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VOOZH | about |
| Health points | 15HPπ β€οΈ Γ 7.5 to 30HPπ β€οΈ Γ 15 |
|---|---|
| Behavior | Neutral |
| Mob type | π Image Animal |
| Attack strength |
π Image Llama Spit: Easy and Normal: 1HPπ π |
| Hitbox size | Adult: Height: 1.87 blocks Width: 0.9 blocks Baby: |
| Speed | 0.175 |
| Spawn | π EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft See Wandering Trader |
| Usable items |
|
{
"extratext": "[[#Renders|View all renders]]",
"title": "Trader Llama",
"images": [
"Creamy Trader Llama.png",
"Baby Creamy Trader Llama JE2 BE2.png",
"Brown Trader Llama.png",
"Baby Brown Trader Llama JE2 BE2.png",
"Gray Trader Llama.png",
"Baby Gray Trader Llama JE2 BE2.png",
"White Trader Llama.png",
"Baby White Trader Llama JE2 BE2.png",
"2.1.16Llama-Creamy-White.png",
"Creamy trader llama with chest.png",
"2.2.16Llama-Creamy-White-Chest.png"
],
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite llama-spit.png article, displayed as 16x16px|link=Llama Spit|alt=|class=pixel-image|)</span>(link to Llama Spit article, displayed as <span class=\"sprite-text\">Llama Spit</span>)</span>:'''<br>\nEasy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span><br>\nHard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.75</span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.87 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.935 blocks <br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.175",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:EntitySprite wandering-trader.png article, displayed as 16x16px|link=|alt=EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft|class=pixel-image|)</span> See (link to Wandering Trader#Spawning article, displayed as Wandering Trader)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Trader Llama Spawn Egg"
]
}
A trader llama is a llama variant that spawns in pairs leashed to wandering traders. It behaves similarly to a regular llama, but becomes hostile if the wandering trader is attacked, and will despawn when the trader does unless the lead is removed.
When a wandering trader spawns, two trader llamas attempt to spawn within 4 blocks of the trader on each horizontal axis and the world's surface on the y-axis. Each llama has 10 spawn attempts. Once a llama spawns, they are leashed to the wandering trader.
in Java Edition, when a wandering trader is spawned using a spawn egg, trader llamas do not spawn.
1β7XP upon successful breeding.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Leather | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Leather | 1.00 | 1.50 | 2.00 | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Leather | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Leather | 1.00 | 1.33 | 1.67 | 2.00 |
Like other baby animals, killing a baby trader llama yields no item or experience.
Trader llamas are neutral, retaliating when it or the associated wandering trader is attacked by a player or mob. Sometimes their spit can miss their target and hit another (trader) llama, starting a fight within a group of (trader) llamas.
Trader llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of trader llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[1] Wolves flee from weaker trader llamas less often.
Trader llamas are also hostile towards zombies, husks, drowned, zombie villagers, pillagers, vindicators, evokers, and illusioners β[Java Edition only].
Trader llamas are completely passive on Peaceful difficulty.
Trader llamas float when in water deeper than one block.
Trader llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. They also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπ β€οΈ
Γ 0.25 damage per block over the safe distance instead of 1HPπ π
).
Trader llamas have a 1β900 chance to regenerate 1HPπ π
health point each game tick.
Unlike other neutral mobs, trader llamas don't count towards the AngryAt tag.[2][3][4]
Trader llamas attack other mobs by spitting at them, dealing 1HPπ π
damage. Trader llama spit is not flammable.
A trader llama lead by a wandering trader is untamable and cannot be ridden. It becomes tamableβ[JE only] or immediately tamedβ[BE only] and does not despawn once it is unleashed from the wandering trader.
Trader llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing. Tamed trader llamas do not despawn.
Taming success depends on the trader llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed trader llama, a random number from 0 to 29 is chosen. The trader llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.
Tamed trader llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed trader llamas can still retaliate at players should the player hit them.
Feeding a trader llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.
