![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Emerald",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Emerald"
],
"images": [
"Emerald.png"
]
}
Emeralds are minerals that are used primarily as the currency for trading with villagers and wandering traders.
Emerald ore drops one emerald when mined using an iron pickaxe or better. If the pickaxe is enchanted with Fortune, it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops itself in ore form instead of as an emerald.
| Ingredients | Crafting recipe |
|---|---|
| Block of Emerald |
Emeralds can be obtained by trading with villagers and wandering traders, since they are the currency that villagers use for trading. Villagers and wandering traders buy various goods in return for emeralds. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Evoker[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 |
| 👁 Image | Vindicator[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Evoker[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 |
| 👁 Image | Vindicator[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Evoker[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| 👁 Image | Vindicator[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Evoker | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| 👁 Image | Vindicator[A][B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| 👁 Image | Vindicator[A][C] | 0–7 | 80.00% | 1.44 | 0–10 | 80.00% | 2.04 | 0–13 | 80.00% | 2.64 | 0–16 | 80.00% | 3.24 |
| 👁 Image | Vindicator[D][C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 |
| 👁 Image | Vindicator[A][E] | 0–7 | 81.15% | 1.54 | 0–10 | 81.15% | 2.17 | 0–13 | 81.15% | 2.79 | 0–16 | 81.15% | 3.41 |
| 👁 Image | Vindicator[D][E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 |
| 👁 Image | Pillager[C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 |
| 👁 Image | Pillager[E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Evoker | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| 👁 Image | Vindicator[A][B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| 👁 Image | Vindicator[A][C] | 0–7 | 4⁄5 | 173⁄120 | 0–10 | 4⁄5 | 49⁄24 | 0–13 | 4⁄5 | 317⁄120 | 0–16 | 4⁄5 | 389⁄120 |
| 👁 Image | Vindicator[D][C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 |
| 👁 Image | Vindicator[A][E] | 0–7 | 211⁄260 | 301⁄195 | 0–10 | 211⁄260 | 13⁄6 | 0–13 | 211⁄260 | 544⁄195 | 0–16 | 211⁄260 | 1331⁄390 |
| 👁 Image | Vindicator[D][E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 |
| 👁 Image | Pillager[C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 |
| 👁 Image | Pillager[E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Evoker | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| 👁 Image | Vindicator[A][B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| 👁 Image | Vindicator[A][C] | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) |
| 1 | 101⁄240 (42.08%) | 101⁄480 (21.04%) | 101⁄960 (10.52%) | 101⁄1440 (7.01%) | ||
| 2 | 121⁄480 (25.21%) | 53⁄192 (27.60%) | 73⁄320 (22.81%) | 257⁄1728 (14.87%) | ||
| 3 | 5⁄96 (5.21%) | 89⁄640 (13.91%) | 2689⁄15360 (17.51%) | 8969⁄51840 (17.30%) | ||
| 4 | 17⁄480 (3.54%) | 71⁄768 (9.24%) | 1107⁄10240 (10.81%) | 13997⁄103680 (13.50%) | ||
| 5 | 11⁄480 (2.29%) | 67⁄1920 (3.49%) | 2633⁄30720 (8.57%) | 1735⁄20736 (8.37%) | ||
