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VOOZH | about |
| Rarity tier | |
|---|---|
| Renewable | No |
| Stackable | Yes (64) |
| Tool | None |
| Blast resistance | 3,600,000 |
| Hardness | -1 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 22 COLOR_LIGHT_GRAY |
| Note block instrument | Default (Harp) |
{
"title": "Structure Block",
"rows": [
{
"field": "\n* Epic β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>\n* Common β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "3,600,000",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "-1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(153, 153, 153); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 22 COLOR<wbr/>_LIGHT<wbr/>_GRAY</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Structure Block"
],
"images": [
"Structure Block.png",
"Structure Block Save.png",
"Structure Block Load.png",
"Structure Block Corner.png",
"Structure Block Data.png",
"Structure Block Export.png"
]
}
A structure block is used to generate structures manually. They can also be used to save and load structures, alongside structure void blocks.
Structure blocks are available using the /setblock, /fill, or /give commands, or the Creative inventory in Java Edition through the "Operator Utilities" tab. When placed, structure blocks are unbreakable in Survival and have the same blast resistance as bedrock. In Bedrock Edition, only save-mode structure blocks are obtainable through commands in the inventory.
When placed, use the structure block to open its GUI. The GUI opens only if the player is in Creative mode, and has permission level 2 or higher.
Once a structure is named, its name appears above the structure block when highlighted, preceded by the block mode (e.g. "Save:minecraft:example").β[Java Edition only]
Switching between modes preserves the settings of the structure block wherever possible.
In item form, the structure block uses a "blank" texture, a texture that is not used when on a placed block.
Structure blocks can't be moved by pistons, and can't be destroyed by the ender dragon.
π BlockSprite structure-block-save.png: Sprite image for structure-block-save in Minecraft
Save mode allows the player to highlight a structure in the world and save it to memory, level file, or a separate file.β[Bedrock Edition only]
| Block | Appearance | Color | Notes |
|---|---|---|---|
| π Image Air minecraft:airπ Image Cave Air minecraft:cave_airπ Image Void Air minecraft:void_air
|
π Image |
rgb(127.5, 127.5, 255) |
All air types look the same by design.[1] |
| π Image Structure Void minecraft:structure_void
|
π Image |
rgb(255, 191.25, 191.25) |
|
| π Image Barrier minecraft:barrier
|
π Image |
rgb(255, 0, 0) |
|
| π Image Light Block minecraft:light
|
π Image |
rgb(255, 255, 0) |
minecraft is used. This can be changed by prefixing the structure name with <namespace>: in the structure block..minecraft/saves/(WorldName)/generated/(namespace)/structures.[note 1].mcstructure file, which can be used to load from the structures folder of a behavior pack or import in a Load structure block. If the structure contains a custom block from a behavior pack, then the block is also saved on the structure block. This option is only available on Windows devices by default and Android with resource packs however, starting with version 1.21.130, the button becomes completely useless on Android, as exporting to unsupported platforms has been removed.π BlockSprite structure-block-load.png: Sprite image for structure-block-load in Minecraft
Load mode allows the player to load and rotate saved structures.
.minecraft/saves/<World Name>/generated/<namespace>/structures/)Β¦), left to right (< >), or front to back (^ v). At 0Β° rotation < > mirrors across the X-axis and ^ v mirrors across the Z-axis.β[more information needed].mcstructure file exported from a Save structure block. This imports the structure into the memory, allowing to use its save name to load (entered by default).π BlockSprite structure-block-corner.png: Sprite image for structure-block-corner in Minecraft
Corner mode allows for an easier and automatic size calculation while saving or loading structures.
π BlockSprite structure-block-export.png: Sprite image for structure-block-export in Minecraft
3D Export mode,[note 2] is similar to Save mode, but the structure is saved as a 3D render in the format of .glb rather than as an actual structure.[3] Therefore, structures saved this way can be viewed with 3D Viewer[4] or Paint 3D[5], but cannot be generated via load mode.
The 3D file exported is basically the same as the real-time rendering in the preview. Animated textures such as Nether portal blocks, liquids, magma, etc. only have a static texture. Some blocks cannot be displayed properly, such as piston arms, chests, beds, etc. including entities is not supported in this mode.
Structure blocks in 3D export mode cannot be activated by redstone.
3D export can't be used in Marketplace world templates.
