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Java Edition Beta 1.8 Pre-release

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This article is about the pre-release version. For the privately released version, see Java Edition Beta 1.8 (preview).
The pre-reupload server version of this release is lost.
 
While this version is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page.
It has been suggested that this page be split.
 [discuss]
If this split affects many pages, or may potentially be controversial, do not split until a consensus has been reached.
Reason: Split original and reupload into separate pages
Minecraft Beta 1.8 Pre-release
Edition Java Edition
Release date ?
Type Pre-release
Pre-release for Beta 1.8
Downloads Original:

Client (.json)
Original server unavailable
Reupload:
Client (.json)
Server

Protocol version 15
β—„β—„  Beta 1.7.3 Beta 1.8 1.0.0 β–Ίβ–Ί

β—„  Beta 1.8 (preview)

Beta 1.8 Pre-release

Beta 1.8 Pre-release 2 ;) β–Ί

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Other editions with a version "1.8-pre1":
 


Beta 1.8 Pre-release is the first pre-release for Java Edition Beta 1.8, that was initially privately released and then leaked, on September 8, 2011. This is the first pre-release to become available in 2011.

Beta 1.8 Pre-release was reuploaded/recompiled 23 hours after its initial compilation to fix bugs and remove some debug features. See Β§ Reupload.

Additions

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Blocks

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Stone bricks

  • Occur naturally in strongholds.
  • Crafted using stone.

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Cracked stone bricks

  • Occur naturally in strongholds.

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Mossy stone bricks

  • Occur naturally in strongholds.

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Infested blocks

  • Spawn silverfish when broken.
  • Infested stone bricks are occasionally found in strongholds.
  • Infested stone can generate in the extreme hills biome.
  • Doesn't drop when broken.
  • They currently lack an in-game name.

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Bricks slab

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Stone bricks slab

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Brick stairs

πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks
πŸ‘ Invicon Bricks.png: Inventory sprite for Bricks in Minecraft as shown in-game linking to Bricks with description: Bricks

πŸ‘ Invicon Brick Stairs.png: Inventory sprite for Brick Stairs in Minecraft as shown in-game linking to Brick Stairs with description: Brick Stairs
4

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Stone brick stairs

πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks
πŸ‘ Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone Bricks

πŸ‘ Invicon Stone Brick Stairs.png: Inventory sprite for Stone Brick Stairs in Minecraft as shown in-game linking to Stone Brick Stairs with description: Stone Brick Stairs
4

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Glass pane

πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass
πŸ‘ Invicon Glass.png: Inventory sprite for Glass in Minecraft as shown in-game linking to Glass with description: Glass

πŸ‘ Invicon Glass Pane.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass Pane
16

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Iron bars

πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot

πŸ‘ Invicon Iron Bars.png: Inventory sprite for Iron Bars in Minecraft as shown in-game linking to Iron Bars with description: Iron Bars
16

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Fence gate

πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Oak Planks
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Oak Planks
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick

πŸ‘ Invicon Oak Fence Gate.png: Inventory sprite for Oak Fence Gate in Minecraft as shown in-game linking to Oak Fence Gate with description: Oak Fence Gate
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Placed overgrown vines.

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Vines

  • Can grow to nearby blocks.
  • Are naturally generated in swamps.

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Mushroom blocks

  • Drop their corresponding mushroom.
  • Generate when the player uses bone meal on a mushroom.

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Pumpkin stems

  • Are plants grown on farmland that, over time, grow pumpkins on farmland blocks adjacent to them.

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Melon stems

  • Are plants grown on farmland that, over time, grow melons on farmland blocks adjacent to them.

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Melon

  • Currently only obtainable by crafting using 9 melon slices.

Items

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Raw chicken

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Cooked chicken

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Raw beef

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Steak

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Ender pearl

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Melon seeds

  • Can be planted in farmland to grow melons.
  • Crafted from melons.

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Melon

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Pumpkin seeds

  • Cannot be obtained.
  • Can be planted in farmland to grow pumpkins.

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Rotten flesh

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Cave spider

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Enderman

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Silverfish

Non-mob entities

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Experience orb

  • Adds to the player's total experience when collected.
  • Entity ID is XPOrb.
  • Plays low-pitched item pickup sound upon collecting.
  • Dropped by monsters and animals when they are killed.

World generation

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Ravine

  • Are deep and long cracks breaching the underground layers of the Overworld.

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Huge mushroom

  • Does not generate naturally.
  • Can be artificially created by applying bone meal to a brown or red mushroom.

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Extreme hills

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Ocean

  • New biome.
  • Oceans existed in previous versions, however, now they exist as an actual biome, spanning thousands of blocks.

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River

  • New biome.
  • Flows through/in between biomes.

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Mineshaft

  • Are underground structures primarily found underground in the Overworld.
  • They consist of interlinked 3Γ—3 tunnels with incomplete rail lines running through them, with planks platforms bridging gaps.
  • Mineshafts are the only structures where cave spider monster spawners can be found.

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Stronghold

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Village

  • Is a group or complex of buildings and other above ground structures that generate naturally in the Overworld.

