![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Use cooldown | 5 seconds (100 ticks)[note 1] |
| Durability | 336 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Shield",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "5 seconds (100 ticks)",
"label": "(link to Use cooldown article, displayed as Use cooldown)"
},
{
"field": "336",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Shield",
"White Shield",
"Light Gray Shield",
"Gray Shield",
"Black Shield",
"Brown Shield",
"Red Shield",
"Orange Shield",
"Yellow Shield",
"Lime Shield",
"Green Shield",
"Cyan Shield",
"Light Blue Shield",
"Blue Shield",
"Purple Shield",
"Magenta Shield",
"Pink Shield",
"Ominous Shield"
],
"images": [
"Shield.png",
"White Shield.png",
"Light Gray Shield.png",
"Gray Shield.png",
"Black Shield.png",
"Brown Shield.png",
"Red Shield.png",
"Orange Shield.png",
"Yellow Shield.png",
"Lime Shield.png",
"Green Shield.png",
"Cyan Shield.png",
"Light Blue Shield.png",
"Blue Shield.png",
"Purple Shield.png",
"Magenta Shield.png",
"Pink Shield.png",
"Ominous Shield.png"
]
}
A shield is a defensive tool that can be used to block damage from melee attacks, ranged attacks and explosions. Shields are temporarily disabled when hit by an axe or attacked by a warden while blocking, and certain damage sources ignore a shield's protection. Shields can have ornamental banner designs applied to them.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image [A] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 10.4%{ "item": "Damaged Shield", "stacksize": 1, "chance": 0.10434782608695647, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Bedrock Edition | ||||
| 👁 Image [A] |
👁 Image Trial Chambers |
Vault and reward chest | 1 | 2.6%{ "item": "Damaged Shield", "stacksize": 1, "chance": 0.02608695652173909, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Armorer | 👁 Image Journeyman | 40% | 33% | 5 × 👁 Image Emerald | 👁 Image | 12 | 10 | 0.2 |
Shields are used for blocking incoming attacks. Using[JE only] or sneaking[BE only] causes a player to slow to a sneaking pace, and after 5 game ticks (0.25 seconds)[1], non-piercing attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks[BE only], unless the entity is immune to knockback. When the shield blocks an attack of 3HP👁 ❤️
👁 💔
or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation. In Bedrock Edition, a shield cannot be activated for ? ticks[check the code] after attacking. In Java Edition, attacking while shielding does not perform an attack, while in Bedrock Edition attacks can be performed but lower the shield when doing so.
Most blocked projectiles that carry status effects (such as tipped arrows and shulker bullets), as well as flaming arrows, do not affect the blocker. Channeling tridents still summon lightning upon blocking, but the trident itself does not damage the player.[BE only] Tridents and arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, hoglin, zoglin, and ravager attacks are significantly reduced. [JE only]
The shield directionally blocks all attacks coming from within the horizontal direction the wielder is facing, providing a full semicylinder of coverage to them. Pitch is unaccounted for.
Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.[JE only][2][3]
Attacks that can be blocked include:
Attacks that cannot be blocked include:
Laser beam attacks from guardians and elder guardians are only partially blocked (does not block the magic damage they deal).
Shields can be decorated by applying a banner.
Unlike with banners, shields cannot be repainted or washed in a cauldron. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
In Java Edition, shields with patterns can also be obtained using the same commands as banners, except banner has to be replaced with shield.
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Damaged Shield | 👁 Invicon Damaged Shield.png: Inventory sprite for Damaged Shield in Minecraft as shown in-game with description: Shield
👁 Invicon Damaged Shield.png: Inventory sprite for Damaged Shield in Minecraft as shown in-game with description: Shield 👁 Invicon Shield.png: Inventory sprite for Shield in Minecraft as shown in-game with description: Shield |
The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| Damaged Shield | 👁 Invicon Damaged Shield.png: Inventory sprite for Damaged Shield in Minecraft as shown in-game with description: Shield
👁 Invicon Damaged Shield.png: Inventory sprite for Damaged Shield in Minecraft as shown in-game with description: Shield 👁 Invicon Shield.png: Inventory sprite for Shield in Minecraft as shown in-game with description: Shield |
The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern. |
A shield can be repaired in an anvil by adding planks or another shield. Shields repaired on anvils retain their pattern and any enchantments. One plank restores 25% of the shield's durability.[verify]
A shield can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Unbreaking | Grants a chance to negate durability consumption. | III | 👁 Image Anvil |
5 |
| Mending | Repairs the shield when obtaining experience. | I | 👁 Image Anvil |
2 |
| Curse of Vanishing | The shield vanishes upon death, not dropping as an item. | I | 👁 Image Anvil |
1 |
Despite using iron in its crafting recipe, shields cannot be smelted into iron nuggets.[5]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Shield blocks | Players | When an attack is blocked using a shield | item.shield.block | subtitles.item.shield.block | 1.0 | 0.8–1.2 | 16 | |
| Gear equips[sound 1] | Players | When a shield is placed in the offhand slot | item.armor.equip_generic[sound 1] | subtitles.item.armor.equip[sound 1] | 1.0 | 1.0 | 16 | |
| Item breaks | Players | When a shield is stunned by an axe, or when a shield's durability is exhausted | item.shield.break | subtitles.entity.item.break | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When an attack is blocked using a shield | item.shield.block | ? | 0.7 | 1.0 | |
| ? | Players | When a shield is placed in the offhand slot | armor.equip_generic | ? | 1.0 | 1.0 | |
| ? | Players | When a shield is stunned by an axe, or when a shield's durability is exhausted | random.break | ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| 👁 ItemSprite shield.png: Sprite image for shield in Minecraft Shield | shield | Item | item.minecraft.shielditem.minecraft.shield.whiteitem.minecraft.shield.orangeitem.minecraft.shield.magentaitem.minecraft.shield.light_blueitem.minecraft.shield.yellowitem.minecraft.shield.limeitem.minecraft.shield.pinkitem.minecraft.shield.grayitem.minecraft.shield.light_grayitem.minecraft.shield.cyanitem.minecraft.shield.purpleitem.minecraft.shield.blueitem.minecraft.shield.brownitem.minecraft.shield.greenitem.minecraft.shield.reditem.minecraft.shield.black |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite shield.png: Sprite image for shield in Minecraft Shield | shield | 355 | Item | item.shield.nameitem.shield.white.nameitem.shield.orange.nameitem.shield.magenta.nameitem.shield.lightBlue.nameitem.shield.yellow.nameitem.shield.lime.nameitem.shield.pink.nameitem.shield.gray.nameitem.shield.silver.nameitem.shield.cyan.nameitem.shield.purple.nameitem.shield.blue.nameitem.shield.brown.nameitem.shield.green.nameitem.shield.red.nameitem.shield.black.name |
minecraft:base_color component is not specified, then white is used as the base banner color.
