![]() |
VOOZH | about |
{
"title": "Helmet",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Leather Cap",
"Copper Helmet",
"Golden Helmet",
"Iron Helmet",
"Chainmail Helmet",
"Turtle Shell",
"Diamond Helmet",
"Netherite Helmet"
],
"images": [
"Leather Cap.png",
"Baby Leather Cap.png",
"Copper Helmet.png",
"Baby Copper Helmet.png",
"Golden Helmet.png",
"Baby Golden Helmet.png",
"Iron Helmet.png",
"Baby Iron Helmet.png",
"Chainmail Helmet.png",
"Baby Chainmail Helmet.png",
"Turtle Shell.png",
"Baby Turtle Shell.png",
"Diamond Helmet.png",
"Baby Diamond Helmet.png",
"Netherite Helmet.png",
"Baby Netherite Helmet.png"
]
}
A helmet (the leather variety being known as a cap and the type crafted from turtle scutes being known as a turtle shell) is a piece of armor worn on the head of the player. There are seven primary tiers of helmet: leather, golden, copper, iron, chainmail, diamond, and netherite. A turtle shell is another kind of helmet that gives the Water Breathing effect, and can be used to brew potions of the Turtle Master.
Zombies, husks, skeletons, strays, bogged, and piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death, unless they are spawned from an ominous trial spawner. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
In Bedrock Edition, vindicators and pillagers spawned in raids have a 4.16% chance (5.128% on hard difficulty) to drop an iron helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being enchanted with a random enchantment.
Leather
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Leatherworker | 👁 Image Apprentice | 67% | 50% | 5 × 👁 Image Emerald | 👁 Image Leather Cap[t 1] | 12 | 5 | 0.2 |
| 👁 Image Master | 100% | 50% | 5 × 👁 Image Emerald | 👁 Image Leather Cap[t 1] | 12 | 30 | 0.2 | |
Chainmail
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Armorer | 👁 Image Journeyman | 40% | 33% | 👁 Image Emerald | 👁 Image Chainmail Helmet | 12 | 10 | 0.2 |
Iron
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Armorer | 👁 Image Novice | 40% | 25% | 5 × 👁 Image Emerald | 👁 Image Iron Helmet | 12 | 1 | 0.2 |
Diamond
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 👁 Image Armorer | 👁 Image Master | 100% | 50% | 13–27 × 👁 Image Emerald[t 1] | 👁 Image Enchanted Diamond Helmet[t 2] | 3 | 30 | 0.2 |
Helmets can be placed in the top armor slot of a player's inventory for activation.
Each armor point reduces damage by 4% (increasing additively). Armor points are signified by half a shirt on the armor bar above the health bar. The effectiveness of armor points is decreased as the strength of incoming attacks increase, an effect lessened by armor toughness. Armor toughness does not have a visual indicator bar. Helmet durability is decreased by 1 for every 4HP👁 ❤️
👁 ❤️
of incoming damage (rounded down, but never below 1). Different helmet types have different enchantability from one another, a value that affects the strength of enchantments received directly though enchanting tables. Netherite helmets provide a knockback resistance of 1 (10%).
| Helmets | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| 👁 Image Leather Cap |
1 (👁 🛡 ) |
0 (👁 🛡 ) |
55 | 15 | 0 |
| 👁 Image Golden Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
77 | 25 | 0 |
| 👁 Image Copper Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
121 | 8 | 0 |
| 👁 Image Iron Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
165 | 9 | 0 |
| 👁 Image Chainmail Helmet |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
165 | 12 | 0 |
| 👁 Image Turtle Shell |
2 (👁 🛡 ) |
0 (👁 🛡 ) |
275 | 9 | 0 |
| 👁 Image Diamond Helmet |
3 (👁 🛡 👁 🛡 ) |
2 (👁 🛡 ) |
363 | 10 | 0 |
| 👁 Image Netherite Helmet |
3 (👁 🛡 👁 🛡 ) |
3 (👁 🛡 👁 🛡 ) |
407 | 15 | 1 (10%) |
A helmet can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the helmet's maximum durability, rounded down. Two helmets of the same tier can also be combined in an anvil. Both methods preserve the helmet's enchantments.
A helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 👁 Image Enchanting Table 👁 Image Anvil |
10 |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 👁 Image Enchanting Table 👁 Image Anvil |
2 |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Thorns | Deals returning damage to attackers. | III | 👁 Image Enchanting Table[BE only] 👁 Image Anvil |
1 |
| Respiration | Extends breathing time underwater. | III | 👁 Image Enchanting Table 👁 Image Anvil |
2 |
| Aqua Affinity | Increases underwater mining speed. | I | 👁 Image Enchanting Table 👁 Image Anvil |
2 |
| Unbreaking | Grants a chance to negate durability consumption. | III | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Mending | Repairs the helmet when obtaining experience. | I | 👁 Image Anvil |
2 |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | 👁 Image Anvil |
1 |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | 👁 Image Anvil |
1 |
It is possible to upgrade armor with trims. This requires a smithing template, a helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | 👁 Image Added plate helmets. | ||||||
| 👁 Image Added the model and the texture for unused chain helmets. | |||||||
| 👁 Image 👁 Image Plate armor models have been tested on zombies and skeletons. It had no effect on gameplay. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Plate and chain armor models are no longer used. | |||||
| 20091231-2147 | 👁 Image 👁 Image 👁 Image 👁 Image Added items of relation to cloth, studded, chain and iron helmets. | ||||||
| The textures of cloth helmets are taken from one of Notch's previous games, Legend of the Chambered. The rest are from Legend of the Chambered 2. | |||||||
| 20100206-2034 | 👁 Image 👁 Image Added items of golden and diamond helmets. | ||||||
| Removed studded helmets. | |||||||
| 20100212-1210 | Added armor models. | ||||||
| 👁 Image Armor models are now displayed on the player in the inventory. | |||||||
| Helmets can now be crafted. | |||||||
| 20100218-0011 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added models of cloth, chain, iron, gold, and diamond helmets. | ||||||
| Helmets can now be worn. | |||||||
| Helmets now function. All helmets give 3 (👁 🛡 👁 🛡 ). Helmets have limited durability, with lower tier helmets less durable than higher tier helmets. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | With the introduction of leather, "Cloth Helmet" has been renamed to "Leather Cap". | ||||||
| Leather cap is now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||||
| October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
| Beta 1.9 Prerelease 3 | Iron helmets can now be found in the new stronghold altar chests. | ||||||
| Beta 1.9 Prerelease 4 | Helmets can now be enchanted. | ||||||
| 1.1 | 12w01a | Iron helmets can now be found in the new blacksmith chests in villages. | |||||
| 1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets. | |||||
| 1.3.1 | 12w15a | +clicking can now be used to wear helmets. | |||||
| 12w21a | Chain helmets can now be obtained legitimately in survival mode through trading. | ||||||
| Blacksmith villagers now sell chain helmets for 5–6 emeralds. | |||||||
| Blacksmith villagers now sell diamond helmets for 7 emeralds. | |||||||
| Blacksmith villagers now sell iron helmets for 4–5 emeralds. | |||||||
| Butchers now sell leather caps for 2–3 emeralds. | |||||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | ||||||
| 12w34a | Leather helmets can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||||
| 👁 Image 👁 Image Default leather caps textures are now slightly darker. | |||||||
| 12w36a | Dyed leather caps are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| 12w37a | 👁 Image 👁 Image Leather armor now has non-dyed parts on the cap. This has been implemented so that players can distinguish between other types of helmets and similarly colored leather caps. | ||||||
| 1.5 | 13w04a | Helmets in the player's hand can now be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with helmets. | |||||||
| 1.8 | 14w02a | Trades changed: armorer villagers now sell chain helmets for 5–7 emeralds. | |||||
| Armorer villagers no longer sell diamond helmets. | |||||||
| Armorer villagers now sell iron helmets for 4–6 emeralds. | |||||||
| Leatherworkers no longer sell other leather caps. | |||||||
| 14w05a | Helmets no longer turns red when mobs and players are hurt. | ||||||
| 14w06a | Helmets are now visible on giants. | ||||||
| 14w25a | Chain helmets cannot be crafted anymore due to the item form of fire being removed. | ||||||
| 1.9 | 15w31a | Enchanted iron and diamond helmets can now be found in end city ship chests. | |||||
| Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.[1] | |||||||
| 15w34b | Helmet durability now affects armor value. | ||||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Helmet durability affecting value has been removed. | ||||||
| Helmets now have an attribute controlling the defense points. | |||||||
| 15w50a | Added equip sounds for leather armor. | ||||||
| 16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
| 16w05a | Armor calculations have been changed, once again. | ||||||
