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VOOZH | about |
| Health points | 20HPπ β€οΈ Γ 10 |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Monster |
| Attack strength |
π Image Small Fireball: Easy: 3.5HPπ β€οΈ Γ 1.75 Normal: 5HPπ β€οΈ π β€οΈ π π Hard: 7.5HPπ β€οΈ Γ 3.75 π Image Fire: 1HPπ π per sec for 5 sec (HPπ β€οΈ π β€οΈ ) Contact: Easy: 4HPπ β€οΈ π β€οΈ Normal: 6HPπ β€οΈ π β€οΈ π β€οΈ Hard: 9HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π π |
| Hitbox size | Height: 1.8 Blocks Width: 0.6 Blocks |
| Spawn |
|
| Can be leashed | No |
| Can ride boats | Yes |
| Can ride minecarts | Yes |
{
"title": "Blaze",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 1.8 Blocks<br>Width: 0.6 Blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite nether-fortress.png article, displayed as 16x16px|link=Nether Fortress|alt=|class=pixel-image|)</span>(link to Nether Fortress article, displayed as <span class=\"sprite-text\">Nether Fortress</span>)</span>: \n* Light level of 11 or less.\n* From (link to monster spawner article, displayed as monster spawners).",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "No",
"label": "Can be (link to Lead article, displayed as leashed)"
},
{
"field": "Yes",
"label": "Can ride (link to boat article, displayed as boats)"
},
{
"field": "Yes",
"label": "Can ride (link to minecart article, displayed as minecarts)"
}
],
"invimages": [
"Blaze Spawn Egg"
],
"images": [
"Blaze.gif",
"Blaze BE.gif"
]
}
A blaze is a fiery hostile mob found in Nether fortresses and is the only source of blaze rods. A blaze attacks by floating upward and shooting fireballs at its target in volleys of three at a time. It can also attack its target in melee range with its spinning rods.
Blazes may spawn naturally in Nether fortresses in groups of 2 or 3β[JE only] and from 1 to 3β[BE only] at a light level of 11 or less.
Blazes may also spawn from monster spawners in Nether fortresses. Two spawners generate in every Nether fortress and are located on small platforms surrounded by Nether brick fences with a three-block staircase leading up to it.
Spawning conditions for blazes:
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Nether Fortress | 10β28 | 35.71% | 2β3 | 10 | 1β2 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Blaze Rod[A] | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Blaze Rod[A] | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Blaze Rod[A] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Blaze Rod[A] | 0.50 | 1.00 | 1.50 | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Blaze Rod[A] | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Blaze Rod[A] | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Blaze Rod[A] | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Blaze Rod[A] | 0.50 | 0.75 | 1.00 | 1.25 |
10XP experience orbs are dropped if killed by a player or tamed wolf.
Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or slowly sink through the air. When idle, blazes attempt to swim upward in lava or water in Bedrock Edition but sink in Java Edition. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava but does avoid water.
Blazes take 5HPπ β€οΈ
π β€οΈ
π π
freezing damage from powder snow.
Blazes take 3HPπ β€οΈ
π π
damage when hit by a snowball and 1HPπ π
damage when hit by a splash water bottle.
Like endermen, blazes are damaged by rain by 1HPπ π
every half second.
The entire blaze texture appears brighter in Bedrock Edition, similar to the drowned's eyes. With Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side-effect that the environment around a blaze darkens when looking at it.
Blazes target players within 48 blocks. If a blaze is damaged by a player or another mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.
A blaze's normal attack is a trio of small fireballs, shot from up to 48 blocks. Unlike with the ghast or breeze, a blaze's projectiles cannot be deflected, but can be blocked with a shield. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. If a neutral or hostile mob is accidentally hit by a fireball, the mob will retaliate against the blaze.
