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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Default (Harp) |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Redstone Repeater",
"images": [
"Redstone Repeater.png",
"Redstone Repeater BE.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Redstone Repeater"
]
}
A redstone repeater is a block that produces a full-strength redstone signal from its front while its back is powered, with four toggleable delay settings. It can also be locked into its current power state by directly powering its side with another repeater or a redstone comparator.
A redstone repeater can be broken instantly using any tool, or without a tool, and drops itself as an item. To remove a redstone repeater, mine it.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
A redstone repeater is removed and drops as an item if:
A single redstone repeater is generated naturally in each jungle pyramid.
8-13 redstone repeaters can also generate in ancient cities.
A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backward, or to "lock" signals in one state.
A repeater can be placed only on top of full blocks (dirt, stone, etc.), on top of upside-down slabs, upside-down stairs, furnaces, and glass. In Bedrock Edition, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See Opacity/Placement for more information. To place a repeater, use the Place Block control.
A redstone repeater has a front and back β the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top β the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.
A repeater is 0.125 (1β8) blocks high.
A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see signal locking, below).
A redstone repeater can be powered by any of the following components at its back:
A redstone repeater can power any of the following components at its front:
A redstone repeater can activate any mechanism component it is facing.
A conductive block powered by a redstone repeater is called "strongly-powered" (as opposed to a conductive block "weakly-powered" by redstone dust). A strongly-powered conductive block can power adjacent redstone dust, as well as other redstone components.
A redstone repeater can "repeat" a redstone signal, boosting it back up to power level 15.
Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of redstone dust the signal travels through. If a signal must travel through more than 15 blocks of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing conductive blocks before and after the repeater.
While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 2 game ticks (0.1 seconds).
When initially placed, a redstone repeater has a delay of 2 game ticks (0.1 seconds).
A repeater's delay can be modified by using the Use Item control. Each use increases the repeater's delay by two ticks, to a maximum of eight, then reverting back to two ticks. Longer delays can be made with multiple repeaters β for example, a repeater set to '8' and another to '2' provides a half-second delay (8 Γ 0.05s + 2 Γ 0.05s = 0.5s).
| Setting | Delay |
|---|---|
| 1st | 2 game ticks (0.1 seconds) |
| 2nd | 4 game ticks (0.2 seconds) |
| 3rd | 6 game ticks (0.3 seconds) |
| 4th | 8 game ticks (0.4 seconds) |
A repeater set to a delay of four to eight ticks increases the length of any shorter on-pulse to match the length of the repeater's delay, and suppresses any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 0-tickβ[Java Edition only], 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks (except for the caveats below). In Java Edition, a repeater set to a delay of two ticks can also extend the length of any 0-tick or 1-tick pulse.
Although a repeater cannot be set to have a delay of zero, in Java Edition, instant repeater circuits are possible (circuits that repeat a signal with no delay).
In Java Edition, when and whether a repeater turns on or off in response to changes in the input signal is affected by scheduled ticks. Upon receiving a block update, an unpowered repeater receiving a signal will schedule a tick to turn on. Immediately before turning on, and subsequently whenever it is updated, the repeater will check whether it is still receiving a signal, and if not, it will schedule a tick to turn off. Once the tick runs, the repeater will only turn off if it is still not receiving a signal, and will otherwise stay on at least until the next scheduled tick, if any. However, only one tick can be scheduled at a time, and any attempt to schedule a tick while one already exists is completely ignored. As a consequence, even a very short off-pulse can cause a repeater to turn off, if it happens to occur at the same time as a previously scheduled tick to turn off. A locked repeater completely ignores all block updates and scheduled ticks.
A redstone repeater acts as a diode β it allows redstone signals through in one direction (unlike redstone dust or conductive blocks that can transmit redstone signals in any direction).
A diode can be used to protect a redstone circuit from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.
A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.
A repeater can also be locked by a powered redstone comparator facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.
