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VOOZH | about |
| Health points | 20HP👁 ❤️ × 10 |
|---|---|
| Behavior | Passive |
| Hitbox size | Height: 1.7 blocks Width: 0.6 blocks |
{
"title": "Mob",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "Height: 1.7 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Steve JE3 BE1.png",
"0.0.23a 01 (remake) Human view.png",
"Rana.png",
"Steve (mob).png",
"Black Steve.png",
"Beast Boy.png"
]
}
An entity, referred to simply as a mob, was a passive mob in early development of Java Edition. This entity came with several different models across early Minecraft: Java Edition versions. They are an in-game instance of the base mob class.
In pre-Classic and Classic, as well as from Indev 0.31 20100131 onward, the mob's model looked identical to the player with the default "Steve" skin.
Rana[1] had a different model, with the appearance of a girl in a frog outfit. This model was used in early Indev versions up until 0.31 20100128-2304. Rana was based on an original character designed by Dock, the artist who added the model.
There were also three other model variants, which were different skin variants of the same model, these variants being commonly referred to by the unofficial names "(White) Steve", "Black Steve", and "Beast Boy". These names originated as unofficial fanmade terms created by players on IRC chat shortly after their addition in January 2010,[2] and were later adopted by the wider community in the absence of any known official names for the mobs.[3] This was several months before Notch named the default player character "Steve" in October 2010.[4] The first usage of the name "Black Steve", which was later followed by "White Steve" and then just "Steve", was likely inspired by the character Black Steve from the TV show Code Monkeys[5], and usage of the name "Beast Boy" was likely inspired by the model's resemblance to the DC Comics character of the same name.
Mobs would generate in random places when a world was generated when first added in pre-Classic rd-132328. In rd-20090515 until 0.0.23a_01, they could be manually spawned by pressing while playing. After approximately 1 minute, they would despawn.
During Indev, until their removal in 0.31 20100202, mobs spawned in random locations in the world once again.
After being re-implemented but unused in Infdev 20100316, the mob was only spawnable using mods and map editors, but otherwise was not available in vanilla Minecraft.
In pre-Classic and Classic versions, as well as Indev versions between 0.31 20091223-0040 and 0.31 20100129-1452, player model and Rana mobs did not drop anything upon death.
In Indev 0.31 20100130, mobs could drop different resources depending on their appearance:
From Indev 0.31 20100131 until their removal in Indev 0.31 20100202, player model mobs could drop 0–2 strings, 0–2 gunpowder, or 0–2 feathers. In Indev 0.31 20100201-2227, mobs could also drop 0–1 flint and steel instead of the other items.
Mobs could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around, until Alpha v1.0.8_01. Mobs were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any mobs (that were using the player model at the time) created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the void or lava.
After being re-implemented in Infdev 20100316, mobs could no longer move around, but could still float in water and move their head.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| ? | ? | When a mob is damaged | random.hurt | ? | 1.0 | 1.0 | ? | |
| Name | Savegame ID | Numeric ID | Translation key |
|---|---|---|---|
| 👁 EntitySprite steve.png: Sprite image for steve in Minecraft Mob | Mob | 48 |
entity.Mob.name |
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-132328 | 👁 Image Added mobs. | ||||||
| They were added using the skin, model and behavior from Zombie Town.[6][7][8][9] | |||||||
| Mobs flail their limbs and heads wildly when walking. | |||||||
| rd-20090515 | Mobs can now be spawned by pressing . | ||||||
| The walking animation has been made less smooth.[is this the correct version?] | |||||||
| Java Edition Classic | |||||||
| 0.0.12a | No longer get reset mobs on level reset.[10] | ||||||
| 0.0.15a (Multiplayer Test 1) | The model of mobs is now used for other players in the newly introduced multiplayer mode.[11] | ||||||
| Mobs no longer flail their heads when walking. | |||||||
| August 13, 2009 | 👁 Image Notch shows a test skin with a hat layer. | ||||||
| 0.24_SURVIVAL_TEST | 👁 Image The texture used by mobs and the player, has been changed. | ||||||
| The ability to spawn mobs has been removed. However, they can still be spawned using mods and map editors. | |||||||
| 0.28 | 👁 Image The texture used by both mobs and the player has changed again, removing the beard. | ||||||
| Java Edition Indev | |||||||
| December 19, 2009 | 👁 Image Rana is shown in a screenshot posted by Notch. | ||||||
| December 22, 2009 | Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes. | ||||||
| 0.31 | 20091223-0040 | 👁 Image The model for mobs has been changed to Rana. | |||||
| Mobs can now spawn, again. | |||||||
| Mobs do not drop anything when killed. | |||||||
| January 29, 2010 | 👁 Image 👁 Image Two new skins of a new model are shown in a video posted by Notch.[12] | ||||||
| 0.31 | 20100129-1447 | 👁 Image 👁 Image Added a new mob model with two skin variants (👁 EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "Steve" and 👁 EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve"), replacing the old 👁 EntitySprite rana.png: Sprite image for rana in Minecraft Rana model. | |||||
| 20100130 | 👁 Image Added a third skin variant (👁 EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy"). | ||||||
| "Beast Boy" variants now drop 0–2 feathers. | |||||||
| "Steve" and "Black Steve" variants now drop 0–2 string and 0–2 sulphur, respectively. | |||||||
| 20100131-2156 | 👁 Image The mob now uses the player model again instead of the model used for 👁 EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "Steve", 👁 EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve", and 👁 EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy". | ||||||
| 20100202 | The mob has been removed, once again. | ||||||
| Java Edition Infdev | |||||||
| 20100327 | The mob can be spawned using a bug triggered by repeatedly clicking "Respawn". Rejoining the world removes the mob. | ||||||
| 20100413-1951 | The bug that allowed spawning the mob is fixed. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | The mob now has no movement AI, therefore it is unable to walk around. However, it can still rise in water and look around. | ||||||
| v1.0.9 | The animation of the player and the mob has been changed so that their arms no longer flail around. | ||||||
| Java Edition Beta | |||||||
| 1.2 | The mob can no longer appear ingame, but some code for it still exists. | ||||||
| May 17, 2011 | Mobs are included in a special developer fork of Beta 1.2_02 as builder NPCs that can build structures. | ||||||
| Java Edition | |||||||
| 1.11 | 16w32a | The entity ID Mob, as well as the corresponding network ID 48, for mobs have been removed. | |||||
mcexport.png "Steve"mcexport2.png "Black Steve"mcexport3.png "Beast Boy"| Removed features | |||||||||||
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