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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | JE: Yes (60) BE: Yes (30) |
| Catches fire from lava |
No |
| Map color | |
| Note block instrument | Default (Harp) |
{
"title": "Eyeblossom",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' Yes (60)<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes (30)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Closed Eyeblossom",
"Open Eyeblossom.png"
],
"images": [
"Closed Eyeblossom.png",
"Open Eyeblossom.png"
]
}
An eyeblossom is a unique flower found in the pale garden biome. It changes state depending on the daylight cycle, closing during the day and opening at night. Its "eye", visible only when the flower is open, glows in the dark but does not emit light in its surroundings.
An eyeblossom can be broken instantly with any item or by hand, dropping itself in its current state.
An eyeblossom also breaks if water or lava runs over its location, if a piston extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Eyeblossoms generate naturally on grass blocks or pale moss blocks in the pale garden biome.
Wandering traders may sell an open eyeblossom for 1 emerald. Wandering traders do not sell closed eyeblossoms.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Wandering Trader | Ordinary | 7% | 7% | π Image Emerald | π Image Open Eyeblossom | 7 | β | β |
In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 open eyeblossom when killed while showing the item as trade offer, if the player holds an emerald.
When bone meal is applied to a grass block in a pale garden biome, eyeblossoms have a chance of generating on the targeted block and adjacent grass blocks in a 15Γ5Γ15 area in Java Edition, or a 7Γ5Γ7 area in Bedrock Edition. In Java Edition, eyeblossoms generate closed or open depending on the time of day, while in Bedrock Edition they always generate closed, even during the night.
In Bedrock Edition, when bone meal is applied to an eyeblossom in any biome, more eyeblossoms appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7Γ7 square. These eyeblossoms are either open or closed depending on the state of the original eyeblossom.
Like other flowers, eyeblossoms can be used as decoration and planted on grass blocks, dirt, coarse dirt, rooted dirt, farmland, podzol, mycelium, moss blocks, pale moss blocks, mud, or muddy mangrove roots.
Eyeblossoms can be placed in flower pots.
The eye section remains at maximum brightness regardless of the surrounding light level. This affects placed and potted open eyeblossoms, however the item form of open eyeblossoms still appears at the surrounding brightness level.[1]
Eyeblossoms close during the day and open at night, emitting particles when they do so. Eyeblossoms communicate with other nearby eyeblossoms, telling them to open or close. Eyeblossoms never change their state when placed in the Nether or the End.
When an eyeblossom receives a random tick, it checks if it has the correct state for the time of day. If the eyeblossom should change states from open to closed, or closed to open, it does so and checks for other eyeblossoms within a 7Γ5Γ7 block area centered on the eyeblossom (i.e. 3 blocks horizontally, and 2 blocks vertically). If other eyeblossoms are found, they receive a scheduled tick to perform the same process of checking their state and looking for nearby eyeblossoms.
Potted eyeblossoms can change state, but do so only upon receiving a random tick; they cannot communicate with other eyeblossoms, whether potted or not.
Eyeblossoms are detected by observers and sculk sensors when they open or close.
Suspicious stew that is created using an open eyeblossom imparts the π Image
Blindness effect for 11 seconds in Java Edition or 7 seconds in Bedrock Edition. Suspicious stew created with a closed eyeblossom imparts the π Image
Nausea effect for 7 seconds. Suspicious stew can be crafted using an eyeblossom or produced by feeding an eyeblossom to a brown mooshroom and then milking it with a bowl.
When a bee touches an open eyeblossom on any difficulty other than Peaceful, it is inflicted with the Poison effect for 1.25 seconds (25 game ticks). Despite this, bees can still pollinate open eyeblossoms as they do with other flowers.
Open eyeblossoms can be used to lead bees, but cannot be used to breed them or grow baby bees. Feeding a bee an open eyeblossom inflicts it with the Poison effect for 1.25 seconds (25 game ticks), without angering the bee.
Bees do not interact with closed eyeblossoms. They are not attracted by closed eyeblossoms, do not get poisoned if they touch one, and cannot be fed one.
Oak, birch, and cherry trees grown from saplings planted within 2 blocks of an eyeblossom have a 5% chance to grow with a bee nest and 2-3 bees in it.
