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VOOZH | about |
| Health points | 20HP👁 ❤️ × 10 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ (Weak Panda) |
|---|---|
| Behavior | Neutral (adult) Passive (baby) |
| Mob type | 👁 Image Animal |
| Attack strength |
Easy and Normal: 2HP👁 ❤️ Hard: 3HP👁 ❤️ 👁 💔 Aggressive Panda: Easy: 4HP👁 ❤️ 👁 ❤️ Normal: 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ Hard: 9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 |
| Hitbox size | Adult: Height: 1.25 blocks Width: 1.3 blocks Baby: |
| Speed | 0.15 0.07 (lazy panda) |
| Spawn | 👁 Image Jungle 👁 Image Bamboo Jungle 👁 Image Sparse Jungle[BE only] |
| Usable items |
{
"extratext": "View [[#Gallery|all renders]]",
"title": "Panda",
"images": [
"Panda JE1 BE1.png",
"Baby Panda JE4 BE2.png",
"Lazy Panda.png",
"Lazy Baby Panda JE4 BE2.png",
"Aggressive Panda.png",
"Aggressive Baby Panda JE4 BE3.png",
"Worried Panda.png",
"Worried Baby Panda JE4 BE2.png",
"Playful Panda.png",
"Playful Baby Panda JE4 BE2.png",
"Weak Panda.png",
"Weak Baby Panda JE4 BE2.png",
"Brown Panda.png",
"Brown Baby Panda JE5.png"
],
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span><br>10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span> (Weak Panda)",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (adult)<br>Passive (baby)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.25 blocks<br>Width: 1.3 blocks<br>\n'''Baby:'''<br>Height: 0.625 blocks<br>Width: 0.65 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.15<br>0.07 (lazy panda)",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Panda Spawn Egg"
]
}
A panda is a rare neutral mob that resides in jungles. Certain aspects of a panda's behavior and appearance vary depending on its personality.
Pandas spawn rarely in groups of 1–2 in jungle biomes on grass blocks with at least a two-block space above them. They are slightly [Bedrock Edition only] or way [Java Edition only] more common in bamboo jungles and have a 5% chance to spawn as a baby. They do not spawn on podzol.[1]
Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest. The personality depends on genes. Each gene has the same distribution on spawn as the mutated gene. So the probability of each personality is:
| Personality | Probability |
|---|---|
| 👁 EntitySprite panda.png: Sprite image for panda in Minecraft Normal |
163⁄256 (63.7%) |
| 👁 EntitySprite angry-panda.png: Sprite image for angry-panda in Minecraft Aggressive |
1⁄16 (6.3%) |
| 👁 EntitySprite lazy-panda.png: Sprite image for lazy-panda in Minecraft Lazy |
1⁄16 (6.3%) |
| 👁 EntitySprite worried-panda.png: Sprite image for worried-panda in Minecraft Worried |
1⁄16 (6.3%) |
| 👁 EntitySprite playful-panda.png: Sprite image for playful-panda in Minecraft Playful |
1⁄16 (6.3%) |
| 👁 EntitySprite weak-panda.png: Sprite image for weak-panda in Minecraft Weak |
25⁄256 (9.8%) |
| 👁 EntitySprite brown-panda.png: Sprite image for brown-panda in Minecraft Brown |
1⁄64 (1.6%) |
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Bamboo Jungle | 80⁄170 | 47.06% | 1–2 | 40 | 1–2 |
| 👁 Image Jungle | 1⁄93 | 1.08% | 1–2 | 10 | 1–2 |
| 👁 Image Sparse Jungle | — | — | — | 10 | 1–2 |
Upon successful breeding, 1–7XP experience orbs are dropped.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bamboo | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Bamboo | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Bamboo | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
Like other baby animals, killing a baby panda yields no items or experience.
Baby pandas have 1⁄700 chance to drop 1 👁 Image
slimeball after they sneeze. This means that, on average, a weak baby panda produces a slimeball every 4 hours, 51 minutes and 40 seconds, and any other baby panda produces 1 every 58 hours and 20 minutes.