If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.wood | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.wood | subtitles.block.generic.placeβ | 1.0 | 0.8 | |
| βAxe strips | Blocks | When an axe strips a log or wood block [sound 1] | use.wood | subtitles.block.generic.hitβ | 1.0 | 0.8 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.wood | subtitles.block.generic.hitβ | 0.23 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.wood | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.wood | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.wood | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.wood | subtitles.block.generic.footstepsβ | 0.18 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite redstone-repeater.png: Sprite image for redstone-repeater in Minecraft Redstone Repeater | repeater | Block & Item | block.minecraft.repeater |
| Redstone Repeater | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite redstone-repeater-off.png: Sprite image for redstone-repeater-off in Minecraft Unpowered block | unpowered_repeater | 93 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.unpowered_repeater.name |
| π BlockSprite redstone-repeater-on.png: Sprite image for redstone-repeater-on in Minecraft Powered block | powered_repeater | 94 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.powered_repeater.name |
| π ItemSprite redstone-repeater.png: Sprite image for redstone-repeater in Minecraft Item | repeater | 419 | Item | β | item.repeater.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| delay | 1 | 1234 | The redstone repeater's delay in redstone ticks (double game ticks). |
| facing | north | eastnorthsouthwest | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
| locked | false | falsetrue | True if the repeater is currently locked. |
| powered | false | falsetrue | If the redstone repeater is lit. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
| repeater_delay | 0x40x8 | 0 | 0123 | 0123 | The redstone repeater's delay in redstone ticks (double game ticks) minus 1. |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.3 | π Image π Image Added redstone repeaters. | ||||||
| Originally, the four possible settings were "1, 2, 5 and 7",[1] but Jeb decided to change the settings to "1, 2, 3, and 4".[2] | |||||||
| The particles when breaking redstone repeaters erroneously use the pumpkin top texture. | |||||||
| 1.6 | Test Build 3 | The breaking particles of redstone repeaters now use the stone slab top texture, even though none of the elements on the model use it. | |||||
| 1.7 | π Image The side texture of redstone repeaters has been changed to the previous bottom part of the texture. | ||||||
| The breaking particles of redstone repeaters have been changed to a mix of stone slab, unlit redstone torch and unpowered repeater top when unpowered and a stone slab, lit redstone torch and powered repeater when powered. | |||||||
| Redstone dust now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed toward the repeater like with other blocks. | |||||||
| 1.7.3 | The breaking particles of redstone repeaters have been changed to simply an unlit redstone torch when unpowered and a lit redstone torch when powered. | ||||||
| Java Edition | |||||||
| 1.0.0 | RC1 | Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior. | |||||
| 1.3.1 | 12w22a | Redstone repeaters now naturally generate inside jungle temples. | |||||
| Repeaters are no longer being stuck when loading the chunks they are in. | |||||||
| 1.3 | π Image The texture of redstone repeater items have been changed. | ||||||
| 1.4.2 | 12w42a | π Image The top texture of redstone repeaters has been changed. | |||||
| π Image Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown. | |||||||
| 1.5 | 13w02a | π Image The side textures of redstone repeaters have been changed to use the top texture of stone slabs. | |||||
| 1.7.2 | π Image The UV of all blocks is broken on certain sides as a result of MC-37106. | ||||||
| 1.8 | 14w04a | π Image π Image If a redstone repeater is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible). | |||||
| 14w06a | Repeaters no longer produce block light when powered. | ||||||
| 14w10a | π Image Torches on repeaters no longer have protruding features. | ||||||
| The torches underneath redstone repeaters have been shortened, which has changed the underside textures from π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image to π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image . | |||||||
| π Image π Image The "in minecart" appearance is now different. | |||||||
| 14w10b | π Image Repeater torches now have protruding features again.[3] | ||||||
| 14w25a | π Image The torches on redstone repeaters are now affected by directional shading. | ||||||
| The breaking particle of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters. | |||||||
| 1.9 | 15w46a | Mobs no longer spawn on redstone repeaters. | |||||
| 1.13 | 17w47a | Redstone repeaters now render their underside, which has changed their undersides from π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image to π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image . | |||||
| 1.14 | 18w43a | π Image π Image π Image π Image π Image The textures of redstone repeaters have been changed. | |||||
| 18w50a | π Image π Image As the texture of bedrock has been changed, the textures of locked redstone repeaters have also been changed. | ||||||
| 19w12b | Redstone repeaters can now be placed on glass, ice, glowstone and sea lanterns. | ||||||
| 1.19 | 22w13a | Redstone repeaters now generate in ancient cities. | |||||
| 1.20.2 | 23w33a | Redstone repeaters now use stone sounds instead of wood sounds.[4] | |||||
| 1.21.2 | 24w33a | π Image π Image The powered models for redstone repeaters have changed. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.14.0 | build 1 | π Image π Image Added redstone repeaters. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Redstone repeaters now render their underside, which has changed their undersides from π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image to π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image . | |||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image The textures of redstone repeaters have been changed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image Added redstone repeaters. |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | π Image [verify] Added repeater locking to redstone repeaters. | ||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Redstone Repeaters can now be crafted from granite, andesite, diorite and their polished variants. |
| 1.90 | π Image π Image The textures of redstone repeaters have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added redstone repeaters and repeater locking. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | All 3 IDs for the redstone repeater have been merged into 1 ID: repeater.
| |||||
| Added powered block state to redstone repeaters. | |||||||
| Prior to The Flattening, these blocks' numeral IDs were 93 and 94, and the item's 356. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.30 | Preview 1.20.30.20 | Redstone repeaters now use the minecraft:cardinal_direction block state instead of direction. | |||||
Issues relating to "Repeater*" are maintained on the bug tracker. Issues should be reported and viewed there.
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