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End Rod

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πŸ‘ Image
For other uses, see End (disambiguation) and Rod.
End Rod
Renewable Yes
Stackable Yes (64)
Tool Any tool
Blast resistance 0
Hardness 0
Luminous Yes (14)
Transparent Yes
Waterloggable JE: No
BE: Yes
Flammable No
Catches fire
from lava
No
Map color
 0 NONE
Note block instrument Default (Harp)
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 "label": "(link to Light article, displayed as Luminous)"
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 "label": "(link to Opacity article, displayed as Transparent)"
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 "label": "(link to Waterlogging article, displayed as Waterloggable)"
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 "label": "(link to Flammable article, displayed as Flammable)"
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An End rod is a decorative light source that emits white particles.

Obtaining

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Breaking

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End rods can be mined instantly by any tool or by hand, and drop themselves when broken. They also drop as an item when water flows over them or when lava flows over them in Java Edition.

Block πŸ‘ Image
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Natural generation

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End rods generate naturally all over End cities. They may spawn upright on the outside of towers, and they may spawn sideways inside of towers.

Crafting

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Ingredients Crafting recipe
Blaze Rod +
Popped Chorus Fruit

Usage

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πŸ‘ Image
End rods in various positions on purpur blocks.

End rods are primarily used as light sources and decoration. They can be placed on any surface of any block, including other End rods. They do not break if their supporting block is broken. Gravity-affected blocks like sand or gravel do not break if they fall onto an End rod oriented vertically, but they do break on a rod oriented horizontally. End rods can be pushed and pulled by pistons, no matter the orientation.

Inside some End city towers, they are positioned so the player may use them to climb the tower, similar to a spiral staircase.

Light

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End rods emit a light level of 14 (equal to torches), melting snow layers and ice within a 2-block radius.

When the Render Dragon Features for Creators experiment is enabled in Minecraft Preview, the end rods emit colored point lighting with
 #da73de
. This causes the bottom part of the block to render a small square shadow.

Sounds

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Java Edition:

πŸ‘ BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft
wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wood.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft
wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.woodsubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.woodsubtitles.block.generic.place​1.00.8
​Axe stripsBlocksWhen an axe strips a log or wood block [sound 1]use.woodsubtitles.block.generic.hit​1.00.8
​Block breakingBlocksWhile the block is in the process of being brokenhit.woodsubtitles.block.generic.hit​0.230.5
​FootstepsPlayersFalling on the block with fall damagefall.woodsubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.woodsubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.woodsubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.woodsubtitles.block.generic.footsteps​0.181.0

Data values

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Java Edition:

NameIdentifierForm Translation key
πŸ‘ BlockSprite end-rod.png: Sprite image for end-rod in Minecraft
End Rod
end_rodBlock & Item block.minecraft.end_rod

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
πŸ‘ BlockSprite end-rod.png: Sprite image for end-rod in Minecraft
End Rod
end_rod208Block & Giveable Item[i 2]Identical[i 3] tile.end_rod.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.

Block states

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See also: Block states

Java Edition:

Name Default value Allowed values Description
facingupdown
east
north
south
up
west
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction to the end rod, from the block it is attached to; also the direction the white end points.
  • 0: Facing down
  • 1: Facing up
  • 2: Facing north
  • 3: Facing south
  • 4: Facing west
  • 5: Facing east

Videos

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History

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Java Edition

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Java Edition
1.915w31aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added End rods.
15w38aHeight of the End rod, when placed sideways, has now been changed from 0.5625 of a block to 0.625, now matching its model.
The End rod can no longer be stepped up onto without jumping.
15w44bAdded crafting recipe for End rods.
1.1418w43aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The texture of End rods has now been changed. Notably, the base was made gray instead of purple.
19w03cEnd rods now use correct cullface arguments, and a redundant face was deleted.[is this the correct version?]
1.1922w11aRemoved unused pixels in its texture.

Bedrock Edition

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Pocket Edition
1.0.0alpha 0.17.0.1πŸ‘ Image
Added End rods.
Bedrock Edition
1.10.0beta 1.10.0.3πŸ‘ Image
The texture of End rods has now been changed.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU46CU361.381.381.38Patch 151.0.1πŸ‘ Image
Added End rods.
1.90 πŸ‘ Image
The texture of End rods has now been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
1.7.10πŸ‘ Image
Added End rods.

Data history

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Java Edition

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Java Edition
1.1317w47aPrior to The Flattening, this block's numeral ID was 198.

Bedrock Edition

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Bedrock Edition
1.13.0beta 1.13.0.9Existing end rods with metadata values 6 and 7 are converted into light blocks with light level 14.
1.20.20Preview 1.20.20.21Existing end rods with metadata values β‰₯8 are converted into downwards facing end rods.

Issues

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Issues relating to "End Rod" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • While an End rod cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear like a unicorn horn. This can be done with the /item replace command.

Gallery

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Renders

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Java Edition

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Bedrock Edition

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Screenshots

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See also

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Navigation

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