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VOOZH | about |
A ranged attack is a type of attack that mobs and players use to cause damage to a target from a distance.
The projectiles used as ammo by bows and crossbows, as well as the thrown trident projectile, have varying damage depending on the user and their velocity. The projectiles exclusive to mobs vary in damage depending on difficulty.
The damage of ranged weapons is different when used by players compared to when they're used by mobs.
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft Bow | |||
|---|---|---|---|
| Charge time | Enchantment | Projectile damage | |
| 0.1 s (no charge) | Unenchanted | 1HP👁 💔 | |
| Power I | 2HP👁 ❤️ | ||
| Power II | 2HP👁 ❤️ | ||
| Power III | 2HP👁 ❤️ | ||
| Power IV | 3HP👁 ❤️ 👁 💔 | ||
| Power V | 3HP👁 ❤️ 👁 💔 | ||
| 0.2 s - 0.8 s (medium charge) | Unenchanted | 5HP👁 ❤️ 👁 ❤️ 👁 💔 | |
| Power I | 8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ | ||
| Power II | 9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 | ||
| Power III | 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ | ||
| Power IV | 12HP👁 ❤️ × 6 | ||
| Power V | 13HP👁 ❤️ × 6.5 | ||
| 0.9 s (full charge) | Unenchanted | 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ | |
| Power I | 9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 | ||
| Power II | 11HP👁 ❤️ × 5.5 | ||
| Power III | 12HP👁 ❤️ × 6 | ||
| Power IV | 14HP👁 ❤️ × 7 | ||
| Power V | 15HP👁 ❤️ × 7.5 | ||
| 1 s (critical charge) | Unenchanted | 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ to 11HP👁 ❤️ × 5.5 | |
| Power I | 9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 to 16HP👁 ❤️ × 8 | ||
| Power II | 11HP👁 ❤️ × 5.5 to 19HP👁 ❤️ × 9.5 | ||
| Power III | 12HP👁 ❤️ × 6 to 20HP👁 ❤️ × 10 | ||
| Power IV | 14HP👁 ❤️ × 7 to 23HP👁 ❤️ × 11.5 | ||
| Power V | 15HP👁 ❤️ × 7.5 to 25HP👁 ❤️ × 12.5 | ||
| 👁 ItemSprite crossbow.png: Sprite image for crossbow in Minecraft Crossbow | |||||
|---|---|---|---|---|---|
| 👁 ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrow | |||||
| Java Edition | |||||
| 7HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 to 11HP👁 ❤️ × 5.5 | |||||
| Bedrock Edition | |||||
| 9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 | |||||
| 👁 ItemSprite firework-rocket.png: Sprite image for firework-rocket in Minecraft Firework Rocket | |||||
| Firework stars | Projectile damage | Enchantment | Charge time | Damage/second (DPS) | |
| 1 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
5HP👁 ❤️ 👁 ❤️ 👁 💔 to 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ |
No enchantment | 1.25 s | 3.75 to 4.5 | |
| Quick Charge I | 1 s | 5 to 6 | |||
| Quick Charge II | 0.75 s | 6.25 to 7.5 | |||
| Quick Charge III | 0.5 s | 7.5 to 9 | |||
| 2 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ to 8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
No enchantment | 1.25 s | 4.5 to 6 | |
| Quick Charge I | 1 s | 6 to 8 | |||
| Quick Charge II | 0.75 s | 7.5 to 10 | |||
| Quick Charge III | 0.5 s | 9 to 12 | |||
| 3 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
7HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 to 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
No enchantment | 1.25 s | 5.25 to 7.5 | |
| Quick Charge I | 1 s | 7 to 10 | |||
| Quick Charge II | 0.75 s | 8.75 to 12.5 | |||
| Quick Charge III | 0.5 s | 10.5 to 15 | |||
| 4 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ to 12HP👁 ❤️ × 6 |
No enchantment | 1.25 s | 6 to 9 | |
| Quick Charge I | 1 s | 8 to 12 | |||
| Quick Charge II | 0.75 s | 10 to 15 | |||
| Quick Charge III | 0.5 s | 12 to 18 | |||
| 5 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 to 14HP👁 ❤️ × 7 |
No enchantment | 1.25 s | 6.75 to 10.5 | |
| Quick Charge I | 1 s | 9 to 14 | |||
| Quick Charge II | 0.75 s | 11.25 to 17.5 | |||
| Quick Charge III | 0.5 s | 13.5 to 21 | |||
| 6 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ to 16HP👁 ❤️ × 8 |
No enchantment | 1.25 s | 7.5 to 12 | |
| Quick Charge I | 1 s | 10 to 16 | |||
| Quick Charge II | 0.75 s | 12.5 to 20 | |||
| Quick Charge III | 0.5 s | 15 to 24 | |||
| 7 👁 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft |
11HP👁 ❤️ × 5.5 to 18HP👁 ❤️ × 9 |
No enchantment | 1.25 s | 8.25 to 13.5 | |
| Quick Charge I | 1 s | 11 to 18 | |||
| Quick Charge II | 0.75 s | 13.75 to 22.5 | |||
| Quick Charge III | 0.5 s | 16.5 to 27 | |||
| 👁 ItemSprite trident.png: Sprite image for trident in Minecraft Trident | |
|---|---|
| Projectile damage | |
| 8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ | |
When used by mobs, ranged weapons have set damage according to the mob type. Additionally, certain mobs have ranged attacks that are not replicable by player-obtained weapons.
