data. | |||||||
| Java Edition | |||||||
| 1.4.2 | 12w36a | π Image Added the Wither effect. | |||||
| 1.6.1 | 13w23b | π Image Added the Health Boost effect, which is obtained by eating a golden apple, but not by eating an enchanted golden apple. | |||||
| 13w24b | π Image Added the Absorption effect, which is obtained by eating a golden apple or an enchanted golden apple. Health Boost can no longer be obtained in Survival since it was replaced with the Absorption, but it can still be obtained by using commands or editing an entity's NBT data. | ||||||
| pre | Added the Saturation effect, which is different from the mechanic. The Saturation effect instantly restores hunger points and saturation points, which is similar to how Instant Health restores health points. It lacks an icon. | ||||||
| 1.9 | 15w31a | π Image Added the Levitation effect, received when player is hit by a shulker projectile. | |||||
| π Image Added the Glowing effect, which is received when players or mobs are hit by spectral arrows. | |||||||
| 15w44b | π Image π Image Added the Luck and Bad Luck effects. | ||||||
| 15w49a | π Image Changed the icon for the Health Boost effect. Previously, it used the icon of the Absorption effect. | ||||||
| 1.13 | 18w14a | π Image Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | |||||
| 18w15a | π Image Added the Conduit Power effect, which is obtained by activating a conduit. | ||||||
| 18w19a | π Image Added the Dolphin's Grace effect, which is obtained by swimming near dolphins. | ||||||
| 1.14 | 18w47a | π Image Added the Bad Omen effect, which is obtained by killing a raid captain. Bad Omen triggers a raid when a player with the effect enters a village. | |||||
| 19w08a | π Image Changed the texture of the Bad Omen effect. | ||||||
| 19w13a | π Image Added the Hero of the Village effect, which is obtained by defeating a raid. | ||||||
| 1.15 | 19w41a | π Image π Image π Image Instant effects now have icons. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | π Image Added the Darkness effect. | |||||
| 22w11a | Removed the Darkness effect. | ||||||
| 22w12a | Re-added the Darkness effect. | ||||||
| 1.20.5 Experiment | 24w13a | π Image The Bad Omen icon texture has been changed. | |||||
| Bad Omen is no longer automatically granted when killing a raid captain. | |||||||
| Bad Omen can now be caused by drinking an ominous bottle. | |||||||
| Bad Omen becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner. | |||||||
| π Image π Image π Image π Image π Image π Image Added 6 new effects: Wind Charged, Weaving, Oozing, Infested, Raid Omen and Trial Omen. | |||||||
| pre1 | π Image Changed texture of the Raid Omen effect near the eyes. | ||||||
| 1.21 | 24w18a | All the effects mentioned above are now available without using the "Update 1.21" experimental data pack. | |||||
| 1.21.11 | 25w41a | π Image Added the Breath of the Nautilus effect. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added status effects.β[more information needed] |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | π Image π Image Added the Wither and Absorption effects.[verify] | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | π Image Added the Levitation effect, which is obtained by being hit by a shulker projectile. | |
| π Image π Image Added the Luck and Bad Luck effects. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | ||
| 1.91 | π Image π Image Added the Bad Omen and Hero of the Village effects. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added an unknown number of effects.β[more information needed] | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 2 | Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function. | |||||
| Drinking milk now clears all effects. | |||||||
| Beta 1.9 Prerelease 3 | Revamped potions and added ways to obtain them. Removed the potions for 7 effects, which are now unobtainable: Haste, Mining Fatigue, Jump Boost, Nausea, Water Breathing, Invisibility, Night Vision. | ||||||
| 1.3.1 | 12w21a | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect. | |||||
| 12w26a | Monster spawners can now be customized using third-party world editors and set to spawn mobs with effects. | ||||||
| 1.4.2 | 12w32a | Beacons have been added (to Creative only) and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects. | |||||
| Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||||
| 12w39a | Using external programs, potions can now be changed to give different or multiple effects for any length. | ||||||
| 1.5 | 13w09b | Using /effect the player can now apply potion effects to other players, with a maximum value of 4. | |||||
| 13w09c | /effect now has a level limit of 255. | ||||||
| 1.6.1 | 13w23a | Nerfed Regeneration and Instant Health. Regeneration heals half as fast and Instant Health heals 33% less health. | |||||
