![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | ๐ SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft |
| Blast resistance | 0.8 |
| Hardness | 0.8 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
Yes |
| Map color | 13 WOOD |
| Note block instrument | Bass |
{
"title": "Note Block",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.8",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.8",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(143, 119, 72); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 13 WOOD</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Note Block"
],
"images": [
"Note Block.png"
]
}
A note block is a block that emits sounds when attacked, used, or powered. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. Allays are affected by note blocks, staying nearby and dropping held items next to it for a short while upon hearing its sound.
Note blocks are most quickly broken with an axe.
Note blocks can generate in ancient cities.
A note block will produce a sound and spawn a colored eighth note particle whenever any of the following conditions are met:
A note block must have either air or a mob head in the space directly above it to play a sound, though using a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the Jukebox/Note Blocks slider in the audio settings.
Each time a note block plays a sound, an eighth note particle will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.
Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). Using a note block increases the instrument's pitch up a semitone, with a total of two full octaves (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes spans from Fโฏ3 to Fโฏ5. After reaching the highest note (24 presses of the use button), pressing use again (25th press of the use button) resets the pitch back to Fโฏ3, as does breaking the block. The note block's pitch is ignored for player heads and the six mob heads.
The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.
The exact pitch can be found from its use-count by using the following formula: 2 ^ ((use count - 12) / 12).
The exact pitch to use-count assignment is shown below,[1][2] along with the note's color, which is rendered with shading using the particle's texture.
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|
Alternatively, there is a graphical version available:
The current pitch of a note block can be roughly estimated by attacking it and looking at the color of the note particle.
In Java Edition, the tuning can also be checked by looking at the debug screen (accessed by pressing ). It is denoted as "note:" followed by a number from 0 to 24.
The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block.
Mob head instruments take priority over block instruments, and play the corresponding mob's ambient sound, except for creeper heads, which instead trigger the primed sound. Mob head sounds are not affected by the note block's pitch.
| Block | Instrument | Range | Sound event names (Java) | Sound event names (Bedrock) |
|---|---|---|---|---|
Many axe-mineable blocks
|
Bass (Upright bass) | Fโฏ1โFโฏ3 | block.note_block.bass
|
note.bass
|
| Snare Drum | โ | block.note_block.snare
|
note.snare
| |
| Hat (Hi-hat click) | โ | block.note_block.hat
|
note.hat
| |
Many pickaxe-mineable and related blocks
|
Bass Drum | โ | block.note_block.basedrum
|
note.bd
|
| ๐ Image Block of Gold |
Bell (Glockenspiel) | Fโฏ5โFโฏ7 | block.note_block.bell
|
note.bell
|
|
Flute | Fโฏ4โFโฏ6 | block.note_block.flute
|
note.flute
|
| ๐ Image Packed Ice |
Chime | Fโฏ5โFโฏ7 | block.note_block.chime
|
note.chime
|
| ๐ Image Wool |
Guitar | Fโฏ2โFโฏ4 | block.note_block.guitar
|
note.guitar
|
| ๐ Image Bone Block |
Xylophone | Fโฏ5โFโฏ7 | block.note_block.xylophone
|
note.xylophone
|
| ๐ Image Block of Iron |
Iron Xylophone (Vibraphone) | Fโฏ3โFโฏ5 | block.note_block.iron_xylophone
|
note.iron_xylophone
|
| ๐ Image Soul Sand |
Cow Bell | Fโฏ4โFโฏ6 | block.note_block.cow_bell
|
note.cow_bell
|
| ๐ Image Pumpkin |
Didgeridoo | Fโฏ1โFโฏ3 | block.note_block.didgeridoo
|
note.didgeridoo
|
| ๐ Image Block of Emerald |
Bit (Clarinet/Synthesizer) | Fโฏ3โFโฏ5 | block.note_block.bit
|
note.bit
|
| ๐ Image Hay Bale |
Banjo | Fโฏ3โFโฏ5 | block.note_block.banjo
|
note.banjo
|
| ๐ Image Glowstone |
Pling (60's E. piano) | Fโฏ3โFโฏ5 | block.note_block.pling
|
note.pling
|
| Trumpet | Fโฏ3โFโฏ5 | block.note_block.trumpet
|
note.trumpet
| |
| Exposed Trumpet (Distorted Trumpet) | Fโฏ3โFโฏ5 | block.note_block.trumpet_exposed
|
note.trumpet_exposed
| |
| Weathered Trumpet (Trombone) | Fโฏ2โFโฏ4 | block.note_block.trumpet_weathered
|
note.trumpet_weathered
| |
| Oxidized Trumpet (Distorted Trombone) | Fโฏ2โFโฏ4 | block.note_block.trumpet_oxidized
|
note.trumpet_oxidized
| |
| ๐ Image Skeleton Skull |
Sound effect: Skeleton rattle | โ | block.note_block.imitate.skeleton
|
note.skeleton
|
| ๐ Image Wither Skeleton Skull |
Sound effect: Wither skeleton rattle | โ | block.note_block.imitate.wither_skeleton
|
note.witherskeleton
|
| ๐ Image Player Head |
Sound effect set in [String] note_block_sound, silent by default | โ | Dependent | Dependent |
| ๐ Image Zombie Head |
Sound effect: Zombie moan | โ | block.note_block.imitate.zombie
|
note.zombie
|
| ๐ Image Creeper Head |
Sound effect: Creeper hiss | โ | block.note_block.imitate.creeper
|
note.creeper
|
| ๐ Image Piglin Head |
Sound effect: Piglin snort | โ | block.note_block.imitate.piglin
|
note.piglin
|
| ๐ Image Dragon Head |
Sound effect: Ender dragon roar | โ | block.note_block.imitate.ender_dragon
|
note.enderdragon
|
| ๐ BlockSprite air.png: Sprite image for air in Minecraft Any other blocks |
Harp | Fโฏ3โFโฏ5 | block.note_block.harp
|
note.harp
|
Note blocks can be activated in a variety of different ways, following normal redstone principles. Note blocks conduct redstone power, which means they activate blocks next to them when directly powered, including other note blocks.