| 1.13 | 18w09a | Golden helmets now have a chance of generating in underwater ruins. | |||||
| 18w11a | Enchanted leather caps can now generate in the chests of shipwrecks. | ||||||
| 18w20a | "Chain Helmet" has now been renamed to "Chainmail Helmet". | ||||||
| 1.14 | 18w43a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of all types of helmets have been changed. | |||||
| 18w48a | Leather caps can now be found in chests in village tanneries. | ||||||
| 18w50a | Iron helmets can now be found on armor stands in taiga villages. | ||||||
| 19w08a | 👁 Image The textures of gold helmet items have been changed. | ||||||
| 19w11a | Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively renewable again. | ||||||
| Leatherworker villagers now sell randomly dyed leather caps. | |||||||
| 19w13a | Armorer villagers now give chainmail helmets to players under the Hero of the Village effect. | ||||||
| 1.16 | 20w06a | 👁 Image 👁 Image Added netherite helmets. | |||||
| 20w07a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added textures and models for all helmets when they are used by piglins. | ||||||
| Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table. | |||||||
| 20w09a | 👁 Image The textures of diamond helmet items have been changed. | ||||||
| 20w10a | 👁 Image 👁 Image The texture of netherite helmets has been changed. | ||||||
| 👁 Image The texture of netherite helmets for piglins has been changed. | |||||||
| Netherite helmets can no longer be crafted. | |||||||
| Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||||
| 20w16a | Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||||
| 20w17a | Diamonds helmets now generate in place of netherite helmets in bastion remnant chests. | ||||||
| pre3 | The special helmet models and textures created for piglins have been removed except for leather helmets. | ||||||
| 1.17 | 20w48a | Wearing a leather helmet now prevents freezing entirely. | |||||
| 21w13a | The two unused textures of the leather cap for piglins[2][3] have been removed. | ||||||
| 1.18.2 | 22w03a | Netherite helmet knockback resistance is no longer random. | |||||
| 1.19 | 22w17a | Changed the leather cap texture from 👁 Image to 👁 Image , to extend the center bar on the back face to the bottom. | |||||
| 1.19.4 Experiment | 23w04a | Non-leather helmets can now be trimmed using a smithing table. | |||||
| Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template. | |||||||
| 23w05a | Leather caps can now be trimmed using a smithing table. | ||||||
| Helmets can now have trims of the same material it is made out of. | |||||||
| 23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||||
| 1.19.4 | 23w05a | Helmets can now be swapped by using them in the hotbar.[4] | |||||
| 1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||||
| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
| 1.20.5 | 24w03a | Helmets can now receive Thorns through an enchanting table, rather than only through an anvil.[5] | |||||
| February 20, 2024 | 👁 Image A Mojang video about bugs shows early textures of netherite items, including helmets. | ||||||
| 24w12a | Helmets can no longer receive Thorns through an enchanting table. | ||||||
| 1.21.2 | 24w33a | Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||
| 1.21.9 | 25w31a | 👁 Image 👁 Image Added copper helmets. | |||||
| 26.1 | snap7 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added specific textures and models for when helmets are worn by a humanoid baby mob. | |||||
| snap11 | 👁 Image Changed the texture for chainmail helmets when worn by humanoid baby mobs. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added helmets. | ||||||
| v0.8.0 | build 2 | 👁 Image The leather helmet sprite has been changed to that of Java Edition, but its armor model remains that of older versions. | |||||
| v0.9.0 | build 1 | Iron helmets now naturally generate in village chests and in stronghold altar chests. | |||||
| v0.11.0 | build 11 | Helmets now protect against damage from mobs only. | |||||
| v0.12.1 | build 1 | Helmets can now be worn by mobs. | |||||
| Chainmail helmets can now be obtained in survival mode from a mob wearing it. | |||||||
| v0.14.0 | build 1 | 👁 Image The texture of leather helmets has been changed. | |||||
| Leather helmets can now be dyed. | |||||||
| v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Enchanted iron helmets and enchanted diamond helmets can now be found inside chests within end cities. | |||||
| 1.0.4 | alpha 1.0.4.0 | Iron helmets and chainmail helmets are now sold by armorer smith villagers via trading. | |||||
| 1.1.0 | alpha 1.1.0.0 | Golden, chain and iron helmets can now be smelted down into one of their respective nuggets. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Chainmail helmets now generate in buried treasure chests. | |||||
| Enchanted leather helmets can now be found inside shipwreck supply room chests. | |||||||
| beta 1.2.20.1 | Golden helmets can now be found inside underwater ruins chests. | ||||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of all types of helmets have been changed. | |||||