Gameplay

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Achievements

  • Added Sniper Duel: "Kill a skeleton with an arrow at 50 meters".

Controls Debug keys

  • and move time forward and backward, respectively.
  • disables gravity for the player, it can be canceled by pressing it again.
  • and increase and decrease the player's FOV, respectively
  • and make the player's camera turn right and left, respectively
  • and make the player's camera turn up or down, respectively
  • and rotate the player's camera 180Β° around the Z-axis, respectively.

Sprinting

  • Activated by double-tapping or double-tapping while moving.[1]

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Hunger

  • Is a feature exclusive to the player, which is required for natural health regeneration and sprinting.
  • Decreases when the player does certain actions, like when being hurt, jumping and mining.
  • Food no longer heals directly, but indirectly: if the food meter is above 90%, heals πŸ‘ πŸ’”
    every 4 seconds.
  • If the food meter is at 0%, the player starves and loses πŸ‘ πŸ’”
    hearts every 4 seconds.
  • It can be restored by eating food.

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Experience

  • Currently has no use.

Critical hits

  • Do more damage depending how close the player was to the ground while falling.

Creative gamemode

  • Infinite access to almost every item.
  • No health, except when falling into the void.
  • Food is not edible.
  • Flying by double tapping .
  • Increased reach.

Effects

Fog

  • Now changes color during sunrise and sunset when looking toward the sun.

Void fog

  • Increases darkness at extreme depths.
  • Decreases field of vision.

Commands

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/gamemode

  • Changes the gamemode.

General

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Main menu

  • Revamped the main menu by adding an animated menu panorama.[2]

Options

  • The player can now set their field of view in the options via the FOV slider. It can be set from 70 (default) to 110 (Quake Pro).
  • "Attack", "Use Item", and "List Players" can now be remapped.
  • Added the brightness option.

Particles

  • Added crit, hugeexplosion, townaura, and depthsuspend.
    • Performing a critical hit on any mob causes 'sparks' to fly.
    • Explosion particles are now shockwaves instead of smoke.
    • Tiny stationary bubble particles can be seen when underwater.
    • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.

Server list

  • The ability to save and view multiple servers has now been added.

Splash

  • Added the following splash text:
    • Jeb has amazing hair!
    • Casual gaming!
    • Undefeated!
    • Kinda like Lemmings!
    • Follow the train, CJ!
    • Leveraging synergy!
    • This message will never appear on the splash screen, isn't that weird? (Unused)
    • DungeonQuest is unfair!
    • 110813!
    • 90210!
    • Check out the far lands!
    • Tyrian would love it!
    • Also try VVVVVV!
    • Also try Super Meat Boy!
    • Also try Terraria!
    • Also try Mount And Blade!
    • Also try Project Zomboid!
    • Also try World of Goo!
    • Also try Limbo!
    • Also try Pixeljunk Shooter!
    • Also try Braid!
    • That's super!
    • Bread is pain!
    • Read more books!
    • Khaaaaaaaaan!
    • Less addictive than TV Tropes!
    • More addictive than lemonade!
    • Bigger than a bread box!
    • Millions of peaches!
    • Fnord!
    • This is my true form!
    • Totally forgot about Dre!
    • Don't bother with the clones!
    • Pumpkinhead!
    • Hobo humping slobo babe!

Changes

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Blocks

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Cake

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Ferns

  • Ferns no longer generate naturally.

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Chests

  • Texture changed from πŸ‘ Image
    πŸ‘ Image
    .
  • Added an opening and closing animation πŸ‘ Image
    πŸ‘ Image
    .
  • The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest.
  • Are now tile entities, which means they no longer show the breaking animation and are also now slightly smaller than they were before.
  • Now change the direction they face based on the viewpoint of the player.
  • Can now be found in mineshafts and strongholds.
  • Use door sounds when opening and closing.

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Lava

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Leaves

  • Player-placed leaves no longer decay.

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Moss stone

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Obsidian

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Stone pressure plate

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Cobblestone slab

  • Renamed from "Stone Slab" to "Cobblestone Slab".

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Torch

  • Their model is no longer always rendered in full brightness.

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Water

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Wooden pressure plate

Items

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Apples

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Bow

  • Behavior has been overhauled; they now need to be charged in order to fire.

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Bread

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Cooked fish

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Cooked porkchop

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Cookie

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Golden apples

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Mushroom stew

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Raw fish

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Raw porkchop

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Shears

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Swords

  • Added blocking.
    • Negates 50% of the incoming damage.

Passive mobs

  • No longer despawn.
  • Randomly flee if attacked by the player or other mobs.

Hostile mobs

  • Perform attack animations.

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Pigs

  • Their snouts now extrude from their model, rather than being flat.

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Skeletons

  • The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, but don't yet show the arrow pulling back).
  • Skeletons now fire arrows slower, but further.
  • Skeletons no longer bounce around the player, making them much easier to hit.

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Zombies

Non-mob entities

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Arrows

  • Hit a mob visually "stick" into the mob rather than just disappear.

