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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Hoe Required.png: Sprite image for Hoe Required in Minecraft |
| Blast resistance | 0.2 |
| Hardness | 0.2 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 29 COLOR_BLACK |
| Note block instrument | Default (Harp) |
{
"title": "Sculk Vein",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Hoe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Hoe Required.png: Sprite image for Hoe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a hoe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.2",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(25, 25, 25); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 29 COLOR<wbr/>_BLACK</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Sculk Vein"
],
"images": [
"Sculk Vein.gif"
]
}
A sculk vein is a block found in the deep dark or generated by sculk catalysts. It can generate or be placed on any side of a solid block.
Sculk veins can be mined with any tool, but hoes are the quickest. A sculk vein drops itself only if it is broken with a tool enchanted with Silk Touch. Otherwise, it drops nothing.
Sculk veins are generated within the deep dark biome.
Sculk veins generate when a mob dies within 8 blocks of a sculk catalyst.
Sculk veins can be placed on any and multiple sides of a block, similar to glow lichen.
Sculk veins cannot be destroyed by flowing water or lava.[1]
π BlockSprite sculk-vein.png: Sprite image for sculk-vein in Minecraftsculk_vein sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.sculk_vein.break | subtitles.block.generic.breakβ | 0.8 | 0.88 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.sculk_vein.place | subtitles.block.generic.placeβ | 0.8 | 0.88 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.sculk_vein.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.sculk_vein.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.sculk_vein.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite sculk-vein.png: Sprite image for sculk-vein in Minecraftsculk_vein sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | break.sculk_vein | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | break.sculk_vein | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | step.sculk_vein | β ? | 0.3 | 0.5 | |
| β ? | Blocks | Falling on the block with fall damage | step.sculk_vein | β ? | 0.4 | 1.0 | |
| β ? | Blocks | Walking on the block | step.sculk_vein | β ? | 0.17 | 1.0 | |
| β ? | Blocks | Jumping from the block | step.sculk_vein | β ? | 0.12 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | step.sculk_vein | β ? | 0.14 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite sculk-vein.png: Sprite image for sculk-vein in Minecraft Sculk Vein | sculk_vein | Block & Item | block.minecraft.sculk_vein |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite sculk-vein.png: Sprite image for sculk-vein in Minecraft Sculk Vein | sculk_vein | 714 | Block & Giveable Item[i 2] | Identical[i 3] | tile.sculk_vein.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| down | false | falsetrue | When true, a sculk vein texture is displayed on the bottom. |
| east | false | falsetrue | When true, a sculk vein texture is displayed on the east. |
| north | false | falsetrue | When true, a sculk vein texture is displayed on the north. |
| south | false | falsetrue | When true, a sculk vein texture is displayed on the south. |
| up | false | falsetrue | When true, a sculk vein texture is displayed on the top. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sculk vein. |
| west | false | falsetrue | When true, a sculk vein texture is displayed on the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| multi_face_direction_bits | 0x10x20x40x80x100x20 | 0 | 0 to 63 | 0 to 63 | The directions the sculk vein exists. Each bit determines one direction:
|
| October 3, 2020 | π Image Sculk veins are shown at Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| November 13, 2020 | π Image The sculk veins has a new texture in a tweet from Brandon Pearce. | ||||||
| April 26, 2021 | Kingbdogz states that sculk features aren't coming in 1.17. | ||||||
| October 16, 2021 | Sculk features were delayed to 1.19. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | π Image Added sculk veins. | |||||
| 22w11a | Implemented sculk veins into normal snapshot. | ||||||
| 22w15a | Can now be placed on the top and sides of soul sand, mud, and maximum height snow. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.30 | beta 1.17.30.22 | "Sculk Veins" was mentioned in Bedrock Beta documentation. | |||||
| beta 1.17.30.23 | π Image Sculk Veins texture was shown in internal Caves & Cliffs textures. | ||||||
| 1.18.0 Experiment | beta 1.18.0.22 | π Image Added sculk veins behind the "Vanilla Experiments" experimental toggle. | |||||
| 1.18.10 Experiment | beta 1.18.10.21 | Sculk veins have been moved behind the "Wild Update" experimental toggle. | |||||
| 1.19.0 | Preview 1.19.0.21 | Sculk veins are now available without enabling experimental gameplay. | |||||
Issues relating to "Sculk Vein" are maintained on the bug tracker. Issues should be reported and viewed there.