| 6 | 1⁄80 (1.25%) | 47⁄1920 (2.45%) | 449⁄10240 (4.38%) | 1927⁄25920 (7.43%) | ||
| 7 | 1⁄240 (0.42%) | 13⁄960 (1.35%) | 731⁄30720 (2.38%) | 1709⁄34560 (4.95%) | ||
| 8 | 0 | 5⁄768 (0.65%) | 159⁄10240 (1.55%) | 2863⁄103680 (2.76%) | ||
| 9 | 0 | 1⁄480 (0.21%) | 53⁄6144 (0.86%) | 139⁄8640 (1.61%) | ||
| 10 | 0 | 1⁄1920 (0.05%) | 121⁄30720 (0.39%) | 1109⁄103680 (1.07%) | ||
| 11 | 0 | 0 | 47⁄30720 (0.15%) | 637⁄103680 (0.61%) | ||
| 12 | 0 | 0 | 7⁄15360 (0.05%) | 1⁄324 (0.31%) | ||
| 13 | 0 | 0 | 1⁄15360 (0.01%) | 47⁄34560 (0.14%) | ||
| 14 | 0 | 0 | 0 | 53⁄103680 (0.05%) | ||
| 15 | 0 | 0 | 0 | 7⁄51840 (0.01%) | ||
| 16 | 0 | 0 | 0 | 1⁄51840 (0.00%) | ||
| Average | 173⁄120 (1.44) | 49⁄24 (2.04) | 317⁄120 (2.64) | 389⁄120 (3.24) | ||
| 👁 Image | Vindicator[D][C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| 👁 Image | Vindicator[A][E] | 0 | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) |
| 1 | 157⁄390 (40.26%) | 157⁄780 (20.13%) | 157⁄1560 (10.06%) | 157⁄2340 (6.71%) | ||
| 2 | 197⁄780 (25.26%) | 167⁄624 (26.76%) | 913⁄4160 (21.95%) | 803⁄5616 (14.30%) | ||
| 3 | 5⁄78 (6.41%) | 37⁄260 (14.23%) | 2149⁄12480 (17.22%) | 7079⁄42120 (16.81%) | ||
| 4 | 17⁄390 (4.36%) | 31⁄312 (9.94%) | 927⁄8320 (11.14%) | 869⁄6480 (13.41%) | ||
| 5 | 11⁄390 (2.82%) | 67⁄1560 (4.29%) | 2273⁄24960 (9.11%) | 1465⁄16848 (8.70%) | ||
| 6 | 1⁄65 (1.54%) | 47⁄1560 (3.01%) | 419⁄8320 (5.04%) | 1657⁄21060 (7.87%) | ||
| 7 | 1⁄195 (0.51%) | 1⁄60 (1.67%) | 731⁄24960 (2.93%) | 1529⁄28080 (5.45%) | ||
| 8 | 0 | 5⁄624 (0.80%) | 159⁄8320 (1.91%) | 341⁄10530 (3.24%) | ||
| 9 | 0 | 1⁄390 (0.26%) | 53⁄4992 (1.06%) | 139⁄7020 (1.98%) | ||
| 10 | 0 | 1⁄1560 (0.06%) | 121⁄24960 (0.48%) | 1109⁄84240 (1.32%) | ||
| 11 | 0 | 0 | 47⁄24960 (0.19%) | 49⁄6480 (0.76%) | ||
| 12 | 0 | 0 | 7⁄12480 (0.06%) | 4⁄1053 (0.38%) | ||
| 13 | 0 | 0 | 1⁄12480 (0.01%) | 47⁄28080 (0.17%) | ||
| 14 | 0 | 0 | 0 | 53⁄84240 (0.06%) | ||
| 15 | 0 | 0 | 0 | 7⁄42120 (0.02%) | ||
| 16 | 0 | 0 | 0 | 1⁄42120 (0.00%) | ||
| Average | 301⁄195 (1.54) | 13⁄6 (2.17) | 544⁄195 (2.79) | 1331⁄390 (3.41) | ||
| 👁 Image | Vindicator[D][E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| 👁 Image | Pillager[C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| 👁 Image | Pillager[E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Evoker | 2.00 | 1.33 | 1.00 | 0.80 |
| 👁 Image | Vindicator[A][B] | 2.00 | 1.33 | 1.00 | 0.80 |
| 👁 Image | Vindicator[A][C] | 0.69 | 0.49 | 0.38 | 0.31 |
| 👁 Image | Vindicator[D][C] | 1.06 | 0.77 | 0.61 | 0.50 |
| 👁 Image | Vindicator[A][E] | 0.65 | 0.46 | 0.36 | 0.29 |
| 👁 Image | Vindicator[D][E] | 0.96 | 0.71 | 0.56 | 0.46 |
| 👁 Image | Pillager[C] | 1.06 | 0.77 | 0.61 | 0.50 |
| 👁 Image | Pillager[E] | 0.96 | 0.71 | 0.56 | 0.46 |
Foxes that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.
In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop emeralds when killed while showing the item as trade offer. The amount corresponds to the available trade if it is available; if the player holds a hay bale, water bottle, or baked potato, the trader drops 1 emerald; if the player holds a milk bucket or water bucket, the trader drops 2 emeralds; and if the player holds a fermented spider eye the trader drops 3 emeralds.
