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Activator Rail

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Activator Rail
Renewable Yes
Stackable Yes (64)
Tool πŸ‘ SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft
Blast resistance 0.7
Hardness 0.7
Luminous No
Transparent Yes
Waterloggable Yes
Flammable No
Catches fire
from lava
No
Map color
 0 NONE
Note block instrument Default (Harp)
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An activator rail is a type of rail that, if powered, can eject entities from regular minecarts, lock hopper minecarts, ignite TNT minecarts, and activate the command in a command block minecart. If not powered, it can only unlock locked hopper minecarts.

Obtaining

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Breaking

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The correct tool to break an activator rail is a pickaxe. It will always drop itself when broken, regardless of the tool used.

  1. ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking Β§ Speed.

Generated loot

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Item Structure Container Quantity Chance
Java Edition and Bedrock Edition
πŸ‘ Image
πŸ‘ Image
Mineshaft
Chest not located in a sulfur cave 1–4 27.1%
{ "item": "Activator Rail", "stacksize": "1–4", "chance": 0.271, "structure": "Mineshaft", "container": "Chest not located in a sulfur cave" }
πŸ‘ Image
Mineshaft
Chest located in a sulfur cave 1–4 23%
{ "item": "Activator Rail", "stacksize": "1–4", "chance": 0.22974537037037035, "structure": "Mineshaft", "container": "Chest located in a [[sulfur cave]]" }

Crafting

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Ingredients Crafting recipe
Iron Ingot +
Stick +
Redstone Torch
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Redstone Torch.png: Inventory sprite for Redstone Torch in Minecraft as shown in-game linking to Redstone Torch with description: Redstone Torch
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot

πŸ‘ Invicon Activator Rail.png: Inventory sprite for Activator Rail in Minecraft as shown in-game with description: Activator Rail
6

Usage

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An activator rail can be used as a rail and as a redstone component.

To place an activator rail, use an activator rail item while pointing at a surface facing the space the activator rail should occupy. An activator rail can be placed on:

An activator rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the activator rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach an activator rail to the side of the fence causes the activator rail to be attached to the top of the ground next to the fence instead.

When placed, an activator rail configures itself to line up with any adjacent rails (including detector rails, powered rails, and other activator rails), as well as adjacent rails one block up. The behaviors in Java and Bedrock editions diverge in the following ways.

In Java Edition:

If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, or no adjacent rails at all, an activator rail aligns itself in the direction the player is facing. If an existing activator rail is connected to only one other rail or none at all, and a new rail is placed perpendicular to the activator rail, then the activator rail aligns itself in the east-west direction (if it isn't already facing that way). If a rail it would align with is one block up, an activator rail slants upward toward it (with multiple options to slant upward to, an activator rail "prefers" west or south). Other configurations can be created by placing and removing various rails.[needs testing]

In Bedrock Edition:

If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, an activator rail aligns itself in the east-west direction. If there are no adjacent rails, an activator rail aligns itself in the north-south direction (but if a rail is later placed to the east or west, the activator rail re-orients itself in the east-west direction even if it is already connected to another rail to the north or south). If a rail it would align with is one block up, an activator rail slants upward toward it (with multiple options to slant upward to, an activator rail "prefers", in order: west, east, south, and north). Other configurations can be created by placing and removing various rails.

It cannot be placed suspended in midair, even with commands.[1]

Main article: Rail

Activator rails (and other rails) can be used as "roads" for minecarts. A minecart that enters an activator rail's space from either end of the activator rail continues to move, losing only a little velocity (which can then be increased again with powered rails). A minecart that enters an activator rail's space from the side turns east or south (depending on the activator rail's orientation), or in the downward direction for a slanted activator rail.

Redstone component

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See also: Redstone circuit

Activator rails can be used to affect minecarts that travel over them.

