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Trading is a gameplay mechanic that allows players to exchange emeralds for items, and vice versa, with villagers and wandering traders. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g., Mending), bottles o' enchanting, and chainmail armor.
Pressing use on an adult villager with a profession, or on a wandering trader, opens a menu, allowing a player to trade with that merchant. This action pauses any pathfinding the merchant was doing and makes it face you. If the merchant takes damage while trading, the trading menu closes. The same thing happens if they walk or are transported far enough away.
All transactions involve emeralds. Trading is the only method of acquiring the globe banner pattern, arrows of Decay,β[BE only] as well as all types of explorer maps except buried treasure maps in Survival mode. It is also the only renewable way to obtain bells, diamond gear,[note 1] lapis lazuli,β[BE only] bottles o' enchanting, glass, sand, red sand, coral blocks, and small dripleaves.
Villagers have five career levels that can be increased by trading with them. Each villager starts at the novice level. A villager's level can be seen in the trading menu. The badge that a villager wears can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades reward the player with 3β6 experience plus an additional 5 experience if the villager levels up with the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to twoβ[JE only] or threeβ[BE only] new trades and retains its existing trades.
When a villager levels up its profession, it receives 10 seconds of Regeneration I (totaling to 4HPπ β€οΈ
π β€οΈ
of restoration), which emits pink particles. The villager also emits green plus-shaped particles.
Trades from the master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further.
Each badge is 2Γ3 pixels except the novice (stone) badge, which is 4Γ4 pixels.
| Level | Badge | Name | Total villager experience required |
|---|---|---|---|
| 1 | π Image |
Novice | 0 |
| 2 | π Image |
Apprentice | 10 |
| 3 | π Image |
Journeyman | 70 |
| 4 | π Image |
Expert | 150 |
| 5 | π Image |
Master | 250 |
In Java Edition, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set. For example, a novice farmer randomly picks 2 out of 5 possible trades (buy wheat, buy potatoes, buy carrots, buy beetroots, or sell bread). Master librarians are currently the only exception, as they pick 3 trades; this is visible when only the Villager Trade Rebalance experiment is enabled, as the default pool contains only two possible choices so those two trades are offered.
In Bedrock Edition, each level unlocks 1, 2 or 3 trade slots; the amount of slots unlocked is fixed and depends on the profession and its level. Overall, villagers have 7β10 trade slots. For each slot, one trade is chosen randomly from a pool. For example, a novice farmer has two trade slots: for the first slot, it picks 1 out of 4 possible trades (buy wheat, buy potatoes, buy carrots or buy beetroots); for the second slot, only 1 trade is available (sell bread), so it is always offered. Cartographers are currently the only exception; for the apprentice, journeyman, and expert levels 2 trades are randomly chosen from the respective pools without being bound to specific trade slots.
A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a predefined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
Each trade can be used a maximum number of times, after which the villager runs out of stock, and the trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per day. In Bedrock Edition, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but they require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface in Java Edition, or the trading slot becomes red in Bedrock Edition, and the villager displays the same particle effect as an offer being created.
When buying items from players, villagers ignore additional item data; this allows, for example, selling renamed or enchanted items, as well as lodestone compasses instead of regular compasses in Java Edition. When the Villager Trade Rebalance experiment is enabled, taiga armorers can also accept armor of any durability.
All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.
How strongly demand and reputation affect the price is determined by the price multiplier. The discount from the Hero of the Village effect does not use the price multiplier.
Demand is tracked per item and is initially minus two times the number of times the villager has the trade in stock. Villagers restock twice per day, at which point they subtract the number of possible purchases before running out of stock and add twice the number of actually made purchases. When the demand becomes positive, the price is increased by the initial price times the price multiplier times the demand, rounded down.
Reputation is tracked per player by each villager, though villagers can share the reputation of players. Positive reputation gives price discounts and in Java Edition negative reputation gives price penalties. Curing a zombie villager gives permanent major positive reputation, trading gives temporary positive reputation, and attacking or killing villagers gives temporary negative reputation. The price is decreased by the price multiplier times the reputation, rounded down, though it can result in an overall price increase only in Java Edition.
