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Vex

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πŸ‘ Image
For other uses, see Vex (disambiguation).
Vex
Health points 14HPπŸ‘ ❀️
Γ— 7
Behavior Hostile
Mob type πŸ‘ Image
Monster
Attack
strength
Armed:

πŸ‘ Image
Iron Sword
:
Easy: 5.5HPπŸ‘ ❀️
Γ— 2.75

Normal: 9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 13.5HPπŸ‘ ❀️
Γ— 6.75


Unarmed:
In Java Edition:
Easy: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”

Normal: 4HPπŸ‘ ❀️
πŸ‘ ❀️

Hard: 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

In Bedrock Edition:
Easy: 2.5HPπŸ‘ ❀️
Γ— 1.25

Normal: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 4.5HPπŸ‘ ❀️
Γ— 2.25

Hitbox size Height: 0.8 blocks
Width: 0.4 blocks
Spawn Summoned by evokers
Natural
equipment
πŸ‘ Image
Iron Sword

(right hand: 95%; left hand: 5%β€Œ[JE only]; may be enchanted)

{
 "title": "Vex",
 "rows": [
 {
 "field": "14<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 7</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "Height: 0.8 blocks<br>Width: 0.4 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "Summoned by (link to evoker article, displayed as evokers)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-sword.png article, displayed as 16x16px|link=Iron Sword|alt=|class=pixel-image|)</span>(link to Iron Sword article, displayed as <span class=\"sprite-text\">Iron Sword</span>)</span>\n(right hand: 95%; left hand: 5%β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>; may be enchanted)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Vex Spawn Egg"
 ],
 "images": [
 "Vex.gif",
 "Angry Vex.gif"
 ]
}

A vex is a small flying hostile mob that wields an iron sword and is summoned by evokers. It attacks by lunging at its target with its sword and is capable of phasing through walls.

Spawning

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The vex only spawns as part of an evoker's summoning attack. While summoning, the evoker is surrounded by white particles and makes a magical, horn-like sound. Then, a group of three vexes appears near the evoker. The evoker can summon additional vexes even if some still remain alive from the last summoning. Blocks obstructing a vex's spawning point will prevent vexes from spawning.

Drops

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The vex's iron sword does not drop, because its main hand's HandDropChancesβ€Œ[JE only] or SlotDropChancesβ€Œ[BE only] is 0. This is not affected by the Looting enchantment.

5XP is dropped when a vex is killed by a player or tamed wolf.

Behavior

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Vexes attack players, adult villagers, iron golems, wandering traders, and any other target as commanded by their summoning evoker (any mob that attacks the evoker accidentally or purposefully)β€Œ[JE only] or by itselfβ€Œ[BE only]. They still attack these mobs even when they do not have a weapon, raising both of its hands when attacking; an unarmed vex can be spawned with this command /summon vex ~ ~ ~ {}.β€Œ[JE only] Vexes summoned by a monster spawner, spawn egg, or the /summon command don't attack players unless provoked or already tied with another mob.

If any mob attacks a vex, any vexes in the area become hostile toward it. This includes "Johnny" vindicators that attack them, even though both are allied with the illagers.

Vexes are capable of flying through the air, can freely pass through any block, including water and lava (without taking damage) and bedrock, meaning they can die in the void. Cobwebs cannot slow down vexes, but honey blocks canβ€Œ[BE only]. Vexes can be bounced back when pushed by a slime block with help of any piston.

While attacking, vexes glow red and lunge at their target. They often fly toward the back of their targets and attack from behind, making it difficult to block their attacks with a shield.

If a vex is not holding any item in either hand, it still targets players and villagers, but does not damage them.

Vexes do not count toward the bossbar during a raid as they are not considered as raiders by the game.

Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die, even while riding a minecart or boat. Vexes summoned by a monster spawner, spawn egg, or the /summon command do not take damage this way.

In Java Edition, when idle, vexes stay within a 15Γ—11Γ—15 cuboid range centered on their evoker's position when they spawned, unless summoned by a spawn egg or the /summon command. Once a vex targets a player, it will chase the player up to approximately 128 blocks from the evoker, beyond which it will slowly float back to the evoker unless the player comes into range again.