Activation
An activator rail is a redstone mechanism and can be activated by:
An activated activator rail also activates any adjacent activator rails it is connected to, up to eight away from the original activation source. Thus a single activation source can activate up to 17 rails (one original in the middle and eight on either side). An activated activator rail does not activate adjacent rails not connected to it.
Activation and deactivation are instant and occur in the same gametick the power source turns on or off (any eventual delay depends on the power source).
Behavior

An activator rail affects minecarts above it with varying effects that occur as soon as any part of the minecart is on the activator rail.

An active activator rail:

  • starts shaking, and ejects mobs (including players) from minecarts β€” the destination location is picked the same way as when dismounting a minecart
  • repeatedly activates minecarts with command blocks β€” a command block minecart executes its command every four game ticks until the command block minecart is no longer on the activator rail
  • disables minecarts with hoppers β€” a disabled hopper minecart cannot pick up items it travels through until it is enabled by an inactive activator rail (or until it is broken and re-placed)
  • primes minecarts with TNT β€” primed TNT minecarts explode after four seconds with an explosive power proportional to their speed over the activator rail.

An inactive activator rail enables minecarts with hoppers β€” an enabled hopper minecart picks up items it travels through until it is disabled by an active activator rail.

A hopper minecart stops picking up items in the same tick it touches an active activator rail or in the same tick the inactive rail it is standing on is powered (it does not collect the item it could have taken from a container above in the same tick the activator rail turns on and takes the first item in the same tick the rail turns off again).

Mob interaction

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Like other types of rails, spiders, cave spiders, and wardens are the only land mobs that can walk onto activator rails.β€Œ[Java Edition only]

Piston interactivity

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An activator rail can be pushed by a piston, and can be pulled by a sticky piston. However, it breaks and drops as an item when it is unsupported due to being moved.

Sounds

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Java Edition:

πŸ‘ BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraft
metal sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.metal.breaksubtitles.block.generic.break​1.01.216
​Block placedBlocksWhen the block is placedblock.metal.placesubtitles.block.generic.place​1.01.216
​Block breakingBlocksWhile the block is in the process of being brokenblock.metal.hitsubtitles.block.generic.hit​0.250.7516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.metal.fallsubtitles.block.generic.fall​0.51.2516
​FootstepsEntity-DependentWalking on the blockblock.metal.stepsubtitles.block.generic.footsteps​0.151.516

Bedrock Edition:

πŸ‘ BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraft
metal sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.01.1–1.2
​Block placedBlocksWhen the block is placeduse.stonesubtitles.block.generic.place​1.01.2–1.25
​Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hit​0.30.75
​FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.351.0
​FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footsteps​0.221.0

Data values

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Java Edition:

NameIdentifierFormBlock tagsItem tags Translation key
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
Activator Rail
activator_railBlock & Itemprevent_mob_spawning_inside
rails
rails block.minecraft.activator_rail

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
Activator Rail
activator_rail126Block & Giveable Item[i 2]Identical[i 3] tile.activator_rail.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.

Block states

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See also: Block states

Java Edition:

Name Default value Allowed values Description
poweredfalsefalse
true
True if rail is activated.
shapenorth_south east_west
north_south
Specifies the rail's orientation.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this rail.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
rail_data_bit0x8falsefalse
true
0
1
True if rail is activated.
rail_direction0x1
0x2
0x4
0 00 flat track going north-south
11 flat track going east-west
22 sloped track ascending to the east
33 sloped track ascending to the west
44 sloped track ascending to the north
55 sloped track ascending to the south
6
7
8
9
UnsupportedUnused