| Iron helmets now can be found in plains village weaponsmith chests. | |||||||
| Leather helmets can now be found inside plains village tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Iron helmets now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||||
| Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||||
| Iron helmets can now be found in village armorer chests. | |||||||
| beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron helmets. | ||||||
| Diamond helmets are now sold by armorer villagers. | |||||||
| beta 1.11.0.5 | 👁 Image The textures of gold helmet items have been changed. | ||||||
| 1.12.0 | beta 1.12.0.2 | 👁 Image Leather armor no longer shows as being dyed properly when worn by armor stands. | |||||
| 1.13.0 | beta 1.13.0.1 | Helmets no longer turn red when mobs and players are hurt. | |||||
| Leather armor now appears properly dyed when worn by armor stands. | |||||||
| 1.16.0 | beta 1.16.0.51 | 👁 Image 👁 Image Added netherite helmets. | |||||
| 👁 Image The textures of diamond helmet items have been changed. | |||||||
| Helmets can now be obtained from piglins that naturally spawn with golden helmets. | |||||||
| beta 1.16.0.57 | Golden and netherite helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||||
| Netherite helmets can no longer be crafted. | |||||||
| Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||||
| beta 1.16.0.63 | Diamonds helmets now generate in place of netherite helmets in bastion remnant chests. | ||||||
| beta 1.16.200.53 | Netherite helmets now gives a 90% reduction in knockback. | ||||||
| 1.16.210 | beta 1.16.210.53 | Wearing leather helmets now prevents freezing entirely. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table. | |||||
| Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template. | |||||||
| 1.21.100 Experiment | Preview 1.21.100.23 | 👁 Image 👁 Image Added copper helmets. | |||||
| 26.10 | Preview 26.10.23 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added specific textures and models for when helmets are worn by a humanoid baby mob. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added helmets. |
| TU5 | 👁 Image 👁 Image Added chainmail helmets. | ||||||
| Added a quick equip for armor to the inventory interface. | |||||||
| TU12 | 👁 Image 👁 Image The textures for leather helmets have been changed. | ||||||
| TU14 | 1.04 | Leather helmets can now be dyed. | |||||
| Item repair can now repair helmets. | |||||||
| Chain helmets can now be obtained legitimately in survival mode through trading. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Dispensers can now equip nearby players with helmets. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Helmets no longer turns red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Helmets now have the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Trades changed: armorer villagers now sell chain helmets for 5–7 emeralds. | |
| Armorer villagers no longer sell diamond helmets. | |||||||
| Armorer villagers now sell iron helmets for 4–6 emeralds. | |||||||
| Leatherworkers no longer sell other leather caps. | |||||||
| TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Helmets can now be swapped by using them in the hotbar. | |
| Equipping helmets using the quick equip functionality in creative mode no longer duplicates the helmet. | |||||||
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Equipping helmets with the quick equip functionality now plays a sound, which is unused in Java Edition. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet. | |
| Changed equipping sounds. | |||||||
| Enchanted iron and diamond helmets can now be found in end city ship chests. | |||||||
| Helmets now have an attribute controlling the defense points. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron helmets can now be smelted down into one of their respective nuggets. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Equipping armor using the quick equip functionality in creative mode now duplicates the armor just like on Java Edition. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Leather helmets can now be dyed with a cauldron. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Chainmail helmets now generate in buried treasure chests. | ||
| Enchanted leather helmets can now be found inside shipwreck supply room chests. | |||||||
| Golden helmets can now be found inside underwater ruins chests. | |||||||
| Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||||
| 1.90 | 👁 Image 👁 Image 👁 Image 👁 Image The textures of all types of helmet items have been changed (except for the leather helmets). | ||||||
| 1.91 | Pillagers and vindicators that spawn in raids can now drop iron helmets. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added helmets. | ||||||
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
Issues relating to "Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
| Armor and other wearables | |||||
|---|---|---|---|---|---|
| Head slot | |||||
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Full sets | |||||
| Mob equipment |
| ||||
| Combat | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||