Like allays, vexes are completely emissive with Vibrant Visuals.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Vex vexesHostile MobsRandomlyentity.vex.ambientsubtitles.entity.vex.ambient​1.00.8–1.216
​Vex shrieksHostile MobsWhen a vex is charging at somethingentity.vex.chargesubtitles.entity.vex.charge​1.01.016
​Vex diesHostile MobsWhen a vex diesentity.vex.deathsubtitles.entity.vex.death​1.00.8–1.216
​Vex hurtsHostile MobsWhen a vex is damagedentity.vex.hurtsubtitles.entity.vex.hurt​1.00.8–1.216

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Vex vexesHostile MobsRandomlymob.vex.ambientsubtitles.entity.vex.ambient​1.00.8–1.2
​Vex shrieksHostile MobsWhen a vex is charging at somethingmob.vex.chargesubtitles.entity.vex.charge​1.00.8–1.2
​Vex diesHostile MobsWhen a vex diesmob.vex.deathsubtitles.entity.vex.death​1.00.8–1.2
​Vex hurtsHostile MobsWhen a vex is damagedmob.vex.hurtsubtitles.entity.vex.hurt​1.00.8–1.2


Data values

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Java Edition:

NameIdentifier Translation key
πŸ‘ EntitySprite vex.png: Sprite image for vex in Minecraft
Vex
vex entity.minecraft.vex

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite vex.png: Sprite image for vex in Minecraft
Vex
vex105 mob
monster
vex
entity.vex.name

Entity data

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Vexes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int Array] bound_pos: When a vex is idle, it wanders, selecting air blocks from within a 15Γ—11Γ—15 cuboid range centered at X,Y,Z. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, bound_pos do not exist.
    • [Int] life_ticks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and life_ticks is set to 20.
    • [Int Array] owner: The UUID of the evoker this vex was spawned by, stored as four ints. May not exist.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

[edit | edit source]
This section would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are: Attacking vexes before 18w43a, also before and after MC-181925

Java Edition

[edit | edit source]
Java Edition
1.1116w39aπŸ‘ Image
Added vexes.
16w42aVexes have been buffed - their attack damage has been increased from 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
to 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
on Easy, from 4HPπŸ‘ ❀️
πŸ‘ ❀️
to 9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
on Normal, and from 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
to 13HPπŸ‘ ❀️
Γ— 6.5
on Hard.
16w43aVexes can now cross nether portals and end portals and move in water.
Vexes are now able to draw from their own loot tables.
1.1418w43aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The textures of vexes have been changed.
1.1519w37aVexes can no longer drop their swords when killed with the Looting enchantment.[1]
1.16.220w30aThe attack animation of unarmed vexes has been changed.
1.19.322w45aπŸ‘ Image
πŸ‘ Image
The model and textures of the vex have been updated.
Heads equipped by vexes are no longer visible.
pre1πŸ‘ Image
The textures of vexes have been slightly changed.
1.19.423w03aVexes now use a separate charging animation when empty-handed.
1.20.223w32aEvokers evoking vexes or fangs now emit an entity_place vibration of frequency 14.

Bedrock Edition

[edit | edit source]
Pocket Edition
1.1.0alpha 1.1.0.0πŸ‘ Image
Added vexes.
Bedrock Edition
1.10.0beta 1.10.0.3πŸ‘ Image
πŸ‘ Image
The textures of vexes have been changed.
Vexes are now hostile toward wandering traders.
Vexes can now be renamed with a name tag.[2]
1.11.0beta 1.11.0.1Vexes are no longer hostile toward baby villagers.
1.18.30beta 1.18.20.25Vexes no longer take damage from cauldrons filled with lava if they go through them.[3]
1.19.50Preview 1.19.50.24πŸ‘ Image
πŸ‘ Image
The model and textures of the vex have been updated.
1.19.60Preview 1.19.60.22πŸ‘ Image
πŸ‘ Image
The models of vexes have been slightly changed.
1.21.0Preview 1.21.0.26Vexes can no longer drop their swords when killed with the Looting enchantment.
1.21.50Preview 1.21.50.20Vexes now take damage over time after being summoned by an evoker.[4]

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4πŸ‘ Image
Added vexes.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
1.9.19πŸ‘ Image
Added vexes.

Data history

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Java Edition
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
1.21.525w07aThe LifeTicks field has been renamed to life_ticks.
The BoundX, BoundY, and BoundZ fields have been collected into a single bound_pos field.

Issues

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Issues relating to "Vex" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.
  • According to JAPPA, the retexturing and remodeling of vexes was a long time in the making due to being requested so much.[5]

Gallery

[edit | edit source]
This section would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are: Vex without held anything, idle and attacking

Screenshots

[edit | edit source]

Mojang screenshots

[edit | edit source]

Textures

[edit | edit source]

In other media

[edit | edit source]

References

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  1. ↑ MC-2958 β€“ Custom mobs and normal Vexes drop equipped items with looting despite DropChances set to 0 β€“ resolved as "Fixed".
  2. ↑ MCPE-20701 β€“ Can't use name tag on Wither Skeleton β€“ resolved as "Fixed".
  3. ↑ MCPE-65962 β€“ resolved as "Fixed".
  4. ↑ MCPE-44454 - Resolved as "Fixed".
  5. ↑ "The Vex model change was requested so much, we planned it a long time ago but could never say anything about it! So happy its out in the open now, I hope you like it. This is the first model revision we've done, so that's very exciting." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), November 9, 2022

External links

[edit | edit source]

Navigation

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