A panda tends to roll off cliffs while playing around. Pandas act similarly to other neutral mobs and attack when hurt but only once (similar to llamas and bees) except on Peaceful difficulty, in which pandas are passive. Attacking pandas are far more vicious in Java Edition.
Pandas follow any player that is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. Pandas produce a whimper sound effect if a thunderstorm is happening in the area.
Adult pandas seek out bamboo and cake to eat.
Baby pandas have a 1⁄6000 chance (0.016%) of sneezing every game tick. Weak baby pandas are more likely to sneeze with a 1⁄500 (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a slimeball. Baby pandas also occasionally roll over and jump around.
Pandas have one private inventory.
A lead cannot be used on a panda by normal means.[2] However, a panda can be leashed using a map editor or NBT editor.
Pandas can be ridden by baby zombie variants.[Bedrock Edition only]
Unlike other neutral mobs, pandas don't count towards the AngryAt tag.[3][4][5]
Pandas have seven different personalities: normal, lazy, worried, playful, aggressive, weak, and brown.
The panda is the only animal to have extra breeding conditions. In Java Edition, pandas enter love mode when fed with bamboo, but breed only if there is at least one bamboo plant (not including shoots) within a 7×7×3 area; otherwise the pandas briefly shake their heads and do not breed until that requirement is met. If only one panda is close to a bamboo plant, the other panda shakes its head, but a baby is born.
In Bedrock Edition, there must be at least 8 bamboo plants within a five-block radius of each panda in order for them to enter love mode. If a panda is fed without a sufficient amount of bamboo plants nearby, it sits and eats the bamboo instead of entering love mode.
Once pandas successfully breed, they produce a baby panda that remains neutral toward that player.
Cake cannot be used to breed pandas.
15% of nearby baby zombies, husks, or drowned may ride an adult panda to form a jockey. Pandas can still sit, sneeze, and even lie down and roll, if ridden.
Additionally, if a worried panda is mounted, and the baby zombie variant doesn't have a target, the worried panda keeps running as if trying get away from its passenger, since it avoids all mobs, including monsters.
Each panda has two hidden values called "genes" or "alleles", as found in genetics. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. If the main gene is a dominant gene, then it presents as the personality regardless of the hidden gene. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. The hidden gene is relevant only for determining the panda's personality if the main gene is recessive.
When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 1⁄32 chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.
/data get entity @e[type=minecraft:panda,limit=1] HiddenGene[Java Edition only] or using third-party NBT editors.| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Panda pants | Friendly Mobs | Randomly | entity.panda.ambient | subtitles.entity.panda.ambient | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Panda's nose tickles | Friendly Mobs | Before a baby panda sneezes | entity.panda.pre_sneeze | subtitles.entity.panda.pre_sneeze | 1.0 | 1.0 | 16 | |
| Panda sneezes | Friendly Mobs | When a baby panda sneezes | entity.panda.sneeze | subtitles.entity.panda.sneeze | 1.0 | 1.0 | 16 | |
| Panda dies | Friendly Mobs | When a panda dies | entity.panda.death | subtitles.entity.panda.death | 0.82 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Panda eats | Friendly Mobs | While a panda is eating an item | entity.panda.eat | subtitles.entity.panda.eat | varies [sound 1] | 0.8–1.2 | 16 | |
| Footsteps | Friendly Mobs | While a panda is walking | entity.panda.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
| Panda bleats | Friendly Mobs | When two pandas are fed too close together | entity.panda.cant_breed | subtitles.entity.panda.cant_breed | 1.0 | 1.0 | 16 | |
| Panda huffs | Friendly Mobs | Randomly from an aggressive panda | entity.panda.aggressive_ambient | subtitles.entity.panda.aggressive_ambient | 1.0 [sound 2] | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Panda whimpers | Friendly Mobs | Randomly from a worried panda during a thunderstorm | entity.panda.worried_ambient | subtitles.entity.panda.worried_ambient | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Panda hurts | Friendly Mobs | When a panda is damaged | entity.panda.hurt | subtitles.entity.panda.hurt | 0.82 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Panda bites | Friendly Mobs | When a panda attacks something | entity.panda.bite | subtitles.entity.panda.bite | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Randomly from an adult panda[sound 1] | mob.panda.idle | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | Randomly from a baby panda[sound 1] | mob.panda_baby.idle | ? | 1.0 | 1.2–1.8 | |