A trader llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.
| Food | Heals | Speeds growth by | Increases temper by | Notes |
|---|---|---|---|---|
| π Image Wheat |
2HPπ β€οΈ |
10 sec (200 ticks) | +3 | |
| π Image Hay Bale |
10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
1:30 min (1800 ticks) | +6 | Activates love mode in tamed llamas. |
Adult tamed trader llamas can be bred by being fed a hay bale. The baby trader llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.
When two trader llamas are bred, the offspring wears the same unique rug to all trader llamas.
| Stronger parent's strength | Offspring's strength | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 | 97% | 3% | |||
| 2 | 48.5% | 50% | 1.5% | ||
| 3 | 32.33% | 33.33% | 33.33% | 1% | |
| 4 | 24.25% | 25% | 25% | 25% | 0.75% |
| 5 | 19.4% | 20% | 20% | 20% | 20.6% |
Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.
A llama's base health (15HPπ β€οΈ
Γ 7.5 to 30HPπ β€οΈ
Γ 15) is calculated based on that of its parents, in the same way as a horse's.
Color variant of llamas is randomly selected between parents.
When breeding a trader llama with a normal llama in Java Edition, the offspring will always be a normal llama. In Bedrock Edition, the offspring can be either normal or trader llama.
Trader llamas form a caravan when one of them is leashed by a player.
Leashing a trader llama signals up to 9 nearby llamas that are not already in a caravan to follow each other, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can form a separate caravan of up to ten separate llamas. Each caravan cannot have two or more leashed llamas in it, and there is no limit to the number of caravans a player can lead.
A tamed trader llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the trader llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the trader llama.
| Strength distribution in wild llamas | ||||
|---|---|---|---|---|
| Strength | Probability of spawning with that amount of strength | Number of slots in inventory | ||
| 1 | 32.8% | 3 | ||
| 2 | 32.8% | 6 | ||
| 3 | 32.8% | 9 | ||
| 4 | 0.8% | 12 | ||
| 5 | 0.8% | 15 | ||
A trader llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes. A trader llama that does not have a carpet wears a unique blue rug design. This design can be replaced with a carpet but never removed.
When given carpets, all types of (trader) llamas look the same, except for their fur colors. In Java Edition, a trader llama's carpet decoration remains visible when the llama is under the effect of Invisibility;[5] in Bedrock Edition, it becomes invisible.
For the purposes of the /item command, a trader llama carries its carpet in the armor.body slot.
Trader llamas often despawn one tick before their trader does, because a trader llama has its DespawnDelay set to 47999 ticks. This value is decremented each tick that the llama is untamed, non-leashed to some thing other than the wandering trader, and not being ridden by exactly one player, and is reset to one tick less than the trader's own DespawnDelay if leashed to a trader. The llama despawns when its DespawnDelay reaches zero ticks.
Trader llamas share the same sound as normal llamas.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βLlama bleats | Friendly Mobs | Randomly | entity.llama.ambient | subtitles.entity.llama.ambientβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama bleats angrily | Friendly Mobs | When a player is bucked off a llama or fails to interact with an untamed llama | entity.llama.angry | subtitles.entity.llama.angryβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama Chest equips | Friendly Mobs | When a llama equips a chest | entity.llama.chest | subtitles.entity.llama.chestβ | 1.0 | 0.8β1.2 | 16 | |
| βLlama dies | Friendly Mobs | When a llama dies | entity.llama.death | subtitles.entity.llama.deathβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama eats | Friendly Mobs | When a llama eats an item | entity.llama.eat | subtitles.entity.llama.eatβ | 1.0 | 0.8β1.2 | 16 | |
| βLlama hurts | Friendly Mobs | When a llama is damaged | entity.llama.hurt | subtitles.entity.llama.hurtβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama spits | Friendly Mobs | When a llama spits at something | entity.llama.spit | subtitles.entity.llama.spitβ | 1.0 | 0.8β1.2 | 16 | |
| βFootsteps | Friendly Mobs | While a llama is walking | entity.llama.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βLlama is decorated | Friendly Mobs | When a llama equips a carpet | entity.llama.swag | subtitles.entity.llama.swagβ | 0.5 | 1.0 | 16 | |
| βCarpet snips away | Friendly Mobs | When a carpet is removed with shears | item.llama_carpet.unequip | subtitles.item.llama_carpet.unequipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.llama.idle | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a player is bucked off a llama | mob.llama.angry | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a llama equips a chest | mob.horse.armor | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a llama dies | mob.llama.death | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a llama eats an item | mob.llama.eat | β ? | 0.5β1.5 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a llama is damaged | mob.llama.hurt | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a llama spits at something | mob.llama.spit | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | While a llama is walking | mob.llama.step | β ? | 0.15 | 1.0 | |
| β ? | Friendly Mobs | When a llama equips a carpet | mob.llama.swag | β ? | 0.5 | 1.0 | |
| β ? | Friendly Mobs | When a carpet is removed with shears | mob.llama.carpet_unequip | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft Trader Llama | trader_llama | dismounts_underwater |
entity.minecraft.trader_llama |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft Trader Llama | trader_llama | 157 |
llamamobtrader_llama | entity.trader_llama.name |
Trader llamas have entity data associated with them that contain various properties.