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Players

World generation

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General

  • Are now much bigger and more flat.
  • Hills and mountains tend not to generate as much, except in the new extreme hills biome.
  • They are no longer aligned based on temperature and humidity, instead their distribution is random.
  • The sea level has been decreased by one block (64 to 63).

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Desert

  • Larger than before.

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Forest

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Plains

  • Larger than before.

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Swamp

  • They are a much more vibrant green color.
  • They have a new tree type, swamp oaks, which are slightly bigger and have vines hanging from their leaves. They can also generate in shallow water pools.
  • They are much more flat.

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Taiga

  • No longer generate with snow or ice.

Gameplay

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Clouds

  • Height raised to the top of the map.
  • Can no longer phase through blocks.
  • Movement now syncs with the game's time.

Controls

  • Holding the left mouse button with a weapon now only swings once.
  • Holding the right mouse button to place blocks is slightly slower than before.
  • Player list in multiplayer, defaults to .

Daylight cycle

  • No longer require chunk updates and is a smooth transition.
  • A few tweaks to sunrise and sunset:
    • Clouds change color during sunrise and sunset to match the sky color.
    • Horizon, specifically haze changes color more vividly during sunset and sunrise.

HUD

  • Armor bar moved to above hearts, due to hunger bar.
  • The version tag appears outside of the debug screen again.

Void

  • Entities are now lit in the void.
  • Color of the void now changes from blue to black while descending.

Spawn

  • The player's spawn point is now bound to a specific biome rather than to any sand block. The player can spawn in forest, swamp and taiga biomes.

Weather

General

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Light

  • Implemented a new lighting engine. The lighting on a block is given a tint based on the most prominent source of light.
  • Artificial light now gives a very subtle "flicker".

Splash

  • Removed duplicate "Check it out!"

Technical

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General

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Debug screen

  • The ability to see the level's seed has now been added to the debug screen.
  • Entity numbers being shown above a mob's head have now been removed from the debug screen.

Removals

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World generation

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Far Lands

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Seasonal forest

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Rainforest

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Shrubland

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Savanna

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Tundra

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Ice desert

  • This biome did not generate in previous versions, so its removal has no effect on regular gameplay.

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Beach

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Gravel beach

  • All removed biomes convert to a new biome (if generated).

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Mob

  • Removed the mob as an entity, however, their AI is still in the code.

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Monster

  • Removed the monster as an entity, however, their AI is still in the code.

Gameplay

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Controls

  • Removed the ability to change the fog level under F

General

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Distance effects

  • The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
  • Redstone repeater top faces are no longer weirdly broken.
  • Rails, powered rails and detector rails are no longer stretched.
  • Ladders are no longer offset nor stretched.
  • Upwards travelling redstone wire no longer appears offset from the block it's on.
  • The side faces of flowing water and lava are no longer broken.

World boundary

  • Has now been reduced from 32,000,000 to 30,000,000.

Options

  • "Toggle Fog" can no longer be remapped.

Fixes

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1 bug fixed

Reupload

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Beta 1.8 Pre-release was reuploaded/recompiled 23 hours after its initial compilation to fix bugs and remove some debug features that were accidentally left in the game. Features and bugs present in the initial version include:

  • Villages do not generate correctly. Only the wells, gravel paths, and lampposts generate; houses do not generate.
  • The stronghold does not generate correctly. Only the central staircase generates.
  • Various models often become corrupted.
  • Screenshots can sometimes fail to save, printing an error into the chat: Failed to save: java.lang.IllegalArgumentException: Number of remaining buffer elements is x, must be at least y. Because at most y elements is required, regardless of actual returned element count, where x and y are two numbers, with y being less than x. This bug seems to occur after changing the resolution of the game window, and can be solved by making the window smaller.
  • The world can sometimes fail to save, resulting in lost progress when quitting.
  • Various debug keys exist.
    • freezes the camera in its current position.
    • , while also turning back time, enables a strange "bouncy" movement. It locks the player's Y coordinate (meaning they cannot jump or fall). It makes the player accelerate relatively slowly when moving. The speed can be changed using mouse scroll, negative speeds revert the controls. Additionally, blocks lose their collision, however the player is still affected by solid blocks trying to push them out (as observed in normal gameplay), though if the player is moving quickly enough they can push all the way through a block. Strangely enough, negative speeds "suck" the player into blocks on collision.
    • and change the view's rotation clockwise and counterclockwise, respectively. Holding both keys simultaneously resets the rotation.
    • and decrease and increase the field of view, respectively. These keys seem to affect the field of view differently to how the FOV option does - the player's hand (or anything the player is holding) also becomes stretched as the field of view increases or decreases, which does not happen if the player changes the FOV option in the menu. Holding both keys simultaneously resets the field of view.
    • makes the player look up, looks left, looks down, and looks right. These movements are normally done by moving the mouse. This setting cannot be reset by holding any keys simultaneously.
    • and moves the third-person camera forward and backward, respectively. This setting cannot be reset by holding both keys simultaneously.

Trivia

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  • This version suffered from many glitches before reupload (see images below).
  • This is currently the oldest server version to support Mojang authentication servers. This means any prior version requires setting online-mode in server.properties to false in order to join them.

Gallery

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References

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Navigation

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