| ? | Friendly Mobs | Before a baby panda sneezes | mob.panda.presneeze | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a baby panda sneezes | mob.panda.sneeze | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a panda dies | mob.panda.death | ? | 0.82 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | While a panda is eating an item | mob.panda.eat | ? | varies [sound 2] | 0.8–1.2 | |
| ? | Friendly Mobs | While a panda is walking | mob.panda.step | ? | 0.4 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When two pandas are fed too close together | mob.panda.cant_breed | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | Randomly from an aggressive panda[sound 1] | mob.panda.idle.aggressive | ? | varies [sound 3] | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | Randomly from a worried panda during a thunderstorm | mob.panda.idle.worried | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Hostile Mobs | When a panda is damaged | mob.panda.hurt | ? | 0.82 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Hostile Mobs | When a panda attacks something | mob.panda.bite | ? | 1.0 | 0.8–1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite panda.png: Sprite image for panda in Minecraft Panda | panda | followable_friendly_mobs |
entity.minecraft.panda |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite panda.png: Sprite image for panda in Minecraft Panda | panda | 113 |
mobpandapanda_aggressive | entity.panda.name |
Panda have entity data associated with them that contains various properties.
| Gene | Data value |
|---|---|
| 👁 Image Normal |
normal
|
| 👁 Image Lazy |
lazy
|
| 👁 Image Worried |
worried
|
| 👁 Image Playful |
playful
|
| 👁 Image Brown |
brown
|
| 👁 Image Weak |
weak
|
| 👁 Image Aggressive |
aggressive
|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Zoologist | Breed two pandas with bamboo. | — | 40 | Gold | |
| 👁 Image | 👁 Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| April 9, 2012 | Dinnerbone states that he wants to add pandas into the game once he is "used to skinning and animating things". | ||||||
|---|---|---|---|---|---|---|---|
| December 18, 2013 | Dinnerbone again states that he wants to add pandas into the game. | ||||||
| September 29, 2018 | Pandas are announced at MINECON Earth 2018. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w43a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added pandas. | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added baby pandas. | |||||||
| 19w08a | Pandas can no longer have armor equipped onto them with a dispenser. | ||||||
| Naturally spawned pandas now have a 5% chance of being a baby. | |||||||
| 1.16 | 20w10a | Firework damage now provokes pandas.[8] | |||||
| 1.21 | 24w21a | Pandas now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby pandas from growing up. | |||||
| snap8 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The model and textures of baby pandas have been changed. | ||||||
| snap11 | 👁 Image The texture of brown baby pandas has been changed to be consistent with the other textures. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8.0 | beta 1.8.0.8 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added pandas. | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added baby pandas. | |||||||
| beta 1.8.0.10 | Added sounds for pandas. | ||||||
| Pandas can now directly be given bamboo to breed them. | |||||||
| Aggressive pandas now deal more damage. | |||||||
| Pandas now sit and snack, even if they're scared or angry at the player. | |||||||
| beta 1.8.0.11 | The textures of aggressive pandas have been changed from 👁 Image 👁 Image to 👁 Image 👁 Image to match Java Edition. | ||||||
| All default pandas now bite once when attacked. | |||||||
| Aggressive pandas now defend other pandas. | |||||||
| Pandas now broadcast their anger to aggressive pandas. | |||||||
| Aggressive pandas now have more attack damage when killing nearby players. | |||||||
| beta 1.8.0.13 | Pandas now more quickly return to their normal behavior after following a player holding bamboo. | ||||||
| 1.21.20 | Preview 1.21.10.23 | Pandas now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 26.10 | Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby pandas from growing up. | |||||
| Preview 26.10.24 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The model and textures of baby pandas have been changed. | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.40 | Preview 26.40.20 | Removed the non-existent sound references of nosebreath and pant sounds from the panda's idle and aggressive idle sound events. | |||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.83 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added pandas. | ||||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added baby pandas. | |||||||
Issues relating to "Panda" are maintained on the bug tracker. Issues should be reported and viewed there.