Charge time represents the time it takes to charge a ranged weapon before firing it.
The charge time of player-initiated ranged attacks is dependent on the ranged weapon they're using. Due to a server-client desync bug, ranged weapons can occasionally be fired 1 tick earlier than their programmed charge times.[1]
| Ranged weapon | Charge time |
|---|---|
| 👁 ItemSprite bow.png: Sprite image for bow in Minecraft Bow |
0.1 s (no charge) |
| 0.2–0.8 s (medium charge) | |
| 0.9 s (full charge) | |
| 1 s (critical charge) |
| Ranged weapon | Charge time | Enchantment |
|---|---|---|
| 👁 ItemSprite crossbow.png: Sprite image for crossbow in Minecraft Crossbow |
1.25 s | None |
| 1 s | Quick Charge I | |
| 0.75 s | Quick Charge II | |
| 0.5 s | Quick Charge III |
| Ranged weapon | Charge time |
|---|---|
| 👁 ItemSprite trident.png: Sprite image for trident in Minecraft Trident |
0.5 s |
Mobs have differing firing speeds for their ranged attacks, some of which are changed based on difficulty.
Ranged attacks have innate inaccuracy values, which dictate the randomness of projectile trajectory. This value affects both players and mobs.
Player ranged attacks using bows, crossbows, and tridents have a default inaccuracy value of 1 (0.25 in the Java Edition Combat Tests).
Certain mobs are affected by the inaccuracy value. Skeletons (and their variants) specifically have their inaccuracy value affected by the world difficulty, with a value of 10 on Easy, 6 on Normal, and 2 on Hard.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Arrow hits | Friendly Mobs | When an arrow impacts something | entity.arrow.hit | subtitles.entity.arrow.hit | 1.0 | 12⁄11-4⁄3 | 16 | |
| Arrow fired | Players | When a bow shoots an arrow | entity.arrow.shoot | subtitles.entity.arrow.shoot | 1.0 | 4⁄3-1.125 [sound 1] | 16 | |
| Player hit | Players | When an arrow shot by a player hits another player | entity.arrow.hit_player | subtitles.entity.arrow.hit_player | 0.18 | 0.45 | 16 | |
| Item breaks | Players | When a bow's durability is exhausted | entity.item.break | subtitles.entity.item.break | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When an arrow impacts something | random.bowhit | ? | 1.0 | 1.09–1.3 | |
| ? | Players | When a bow shoots an arrow | random.bow | ? | 1.0 | 0.83–1.25 | |
| ? | Players | When a bow's durability is exhausted | random.break | ? | 1.0 | 0.9 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Crossbow charges up | Players | When a crossbow starts to load | item.crossbow.loading_start | subtitles.item.crossbow.charge | 0.15 | 1.0 | 16 | |
| Crossbow charges up | Players | When a Quick Charge I crossbow starts to load [sound 1] | item.crossbow.quick_charge_1 | subtitles.item.crossbow.charge | varies [sound 2] | varies [sound 3] | 16 | |
| Crossbow charges up | Players | When a Quick Charge II crossbow starts to load [sound 4] | item.crossbow.quick_charge_2 | subtitles.item.crossbow.charge | varies [sound 6] | varies [sound 5] | 16 | |
| Crossbow charges up | Players | When a Quick Charge III crossbow starts to load [sound 4] | item.crossbow.quick_charge_3 | subtitles.item.crossbow.charge | varies [sound 5] | varies [sound 6] | 16 | |
| Crossbow charges up[sound 7] | Players | While a crossbow is loading [sound 8] | item.crossbow.loading_middle | subtitles.item.crossbow.charge | 0.325 | varies [sound 9] | 16 | |
| Crossbow loads | Entity-Dependent | When a crossbow stops loading | item.crossbow.loading_end | subtitles.item.crossbow.load | 1.0 | 13⁄15-1.2 | 16 | |