The Hero of the Village effect, gained from completing a raid, reduces the price of all villagers by 30% of the initial price, rounded down but at least 1, and 6.25% per additional level.
The formula for the full price in Java Edition can be written as:
where is the initial price, is the price multiplier, is the demand, is the reputation and is the Hero of the Village level.
If the player attempts to trade with a non-trading villager in Java Edition, it grunts and bobs its head, but if the player tries to do the same thing in Bedrock Edition, nothing happens.
Nitwits are green-coated villagers that cannot gain a profession.
While they can be used for breeding, it is impossible to get a baby nitwit by breeding adult nitwits.
When baby villagers grow up they have a one in ten chance to grow into a nitwit.β[Bedrock Edition only]
When a nitwit gets zombified and then cured, it becomes an unemployed villager.β[Bedrock Edition only]
Villagers without a job do not trade; they just wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village.
The appearance of baby villagers is similar to the corresponding adult unemployed villagers. They can't get a job or trade. In Bedrock Edition, they can grow up into nitwits.
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers Β§ Professions.
In Java Edition, starting from Novice, at each level, two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.
In Bedrock Edition, one trade is chosen randomly from each slot available. For example, if there are two items in the same slot, then only one of them appears in the trade.
π Image
Armorers trade various foundry and armor items. Their job site block is the π Image
Blast Furnace.
π Image
Butchers trade meat and some other food items. Their job site block is the π Image
Smoker.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| π Image Novice | 50% | 33% | 14 Γ π Image Raw Chicken | π Image Emerald | 16 | 2 | 0.05 |
| 50% | 33% | 4 Γ π Image Raw Rabbit | π Image Emerald | 16 | 2 | 0.05 | |
| 50% | 33% | 7 Γ π Image Raw Porkchop | π Image Emerald | 16 | 2 | 0.05 | |
| 50% | 100% | π Image Emerald | π Image Rabbit Stew | 12 | 1 | 0.05 | |
| π Image Apprentice | 67% | 100% | 15 Γ π Image Coal | π Image Emerald | 16 | 2 | 0.05 |
| 67% | 50% | π Image Emerald | 8 Γ π Image Cooked Chicken | 16 | 5 | 0.05 | |
| 67% | 50% | π Image Emerald | 5 Γ π Image Cooked Porkchop | 16 | 5 | 0.05 | |
| π Image Journeyman | 100% | 50% | 10 Γ π Image Raw Beef | π Image Emerald | 16 | 20 | 0.05 |
| 100% | 50% | 7 Γ π Image Raw Mutton | π Image Emerald | 16 | 20 | 0.05 | |
| π Image Expert | 100% | 100% | 10 Γ π Image Dried Kelp Block | π Image Emerald | 12 | 30 | 0.05 |
| π Image Master | 100% | 100% | 10 Γ π Image Sweet Berries | π Image Emerald | 12 | 30 | 0.05 |
π Image
Cartographers trade maps and related items. Their job site block is the π Image
Cartography Table.
