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VOOZH | about |
| Health points | 30HPπ β€οΈ Γ 15 |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal π Image Aquatic |
| Hitbox size | In Java Edition: Adult: |
| Speed | 0.25 |
| Spawn | π Image Beach When a turtle egg hatches (as a baby turtle). |
| Usable items |
|
{
"title": "Turtle",
"rows": [
{
"field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 0.4 blocks<br>Width: 1.2 blocks<br>\n'''Baby:'''<br>Height: 0.12 blocks<br>Width: 0.36 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 0.4 blocks<br>Width: 1.2 blocks<br>\n'''Baby:'''<br>Height: 0.032 blocks<br>Width: 0.096 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.25",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite beach.png article, displayed as 16x16px|link=Beach|alt=|class=pixel-image|)</span>(link to Beach article, displayed as <span class=\"sprite-text\">Beach</span>)</span> <br> When a (link to turtle egg article, displayed as turtle egg) hatches (as a baby turtle).",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite seagrass.png article, displayed as 16x16px|link=Seagrass|alt=|class=pixel-image|)</span>(link to Seagrass article, displayed as <span class=\"sprite-text\">Seagrass</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite golden-dandelion.png article, displayed as 16x16px|link=Golden Dandelion|alt=|class=pixel-image|)</span>(link to Golden Dandelion article, displayed as <span class=\"sprite-text\">Golden Dandelion</span>)</span> <small>(baby only)</small>",
"label": "Usable items"
}
],
"invimages": [
"Turtle Spawn Egg"
],
"images": [
"Turtle.png",
"Baby Turtle.png"
]
}
Turtles are passive mobs found in beach biomes. They can be bred with seagrass and lay turtle eggs. They are the only source of turtle scutes, which drop from baby turtles when they mature into adults, and can be used to craft turtle shell helmets.
Turtles occasionally spawn in small groups on the sand in beaches, but not in snowy beaches or stony shores.
Turtles have a 5% chance to spawn as babies.
In Java Edition, turtles spawn in groups of up to 5 individuals, y level less than 4 blocks above sea level (from y level -64 to 66, inclusive), and on blocks with the sand tag (sand, red sand, and suspicious sand).
In Bedrock Edition, turtles spawn in groups of 2β6, at Y=60β67.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Beach | 5β5 | 100% | 2β5 | 8 | 2β6 |
Upon successful breeding, 1β7XP is dropped.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Seagrass[A] | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 |
| π Image | Bowl[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Seagrass[A] | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 |
| π Image | Bowl[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Seagrass[A] | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| π Image | Bowl[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Seagrass[A] | 1.00 | 1.50 | 2.00 | 2.50 |
| π Image | Bowl[B] | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Seagrass[A] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| π Image | Bowl[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Seagrass[A] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| π Image | Bowl[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Seagrass[A] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| π Image | Bowl[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Seagrass[A] | 1.00 | 1.33 | 1.67 | 2.00 |
| π Image | Bowl[B] | 1.00 | 1.00 | 1.00 | 1.00 |
Baby turtles do not drop anything when they die.
When a baby turtle matures into an adult, it drops 1 π Image
turtle scute.
Turtles can move around slowly on land and swim at a fast speed in water. Like other passive mobs, they move around aimlessly and flee when attacked. When on land, they generally attempt to move to the nearest water source that is at least 2 blocks deep, regardless if player made or natural. When in an enclosed area, such as a player-made enclosure, they generally swim in circles if the water is in the area, and rarely go on land to explore, if there is any.
Turtles cannot be attached to leads,[1] but they can be led by a player holding seagrass within 10 blocks of the turtle.
Turtles can be picked up by boats and minecarts.
Turtles are directly dealt 3.4Γ1038 (π β€οΈ
Γ 1.7Γ1038) damage in Java Edition and take 200,000% of the base damage in Bedrock Edition when struck by lightning.
As with other aquatic mobs, turtles suffer extra damage when hit by a trident with the Impaling enchantment in Java Edition, and cannot drown, despite the fact that real-life turtles breathe air.
Turtles and turtle eggs are attacked by the following mobs:
| Mob | Attack baby turtles | Attack adult turtles | Attack turtle eggs |
|---|---|---|---|
| π Image Bogged π Image Fox π Image |
Yes | No | No |
| π Image Drowned π Image Husk π Image Zombie π Image Zombie Villager |
Yes | No | Yes |
| π Image Goat |
Randomly | Randomly | No |
| π Image Ravager |
No | No | No |
| π EntitySprite tamed-wolf.png: Sprite image for tamed-wolf in Minecraft Tamed wolf |
When owner attacks | When owner attacks | No |
| π Image Vindicator named "Johnny" π Image Warden π Image Zoglin |
Yes | Yes | No |
| π Image Wither |
Yes | Yes | Partial[note 1] |
| π Image Zombified Piglin |
No | No | Yes |
Zombies and their variants deliberately trample on turtle eggs, causing them to break. The range of detection is a 47Γ7Γ47ββ[Java Edition only] or 11Γ5Γ11ββ[Bedrock Edition only] box centered on the block the mob is standing on.