| Crossbow fires | Entity-Dependent | When a crossbow fires | item.crossbow.shoot | subtitles.item.crossbow.shoot | 0.8/0.9/0.9 | 1.0/1.0/0.9 [sound 10] | 16 | |
| Arrow hits | Friendly Mobs | When an arrow hits a block or entity | item.crossbow.hit | subtitles.item.crossbow.hit | 1.0 | 12⁄11-4⁄3 | 16 | |
| Player hit | Players | When an arrow shot by a player hits another player | entity.arrow.hit_player | subtitles.entity.arrow.hit_player | 0.18 | 0.45 | 16 | |
| Firework launches | Ambient/Environment | When a crossbow fires a firework rocket | entity.firework_rocket.launch | subtitles.entity.firework_rocket.launch | 3.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a crossbow's durability is exhausted | entity.item.break | subtitles.entity.item.break | 0.8 | 0.8–1.2 | 16 | |
quick1_3 occurs at half the frequency as the other sounds
quick1_1 (pitch=0.9), which is 0.25
quick1_1 can be 1.0 or 0.9; quick1_2 can be 1.0 or 0.95; quick1_3 can be 1.0
_1 occurs at 2⁄3 the frequency as the other sounds
_1 (pitch=0.95), which is 0.25
_1 can be 1.0 or 0.95; _2 can be 1.0, 0.95, or 1.05; _3 can be 1.0, 0.9, or 1.05
loading_middle4 occurs at 1⁄4 the frequency as the other sounds
loading_middle1 can be 1.0, 0.95, or 1.2; loading_middle2 and loading_middle3 can be 1.0, 0.9, or 1.05; loading_middle4 can be 1.0
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When a crossbow starts to load | crossbow.loading.start | ? | 1.0 | 1.0 | |
| ? | Players | While a crossbow is loading and when a crossbow stops loading | crossbow.loading.middle | ? | 1.0 | 1.0 | |
| ? | Players | Unused sound event | crossbow.loading.end | ? | 1.0 | 1.0 | |
| ? | Players | When a crossbow with Quick Charge starts to load | crossbow.quick_charge.start | ? | 1.0 | 1.0 | |
| ? | Players | While a crossbow with Quick Charge is loading | crossbow.quick_charge.middle | ? | 1.0 | 1.0 | |
| ? | Players | When a crossbow with Quick Charge stops loading | crossbow.quick_charge.end | ? | 1.0 | 1.0 | |
| ? | Players | When a crossbow fires | crossbow.shoot | ? | 1.0 | 1.0 | |
| ? | Players | When an arrow hits a block or entity | random.bowhit | ? | 1.0 | 1.09–1.3 | |
| ? | Ambient/Environment | When a crossbow fires a firework rocket | firework.launch | ? | 1.0 | 1.0 | |
| ? | Players | When a crossbow's durability is exhausted | random.break | ? | 1.0 | 0.9 | |
Java Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Trident stabs | Friendly Mobs | When a trident hits a mob | item.trident.hit | subtitles.item.trident.hit | 1.0 | 1.0 | 16 | |
| Trident vibrates | Friendly Mobs | When a trident hits the ground | item.trident.hit_ground | subtitles.item.trident.hit_ground | 0.9 | 12⁄11-4⁄3 | 16 | |
| Trident clangs | Players | When a player throws a trident | item.trident.throw | subtitles.item.trident.throw | 1.0 | 1.0 | 16 | |
| Trident thunder cracks | Friendly Mobs | When a Channeling trident hits a mob | item.trident.thunder | subtitles.item.trident.thunder | 5.0 | 1.0 | 16 | |
| Trident thunder cracks | Weather | When a trident with Channeling strikes a lightning rod | item.trident.thunder | subtitles.item.trident.thunder | 5.0 | 1.0 | 16 | |
| Trident zooms | Players | When a Riptide I trident is used | item.trident.riptide_1 | subtitles.item.trident.riptide | 1.0 | 1.0 | 16 | |
| Trident zooms | Players | When a Riptide II trident is used | item.trident.riptide_2 | subtitles.item.trident.riptide | 1.0 | 1.0 | 16 | |
| Trident zooms | Players | When a Riptide III or higher trident is used | item.trident.riptide_3 | subtitles.item.trident.riptide | 1.0 | 1.0 | 16 | |