Placing an eyeblossom into a composter has a 65% chance of raising the compost level by 1.
An open eyeblossom emits subtle eerie sounds when it is planted on a pale moss block.
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEyeblossom closes | Blocks | When an eyeblossom closes due to communication with another eyeblossom | block.eyeblossom.close | subtitles.block.eyeblossom.closeβ | 1.0 | 1.0 | 16 | |
| βEyeblossom opens | Blocks | When an eyeblossom opens due to communication with another eyeblossom | block.eyeblossom.open | subtitles.block.eyeblossom.openβ | 1.0 | 1.0 | 16 | |
| βEyeblossom closes | Blocks | When an eyeblossom closes due to the time of day | block.eyeblossom.close_long | subtitles.block.eyeblossom.closeβ | 1.0 | 1.0 | 16 | |
| βEyeblossom opens | Blocks | When an eyeblossom opens due to the time of day | block.eyeblossom.open_long | subtitles.block.eyeblossom.openβ | 1.0 | 1.0 | 16 | |
| βEerie noise[sound 1] | Blocks | Randomly when opened and placed on a pale moss block | block.eyeblossom.idle | subtitles.block.eyeblossom.idleβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an eyeblossom closes due to communication with another eyeblossom | block.eyeblossom.close | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When an eyeblossom opens due to communication with another eyeblossom | block.eyeblossom.open | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When an eyeblossom closes due to the time of day | block.eyeblossom.close_long | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When an eyeblossom opens due to the time of day | block.eyeblossom.open_long | β ? | 1.0 | 1.0 | |
| β ? | Blocks | Randomly when opened and placed on a pale moss block | block.eyeblossom.ambient | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite closed-eyeblossom.png: Sprite image for closed-eyeblossom in Minecraft Closed Eyeblossom | closed_eyeblossom | Block & Item | flowerssmall_flowers | flowerssmall_flowers |
block.minecraft.closed_eyeblossom |
| π BlockSprite open-eyeblossom.png: Sprite image for open-eyeblossom in Minecraft Open Eyeblossom | open_eyeblossom | Block & Item | flowerssmall_flowers | flowerssmall_flowers |
block.minecraft.open_eyeblossom |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite closed-eyeblossom.png: Sprite image for closed-eyeblossom in Minecraft Closed Eyeblossom | closed_eyeblossom | 1274 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1019) |
tile.closed_eyeblossom.name |
| π BlockSprite open-eyeblossom.png: Sprite image for open-eyeblossom in Minecraft Open Eyeblossom | open_eyeblossom | 1273 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1018) |
tile.open_eyeblossom.name |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.4 | 24w44a | π Image π Image Added eyeblossoms. | |||||
| 24w45a | Eyeblossoms are now found at the end of the flowers in the Creative inventory. | ||||||
| Bees are no longer attracted by and can no longer interact with closed eyeblossoms. | |||||||
| 24w46a | Bees no longer get poisoned when they touch a closed eyeblossom. | ||||||
| 1.21.5 | 25w02a | The transition between the states of eyeblossoms is now based on the fixed day time. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.50 | Preview 1.21.50.25 | π Image π Image Added eyeblossoms. | |||||
| Preview 1.21.50.26 | Eyeblossoms now play sounds when opening and closing. | ||||||
| Open eyeblossoms now emit ambient sounds when placed on a pale moss block. | |||||||
| Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing. | |||||||
| Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking. | |||||||
| Preview 1.21.50.28 | Bees no longer interact with or pollinate closed eyeblossoms. | ||||||
| Feeding bees open eyeblossoms now applies the Poison effect. | |||||||
| 1.21.60 | Preview 1.21.60.21 | Eyeblossoms no longer appear mirrored when viewed from certain angles.[2] | |||||
| Open and closed eyeblossoms now increase the probability of a nearby sapling to grow into a tree with a bee nest. | |||||||
| Preview 1.21.60.23 | Eyeblossoms no longer generate inside pale oak tree trunks. | ||||||
| Preview 1.21.60.25 | They now open when the moon starts rising, and close when the moon has completely set. | ||||||
Issues relating to "Eyeblossom" are maintained on the bug tracker. Issues should be reported and viewed there.
| Flower | |
|---|---|
| Tiny | |
| Normal | |
| Tall | |
| Other | |