| 13w23b | Health Boost is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | ||||||
| Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple. | |||||||
| 13w24a | Spiders now have a rare chance to spawn with effects on hard difficulty. | ||||||
| 13w24b | Health Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes. | ||||||
| 1.6.2 | release | Extra health from Absorption effect no longer reappears every 30 seconds.[is this the correct version?] | |||||
| 1.8 | 14w06a | Added the ability to disable effect particles. | |||||
| 14w25a | Adjusted the mechanics of Mining Fatigue. There is no longer a 20 percentage point reduction per level. | ||||||
| 14w27a | Potion of Leaping has been added. | ||||||
| Jump Boost now has bright green particles. | |||||||
| 14w28a | Effects now accept named IDs, as well as numerical IDs. | ||||||
| 1.9 | 15w31a | Effects are now displayed on the HUD, instead of just in the inventory. | |||||
| 15w33a | Strength was changed from +130% damage bonus per level to 3HPπ β€οΈ π π damage per level. Weakness was changed from 0.5HPπ β€οΈ Γ 0.25 damage reduction to 4HPπ β€οΈ π β€οΈ . | ||||||
| 15w34b | Haste and Mining Fatigue affect the new attackSpeed attribute. | ||||||
| 15w44b | Tipped arrows now display the effect's time, same as potions. | ||||||
| Tipped arrows are now able to be obtained in Survival. | |||||||
| 15w49a | The ender dragon is now immune to all effects. | ||||||
| 1.13 | 18w16a | Conduit Power now gives off a different effect. | |||||
| 1.14 | 18w43a | π Image The Glowing icon texture has been changed. | |||||
| 19w08a | Each individual effect icon texture is now found in a separate texture file. | ||||||
| 1.15 | 19w41a | Saturation, Instant Health, and Instant Damage now have icons. | |||||
| 1.15.2 | Pre-Release 1 | When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.[2] | |||||
| 1.18 | 21w39a | Redesigned how effects look in the inventory screen: can display while recipe book is showing. | |||||
| The list of effects are now shown to the right of the player's inventory, instead of the left side. | |||||||
| When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter. | |||||||
| Thereβs now two modes of seeing the effect list: compact and classic. | |||||||
| 1.19.3 | 22w46a | The inventory now correctly shows the remaining time on long-duration effects, instead of **:**.[3] | |||||
| 1.19.4 | Pre-release 3 | Changed particle and potion colors of the following effects: Swiftness, Slowness, Strength, Harming, Leaping, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison. | |||||
| 1.20 | 23w12a | Wither and Slow Falling effect colors have been adjusted to make them more distinguishable. | |||||
| 1.20.2 | 23w32a | The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, the effects' numeral IDs were 1 (Speed) through 33 (Darkness). | |||||
Changed following fields in mob effect instances:
| |||||||
In NBT format for living entities (players, armor stands, and all mobs): Renamed ActiveEffects to active_effects. | |||||||
| 1.20.5 | 23w51a | The background texture for the small effect UI have been changed. | |||||
| 24w05b | Potion effect amplifiers are now restricted between 0 and 127. | ||||||
| 24w06a | Potion effect amplifiers are now restricted between 0 and 255, with amplifiers for Mining Fatigue, Jump Boost, and Levitation being replaced with player attributes. | ||||||
| 24w11a | Status effect particle colors are no longer blended into one particle color. All active visible status effect particles are now rendered separately. | ||||||
| The frequency of emitting status effect particles has been lowered to clutter the screen less. | |||||||
| 1.20.5 Experiment | 24w13a | π Image The Bad Omen icon texture has been changed. | |||||
| Bad Omen can now be caused by drinking an Ominous Bottle. | |||||||
| Bad Omen becomes Raid Omen if in a village or Trial Omen if in a trial chamber. | |||||||
| 1.21 | 24w20a | Going through the exit portal no longer removes all effects.[4] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | December 2, 2014 | Jeb tweets an image of effects in progress. | |||||
| When the player is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted. | |||||||
| Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet. | |||||||
| December 4, 2014 | Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected. | ||||||
| build 1 | Currently, since potions have not been implemented, the only effects available are Poison from cave spiders, rotten flesh and pufferfish, Hunger from raw chicken and pufferfish (which doesn't function yet), and Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly. | ||||||
| build 4 | Drinking milk now removes all mob effects. | ||||||
