![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | No (JE) Yes (BE) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 30 GOLD |
| Note block instrument | Default (Harp) |
{
"title": "Light Weighted Pressure Plate",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No ((link to Java Edition article, displayed as ''JE'')) <br> Yes (''(link to Bedrock Edition article, displayed as BE)'')",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(250, 238, 77); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 30 GOLD</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Light Weighted Pressure Plate"
],
"images": [
"Light Weighted Pressure Plate.png"
]
}
A light weighted pressure plate is a type of pressure plate that produces a redstone signal while one or more entities stand on it. Depending on how many entities are detected, the outputted signal strength will range from 1 to 15.
A light weighted pressure plate can be mined with anything, but pickaxes are the fastest. A light weighted pressure plate also breaks and drops itself if a piston extends or pushes a block into its location, or if the block under the pressure plate is moved or destroyed.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Ruined Portal |
Chest | 1 | 7.3%{ "item": "Light Weighted Pressure Plate", "stacksize": 1, "chance": 0.0729006411312747, "structure": "Ruined Portal", "container": "Chest" }
|
| Signal strength | Entity count |
|---|---|
| 0 | 0 |
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 6 |
| 7 | 7 |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
| 11 | 11 |
| 12 | 12 |
| 13 | 13 |
| 14 | 14 |
| 15 | 15+ |
Light weighted pressure plates can be activated by most entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) and emit a redstone signal strength that is equal to the amount of entities on top of them, up to a maximum power level of 15. Certain entities, however (such as players in spectator mode and markers), cannot activate them nor keep them activated.
In Java Edition, Item Frames and glow item frames cannot activate light weighted pressure plates but they can still keep them activated.[1]
The signal strength from a light weighted pressure plate does not vary with the type of entity. 15 mobs will produce the same signal strength as 15 different items. Note the light weighted pressure plate counts entities, not the quantity of items, generally leading to one entity count per stack of items. For more information see item entity behavior.
Piglins are attracted towards light weighted pressure plates, run toward any light weighted pressure plates on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory slot. During this time, the piglin does not attack nearby players, even if they are not wearing gold armor.
π BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraftmetal sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.metal.break | subtitles.block.generic.breakβ | 1.0 | 1.2 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.metal.place | subtitles.block.generic.placeβ | 1.0 | 1.2 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.metal.hit | subtitles.block.generic.hitβ | 0.25 | 0.75 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.metal.fall | subtitles.block.generic.fallβ | 0.5 | 1.25 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.metal.step | subtitles.block.generic.footstepsβ | 0.15 | 1.5 | 16 | |
π BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraftmetal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 1.1β1.2 | |
| βBlock placed | Blocks | When the block is placed | use.stone | subtitles.block.generic.placeβ | 1.0 | 1.2β1.25 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.3 | 0.75 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.35 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βPressure Plate clicks | Blocks | When a weighted pressure plate is deactivated | block.metal_pressure_plate.click_off | subtitles.block.pressure_plate.clickβ | 0.3 | 0.65 | 16 | |
| βPressure Plate clicks | Blocks | When a weighted pressure plate is activated | block.metal_pressure_plate.click_on | subtitles.block.pressure_plate.clickβ | 0.3 | 0.75 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a weighted pressure plate deactivates | click_off.metal_pressure_plate | β ? | 0.3 | 0.65 | |
| β ? | Blocks | When a weighted pressure plate activates | click_on.metal_pressure_plate | β ? | 0.3 | 0.75 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite light-weighted-pressure-plate.png: Sprite image for light-weighted-pressure-plate in Minecraft Light Weighted Pressure Plate | light_weighted_pressure_plate | Block & Item | pressure_plateswall_post_override |
block.minecraft.light_weighted_pressure_plate |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite light-weighted-pressure-plate.png: Sprite image for light-weighted-pressure-plate in Minecraft Light Weighted Pressure Plate | light_weighted_pressure_plate | 147 | Block & Giveable Item[i 2] | Identical[i 3] | tile.light_weighted_pressure_plate.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| power | 0 | 0123456789101112131415 | Specifies the redstone power level currently being produced by the weighted pressure plate. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| redstone_signal | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | Specifies the redstone power level currently being produced by the weighted pressure plate. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w01a | π Image Added light weighted pressure plates. | |||||
| π Image The model of light weighted pressure plates in item form is different. | |||||||
| 1.7.2 | 13w36a | All entities are now allowed to trigger light weighted pressure plates. | |||||
Light weighted pressure plates have been repurposed: rather than outputting based on the amount of and the stack size of item entities, their output now depends on the amount of entities (including non-item entities) on top of them. As a result, the stack size of item entities is now ignored: for example, dropping a stick item and a dirt item on top of a light weighted pressure plate now results in a higher output signal compared to dropping a full stack of sand on it (previously, the opposite would've been the case). The original signal strength values per amount of items are listed below:
| |||||||
| 1.8 | 14w10a | π Image The model of light weighted pressure plates in item form has been changed. | |||||
| 14w10c | π Image The model of light weighted pressure plates in item form has been changed.[2] | ||||||
| 1.9 | 15w31a | π Image The model of light weighted pressure plates in item form has been changed. | |||||
| 15w46a | Mobs no longer spawn on weighted pressure plates. | ||||||
| 1.13 | 18w20a | "Weighted Pressure Plate (Light)" has now been renamed to "Light Weighted Pressure Plate". | |||||
| 1.14 | 18w43a | π Image The texture of light weighted pressure plates has been changed. | |||||
| 18w47a | π Image The texture of light weighted pressure plates has been changed. | ||||||
| 1.16 | 20w16a | Light weighted pressure plates now generate in ruined portal chests. | |||||
| 1.21.4 | 24w44a | Light weighted pressure plates now drop when broken with any tool. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | π Image Added light weighted pressure plates. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The textures of light weighted pressure plates have been changed. | |||||
| beta 1.16.0.57 | Light weighted pressure plates can now be found in ruined portal chests. | ||||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Weight Pressure Plate (Light)" to "Light Weighted Pressure Plate" to match Java Edition. | |||||
| 1.21.50 | Preview 1.21.50.24 | Light weighted pressure plates no longer require a pickaxe to drop themselves, and are mined faster when using an improper tool. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image Added light weighted pressure plates. |
| 1.90 | π Image The textures of light weighted pressure plates have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added light weighted pressure plates. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 147. | |||||
Issues relating to "Light Weighted Pressure Plate" are maintained on the bug tracker. Issues should be reported and viewed there.
| π Image Blocks | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||