In Java Edition, after activating a note block or changing its pitch (via use), the change is treated as a block state change. This immediately plays the sound and generates a block update detectable by both observers and block update detectors (BUDs). An observer facing a note block will trigger whenever the note block is used, powered by redstone, or its instrument/pitch changes. Because note blocks conduct power, they can be integrated into complex observer-based circuits as conditional triggers or signal routers.
In Bedrock Edition, due to a known bug,[4] activating a note block or changing its pitch (via use) does not trigger a block update, meaning neither observers nor BUDs can detect the change. This occurs because pitch and instrument data are stored as block entity data, which updates independently of the main world loop. In circuits requiring a redstone-triggered or manually activated block updates (e.g., flying machines), bells are often used as substitutes in most situations.
Note blocks emit vibrations detectable by sculk sensors. A calibrated sculk sensor tuned to signal strength 10 detects a note playing.
In Bedrock Edition, sculk sensors provide the only reliable method of detecting both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.
If an allay hears a note block play within 16 blocks of its location, it tries to pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A vibration particle emanates from the note block and reaches the allay to indicate that the allay has locked onto the note block. Because the allay and the note block interact via a vibration particle, placing wool between the note block and the allay can prevent this interaction. Allays ignore note blocks which do not make sounds, with the exception of note blocks with player heads on top.
Note blocks can be used as fuel in furnaces, smelting 1.5 items per block.
๐ BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.breakโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.placeโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hitโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.wood.fall | subtitles.block.generic.fallโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block.wood.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
๐ BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โBlock broken | Blocks | Once the block has broken | dig.wood | subtitles.block.generic.breakโ | 1.0 | 0.8โ1.0 | |
| โBlock placed | Blocks | When the block is placed | place.wood | subtitles.block.generic.placeโ | 1.0 | 0.8 | |
| โAxe strips | Blocks | When an axe strips a log or wood block [sound 1] | use.wood | subtitles.block.generic.hitโ | 1.0 | 0.8 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | hit.wood | subtitles.block.generic.hitโ | 0.23 | 0.5 | |
| โFootsteps | Players | Falling on the block with fall damage | fall.wood | subtitles.block.generic.footstepsโ | 0.4 | 1.0 | |
| โFootsteps | Players | Walking on the block | step.wood | subtitles.block.generic.footstepsโ | 0.3 | 1.0 | |
| โFootsteps | Blocks | Jumping from the block | jump.wood | subtitles.block.generic.footstepsโ | 0.12 | 1.0 | |
| โFootsteps | Blocks | Falling on the block without fall damage | land.wood | subtitles.block.generic.footstepsโ | 0.18 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| ๐ BlockSprite note-block.png: Sprite image for note-block in Minecraft Note Block | note_block | Block & Item | block.minecraft.note_block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| ๐ BlockSprite note-block.png: Sprite image for note-block in Minecraft Note Block | noteblock | 25 | Block & Giveable Item[i 2] | Identical[i 3] | tile.noteblock.name |
| Name | Savegame ID |
|---|---|
| ๐ BlockSprite note-block.png: Sprite image for note-block in Minecraft Block entity | Music |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| instrument | harp | banjobasedrumbassbellbitchimecow_bellcreepercustom_headdidgeridoodragonfluteguitarharphatiron_xylophonepiglinplingskeletonsnaretrumpettrumpet_exposedtrumpet_oxidizedtrumpet_weatheredwither_skeletonxylophonezombie | The instrument of the note block. |
| note | 0 | 0123456789101112131415161718192021222324 | The pitch of the note block |
| powered | false | falsetrue | True if the note block is currently activated. |
In Bedrock Edition, a note block has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Birthday Song | Have an Allay drop a cake at a noteblock | Tame an allay by giving it a cake while having dropped cake items and play a note block nearby. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Birthday Song | Have an Allay drop a Cake at a Note Block | Give an allay a cake and then use a note block to make the allay drop the cake at a note block. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.2 | ๐ Image Added note blocks. | ||||||
| Note blocks have 5 instruments: "Harp", "Bass", "Bass drum", "Snare drum", "Click". | |||||||
| "Pling" is also added in the sound files, but is currently unused. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Note blocks are now broken faster using an axe. | |||||