π Image
Clerics trade magic items. Their job site block is the π Image
Brewing Stand.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| π Image Novice | 100% | 100% | 32 Γ π Image Rotten Flesh | π Image Emerald | 16 | 2 | 0.05 |
| 100% | 100% | π Image Emerald | 2 Γ π Image Redstone Dust | 12 | 1 | 0.05 | |
| π Image Apprentice | 100% | 100% | 3 Γ π Image Gold Ingot | π Image Emerald | 12 | 10 | 0.05 |
| 100% | 100% | π Image Emerald | π Image Lapis Lazuli | 12 | 5 | 0.05 | |
| π Image Journeyman | 100% | 100% | 2 Γ π Image Rabbit's Foot | π Image Emerald | 12 | 20 | 0.05 |
| 100% | 100% | 4 Γ π Image Emerald | π Image Glowstone | 12 | 10 | 0.05 | |
| π Image Expert | 67% | 50% | 4 Γ π Image Turtle Scute | π Image Emerald | 12 | 30 | 0.05 |
| 67% | 50% | 9 Γ π Image Glass Bottle | π Image Emerald | 12 | 30 | 0.05 | |
| 67% | 100% | 5 Γ π Image Emerald | π Image Ender Pearl | 12 | 15 | 0.05 | |
| π Image Master | 100% | 100% | 22 Γ π Image Nether Wart | π Image Emerald | 12 | 30 | 0.05 |
| 100% | 100% | 3 Γ π Image Emerald | π Image Bottle o' Enchanting | 12 | 30 | 0.05 | |
π Image
Farmers trade crops and natural foods. Their job site block is the π Image
Composter.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| π Image Novice | 40% | 25% | 20 Γ π Image Wheat | π Image Emerald | 16 | 2 | 0.05 |
| 40% | 25% | 26 Γ π Image Potato | π Image Emerald | 16 | 2 | 0.05 | |
| 40% | 25% | 22 Γ π Image Carrot | π Image Emerald | 16 | 2 | 0.05 | |
| 40% | 25% | 15 Γ π Image Beetroot | π Image Emerald | 16 | 2 | 0.05 | |
| 40% | 100% | π Image Emerald | 6 Γ π Image Bread | 16 | 1 | 0.05 | |
| π Image Apprentice | 67% | 100% | 6 Γ π Image Pumpkin | π Image Emerald | 12 | 10 | 0.05 |
| 67% | 50% | π Image Emerald | 4 Γ π Image Pumpkin Pie | 12 | 5 | 0.05 | |
| 67% | 50% | π Image Emerald | 4 Γ π Image Apple | 16 | 5 | 0.05 | |
| π Image Journeyman | 100% | 100% | 4 Γ π Image Melon | π Image Emerald | 12 | 20 | 0.05 |
| 100% | 100% | 3 Γ π Image Emerald | 18 Γ π Image Cookie | 12 | 10 | 0.05 | |
| π Image Expert | 100% | 100% | π Image Emerald | π Image Suspicious Stew[t 1] | 12 | 15 | 0.05 |
| 100% | 100% | π Image Emerald | π Image Cake | 12 | 15 | 0.05 | |
| π Image Master | 100% | 50% | 3 Γ π Image Emerald | 3 Γ π Image Golden Carrot | 12 | 30 | 0.05 |
| 100% | 50% | 4 Γ π Image Emerald | 3 Γ π Image Glistering Melon Slice | 12 | 30 | 0.05 | |
π Image
Fishermen trade fishing-related items. Their job site block is the π Image
Barrel.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| π Image Novice | 50% | 50% | 20 Γ π Image String | π Image Emerald | 16 | 2 | 0.05 |
| 50% | 50% | 10 Γ π Image Coal | π Image Emerald | 16 | 2 | 0.05 | |
| 50% | 50% | 3 Γ π Image Emerald | π Image Bucket of Cod | 16 | 1 | 0.05 | |
| 50% | 50% | 6 Γ π Image Raw Cod + π Image Emerald | 6 Γ π Image Cooked Cod | 16 | 1 | 0.05 | |
| π Image Apprentice | 67% | 100% | 15 Γ π Image Raw Cod | π Image Emerald | 16 | 10 | 0.05 |
| 67% | 50% | 2 Γ π Image Emerald | π Image Campfire | 12 | 5 | 0.05 | |
| 67% | 50% | 6 Γ π Image Raw Salmon + π Image Emerald | 6 Γ π Image Cooked Salmon | 16 | 5 | 0.05 | |