A turtle remembers the block on which it spawned as its home position. No matter how far away the turtle is, it always attempts to return to its home position to lay its eggs after breeding.
If the player uses a tool enchanted with Silk Touch to obtain and move turtle eggs to a new location before hatching, the baby turtles remember the new hatching location as their home beach.
If a turtle is spawned from a spawn egg, summoned with the /summon command, or spawned by a monster spawner, it remembers the spawn location as its home position.
Feeding two turtles seagrass results in them entering love mode and one of the turtles becoming pregnant. The pregnant turtle has eggs in its body and is therefore about 0.2 blocks taller than normal.
The turtle then travels back to its home position, which is where it first spawned. The turtle does not stop traveling until it is within a 9-block distance from its home position. Upon arrival, it seeks a nearby sand block on which to lay its eggs. Then, it spends a few seconds digging vigorously while turning 180 degrees a few times. Finally, it lays a cluster of 1β4 turtle eggs, as a single block. Turtles have a cooldown of 90 seconds (1800 game ticks) after breeding in Bedrock Edition, or 5 minutes (300 seconds; 6000 game ticks) in Java Edition.
Turtle eggs progress toward hatching by cracking. Cracking occurs during random ticks, and an egg hatches once it has cracked 3 times. When a cluster of eggs hatches, all eggs within the block hatch simultaneously. Eggs grow faster at night and typically take 4 to 5 in-game days to hatch. Mining a cluster of turtle eggs with Silk Touch causes it to drop one egg at a time, which the player can collect. Eggs do not preserve the cracking stage when harvested.
Turtle eggs can be placed on any block in clusters of up to 4; however, they only hatch on sand, red sand, or suspicious sand, above or below water. Eggs can be broken without tools and can also be trampled by living entities falling or walking on them. When a cluster is trampled, the eggs crack and break one at a time. A turtle can walk on turtle eggs without breaking them.
With a height of 0.12 blocks, baby turtles are among the smallest mobs in the game. Baby turtles are small enough that when they walk on soul sand, they are entirely within the space at the top of the block.
Upon hatching, baby turtles search for the nearest water block within a 47Γ1Γ47 region two blocks below the turtle and attempt to approach it.
Baby turtles take one Minecraft day to grow up (20 minutes). The growth can be accelerated using seagrass. Each use reduces the remaining growth duration by 10%. Upon becoming an adult, the turtle drops a turtle scute.
Stray cats attack baby turtles within 15 blocks; tamed cats do not. The baby turtles make no attempt to flee from cats, even while being attacked.
The golden dandelion can be used on baby turtles to stop them from aging, and can be used on them again to resume their growth.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βTurtle breathes[sound 1] | Friendly Mobs | Randomly while on land | entity.turtle.ambient_landβ[sound 1]β | subtitles.entity.turtle.ambient_landββ[sound 1]β | 0.8 [sound 2] | 0.8β1.2 | 16 | |
| βTurtle swims[sound 1] | Friendly Mobs | Randomly while swimming | entity.turtle.swimβ[sound 1]β | subtitles.entity.turtle.swimββ[sound 1]β | varies [sound 3] | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.turtle.ambient | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | While a turtle is swimming | mob.turtle.swim | β ? | 1.0 | 0.6β1.4 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βTurtle dies | Friendly Mobs | When a turtle dies | entity.turtle.death | subtitles.entity.turtle.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βTurtle hurts | Friendly Mobs | When a turtle is damaged | entity.turtle.hurt | subtitles.entity.turtle.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βTurtle lays egg | Friendly Mobs | When a turtle lays an egg | entity.turtle.lay_egg | subtitles.entity.turtle.lay_eggβ | 0.3 | 0.9β1.1 | 16 | |
| βTurtle shambles | Friendly Mobs | While a turtle is walking on land | entity.turtle.shamble | subtitles.entity.turtle.shambleβ | 0.15 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | When a turtle dies | mob.turtle.death | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a turtle is damaged | mob.turtle.hurt | β ? | 1.0 | 0.8β1.2 | |
| β ? | Blocks | When a turtle lays an egg | block.turtle_egg.drop | β ? | 0.85 | 0.9 | |
| β ? | Friendly Mobs | While a turtle is walking | mob.turtle.step | β ? | 1.0 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBaby Turtle dies | Friendly Mobs | When a baby turtle dies | entity.turtle.death_baby | subtitles.entity.turtle.death_babyβ | 1.0 | 1.3β1.7 | 16 | |
| βBaby Turtle hurts | Friendly Mobs | When a baby turtle is damaged | entity.turtle.hurt_baby | subtitles.entity.turtle.hurt_babyβ | 1.0 | 1.3β1.7 | 16 | |
| βTurtle Egg hatches | Blocks | When a baby turtle is hatched | entity.turtle.egg_hatch | subtitles.entity.turtle.egg_hatchβ | 0.7 | 0.9β1.1 | ? | |
| βBaby Turtle shambles | Friendly Mobs | While a baby turtle is walking on land | entity.turtle.shamble_baby | subtitles.entity.turtle.shamble_babyβ | 0.15 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | When a baby turtle dies | mob.turtle_baby.death | β ? | 1.0 | 1.3β1.7 | |
| β ? | Friendly Mobs | When a baby turtle is damaged | mob.turtle_baby.hurt | β ? | 1.0 | 1.3β1.7 | |
| β ? | Friendly Mobs | When a baby turtle is hatched | mob.turtle_baby.born | β ? | 1.0 | 1.0 | |
| β ? | Friendly Mobs | While a baby turtle is walking | mob.turtle_baby.step | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite turtle.png: Sprite image for turtle in Minecraft Turtle | turtle | aquaticcan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling |
entity.minecraft.turtle |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite turtle.png: Sprite image for turtle in Minecraft Turtle | turtle | 74 |
aquaticbaby_turtlemobturtle | entity.turtle.name |
Turtles have entity data associated with them that contains various properties.