Emeralds can generate in chests in some village houses or other generated structures.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image |
👁 Image Buried Treasure |
Chest | 4–8 | 59.9%{ "item": "Emerald", "stacksize": "4–8", "chance": 0.5987654320987654, "structure": "Buried Treasure", "container": "Chest" }
|
| 👁 Image Desert Pyramid |
Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| |
| Chest | 1–3 | 17%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.17026171025287384, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| 👁 Image Desert well |
Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" }
| |
| 👁 Image End City |
Chest | 2–6 | 8.6%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.08643110630611406, "structure": "End City", "container": "Chest" }
| |
| 👁 Image Igloo |
Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" }
| |
| 👁 Image Jungle Pyramid |
Chest | 1–3 | 8.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.08643110630611406, "structure": "Jungle Pyramid", "container": "Chest" }
| |
| 👁 Image Ocean ruins |
Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean ruins", "container": "Warm ruins suspicious sand" }
| |
| Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean Ruins", "container": "Cold ruins suspicious gravel" }
| ||
| 👁 Image Shipwreck |
Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" }
| |
| 👁 Image Trail Ruins |
Suspicious gravel | 1 | 4.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| |
| 👁 Image Trial Chambers |
Corridor pot | 1–3 | 35.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.3561253561253561, "structure": "Trial Chambers", "container": "Corridor pot" }
| |
| Ominous vault | 4–10 | 56.2%{ "item": "Emerald", "stacksize": "4–10", "chance": 0.5621399176954733, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
| Vault and reward chest | 2–4 | 38.4%{ "item": "Emerald", "stacksize": "2–4", "chance": 0.38441636730434786, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| 👁 Image Ocean Ruins |
Big ruins chest | 1 | 14.1%{ "item": "Emerald", "stacksize": 1, "chance": 0.14098186890144448, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 15.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.1539782646088358, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| 👁 Image Village |
Tanner's chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" }
| |
| Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" }
| ||
| Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" }
| ||
| Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" }
| ||
| Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" }
| ||
| Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" }
| ||
| Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" }
| ||
| Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" }
| ||
| Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" }
| ||
| Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" }
| ||
| Fisherman's chest | 1 | 24.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.2418426461183103, "structure": "Village", "container": "Fisherman's chest" }
| ||
| Taiga house chest | 1–4 | 18.6%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.18575629348123335, "structure": "Village", "container": "Taiga house chest" }
| ||
| Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| ||
| Bedrock Edition | ||||
| 👁 Image |
👁 Image Buried Treasure |
Chest | 4–8 | 53.1%{ "item": "Emerald", "stacksize": "4–8", "chance": 0.5308641975308642, "structure": "Buried Treasure", "container": "Chest" }
|
| 👁 Image Desert Pyramid |
Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| |
| Chest | 1–3 | 17%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.17026171025287384, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| 👁 Image Desert well |
Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" }
| |
| 👁 Image End City |
Chest | 2–6 | 8.6%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.08643110630611406, "structure": "End City", "container": "Chest" }
| |
| 👁 Image Igloo |
Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" }
| |
| 👁 Image Jungle Pyramid |
Chest | 1–3 | 8.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.0862448747002107, "structure": "Jungle Pyramid", "container": "Chest" }
| |
| 👁 Image Ocean ruins |
Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean ruins", "container": "Warm ruins suspicious sand" }
| |
| Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean Ruins", "container": "Cold ruins suspicious gravel" }
| ||
| 👁 Image Shipwreck |
Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" }
| |
| 👁 Image Stronghold |
Altar chest | 1–3 | 7%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.07033108102140684, "structure": "Stronghold", "container": "Altar chest" }
| |
| 👁 Image Trail Ruins |
Suspicious gravel | 1 | 4.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| |
| 👁 Image Trial Chambers |
Ominous vault | 4–10 | 56.2%{ "item": "Emerald", "stacksize": "4–10", "chance": 0.5621399176954733, "structure": "Trial Chambers", "container": "Ominous vault" }
| |
| Corridor pot | 1–3 | 35.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.3561253561253561, "structure": "Trial Chambers", "container": "Corridor pot" }
| ||
| Vault and reward chest | 2–4 | 39.7%{ "item": "Emerald", "stacksize": "2–4", "chance": 0.39706025182608695, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| 👁 Image Ocean Ruins |
Big ruins chest | 1 | 14.1%{ "item": "Emerald", "stacksize": 1, "chance": 0.14098186890144448, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| |
| Small ruins chest | 1 | 15.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.1539782646088358, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| 👁 Image Village |
Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" }
| |
| Tanner's chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" }
| ||
| Taiga house chest | 1–4 | 20.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.20281509304744794, "structure": "Village", "container": "Taiga house chest" }
| ||
| Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" }
| ||
| Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" }
| ||
| Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" }
| ||
| Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" }
| ||
| Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" }
| ||
| Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" }
| ||
| Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" }
| ||
| Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" }
| ||
| Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| ||
The main use of emeralds is as currency for trading with villagers and wandering traders. They sell various items in return for emeralds and occasionally additional other items.