minecraft:banner_patterns is specified, then the shield model will show its normal wooden texture. If the minecraft:banner_patterns component is specified but this component is not, then white is used as the base banner color. If present on a item, the item name is overridden as "<color> Shield" (e.g. if set to green, the name will be "Green Shield").0.minecraft:weapon component). If set to 0, this item can never be disabled by attacks. Defaults to 1.[{base:0,factor:1,horizontal_blocking_angle:90}] which blocks all damage within a 90 degree angle.
#, or an [NBT List / JSON Array] array containing [String] IDs) to block. Defaults to all damage types.90.0.0.1.5.# of damage types that bypass the blocking. Defaults to none.
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a . |
| July 10, 2011 | During an interview, Jeb says that "shields for the left arm" might be added. | ||||||
|---|---|---|---|---|---|---|---|
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 | beta 1.10.0.3 | 👁 Image Added shields. | |||||
| Shields currently cannot be customized with banners. | |||||||
| Shields are activated by crouching or mounting mobs. | |||||||
| 1.11.0 | beta 1.11.0.4 | Shields can now be bought from armorer villagers. | |||||
| 1.16.210 | beta 1.16.210.51 | Now grants partial knockback protection from the goat ram attack. | |||||
| 1.16.220 | beta 1.16.220.50 | Mobs that pick up shields now place them to their off-hand. | |||||
| 1.18.30 | Preview 1.18.30.27 | Being attacked with an axe now may disable shield use. This was not mentioned in the official changelog.[10] | |||||
| 1.19.50 | Preview 1.19.50.22 | Slimes, magma cubes, blazes, and the ender dragon's attacks no longer rapidly drain a shield's durability.[3] | |||||
| 1.20.0 | Preview 1.20.0.20 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Shields can now be customized using a banner. | |||||
| 1.20.30 | Preview 1.20.30.20 | A sound is now played when a shield is placed into the offhand slot. | |||||
| 1.20.40 | Preview 1.20.40.21 | The effects from a tipped arrow are no longer transferred to the blocking player. However, shulker bullets can still transfer the levitation effect to the blocking player. | |||||
| 1.20.80 | Preview 1.20.80.22 | Shields can now partially block damage from guardians' and elder guardians' laser beams. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Damaged shields can now generate in reward chests inside trial chambers. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Damaged shields can now be ejected as loot from vaults. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | The code for shields has been added to the game, but not yet in the form of items.[11][verify] |
| 1.90 | 👁 Image Properly added shields. | ||||||
| Shields do not have banner application features. | |||||||
| 1.91 | Enchanted shields now show the enchantment glint. | ||||||
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 1.14.3 | Critical hits now bypass shields. | ||||||
| The warm-up delay has been removed from shields. | |||||||
| When in the off-hand, shields now activate when sneaking. | |||||||
| 2 | Shields now protect against critical attacks again. | ||||||
| Shields can be activated only when the weapon is charged to 200%. | |||||||
| 3 | A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added. | ||||||
| An option to hide shields when active has been added. | |||||||
| The arc of available protection of shields has been decreased to 148 degrees instead of 180 degrees. | |||||||
| 4 | An option to disable shields being activated by pressing crouch has been added. | ||||||
| The option to hide the shield has been removed. | |||||||
| Shields in the offhand now activate when forced to sneak in 1.5 blocks tall areas. | |||||||
| Shields in the offhand no longer activate when flying down in creative mode. | |||||||
| 6 | Shields now protect up to 5 damage for melee attacks (still 100% against projectiles). | ||||||
| Shields activate instantly regardless if the weapon is charged, similar to Combat test 1. | |||||||
| Shields now recover faster after an attack. | |||||||
| 7c | Shields now add a 50% knockback resistance when active. | ||||||
| Shields now protect against 100% explosion damage. | |||||||
| Pressing use on a shield when it is already activated by sneaking no longer slows down the player even more. | |||||||
| 8c | The knockback calculations for shields have been fixed.[more information needed] | ||||||
| Crouch-shielding while jumping has been disabled. | |||||||
| Shields with banners are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 442. | |||||
Issues relating to "Shield" are maintained on the bug tracker. Issues should be reported and viewed there.
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