trader_llama. The trader llama despawns when this value reaches 0.ChestedHorse is true.
| Variant | Numerical ID | Identifier |
|---|---|---|
| π Image Creamy |
0
|
creamy
|
| π Image White |
1
|
white
|
| π Image Brown |
2
|
brown
|
| π Image Gray |
3
|
gray
|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |
| π Image | π Image | So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | β | 20 | Bronze | |
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Breeding a pair of trader llamas is not required in order to complete the Two by Two advancement.[6]
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w05a | π Image π Image π Image π Image π Image π Image π Image π Image Added trader llamas, which spawn with wandering traders. | |||||
| 1.16 | 20w10a | Firework damage now provokes trader llamas.[7] | |||||
| 20w15a | Dispensers can now put carpets and chests on tamed trader llamas. | ||||||
| 1.17 | 21w20a | Trader llamas no longer spit at players on Peaceful difficulty. | |||||
| 1.18 | experimental snapshot 6 | Trader llamas now follow players that are holding hay bales. | |||||
| 1.19 | 22w17a | Changed all variants' chest texture, to use the chest texture since the texture update. | |||||
| 1.19.4 | 23w07a | The health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | |||||
| 1.21.2 | 24w35a | Trader Llamas will now attack zombies, drowned, husks, zombie villagers and illagers.[8] | |||||
| pre1 | Carpets now show the enchantment glint on trader llamas when enchanted. | ||||||
| 1.21.6 | 25w20a | Carpets can now be removed from trader llamas using shears. | |||||
| pre1 | Trader llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker. | ||||||
| 1.21.11 | 25w46a | Trader llamas no longer panic if controlled by other mobs. | |||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby trader llamas from growing up. | |||||
| snap6 | π Image π Image π Image π Image The model and texture of baby trader llamas have been changed. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image π Image Added trader llamas, which spawn with wandering traders. | |||||
| 1.11.0 | beta 1.11.0.3 | Trader llamas are now hostile to mobs that attack wandering traders. | |||||
| Trader llamas now always spawn as adult llamas. | |||||||
| Trader llamas can no longer breed. | |||||||
| 1.19.10 | Preview 1.19.10.20 | Trader llamas are now separate from a normal llama. | |||||
| Trader llamas now have their own spawn egg. | |||||||
| ? | Trader llamas can be bred and have a baby variant again. | ||||||
| 1.20.10 | Preview 1.20.10.20 | Trader llamas now follow players that are holding hay bales. | |||||
| 1.21.90 | Preview 1.21.90.25 | Carpets can now be removed from llamas using shears. | |||||
| Preview 1.21.90.26 | A sound now plays when removing a carpet from an llama using shears. | ||||||
| 26.10 | Preview 26.10.21 | π Image π Image π Image π Image The model and texture of baby trader llamas have been changed. | |||||
| Added golden dandelions, which can be used to prevent baby trader llamas from growing up. | |||||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | π Image π Image π Image π Image Added trader llamas, which spawn with wandering traders. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w05a | Replaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item. | |||||
Issues relating to "Trader Llama" are maintained on the bug tracker. Issues should be reported and viewed there.