History

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Java Edition

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Java Edition
1.513w02aπŸ‘ Image
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Added activator rails.
13w02bThe crafting recipe of activator rails has now been changed to include sticks and redstone torch. Previously, it required only 6 iron ingots vertically at the end.
13w04aActivated activator rails now disable minecarts with hoppers.
1.7.213w39aActivated activator rails now activate minecarts with command blocks.
1.814w04aπŸ‘ Image
πŸ‘ Image
If an activator rail is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible).
14w05aActivated activator rails now eject players and mobs from minecarts.
14w28aSloped activator rails no longer decrease their hitbox to 2 pixels of a block when activated.
1.915w38aAll sloped rail types' hitbox heights have been decreased from 10 pixels of a block to about 2.5 pixels of a block.
15w39aThe dismounting location of activator rails is now predictable. Entities now dismount from vehicles (boats, minecarts, horses) by the right side relative to the motion of the vehicle. If the right side is unavailable, the other potential locations are tested in this order: Right, Left, Back Right, Back Left, Front Right, Front Left, Back, Front.
15w44aActivator rails can now be found in minecarts with chests in mineshafts.
15w46aMobs no longer spawn on activator rails.
1.1016w21aAll sloped rail types' hitbox heights have been increased from about 2.5 pixels of a block to a full block.
1.1116w32bAll sloped rail types', including activator rails, hitbox heights have now been decreased from a full block to a half block.
1.1418w43aπŸ‘ Image
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πŸ‘ Image

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The textures of activator rails have now been changed.
19w12bActivator rails can now be placed on glass, ice, glowstone and sea lantern.
1.1720w45aAll rail types can now be waterlogged.

Bedrock Edition

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Pocket Edition Alpha
v0.13.0build 1πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added activator rails.
v0.14.0build 1Activator rails can now be found inside minecarts with chests in mineshafts.
Bedrock Edition
1.7.0beta 1.7.0.2Rails are once again broken by flowing water. Previously it flowed through the rails.
1.10.0beta 1.10.0.3πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The textures of activator rails have now been changed.
1.20.30Preview 1.20.20.21Increased the hardness and blast resistance of activator rails from 0.5 to 0.7.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.101.101.10Patch 11.0.1πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added activator rails.
TU31CU191.221.221.22Patch 3Activated activator rails now eject players and mobs from minecarts.
TU46CU361.381.381.38Patch 15All sloped rail types' hitbox heights have been increased from 10 pixels of a block to a full block.
TU54CU441.521.521.52Patch 241.0.4All sloped rail types', including activator rails, hitbox heights have now been decreased from a full block to a half block.
TU69 1.761.761.76Patch 38 All types of rails can now be waterlogged and are no longer destroyed by flowing water. Instead it flows right through them.
1.90 πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The textures of activator rails have now been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added activator rails.

Data history

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Java Edition
1.814w10aπŸ‘ Image
Activator rails with numerical metadata variants 6, 7, 14 and 15, which are inaccessible through normal gameplay or even commands and as such require the use of external editors to exist, now have no model. Their appearances prior to this point were unknown.
14w25aActivator rails are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of the activator rail were as follows:
DV Description
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
0 Unpowered north-south
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
1 Unpowered east-west
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
2 Unpowered ascending east
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
3 Unpowered ascending west
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
4 Unpowered ascending north
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
5 Unpowered ascending south
πŸ‘ BlockSprite missingno.png: Sprite image for missingno in Minecraft
6-7 Inaccessible - behavior unknown
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
8 Powered north-south
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
9 Powered east-west
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
10 Powered ascending east
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
11 Powered ascending west
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
12 Powered ascending north
πŸ‘ BlockSprite activator-rail.png: Sprite image for activator-rail in Minecraft
13 Powered ascending south
πŸ‘ BlockSprite missingno.png: Sprite image for missingno in Minecraft
14-15 Inaccessible - behavior unknown
14w26aActivator rails with metadata values 6, 7, 14 and 15 have now been completely removed from the game.[verify]
1.1317w47aPrior to The Flattening, this block's numeral ID was 157.

Issues

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Issues relating to "Activator Rail" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The Minecart shake animation when passing over an activator rail is caused by the rail actively damaging the Minecart. This can be noticed by attempting to punch a Minecart right after it plays this animation, seeing how the Minecart is immediately destroyed.

Gallery

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Screenshots

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In other media

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See also

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References

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  1. ↑ MC-182709 β€“ resolved as "Invalid".

Navigation

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