| build 12 | Armor no longer decreases damage from mob effects. | ||||||
| v0.12.1 | build 1 | Most mob effects work properly now. | |||||
| Jump Boost can't be obtained, as rabbits have not yet been added. | |||||||
| Mob effects now can be applied with potions. | |||||||
| Rotten foods now cause the Hunger effect, rather than Poison due to the addition of the hunger mechanic. | |||||||
| The Hunger effect functions correctly now due to the addition of the mechanic. | |||||||
| v0.13.0 | build 1 | Jump Boost can now be obtained in Survival because of the addition of rabbits. | |||||
| v0.16.0 | build 1 | Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in Survival due to the lack of a brewing recipe for it. | |||||
| Mining Fatigue can now be inflicted upon the player in Survival by a elder guardian. | |||||||
| build 4 | The Wither effect can now be inflicted with the addition of the wither. | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | ? | Absorption effect amplifier has been increased for enchanted golden apples. | |||||
| 1.4.0 | beta 1.2.20.1 | The Water Breathing mob effect no longer gives the player enhanced underwater vision. | |||||
| 1.21.0 | Preview 1.21.0.22 | Status effect particle colors are no longer blended into one particle color. Up to 8 active visible status effect particles are now rendered separately. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders. |
| TU7 | Actual potions have been added and some effects got an alchemical ingredient that corresponds to them. | ||||||
| Milk has been now given the ability to cure and clear all effects. | |||||||
| TU14 | 1.04 | Added the enchanted golden apple. When eaten, it gives the formerly unused Resistance effect as well as other effects. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode. | ||
| Beacons have been added and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects. | |||||||
| Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||||
| Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. | |||||||
| The Wither effect is inflicted by the wither's wither skulls. | |||||||
| Absorption effect can be triggered for 2 minutes when consuming either tier of the golden apple. | |||||||
| TU44 | CU34 | 1.37 | 1.37 | 1.37 | Patch 14 | Going through the exit portal no longer removes all effects.[is this the correct version?] | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Effects are now displayed on the HUD, instead of just in the inventory. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.12 | Effects are now displayed on the HUD, instead of just in the inventory. | ||||||
These effects exist only in 15w14a:
| Icon | Name | Identifier | Effect | Type | Num. ID |
|---|---|---|---|---|---|
| π EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in Minecraft |
Caring | slowness
|
Changes the mob AI to move toward the nearest mob as if it were to attack it | Negative | 2 |
| π EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in Minecraft |
poison
|
Negative | 19 | ||
| π EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in Minecraft |
Sharing | weakness
|
Makes mobs drop items in a random amount of time, ranging from food to rare items like saddles or diamonds | Negative | 18 |
These effects exist only in 23w13a_or_b:
| Icon | Name | Identifier | Effect | Type | Num. ID |
|---|---|---|---|---|---|
| π EffectSprite big.png: Sprite image for big in Minecraft |
Big | big
|
Makes the entity bigger | Neutral | 34 |
| π EffectSprite small.png: Sprite image for small in Minecraft |
Small | small
|
Makes the entity smaller | Neutral | 35 |
These effects exist only in 24w14potato:
| Icon | Name | Identifier | Effect | Type |
|---|---|---|---|---|
| π EffectSprite sticky.png: Sprite image for sticky in Minecraft |
Sticky | sticky
|
The entity is able to scale blocks like a spider by walking into them | Neutral |
| π EffectSprite it's-very-slippery.png: Sprite image for it's-very-slippery in Minecraft |
It's very slippery | potato_oil
|
Does nothing | Neutral |
These effects exist only in 25w14craftmine:
| Icon | Name | Identifier | Effect | Type |
|---|---|---|---|---|
| π EffectSprite shazboots!.png: Sprite image for shazboots! in Minecraft |
Shazboots! | shazboots
|
Makes all blocks behave like ice to the entity with the effect and increases walking speed | Positive |
Issues relating to "Effect" are maintained on the bug tracker. Issues should be reported and viewed there.
| Attack power | |||||
|---|---|---|---|---|---|
| Block breaking | |||||
| Health |
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| Hunger | |||||
| Loot |
| ||||
| Movement |
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| Ominous events | |||||
| Protective | |||||
| Spawns | |||||
| Visibility |
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| Joke | |||||