| π Image Journeyman | 100% | 100% | 13 Γ π Image Raw Salmon | π Image Emerald | 16 | 20 | 0.05 |
| 100% | 100% | 8β22 Γ π Image Emerald[t 1] | π Image Enchanted Fishing Rod[t 2] | 3 | 10 | 0.2 | |
| π Image Expert | 100% | 100% | 6 Γ π Image Tropical Fish | π Image Emerald | 12 | 30 | 0.05 |
| π Image Master | 100% | 100% | 4 Γ π Image Pufferfish | π Image Emerald | 12 | 30 | 0.05 |
| 100% | 100% | π Image Boat[t 3] | π Image Emerald | 12 | 30 | 0.05 | |
π Image
Fletchers trade archery-related items. Their job site block is the π Image
Fletching Table.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| π Image Novice | 67% | 100% | 32 Γ π Image Stick | π Image Emerald | 16 | 2 | 0.05 |
| 67% | 50% | π Image Emerald | 16 Γ π Image Arrow | 12 | 1 | 0.05 | |
| 67% | 50% | 10 Γ π Image Gravel + π Image Emerald | 10 Γ π Image Flint | 12 | 1 | 0.05 | |
| π Image Apprentice | 100% | 100% | 26 Γ π Image Flint | π Image Emerald | 12 | 10 | 0.05 |
| 100% | 100% | 2 Γ π Image Emerald | π Image Bow | 12 | 5 | 0.05 | |
| π Image Journeyman | 100% | 100% | 14 Γ π Image String | π Image Emerald | 16 | 20 | 0.05 |
| 100% | 100% | 3 Γ π Image Emerald | π Image Crossbow | 12 | 10 | 0.05 | |
| π Image Expert | 100% | 100% | 24 Γ π Image Feather | π Image Emerald | 16 | 30 | 0.05 |
| 100% | 100% | 7β21 Γ π Image Emerald[t 1] | π Image Enchanted Bow[t 2] | 3 | 15 | 0.05 | |
| π Image Master | 67% | 100% | 8 Γ π Image Tripwire Hook | π Image Emerald | 12 | 30 | 0.05 |
| 67% | 50% | 8β22 Γ π Image Emerald[t 3] | π Image Enchanted Crossbow[t 2] | 3 | 15 | 0.05 | |
| 67% | 50% | 2 Γ π Image Emerald + 5 Γ π Image Arrow | 5 Γ π Image Tipped Arrow[t 4] | 12 | 30 | 0.05 | |
π Image
Leatherworkers trade animal products, including leather-related items. Their job site block is the π Image
Cauldron.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| π Image Novice | 67% | 100% | 6 Γ π Image Leather | π Image Emerald | 16 | 2 | 0.05 |
| 67% | 50% | 3 Γ π Image Emerald | π Image Leather Pants[t 1] | 12 | 1 | 0.2 | |
| 67% | 50% | 7 Γ π Image Emerald | π Image Leather Tunic[t 1] | 12 | 1 | 0.2 | |
| π Image Apprentice | 67% | 100% | 26 Γ π Image Flint | π Image Emerald | 12 | 10 | 0.05 |
| 67% | 50% | 5 Γ π Image Emerald | π Image Leather Cap[t 1] | 12 | 5 | 0.2 | |
| 67% | 50% | 4 Γ π Image Emerald | π Image Leather Boots[t 1] | 12 | 5 | 0.2 | |
| π Image Journeyman | 100% | 100% | 9 Γ π Image Rabbit Hide | π Image Emerald | 12 | 20 | 0.05 |
| 100% | 100% | 7 Γ π Image Emerald | π Image Leather Tunic[t 1] | 12 | 10 | 0.2 | |
| π Image Expert | 100% | 100% | 4 Γ π Image Turtle Scute | π Image Emerald | 12 | 30 | 0.05 |
| 100% | 100% | 6 Γ π Image Emerald | π Image Leather Horse Armor[t 1] | 12 | 15 | 0.2 | |
| π Image Master | 100% | 50% | 5 Γ π Image Emerald | π Image Leather Cap[t 1] | 12 | 30 | 0.2 |
| 100% | 50% | 6 Γ π Image Emerald | π Image Saddle | 12 | 30 | 0.2 | |
π Image
Librarians trade books and related items. Their job site block is the π Image
Lectern.
π Image
Masons trade various types of stone. Their job site block is the π Image
Stonecutter.