Emeralds can be used to select powers from a beacon. The player must select one of the available powers and then insert an emerald into the item slot.
An emerald can be substituted for an iron ingot, a gold ingot, a diamond or a netherite ingot in a beacon.
The following color palette is shown on the designs on trimmed armor:
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite emerald.png: Sprite image for emerald in Minecraft Emerald | emerald | Item | beacon_payment_items |
item.minecraft.emerald |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
| 👁 ItemSprite emerald.png: Sprite image for emerald in Minecraft Emerald | emerald | 512 | Item | minecraft:trim_materials |
item.emerald.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | — | 30 | Silver | |
| 👁 Image | 👁 Image | Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | |
| 👁 Image | 👁 Image | Master Trader | Trade for 1,000 . | Obtain 1,000 emeralds from trading with villagers. | 30 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. |
| 👁 Image 👁 Image | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
When diamonds were added in Java Edition Indev 0.31 20100128-2200, they were known until 0.31 20100129-2332 as "emeralds".
On May 21, 2012, Jeb released a screenshot of himself testing the trading system.[1] At this time, what would become emeralds were rubies.[2]
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.1 | 12w21a | 👁 Image Added emeralds and emerald ore. | |||||
| Emeralds can be traded with villagers in exchange for different items. | |||||||
| Added desert pyramids, with a hidden chest room and loot containing emeralds. | |||||||
| 👁 Image The texture of rubies can be found in the file items.png but was unused.[3] | |||||||
| 12w22a | Block of emerald has now been added, which is crafted from nine emeralds and can be placed as a decorative block. | ||||||
| Added jungle pyramids, which contain loot chests with emeralds. | |||||||
| 1.4.2 | 12w32a | As zombie villagers can now spawn and be cured, emeralds can now still be obtained in trades even if generated structures are disabled. | |||||
| Emeralds can be used to activate beacons. | |||||||
| 1.9 | 15w31a | Emeralds now generate in end city chests. | |||||
| 15w43a | Emeralds now generate in igloo basement chests. | ||||||
| 15w44a | The average yield of emeralds in desert pyramid chests has now been increased. | ||||||
| 1.11 | 16w39a | Added vindicators and evokers, which drop emeralds if killed by a player. | |||||
| 1.13 | 17w47a | The emerald's ID is changed to minecraft:emerald as part of The Flattening. Before, this item's numeral ID was 388. | |||||
| 18w09a | Emeralds can now generate in the loot chests of underwater ruins. | ||||||
| 18w10a | Emeralds can now generate in buried treasure chests. | ||||||
| 18w11a | Emeralds can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | 👁 Image The texture of emeralds has now been changed. | |||||
| Added pillagers, which can drop emeralds. | |||||||
| 18w46a | Pillagers no longer drop emeralds. | ||||||
| 18w48a | Emeralds now generate in chests in village tanneries, fisher cottages and plains village houses. | ||||||
| 18w49a | Emeralds now generate in chests in village shepherd houses, mason houses, butcher shops, and savanna and snowy village houses. | ||||||
| 18w50a | Emeralds now generate in chests in village fletcher houses, temples, and desert and taiga village houses. | ||||||
| 19w07a | Added foxes, which sometimes spawn with emeralds in their mouths. | ||||||
| 19w08a | 👁 Image The texture of emeralds has now been changed, once again and it looks smaller. | ||||||
| 1.17 | 21w13a | The unused ruby texture was removed. | |||||
| 1.19.4 Experiment | 23w04a | Emeralds can now be used as an armor trim material. | |||||
| 23w07a | Emeralds now drop when brushing suspicious sand in desert pyramids or desert wells. | ||||||
| 1.20 | 23w12a | The probability for the emerald to generate in the suspicious sand in desert pyramid and in desert well has been changed from 1⁄7 to 1⁄8. | |||||
| Emerald can now be found in suspicious gravel and suspicious sand in cold and warm ocean ruins and in trail ruins. | |||||||
| 23w16a | Emerald no longer generates in suspicious sand in trail ruins. | ||||||
| Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; emerald now is in the common loot. | |||||||
