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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tools | π Invicon Shears.png: Sprite image for Shears in Minecraft π SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft |
| Blast resistance | 0.2 |
| Hardness | 0.2 |
| Luminous | Yes (7) |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | Yes |
| Catches fire from lava |
Yes |
| Map color | 61 GLOW_LICHEN |
| Note block instrument | Default (Harp) |
{
"extratext": "[[#Gallery|View all renders]]",
"title": "Glow Lichen",
"images": [
"Glow Lichen (D).png",
"Glow Lichen (texture) JE1.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=|alt=Invicon Shears.png: Sprite image for Shears in Minecraft|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span><span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tools"
},
{
"field": "0.2",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (7)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "Yes",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(127, 167, 150); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 61 GLOW<wbr/>_LICHEN</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Glow Lichen"
]
}
A glow lichen is a non-solid, light-emitting block. It can generate, or be placed, on any side of a solid block. It primarily generates on the side of blocks in caves.
Glow lichen can be destroyed with anything, most efficiently with an axe. However, using shears is the only way to obtain glow lichen. Enchanting shears with Efficiency II allows for instant mining.
Glow lichen generates naturally in the interior of caves (at any height) on the surface of stone, sulfur, cinnabar, andesite, diorite, granite, calcite, tuff, deepslate, any ore and dripstone blocks that are exposed to air or water sources. As well as within or upon generated structures, or sometimes even exposed to some surface light. It can be found underwater, but cannot generate in a deep dark biome.
Using bone meal causes glow lichen to spread to a random adjacent block if possible, otherwise the bone meal is not consumed. By fertilizing one lichen with bone meal, it is possible to cover the sides and the top of an adjacent block, but not the back. Otherwise, glow lichen does not spread naturally.
Glow lichen emits a light level of 7.
Multiple glow lichens can be placed in the area of one solid block, such as covering three sides of a corner. When such glow lichens are mined, all glow lichens occupying the same block are also mined. Mining with shears causes all glow lichens in the block to drop.
Glow lichens cannot be broken by flowing water or lava,[1][2] similar to signs. Therefore, they may be used to control the flow of water, but not lava, as glow lichens are flammable.
Placing a glow lichen into a composter has a 50% chance of raising the compost level by 1.
π BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraftglow_lichen sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.vine.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraftglow_lichen sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | fall.grass | subtitles.block.generic.fallβ | 0.4 | 1.0 | |
| βFootsteps | Entity-Dependent | Walking on the block | step.vines | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraft Glow Lichen | glow_lichen | Block & Item | block.minecraft.glow_lichen |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite glow-lichen.png: Sprite image for glow-lichen in Minecraft Glow Lichen | glow_lichen | 666 | Block & Giveable Item[i 2] | Identical[i 3] | tile.glow_lichen.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| down | false | falsetrue | When true, a glow lichen texture is displayed on the bottom. |
| east | false | falsetrue | When true, a glow lichen texture is displayed on the east. |
| north | false | falsetrue | When true, a glow lichen texture is displayed on the north. |
| south | false | falsetrue | When true, a glow lichen texture is displayed on the south. |
| up | false | falsetrue | When true, a glow lichen texture is displayed on the top. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this glow lichen. |
| west | false | falsetrue | When true, a glow lichen texture is displayed on the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| multi_face_direction_bits | 0x10x20x40x80x100x20 | 0 | 0 to 63 | 0 to 63 | The directions the glow lichen exists. Each bit determines one direction:
|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w03a | π Image π Image Added glow lichen. | |||||
| Glow lichen placed inside lava converts the lava into waterlogged lichen, even in the Nether.[3] | |||||||
| 21w05a | π Image Changed model of glow lichen. Moved model from 0.01 to 0.1 up. | ||||||
| Waterlogged glow lichen no longer forms when placed in lava. | |||||||
| February 9, 2021 | π Image Showed early design of glow lichen. | ||||||
| 21w07a | Glow lichen can now be naturally generated on deepslate. | ||||||
| 21w08a | Glow lichen now generates almost twice as often. | ||||||
| 21w11a | Bone meal can no longer be used on glow lichen if it has no blocks to spread to. | ||||||
| Glow lichen can now be used on a composter. | |||||||
| 21w13a | The model of glow lichen has been tweaked so that the backside texture is mirrored. | ||||||
| 21w20a | Glow Lichen now drops the correct amount if there's more than one on a block. | ||||||
| 1.19 | 22w15a | Can now be placed on the top and sides of soul sand, mud and maximum height snow. | |||||
| 1.19.3 | 22w44a | Glow Lichen now makes a sound when being walked on.[4] | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.0 Experiment | beta 1.16.230.50 | π Image Added glow lichen behind the "Caves and Cliffs" experimental toggle. | |||||
| beta 1.16.230.54 | Glow lichen can now appear on the walls of underground water lakes. | ||||||
| 1.17.0 | beta 1.17.0.50 | Glow lichen is no longer available only through experimental gameplay. | |||||
| 1.17.30 Experiment | beta 1.17.20.22 | Glow lichen can now generate between Y=-64 and Y=63. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | The maximum Y-level that glow lichen can generate has been increased to Y=120. | |||||
| 1.18.0 | beta 1.18.0.22 | Glow lichen is no longer able to generate anywhere outside of caves.[5][6] | |||||
| 1.18.10 | beta 1.18.10.26 | Decreased the light level emitted by glow lichen from 10 to 7 to match Java Edition. | |||||
| 1.21.50 | Preview 1.21.50.26 | Glow lichen now play their step sound when on top of a block an actor is walking on. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur caves, which have an increased rate of glow lichen generation. | |||||
| 26.30 | Preview 26.30.29 | Sulfur caves no longer have increased glow lichen generation. | |||||
Issues relating to "Glow Lichen" are maintained on the bug tracker. Issues should be reported and viewed there.