π Image
Shepherds trade wool and dyed items. Their job site block is the π Image
Loom.
π Image
Toolsmiths trade tools and related materials. Their job site block is the π Image
Smithing Table.
π Image
Weaponsmiths trade weapons and related materials. Their job site block is the π Image
Grindstone.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| π Image Novice | 67% | 100% | 15 Γ π Image Coal | π Image Emerald | 16 | 2 | 0.05 |
| 67% | 100% | 3 Γ π Image Emerald | π Image Iron Axe | 12 | 1 | 0.2 | |
| 67% | 100% | 7β21 Γ π Image Emerald[t 1] | π Image Enchanted Iron Sword[t 2] | 3 | 1 | 0.05 | |
| π Image Apprentice | 100% | 100% | 4 Γ π Image Iron Ingot | π Image Emerald | 12 | 10 | 0.05 |
| 100% | 100% | 36 Γ π Image Emerald | π Image Bell | 12 | 5 | 0.2 | |
| π Image Journeyman | 100% | 100% | 24 Γ π Image Flint | π Image Emerald | 12 | 20 | 0.05 |
| π Image Expert | 100% | 100% | π Image Diamond | π Image Emerald | 12 | 30 | 0.05 |
| 100% | 100% | 17β31 Γ π Image Emerald[t 3] | π Image Enchanted Diamond Axe[t 2] | 3 | 15 | 0.2 | |
| π Image Master | 100% | 100% | 13β27 Γ π Image Emerald[t 4] | π Image Enchanted Diamond Sword[t 2] | 3 | 30 | 0.2 |
The wandering trader offers nine trades in total: two random trades from the purchasing table, two random trades from the special selling table, and five random trades from the ordinary selling table. These trades are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each trade is equally likely.[verify]
In the trading GUI, the trade offers are always listed in this order:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | β | 30 | Silver | |
| π Image | π Image | Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | |
| π Image | π Image | Master Trader | Trade for 1,000 emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30 | Silver | |
| π Image | π Image | Star trader | Trade with a villager at the build height limit. | β | 20 | Silver | |
| π Image | π Image | Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Getting an Upgrade | Construct a better Pickaxe | Have a stone pickaxe in the inventory. |
| π Image π Image | Suit Up | Protect yourself with a piece of iron armor | Have any type of iron armor in the inventory. |
| π Image π Image | Isn't It Iron Pick | Upgrade your Pickaxe | Have an iron pickaxe in the inventory. |
| π Image π Image | Cover Me with Diamonds | Diamond armor saves lives | Have any type of diamond armor in the inventory. |
| π Image π Image | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's output slot. |
| π Image π Image | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
| August 31, 2010 | The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you." Notch also mentioned a meter of how much "villagers like you." | ||||||
|---|---|---|---|---|---|---|---|
| May 21, 2012 | Jeb released a screenshot of himself testing the trading system. The image showed buying and selling areas. | ||||||
| An ore block can be seen in the background later revealed in snapshot 12w21a to be ruby ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind. [1] | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.1 | 12w21a | Added villager trading. | |||||
| 12w22a | Eyes of ender are now sold by priests instead of bought, and rotten flesh is no longer bought. | ||||||
| Added the enchanted item trades to clerics. | |||||||
| Farmers now sell 2-3 flint for 10 gravel + 1 emerald. | |||||||
| Added the 1 emerald for 5 arrows trade. | |||||||
| The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair. | |||||||
| 12w23a | Before this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3. | ||||||
| 1.4.2 | 12w32a | The librarian's paper offer was adjusted to 24β35 paper per emerald from 19-29 paper. | |||||
| The farmer's arrow offer was fixed to sell 9-12 arrows from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped. | |||||||
| The librarian's buy book offer was adjusted to 11-12 books from 12-14. | |||||||
| The farmer's gravel to flint trade now produces 4-5 flint from 2-3. | |||||||
| The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer. | |||||||
| The offer removal mechanic has been replaced with an offer disabling mechanic. | |||||||
| All offers begin with 7 uses, allowing the offer to be traded up to seven times. | |||||||
| After this, even if the player has not left the trading menu, the offer is disabled. | |||||||
| If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2β12 additional uses added to them. | |||||||
| It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed. | |||||||
| Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected. | |||||||