| 1.2.4 | Spruce planks, birch planks, and jungle planks can now be used to craft note blocks. | ||||||
| 1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft note blocks. | |||||
| 1.9 | 15w47a | Note blocks now use wood sounds rather than stone sounds. | |||||
| 1.12 | 17w16a | Added sound events (but not the sounds themselves) for additional instruments (bell, chime, flute, guitar, xylophone) to note blocks. | |||||
| 17w17a | Added sounds for additional instruments to note blocks. | ||||||
| 1.13 | 17w47a | Note blocks can now be pushed by pistons. | |||||
| 1.14 | 18w43a | ๐ Image The texture of note blocks has been changed. | |||||
| 19w09a | Added sounds to note blocks for additional instruments (iron xylophone, cow bell, didgeridoo, bit, banjo), and implemented the "Pling" instrument into the game. | ||||||
| 1.16 | 20w06a | Crimson planks and warped planks can now be used to craft note blocks. | |||||
| 1.19 | 22w11a | Mangrove planks can now be used to craft note blocks. | |||||
| 22w13a | Note blocks now generate as part of ancient cities. | ||||||
| Note blocks can now be silenced only with wool or carpets on top. | |||||||
| 22w15a | The change to note block silencing mentioned above for 22w13a has now been reverted. | ||||||
| 1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft note blocks. | |||||
| 1.20 | 23w07a | Cherry planks can now be used to craft note blocks. | |||||
| 23w12a | Heads can now be placed on note blocks to play the respective mob sound. | ||||||
| Heads can now be placed on note blocks without sneaking. | |||||||
| 1.21.2 Experiment | 24w40a | Pale oak planks can now be used to craft note blocks. | |||||
| 26.1 | snap7 | Added the "Trumpet", "Exposed Trumpet (Distorted Trumpet)", "Weathered Trumpet (Trombone)", and "Oxidized Trumpet (Distorted Trombone)" instruments. | |||||
| snap11 | Updated the trumpet note block sound assets. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | ๐ Image Added note blocks. | |||||
| v0.15.0 | build 1 | Note blocks can now be moved by pistons. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image The texture of note blocks has been changed. | |||||
| 1.13.0 | beta 1.13.0.9 | Added all new note block sounds from Java Edition 1.12 and 1.14. | |||||
| Note blocks with glowstone underneath now produce the "pling" sound instead of "hat". | |||||||
| 1.18.30 Experiment | Preview 1.18.30.23 | A note block played near an allay becomes its favorite note block for 30 seconds. | |||||
| Placing a block on top of a note block no longer mutes it, with the exception of wool blocks. | |||||||
| 1.19.0 | Preview 1.19.0.27 | The previous change has been reverted. | |||||
| 1.19.60 Experiment | Preview 1.19.60.20 | Heads can now be placed on note blocks to play the respective mob sound. | |||||
| 1.20.10 | Preview 1.20.10.20 | Note blocks with soul soil underneath now produce the "harp" sound instead of "snare". | |||||
| 1.21.50 | Preview 1.21.50.20 | Pale oak planks can now be used to craft note blocks. | |||||
| 26.10 | Preview 26.10.23 | Added the "Trumpet", "Exposed Trumpet (Distorted Trumpet)", "Weathered Trumpet (Trombone)", and "Oxidized Trumpet (Distorted Trombone)" instruments. | |||||
| 26.30 | Preview 26.30.25 | Tuned trumpet sound assets for all trumpets so that they are in tune with other note block variants.[5] | |||||
| 26.30 Experiment | Preview 26.30.29 | Added the component minecraft:instrument_sound. It can be used to assign an instrument to "up" and "down" faces of a custom block; all current instruments can be used to define a sound. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image Added note blocks. |
| TU9 | Spruce planks and birch planks can now be used to craft note blocks. | ||||||
| TU12 | Jungle planks can now be used to craft note blocks. | ||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Acacia planks and dark oak planks can now be used to craft note blocks. | ||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added new note block sounds. |
| 1.90 | ๐ Image The texture of note blocks has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image Added note blocks. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Note blocks now use the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 1.9 | 15w34a | The power state of note blocks is now controlled through the powered tag, and therefore can now be controlled independently of any redstone signal. | |||||
| 1.11 | 16w32a | The block entity ID of note blocks has been changed from Music to noteblock. | |||||
| 1.13 | 17w47a | The ID has been changed from noteblock to note_block.
| |||||
Note blocks are no longer block entities and instead are defined by the note, powered, and instrument block states.
| |||||||
| Prior to The Flattening, this block's numeral ID was 25. | |||||||
Issues relating to "Note block" or "Noteblock" are maintained on the bug tracker. Issues should be reported and viewed there.
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