1, or 0 (true/false) - true means the turtle is currently pregnant.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 17, 2012 | On Reddit, Jeb was asked "I asked at pax about turtles, any work done about those?" and replied "No... I saw Mo' Creatures' turtles and got a bit demotivated to do my own ones. Maybe later..." | ||||||
|---|---|---|---|---|---|---|---|
| September 19, 2012 | In a Reddit post anticipating the addition of another animal mob (which turned out to be the bat in 12w38a), Jeb replied to confirm that it would not be a turtle: "The truth is that I'll maybe end up adding turtles one day, it's just that Mo's turtles are difficult to top." | ||||||
| December 26, 2017 | π Image Turtle mobs were announced on Minecraft.net. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | π Image π Image Added turtles. | |||||
| 18w07b | Turtles are now bred using seagrass, instead of raw cod. | ||||||
| 18w11a | Added drowned, which attack baby turtles. | ||||||
| 1.14 | 18w44a | Added stray cats, which attack baby turtles. | |||||
| 19w07a | Added foxes, which attack baby turtles. | ||||||
| 1.15 | 19w39a | π Image π Image The turtle models have changed; adult and baby turtles look different from each other, rather than simply being scale differences. | |||||
| 19w40a | π Image π Image The turtle models have reverted.[2] | ||||||
| 1.16 | pre7 | Turtles now spawn on any blocks with the sand block tag (sand and red sand). | |||||
| 1.18.2 | 22w03a | Baby turtles no longer suffocate when on soul sand.[3] | |||||
| 1.19.3 | 22w44a | Turtles now have a breeding delay like other mobs.[4] | |||||
| 1.19.4 Experiment | 23w07a | Turtles can now spawn on suspicious sand, which was added to the sand block tag behind the "Update 1.20".experimental data pack. | |||||
| 1.20 | 23w12a | Turtles can spawn on suspicious sand without using the "Update 1.20" experimental datapack. | |||||
| 1.20.2 | 23w31a | Turtles clearing away sand now emit an entity_action vibration of frequency 4.[5] | |||||
| 1.20.5 | 23w51a | The subtitles of baby turtles have been updated to be grammatically correct.[6] | |||||
| 26.1 | snap5 | π Image The model and texture of baby turtles have been changed. | |||||
| Added golden dandelions, which can be used to prevent baby turtles from growing up. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5.0 | beta 1.5.0.4 | π Image π Image Added turtles. | |||||
| 1.8.0 | beta 1.8.0.8 | Added stray cats, which attack baby turtles. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which attack baby turtles. | |||||
| 1.16.100 | beta 1.16.100.51 | Turtles now play a sound when they lay eggs. | |||||
| 1.19.80 | Preview 1.19.80.20 | Turtles can now ride boats and boats with chests, to match Java Edition. | |||||
| 26.10 | Preview 26.10.20 | π Image The model and texture of baby turtles have been changed. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby turtles from growing up. | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.40 | Preview 26.40.20 | Turtles can now be attached to balloons. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image π Image Added sea turtles and baby sea turtles. | ||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.5 | 25w07a | The HomePosX, HomePosY and HomePosZ fields have been collected into a single home_pos field. | |||||
Removed TravelPosX, TravelPosY, and TravelPosZ fields. They were used to represent the Coordinates that the turtle sometimes tries to swim to while in the water. They were chosen at random in order to make the turtle swim around randomly. | |||||||
The HasEgg field has been renamed to has_egg. | |||||||
Issues relating to "Turtle" are maintained on the bug tracker. Issues should be reported and viewed there.