| 1.4.6 | 12w50a | Librarians now can sell enchanted books. | |||||
| 1.5 | 13w04a | A villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager". | |||||
| 1.8 | 14w02a | Villager trading has been revamped. See here for offers before 1.8. | |||||
| Trading now gives the player experience. | |||||||
| 14w03a | Clerics no longer buy ender pearls, as they did in 14w02a. | ||||||
| 14w03b | Librarians now sell name tags as their last trade instead of enchanted books. | ||||||
| 14w31a | Clerics now can sell bottles o' enchanting, prices range from 3 to 11 emeralds each. | ||||||
| 1.9 | 15w41a | Clerics no longer sell eyes of ender. | |||||
| Clerics now can sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||||
| 15w43a | Librarians charge double for books with treasure enchantments. | ||||||
| 1.11 | 16w33a | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively. | |||||
| 16w39a | Added new trades through the cartographer career. | ||||||
| 1.14 | 19w05a | Added wandering traders, which can trade with the player. | |||||
| 19w11a | Revamped the trading system, adding many new trades for each villager profession. | ||||||
| Villager profession now depends on their job site block, rather than randomly assigned at birth. | |||||||
| Villager trading prices now depend on the player's popularity in the village. | |||||||
| Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||||
| Added the mason profession, which uses a stonecutter as a job site block. | |||||||
| The trading UI has been updated. | |||||||
| The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI. | |||||||
| 19w13b | All available trades are now listed in a sidebar on the left of the trading interface. | ||||||
| When the player has the required materials, clicking on an available trade puts the items into the slots automatically. | |||||||
| 1.15 | 19w45a | Librarians now sell one bookshelf for nine emeralds, instead of three bookshelves for six emeralds. | |||||
| 1.17 | 21w05a | Wandering traders now can sell small dripleaf. | |||||
| 21w13a | Wandering traders now can sell pointed dripstone, rooted dirt and moss block. | ||||||
| Masons now can sell dripstone blocks. | |||||||
| 1.19 | 22w15a | Wandering traders now can sell mangrove propagules. | |||||
| 1.19.4 Experiment | 23w07a | Wandering traders now can sell cherry saplings. | |||||
| 1.20.2 | 23w31a | A villager now gives a big discount only the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.[2] | |||||
| Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot. | |||||||
| pre1 | When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic. | ||||||
| 1.20.2 Experiment | 23w31a | Librarians from different biomes now sell different enchanted books. | |||||
| Each village biome has one special enchantment that is available only from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading. | |||||||
| Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes. | |||||||
| Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
| Wandering traders now sell more items, and buy certain items from the player. | |||||||
| Some of the existing trades from wandering traders have reduced prices. | |||||||
| pre1 | Added seven new maps that cartographers can sell. | ||||||
| Buying diamond armor from armorers now also requires a small amount of diamonds. | |||||||
| Most master-level armorers buy iron blocks and pay 4 emeralds for them. | |||||||
| Chainmail armor is exclusively sold by jungle and swamp armorers. | |||||||
| The savanna armorer sells cursed diamond armor at reduced prices. | |||||||
| The taiga armorer can swap one piece of diamond armor for another. | |||||||
| 1.20.5 Experiment | 24w03a | Villagers who buy armor now ignore durability and can buy damaged armor. | |||||
| 1.20.5 Experiment | 24w12a | Added the trial chambers maps, sold by journeyman-level cartographers. | |||||
| 1.21.5 | 25w07a | Updated trades for cartographers and wandering traders are no longer behind the "Villager Trade Rebalance" experimental toggle. | |||||
| Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12. | |||||||
| 26.1 | snap1 | Trades are now data-driven. | |||||
| snap11 | The master librarian no longer offers name tags. | ||||||
| The master librarian now offers red candles and yellow candles for the price of three emeralds. | |||||||
| The wandering trader now offers name tags for the price of one emerald. | |||||||
| pre2 | The master librarian now has three available trades to ensure that an enchanted book trade is always offered when using the Villager Trade Rebalance experiment. | ||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.4 | alpha 1.0.4.0 | Added villager trading. | |||||