π BlockSprite structure-block-data.png: Sprite image for structure-block-data in Minecraft
Data is a deprecated mode, which is superseded by the jigsaw block, but still used in some certain vanilla structures (igloo, end city, woodland mansion, ocean ruin, shipwreck). Structure blocks in data mode can be used only during natural generation. They mark the location to run a specified hardcoded function, which can be used only for relevant structures. In Java Edition, this mode is hidden unless the key is held while switching from Corner mode. In Bedrock Edition, data mode structure block cannot be obtained with commands.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite bricks.png: Sprite image for bricks in Minecraftnormal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.27 [sound 1] | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite structure-block.png: Sprite image for structure-block in Minecraft Structure Block | structure_block | Block & Item | dragon_immunewither_immune |
block.minecraft.structure_block |
| Name | Identifier |
|---|---|
| π BlockSprite structure-block.png: Sprite image for structure-block in Minecraft Block entity | structure_block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite structure-block.png: Sprite image for structure-block in Minecraft Structure Block | structure_block | 252 | Block & Giveable Item[i 2] | Identical[i 3] | tile.structure_block.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite structure-block.png: Sprite image for structure-block in Minecraft Block entity | StructureBlock |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| mode | data
| corner | π BlockSprite structure-block-corner.png: Sprite image for structure-block-corner in Minecraft Corner Structure Block |
data | π BlockSprite structure-block-data.png: Sprite image for structure-block-data in Minecraft Data Structure Block | ||
load | π BlockSprite structure-block-load.png: Sprite image for structure-block-load in Minecraft Load Structure Block | ||
save | π BlockSprite structure-block-save.png: Sprite image for structure-block-save in Minecraft Save Structure Block |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| structure_block_type | 0x10x20x4 | data
| corner | 3 | π BlockSprite structure-block-load.png: Sprite image for structure-block-load in Minecraft Corner Structure Block |
data | 0 | π BlockSprite structure-block.png: Sprite image for structure-block in Minecraft Data Structure Block | |||
export | 5 | π BlockSprite structure-block-export.png: Sprite image for structure-block-export in Minecraft Export Structure Block | |||
invalid | 4 | π BlockSprite structure-block-corner.png: Sprite image for structure-block-corner in Minecraft Inventory Structure Block | |||
load | 2 | π BlockSprite structure-block-save.png: Sprite image for structure-block-save in Minecraft Load Structure Block | |||
save | 1 | π BlockSprite structure-block-data.png: Sprite image for structure-block-data in Minecraft Save Structure Block |
A structure block also has a block entity associated with it.
| March 18, 2015 | π Image Searge tweets an image of a then-mysterious dark block. | ||||||
|---|---|---|---|---|---|---|---|
| April 8, 2015 | Searge tweets a cryptic message containing another screenshot of the mysterious dark block. | ||||||
| He later asks if players would like an unobtainable block whose effects to the world are "visible and exciting."[6] | |||||||
| April 14, 2015 | Searge tweets another cryptic image, with the dark block visible in the hotbar and in the upper-right corner. | ||||||
| Bright dots cover a mysterious floating structure in the upper-left corner, which Searge "clarified" in a later tweet.[7] | |||||||
| June 24, 2015 | Searge explains that the mysterious block is a technical block used internally for world generation. | ||||||
| July 5, 2015 | π Image π Image π Image π Image The usage of structure blocks was detailed in a live stream during MINECON 2015. | ||||||
| May 3, 2016 | π Image π Image π Image π Image Jens Bergensten tweets a screenshot of the new structure block textures. | ||||||
| Jeb was instructed to make structure blocks "feel mysterious."[8] | |||||||
| May 13, 2016 | ProfMobius tweets an image of the new structure blocks in action, generating what appears to be a fossil made of quartz blocks. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | π Image π Image π Image π Image π Image Added structure blocks. | |||||
Structure blocks are currently available only with the /setblock command.
| |||||||
| Structure blocks currently do not have an interface and are used internally by the developers. | |||||||
| 1.10 | 16w20a | π Image π Image π Image π Image π Image The textures of structure blocks have been changed. | |||||
Structure blocks are now obtainable using /give command and usable in-game. | |||||||
| 16w21a | Structure blocks no longer emit light (was previously light-level 15). | ||||||
| "Structure Integrity and Seed" to load mode have been added to structure blocks. | |||||||
| 1.13 | 17w47a | The saved structures of structure blocks are now stored in <World Name>/generated/<namespace>/structures/<name>.nbt.
| |||||
Due to The Flattening, structures saved before this version are now broken and don't load in any blocks who's previous ID is not a valid ID in current versions, such as planks. | |||||||
| 18w21a | The rarity of structure blocks has been changed from "Common" to "Epic". | ||||||
| 1.16 | 20w16a | The maximum size per axis of structure blocks has been increased from 32 to 48. | |||||
| 1.17 | 20w46a | Default mode of structure blocks is now "Load". "Data" is now hidden by default. | |||||
| "Data" can be accessed by clicking the mode button while holding the key. | |||||||
| 1.19.3 | 22w45a | Structure blocks are now available in the Creative inventory, but only if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.[9] | |||||
| 1.21.5 | 25w02a | Added the "Strict Placement" option. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | "Added" structure blocks. While fully implemented, they have no assigned block ID and are completely unobtainable. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | π Image π Image π Image π Image π Image Structure blocks now have a block ID and can be obtained with /give and /setblock.
| |||||
| π Image Structure blocks now have a new mode called "3D Export" with a new texture. However, it's possible to use them only in Windows 10 and "3D Export" is the only mode. | |||||||
| 1.5.0 | beta 1.5.0.0 | Structure blocks can now be obtained in iOS and Android, but cannot be used yet. | |||||
| 1.9.0 | beta 1.9.0.0 | The option to export using Remix3D has been removed from structure blocks. Instead, structures now export locally. | |||||
| 1.13.0 Experiment | beta 1.13.0.1 | Structure blocks are now usable, with save and load mode available only through Experimental Gameplay. | |||||
| 1.16.0 | beta 1.15.0.51 | A detect button for save mode has been added to structure blocks. | |||||
| beta 1.16.0.57 | Structure block functionality with save and load mode are now available outside of Experimental Gameplay. | ||||||
| 1.17.0 | beta 1.16.230.54 | The structure placement block now has placement animation options similar to /structure command. | |||||
| 1.17.30 | beta 1.17.20.21 | Added corner mode to structure blocks. | |||||
| 1.21.130 | Preview 1.21.130.20 | It is no longer possible to export structures on unsupported platforms, including mobile. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added the structure block's textures to terrain.png. | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The block entity ID has been changed from Structure to structure_block. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 255. | |||||
Issues relating to "Structure Block" are maintained on the bug tracker. Issues should be reported and viewed there.
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