| 1.20.3 Experiment | 23w45a | Emeralds now generate in trial chambers in decorated pots. | |||||
| Emeralds now generate as loot from trial spawners. | |||||||
| 1.20.5 Experiment | 24w05a | Emeralds now generate as loot from vaults. | |||||
| 24w13a | Emeralds now generate as loot from ominous vaults. | ||||||
| Emeralds no longer generate as loot from trial spawners. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | 👁 Image Added emeralds. | |||||
| build 5 | Emeralds can now be used to craft blocks of emerald. | ||||||
| v0.13.0 | build 1 | Emeralds can now be found inside desert pyramid chests. | |||||
| v0.15.0 | build 1 | Added jungle pyramids, which contain loot chests with emeralds. | |||||
| v0.16.0 | build 1 | Emeralds can now be used to power beacons. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Emeralds can now be found in end city ship chests. | |||||
| Emeralds can now be found in igloo basement chests. | |||||||
| 1.0.4 | alpha 1.0.4.0 | Emeralds are now used as "currency" for villager trading. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added evokers and vindicators, which drop emeralds when killed. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Emeralds can now be found in some shipwreck chests. | |||||
| beta 1.2.20.1 | Emeralds can now be found inside underwater ruins chests. | ||||||
| 1.10.0 | beta 1.10.0.3 | Emeralds can now be used to buy items from wandering traders. | |||||
| Emeralds can now be found in plains village house and tannery chests. | |||||||
| 👁 Image The texture of emeralds has now been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Emeralds can now be found in village chests other than plains. | |||||
| beta 1.11.0.4 | Vindicators and pillagers that spawn from raids can now drop bonus emeralds. | ||||||
| beta 1.11.0.5 | 👁 Image The texture of emeralds has now been changed, once again. | ||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can drop emeralds. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Emeralds now drop when brushing suspicious sand in desert pyramids or desert wells. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Emeralds can now be used as an armor trim material. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Emeralds now generate in trial chambers in decorated pots. | |||||
| Emeralds now generate as loot from trial spawners. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Emeralds now generate as loot from vaults. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Emeralds now generate as loot from ominous vaults. | |||||
| Emeralds no longer generate as loot from trial spawners. | |||||||
| 1.21.130 | Preview 1.21.130.20 | Emeralds can now be found in buried treasure chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image Added emeralds. |
| Emeralds can be traded with villagers in exchange for different items. | |||||||
| Added desert pyramids, with a hidden chest room and loot containing emeralds. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Emeralds can be used to activate beacons. | ||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Emeralds now generate in igloo basement chests. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Emeralds now generate in end city chests. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added vindicators and evokers, which drop emeralds if killed by a player. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Emeralds can now be found in chests in strongholds. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Emeralds can now generate in the loot chests of underwater ruins. | ||
| Emeralds can now generate in buried treasure chests. | |||||||
| Emeralds can now generate in the chests of shipwrecks. | |||||||
| 1.90 | 👁 Image The texture of emeralds has now been changed. | ||||||
| 1.91 | Vindicators and pillagers that spawn from raids can now drop bonus emeralds. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image Added emeralds. | ||||||
Issues relating to "Emerald" are maintained on the bug tracker. Issues should be reported and viewed there.
| Ore | |
|---|---|
| 👁 Image Coal |
|
| 👁 Image Copper |
|
| 👁 Image Iron |
|
| 👁 Image Gold |
|
| 👁 Image Redstone |
|
| 👁 Image |
|
| 👁 Image Lapis Lazuli |
|
| 👁 Image Diamond |
|
| 👁 Image Nether Quartz |
|
| 👁 Image Netherite |
|