| 1.1.0 | alpha 1.1.0.3 | Added new trades through the cartographer career. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.5 | Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians. | |||||
| 1.4.0 | beta 1.2.20.2 | Removed the curse enchantments in enchanted books from librarian trading. | |||||
| 1.10.0 | beta 1.10.0.3 | Added new trades through the stone mason villager profession and wandering trader. | |||||
| 1.11.0 | beta 1.11.0.1 | Added economic trades, where players can unlock multiple tiers at once by leveling up villagers. | |||||
| Villagers now have a demand in which their emerald cost can change higher or lower than usual. | |||||||
| beta 1.11.0.4 | Changed trading for villagers. | ||||||
| Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves. | |||||||
| Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald). | |||||||
| beta 1.11.0.7 | Pressing use on a trade now auto-trades items. | ||||||
| Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader. | |||||||
| 1.12.0 | beta 1.12.0.3 | Changed some trades for both villager and wandering trader. | |||||
| beta 1.12.0.4 | Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith. | ||||||
| 1.13.0 | beta 1.13.0.1 | Cartographer villager now buy 11 glass panes, rather than 10. | |||||
| beta 1.13.0.15 | Farmer villagers now sell suspicious stew. | ||||||
| 1.16.0 | beta 1.16.0.57 | Villager trade values have been changed to closely match Java Edition. | |||||
| ? | Enchanted items now cost in a range. | ||||||
| 1.17.0 | beta 1.16.230.54 | Wandering traders can sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks. | |||||
| Stone masons can now sell dripstone blocks. | |||||||
| 1.18.10 | beta 1.18.10.26 | Butcher, cartographer, librarian, and wandering trader trades have been changed to match Java Edition. | |||||
| Removed the emerald icon above a villager's head when trading. | |||||||
| 1.18.30 | beta 1.18.20.21 | Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match Java Edition. | |||||
| 1.20.30 Experiment | Preview 1.20.30.20 | Librarians from different biomes now sell different enchanted books. | |||||
| Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading. | |||||||
| Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. | |||||||
| Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
| Wandering traders now sell more items, and buy certain items from the player. | |||||||
| Some of the existing trades from wandering traders have reduced prices. | |||||||
| 1.20.30 | Preview 1.20.30.21 | A villager now gives a big discount only the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times. | |||||
| 1.20.80 Experiment | Preview 1.20.80.23 | Added the trial chambers maps, sold by journeyman-level cartographers. | |||||
| 1.21.70 | Preview 1.21.70.23 | Updated trades for cartographers and wandering traders are no longer behind the "Villager Trade Rebalancing" experimental toggle. | |||||
| Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added villager trading. |
| TU20 | CU8 | 1.13 | 1.13 | 1.13 | Librarian villagers now may offer name tags for sale. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Changed villager trades to offers as of Java Edition 1.8. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Clerics no longer sell eyes of ender. | |
| Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||||
| Librarians charge double for books with treasure enchantments.[is this the correct version?] | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.[is this the correct version?] |
| Added new trades through the cartographer career. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | When trading with a villager, an emerald icon is now shown above it as long as the UI is open. | ||
| 1.91 | The trading interface shows the new career level for villagers and which trades are locked. | ||||||
| Villager trading prices now depend on the player's popularity in the village. | |||||||
| Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||||
| Added new trades through the stone mason villager profession and wandering trader. | |||||||
| 1.95 | Stone mason villagers now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds. | ||||||
| Stone mason villagers now sell 12 glazed terracotta for 1 emerald instead of buying it. | |||||||
Issues relating to "Trading", "Trades", or "Trade system" are maintained on the bug tracker. Issues should be reported and viewed there.
| π Image Villagers | |||||
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