1.19.0 (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or 1.19.1 (Nintendo Switch), the first release of The Wild Update, is a major update to Bedrock Edition released on June 7, 2022.[1] The update was first announced on October 16, 2021 during Minecraft Live 2021. It introduces the deep dark biome, the mangrove swamp biome, mobs like the allay, the frog, the tadpole, the warden, and some new items included like sculk blocks and other items that are useful and for decorations.
A new block only found in ancient cities shaped as a large frame
Is not craftable.
Can be broken, but won't drop anything, even with Silk Touch.
Is completely blast-resistant, is immune to withers and ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
Experience does not drop in these cases.
The charge decays over time, faster the furthest away from the catalyst it moves.
If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
Picks up dropped items in loaded chunks and can carry up to a stack at a time,[4] and cannot duplicate items[5] or take items out of chests.[6] It drops its collected items when in range of a note block.
Allay collects an item within 32 blocks of the player.
If holding an item it got from a player, it follows that player.
It can be made to hold an item by interacting with the allay.
The item can also be removed by interacting with the allay while with an empty hand.
Able to drop items at nearby note blocks, and stay close to a note block that has been played near them.
When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
Connecting with note blocks is visualized by the vibration particle.
Connecting with note blocks can be blocked by wool, by placing wool between the allay and the note block.
If they have items in their inventory, they attempt to give them to their owner.
The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
Because of this, it stumbles as it walks.
Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
It does not attack other wardens.
When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
Seems to follow the same rules as the sculk sensor when detecting vibrations.
If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
Does not detect players that are sneaking.
Can detect players or mobs that have the Invisibility effect.
Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times.
It is the only mob that spawns in the deep dark biome.
Digs back into the ground when it doesn't sense any vibration after 60 seconds.
Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
A mob designed to be extremely difficult, intended to be avoided and fled from.
Has 500HPπ β€οΈ Γ 250 health points and does 30HPπ β€οΈ Γ 15 damage on Normal difficulty, bringing players wearing full netheritearmor from full health to 7HPπ β€οΈ π β€οΈ π β€οΈ π π health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither (300HPπ β€οΈ Γ 150) except in BE, hard mode, where Wither HP = 600HPπ β€οΈ Γ 300)
Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor.
If the frame of reinforced deepslate generates with a chest in front, it always contains one golden apple (a hint about how to open the secret door below).
Has different levels and open spaces, with several types of ruins and wall structures.
Hidden underneath the frame of reinforced deepslate are several rooms containing redstone mechanisms that serve to introduce new players to their function.
Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
A new swamp biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.
Due to a bug, "Aerie", "Firebugs", and "Labyrinthine" still play in the menu screens of Bedrock Edition at 1.20.0 to 1.20.15. However, this was fixed in 1.20.30.[7]
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur during splitscreen play
Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
Fixed several crashes that could occur on some Marketplace worlds
Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted armor (MCPE-153593)
Fixed a crash that could occur when players died while affected by Wither
Fixed a crash which could occur when trading with a villager that last traded with a disconnected player
Fixed a crash that would occasionally occur in villages on iOS
Cleaned up leftover biome/block/light memory when leaving a world
Fixed an issue that caused Marketplace downloads to get stuck in queue (MCPE-54531)
Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (MCPE-156209)
Gameplay
Fixed an issue that caused the player to take fall damage after getting into a bed while falling (MCPE-153122)
Fixed an issue where the Invert Y Axis setting was not working correctly with touch controls
The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on 'Classicβ touch controls (MCPE-151149)
World Generation
Several improvements to level chunk blending
Mobs
Fixed an issue causing baby llamas to fire llama spit from above their head (MCPE-144948)
Mobs do not get stuck into open trapdoors anymore (MCPE-154106)
Fixed an issue causing the parrot's head to always face the player while riding the player. (MCPE-152510)
Villagers will no longer begin sleeping while riding something near a bed
Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
Trader llamas can now breed after being fed hay bales
Trader llamas will no longer be persistent after being unleashed from the wandering trader (MCPE-102302)
Blocks
Fences and walls no longer connect to bells and brewing stands (MCPE-152757)
Fixed a bug where the brewing stand's arms textures did not touch the base (MCPE-152932)
Moved the brewing stand's base UVs and updated the base texture
Fixed the brewing stand's arms rotation
Created a better transition between the End portal frame side texture and the End stone (MCPE-152930)
Removed unused pixels in the End rod texture (MCPE-152929)
Updated the mycelium's side texture to match other dirt-based textures (MCPE-152928)
Fixed light blocks being destroyable from within while underwater (MCPE-148393)
Fixed a bug where End crystal beams would point far above their target blocks
Blocks affected by gravity now fall correctly on replaceable blocks (MCPE-152937)
Slabs can once again be placed continuously (MCPE-151887)
Torches can no longer be placed on bells
Items
Updated boat item icon textures to make them consistent with Java Edition (MCPE-153353)
Fixed incorrect names for white dye, black dye, brown dye, and blue dye (MCPE-153522)
Fixed a bug where an undamaged tool, such as a pickaxe, when name-changed on an anvil, would fail to work correctly when used for the first time (MCPE-152637)
The recipes for minecart with chest/hopper/TNT are now shapeless
Fixed a bug where the trident, bow, spyglass and crossbow would not render when picked up by a fox (MCPE-135346)
Fixed a bug causing z-fighting to occur on bottom of playerβs head while wearing a skull (MCPE-149125)
Each minecart variant (chest/hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as chest and minecart)
Graphical
Fixed an issue that caused Leads to render on top of glass (MCPE-145764)
Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in Creative mode (MCPE-148999)
Fixed an issue that could cause severe visual glitches when using emotes more than once (MCPE-155049)
Fixed graphical corruption issues on Android devices (MCPE-155509)
User Interface
Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
Shift-clicking items will once again combine items of same type into a stack (MCPE-153992)
Added settings to change duration of notifications
The "Submit Feedback" button is now described as a link by Text-To-Speech
Added appropriate messaging when there is no internet connection on Xbox devices
Fixed enchantment option on Pocket UI Profile not being displayed
Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, and smithing table
Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
Featured Servers message text is no longer centered
"Controller lost connection" prompt will now be shown after the world generation screen if a controller was disconnected while on that screen
Wandering Trader
The wandering trader no longer opens or closes doors (MCPE-113452)
The wandering trader now randomly moves around (MCPE-45756)
The wandering trader now matches Java Edition's drinking sounds (MCPE-47057)
The wandering trader now has disappear/reappear sound effects when gaining/losing the Invisibility effect
The wandering trader can now be named with a name tag (this will not prevent it from despawning)