A blaze that touches its target performs a melee attack once per second that does 4HPπ β€οΈ
π β€οΈ
damage on Easy difficulty, 6HPπ β€οΈ
π β€οΈ
π β€οΈ
on Normal, and 9HPπ β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π π
on Hard. This attack is not considered fire damage and does not ignite the target, and as such cannot be prevented by the Fire Resistance status effect.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlaze breathes | Hostile Mobs | Randomly | entity.blaze.ambient | subtitles.entity.blaze.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βBlaze crackles | Hostile Mobs | Randomly | entity.blaze.burn | subtitles.entity.blaze.burnβ | 1.0β2.0 | 0.3β1.0 | 32 | |
| βBlaze dies | Hostile Mobs | When a blaze dies | entity.blaze.death | subtitles.entity.blaze.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βBlaze hurts | Hostile Mobs | When a blaze is damaged | entity.blaze.hurt | subtitles.entity.blaze.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βBlaze shoots | Hostile Mobs | When a blaze shoots a fireball | entity.blaze.shoot | subtitles.entity.blaze.shootβ | 2.0 | 0.8β1.2 | 32 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlaze breathes | Hostile Mobs | Randomly | mob.blaze.breathe | subtitles.entity.blaze.ambientβ | 1.0 | 0.8β1.2 | |
| βFire crackles | Hostile Mobs | Randomly | fire.fire | subtitles.block.fire.ambientβ | 1.0β2.0 | 0.3β1.0 | |
| βBlaze dies | Hostile Mobs | When a blaze dies | mob.blaze.death | subtitles.entity.blaze.deathβ | 1.0 | 0.8β1.2 | |
| βBlaze hurts | Hostile Mobs | When a blaze is damaged | mob.blaze.hit | subtitles.entity.blaze.hurtβ | 1.0 | 0.8β1.2 | |
| βBlaze shoots | Hostile Mobs | When a blaze shoots a fireball | mob.blaze.shoot | subtitles.entity.blaze.shootβ | 3.0 | 0.8β1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite blaze.png: Sprite image for blaze in Minecraft Blaze | blaze | fall_damage_immunefreeze_hurts_extra_types |
entity.minecraft.blaze |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite blaze.png: Sprite image for blaze in Minecraft Blaze | blaze | 43 |
blazemobmonster | entity.blaze.name |
Blazes have entity data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease | π Image Added blazes. | |||||
| π Image Blazes shoot small fireballs when attacking the player. | |||||||
| Beta 1.9 Prerelease 4 | Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed. | ||||||
| Beta 1.9 Prerelease 5 | Blazes now drop a blaze rod only when killed by the player. | ||||||
| RC1 | Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt. | ||||||
| 1.4.2 | 12w36a | Due to the addition of wither skeletons, blazes now spawn less often in Nether fortresses (the chance has been decreased from 43.5% to 35.7%). | |||||
| 1.7.2 | 1.7 | Blazes are no longer provoked when attacked by the player in Creative mode. | |||||
| 1.8 | 14w06a | The blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them. | |||||
| A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. | |||||||
| Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out. | |||||||
| Blazes no longer attempt to swim in water or lava, instead sinking to the bottom. | |||||||
| 1.11 | 16w35a | Blazes are now dealt 1HPπ π damage by splash water bottles. | |||||
| 1.14 | 18w43a | π Image The texture of blazes has been changed. | |||||
| 1.14.3 | pre3 | Blazes now take knockback from damage from splash water bottles and lingering water bottles, which is applied away from the player. | |||||
| Blazes now drop experience when killed by splash or lingering water bottles thrown by players.[1] | |||||||
| 1.16 | 20w06a | Blazes no longer take damage from snowy weather.[2] | |||||
| 1.17 | 21w13a | Blazes now take extra damage when freezing. | |||||
| 1.19.4 | pre2 | Blazes now have a weakness to freezing damage for the /damage command. | |||||
| 1.21.2 | 24w34a | The texture for the bottom face of a blaze's rods were changed from π Image to π Image . | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | π Image Added blazes. | |||||
| build 12 | Blazes are now neutral in Creative mode. | ||||||
| Blazes now have sounds. | |||||||
| v0.13.0 | build 1 | Blazes are now passive in Creative mode. | |||||
| v0.14.0 | build 1 | π Image The blaze texture now glows. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Blazes are now dealt 1HPπ π damage by splash water bottles. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of blazes has been changed. | |||||
| 1.17.0 | beta 1.16.230.54 | Blazes now take extra damage from powder snow. | |||||
| 1.18.30 | beta 1.18.20.25 | Blazes no longer take damage from cauldrons filled with lava.[3] | |||||
| 1.21.80 | Preview 1.21.80.20 | Blazes are now imitated by parrots. | |||||
| 1.21.90 | Preview 1.21.90.21 | Increased blaze attack sound distance to 32 to match Java Edition. | |||||
| Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.[4] | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added blazes. |
| TU8 | Blazes now drop 0β2 glowstone dust when killed. | ||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Blazes no longer drop 0-2 glowstone dust when killed. | |
| TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Blazes drop 0-2 glowstone dust when killed again. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Blazes are now dealt 1HPπ π damage by splash water bottles. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added blazes. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of the blaze has been changed from Blaze to blaze. | |||||
| 16w40a | The blaze's life tag is no longer used for anything, but still saved/read. | ||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
Issues relating to "Blaze" are maintained on the bug tracker. Issues should be reported and viewed there.