| Trident returns | Friendly Mobs | When a trident starts returning [sound 1] | item.trident.return | subtitles.item.trident.return | 8.0 | varies [sound 2] | 16 | |
| Drowned throws Trident | Hostile Mobs | When a drowned throws a trident | entity.drowned.shoot | subtitles.entity.drowned.shoot | 1.0 | 5⁄6-1.25 | 16 | |
| Item breaks | Players | When a trident's durability is exhausted | entity.item.break | subtitles.entity.item.break | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When a trident hits a mob | item.trident.hit | ? | 1.0 | 1.0 | |
| ? | Players | When a trident hits the ground | item.trident.hit_ground | ? | 0.9 | 1.0 | |
| ? | Players | When a player throws a trident | item.trident.throw | ? | 1.0 | 1.0 | |
| ? | Players | When a trident with Channeling strikes a mob[sound 1] | item.trident.thunder | ? | 1.0[sound 2] | 1.0 | |
| ? | Players | When a Riptide I trident is used | item.trident.riptide_1 | ? | 1.0 | 1.0 | |
| ? | Players | When a Riptide II trident is used | item.trident.riptide_2 | ? | 1.0 | 1.0 | |
| ? | Players | When a Riptide III trident is used | item.trident.riptide_3 | ? | 1.0 | 1.0 | |
| ? | Players | When a trident starts returning[sound 3] | item.trident.return | ? | 8.0 | varies [sound 4] | |
| ? | Hostile Mobs | When a drowned shoots a trident | mob.drowned.shoot | ? | 1.0 | 0.8–1.2 | |
return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Wind Charge flies | Friendly Mobs | When a wind charge is thrown by a player | entity.wind_charge.throw | subtitles.entity.wind_charge.throw | 0.5 | 1⁄3-0.5 | 16 | |
| Wind Charge flies | Blocks | When a dispenser dispenses a wind charge | entity.wind_charge.throw | subtitles.entity.wind_charge.throw | 0.5 | 1⁄3-0.5 | 16 | |
| Wind Charge bursts | Blocks | When a wind charge shot by a player or dispenser strikes something | entity.wind_charge.wind_burst | subtitles.entity.generic.wind_burst | 4.0 | 0.7–1.05 | 8 | |
| Wind Charge bursts | Blocks | When a wind charge shot by a breeze strikes something | entity.breeze.wind_burst | subtitles.entity.breeze.wind_burst | 4.0 | 0.672–1.008 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When a player throws a wind charge | random.bow | ? | 0.5 | 0.33–0.5 | |
| ? | Players | When a wind charge shot by a player or dispenser strikes something | wind_charge.burst | ? | 1.0 | 1.0 | |
| ? | Hostile Mobs | When a wind charge shot by a breeze strikes something | breeze_wind_charge.burst | ? | 1.0 | 1.2 | |
Java Edition:
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Snowball flies | Friendly Mobs | When a player throws a snowball | entity.snowball.throw | subtitles.entity.snowball.throw | 0.5 | 1⁄3-0.5 | 16 | |
| Snowball flies | Friendly Mobs | When a snow golem shoots a snowball | entity.snow_golem.shoot | subtitles.entity.snowball.throw | 1.0 | 1⁄3-0.5 | 16 | |
| Dispensed item | Blocks | When a dispenser shoots a snowball | block.dispenser.launch | subtitles.block.dispenser.dispense | 1.0 | 1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When a player throws a snowball | random.bow | ? | 0.5 | 0.33–0.5 | |
| ? | Friendly Mobs | When a snow golem shoots a snowball | mob.snowgolem.shoot | ? | 1.0 | 0.8–1.2 | |
| ? | Players | When a dispenser shoots a snowball | random.bow | ? | 1.0 | 0.83–1.25 | |
Issues relating to "Ranged attack" are maintained on the bug tracker. Issues should be reported and viewed there.
| Gameplay | |
|---|---|
| General mechanics |
|
| Technical mechanics | |
| Survival |
|
| Combat | |
| Environment | |
| Movement | |
| User interface | |
| Visuals | |
| Removed | |
| Unintended | |